Introduction
The Devil May Cry Collab comes to North America on July 13, 2020 and features Weapon Assists
for every single card. This may lead to a conclusion that this is a solid event to roll in but sadly, it is depressingly top-heavy.
This is because the bottom rarity cards are mediocre overall while contributing to 87.5% of the rolling pool but if you remove the one good 5-star, you are left with 84% of depressing rolls (21% x 4). Naturally these cards will have little value in dupes and acquiring these will not benefit players who have modest depth to their Monster Box.
With that being said, the 6-star cards are almost all fantastic and can be worth Monster Exchanging for if they will help you build a stronger team for end game content.
Regardless, this article will outline the pros and cons for each card within the Devil May Cry Collab event to give players a better understanding of what each monster can do.
Video commentary
—video coming Monday—
Overview
Devil May Cry Pros & Cons – July 10, 2020 |
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Pros |
Cons |
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|
Devil May Cry Collab REM |
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| 6 Star base (12.5% total) |
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| 5 Star base (87.5% total) |
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Devil May Cry Collab REM Rankings – July 10, 2020 |
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| S | |
| A | |
| B | |
| C | |
| D | |
Order within each tier is random and not reflective of ranking
Icon shows Base form regardless if it is their strongest evolution
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.
Continue reading Devil May Cry REM Review and Analysis – July 2020