Today’s Meta Snapshot will explore the rising popularity of alternate (alt) or additional accounts. This article will define what an alternate account is, how to go about raising one, the viability in today’s meta, and why it feels go to play with yourself. For reference, Mantastic is rank 642 and Fantastic is rank 600 which gives me a strong understanding of how to successfully play two high level accounts. Do keep in mind that I have been playing both account for over 1,000 days so my level of progression will differ from other players.
What is an alternate account?
Simply put, an alternate account is an additional account for a player who already has an existing one (often referred to as their main). In the past, players created alt accounts to help alleviate boredom during the dark days of 10 stamina/min. However, many people did not stick with it due to a lack of coop and slow progression years ago.
Today, many players have started to make new accounts not only to fight off boredom, but to play coop ‘solo’ by piloting two accounts.
- Able to play coop at your own convenience
- Have full control and only have your self to blame for mistakes
- There is a certain joy when raising a new account (applies to most games)
- Have twice the stamina to play with
- Have twice the free magic stones to roll
- If your accounts are different letter groups, you gain additional time slots to run the hourly dungeons
- Can tell strangers you play with yourself in your spare time
- Have to micro-manage two accounts (stamina, rank ups, etc.)
- Need synergistic leaders for coop
- Have to grind upwards for your new account for rank exp, team cost, skill ups etc
- You will always roll the wrong card on each account
- Will be harder to play on the go as you need to use two devices
- The names Mantastic and Fantastic are already taken
Checklist for creating an alternate account
Before committing to creating a second account, you should make sure you can meet the following requirements while being very GungHo about playing Puzzle and Dragons:
- Have a second device that can play PAD
- Be prepared to waste stamina from your main account to raise the alt
- Have a powerful main account who can carry through at least legend/mythic descends (not Rogues)
- Understand that it will take time to develop a second account and can be frustrating at times
- Acquiring a reasonable starting monster
Have a second device that can play PAD
This may seem like common sense, but I want emphasize you need to have a second device as swapping between applications will force a disconnect from Multiplayer along with complications running two different PAD accounts on a single device. This is probably the largest hurdle for many players and I am lucky to have been gifted an iPad Mini years ago along with having a smart phone (Nexus 5) for my two accounts.
Wasting stamina on your main
This will be inevitable as you will be forced to play irrelevant dungeons over and over again to either rank up your alternate account, farm skill up, or acquire evolution materials. It will feel inefficient at first, but is necessary to hasten the early game component.
Having a powerful main account
The stronger your main account is, the easier it will be to carry a new account through content. This can be done either through brainless/unconditional leaders, button teams, or leaders with very high multipliers as you will probably be playing with a weak starter at first. In essence, the more resources you have at your disposal, the faster your alternate account will rank up and develop.
Understanding it will be a grind
Puzzle and Dragons has always been a time-gated game and has a degree of repetition that is enduring. Thus, raising another account will still have a similar degree of grinding which is alleviated through coop and essentially skipping large parts of early/mid game content. However, you still cannot fully escape the more “boring” components such as raising team cost, acquiring evolution materials, or skill ups. Patience is a virtue.
Acquiring a reasonable starting monster
I use the word reasonable as you can easily start with a card that has a weak first or second evolution who can then grow into a powerful card with an awoken evolution. For example, Shiva is quite lackluster at first, but becomes quite formidable once you unlock his awoken form. When playing with yourself and your strong higher level main, you can easily clear the required descends for the awoken materials. Thus, your primary goal when rerolling is to find a card that has synergy with one of your main account’s leads, regardless of how tough of a start it may be.
Passed the checklist, now what?
Well it is time to get playing! You have a world of fun ahead of you and the following points are mostly a guideline to help you maximize your efficiency.
You will initially be restricted to normal dungeons that cannot be played in solo mode. However, you can simply pair with your main account and easily plow through the content. You will want to play these until you unlock Technicals which can be done in coop.
You should begin playing Technicals once you hit a wall in Normal and find yourself struggling to clear content. Technical dungeons can be played in solo or coop so use your judgement of what is needed. In theory, you should be able to easily sweep through most of the Technical dungeons in coop. Return to Normal dungeons once content becomes too challenging.
+100 team cost badge
Get this right away as it will lessen the stress when trying to team build your alternate account. Thankfully, it is very easy to do. You should also unlock as many other quest rewards as possible as they are quite lucrative.
Challenge mode allows you to acquire an additional stone by only using your leader and 5 friends as subs. This will be challenging until you acquire your leader’s awoken evolution/have invested enough into them. Lots of easy stone to be gained here but must be done in solo for full stamina cost. To access Challenge mode, simply scroll down to the bottom of friend selection in solo mode.
For the most part, your focus should be on clearing Normal and Technical dungeons for the easy stones to roll in a favourable Godfest. The exception to this rule is for challenge dungeons/descends. These will never rotate around again and it is wise to acquire as many of the rewards as possible before they expire. Thankfully, all these can be done in coop. You should always do every gift dungeon (Experience of a Lifetime, etc.) you are capable of clearing.
Best Friend yourself
Sounds strange, but will give you additional Pal Points every day (whether solo or coop) and will reduce the hassle of constantly refreshing your accounts to properly display the correct leader.
The next steps
Finishing all of the above content should have given you enough Magic Stones to adequately roll in various Godfests and should hopefully give you an idea as to which direction you want to take with your alternate account. At this point, you should begin focusing on acquiring the required evolution materials to form powerful leaders/subs along with the required Tamadras and plus eggs.
You should only attempt descends that are required for awoken evolutions. All others can wait as they will always cycle back at a later date and can be cleared then.
Farming hourly dungeons
For the most part, the only hourly dungeon that will be of importance is Tamadra Infestation. Tamadra farming can be done via coop and it is best to try and time your alternate account’s rank up to coincidence with your hourly slot or simply have an Experience of a Lifetime available.
Plus egg farming
Depending on how powerful your alternate account is, plus egg farming descends may be challenging; however, you can easily form this glorious push button team for farming Mechdragon’s Massive Fortress:
Viability in today’s meta
At the time of publishing, coop reigns supreme as it allows for half the stamina to be used, 4 additional actives, bolstered health, and shared skill boost/skill bind resist awakenings. Even with the advent of the Badge system, solo mode is still lacking in terms of pure efficiency. For players who love to min/max their stamina, having a functional alternate account is key to success. My own progression would have been significantly limited without the introduction of coop and having Fantastic always as my side.
Everything is up and running
Congrats on making it this far! This did not happen overnight, but once you are at a point where your alternate account is self sufficient, you can start enjoying the more exciting aspects of PAD. What is exciting varies from person to person, but for myself, I believe that playing end game content is what drives me forward. I have already experienced the headaches of skilling up two different accounts prior to coop and I want to “enjoy” Arena 3.
Regardless of what path you wish to take with your PAD life, having a well developed alternate account makes things easier and more fun. Many dungeons are now being scaled around Multiplayer and the half stamina component should be incentive enough. GungHo may begin to release something more meaningful than the badge system to help balance coop and solo play, but for now, multiplayer reigns supreme.
Let me know what you think about alternate accounts and whether you have one of your own or are planning on starting one.