The Yamatsumi Tournament comes to North America 8-9 months after Japan and has the all attributes restriction. All attributes forces to bring at least one (sub)element of fire, water, wood, light, and dark. This could cause you to use less than ideal teams as you may be required to bring subs that are simply there for colour coverage. Thus, you may have to heavily rely on Skill Inheritance for success.
The 8-9 months of delay will most likely result in different teams being used as JP players did not have access to the same cards as we do.
In these ranking dungeons, we are scored based on 3 criteria:
- Average combos made: 5,000 points per combo
- Time Remaining: 500 points per second remaining
- Maximum damage: up to 10,000 points if you hit 40 million.
Be aware that you will incur -5,000 for using an active to kill a floor without matching combos.
—talking about the dungeon itself—-
JP top 10
The JP top 10 all consisted of that style of Anubis teams that brought Lucifer for true damage along with 5 Sonia inherits to produce bi-colour boards. Unfortunately, most players do not possess 5 Sonias to inherit or the skill to match at that level. In addition, North America has access to significantly more cards than JP did so the teams we use to may greatly differ.
The goal of any ranking tournament is to clear the dungeon as fast as possible and only take one turn on every single floor. Thus, speed is crucial to your success and the less actives you use, the better your score will be as they add additional time to the end result. However, you should always use an active if it can save you from wasting a turn.
All ranking dungeons have a certain degree of luck involved, but this one seems to be exceptionally high as many things can go wrong and are challenging to counter when trying to balance all attributes.
The following table breaks down all the spawns and relevant killers that can be used:
As mentioned earlier, this dungeon has a lot of RNG due to the fact that the first floor produces 10 jammers at random, floor 3 binds a random monster, and the jammer skyfall can result in horrible board for floors 5-6. It will be challenging to overcome all these mechanics and full board changers are to a certain extent the best counter to jammers. The binds can be partially mitigated via bind immune cards or the solo mode bind immune badge.
Keys to success
Despite the luck factor involved in ranking dungeons, there is a large degree of skill involved and more rewarding to players who do their figurative homework. However, you still need an able bodied team to succeed and there are a few key aspects to look out for when choosing a leader/team:
Ease of activation
Unconditional leaders with an additional activation requirement are wonderful for ranking tournaments. You are able to use the base multiplier to sweep the easier floors and then have burst damage readily available. A wonderful example is Aizen who has a flat 36x ATK and then exceptionally high damage with each dark cross.
Conversely, the more unconditional your leader skill, the better. You ideally want to be mono-colour as it is easier to activate along with a lower chance at orb troll compared to a rainbow leader. With that same train of thought, a combo based team will also be able to do well as you only need a few of your important orbs for large damage.
Hit damage cap
Dealing 40 million damage on a single floor will yield 10,000 points and is crucial to success. With ample access to numerous glass cannon leaders (who excel in ranking tournaments), you should be able to put together a viable team. The higher the multiplier, the easier it will be along with the decreased need to bring a damage enhancing sub.
In addition, you should try your best to make use of Killer awakenings as these add 3x damage for that particular monster against certain bosses. In this dungeon, God Killer has the most relevancy as three of the seven floors are God type.
You only need to deal large damage once and can match as usual on the other floors. You burst should be done on floors that your team deals double damage (eg. Floor 7 for Fire teams).
Use as few actives as possible
Each active skill used will add a couple of seconds to your clear time which will lower your final score. Thus, you should try your best to minimize their usage.
It is also worth noting that actives that have dual effects have a longer animation time. Eg. Claire is superior to Castor from a heart breaking perspective as the haste animation wastes another second.
Bring a counter to the PreDRA
The PreDRA on floor 5 has only 45 HP, but 10 million defense. This is will prove to be problematic for many teams as they cannot simply burst their way through. Thus, you will need to find a way to deal with them and outside of burst damage, can be done in three different ways:
- True damage will instantly kill the floor and allow you to proceed to the next. No active skills will be charged up and your combo count will not be altered. This is the fastest method; however, you will be also penalized 5,000 points.
- Poison will deal a fixed amount of damage that ignores defence. This can be achieved by a 0 combo match, but is quite slow from an animation point of view. You should ideally use this turn to tidy up the board from the jammer skyfalls.
- Defense break will reduce the PreDRA’s defense by a certain amount, but 100% is the best. This will allow any colour match to kill it as it has only 45 HP. This is faster than poison from an animation point of view, but does require at least 1 combo to achieve.
All of the high end JP clears used true damage of some sort and this may have been to preserve their high combo count as you can only have so many Sonia actives as their boards tend to be flooded with Jammers.
Potential leaders to use
These are some of the leaders off the top of my head who I feel could do well. This will not be an exhaustive list, so feel free to add your own insight in the comments below.
Remember to turn off the skill confirmation animations through Others -> Options -> Dungeon -> Skills Off to save a couple extra seconds.
Hopefully this overview will help shed some light on how to better approach the Yamatsumi Tournament. You should always try to push yourself to achieve a new personal best as the rewards (and quest rewards) are reasonably lucrative.
39 thoughts on “Yamatsumi Tournament Guide and Strategies”
I’m gonna try with Genryusai, Rodin, RevoMinerva, Yukimura and A.isis.
There Will be no problem dealing with damage cap, and rng should.determine If i Will have to use any skills besides Rodin (predra).
Not sure If its fast enough though….
It is very doubtful you could get away without using an active skill as he requires 6 linked fire orbs
Thus, cards that spawn a guaranteed row are ideal or heavy board changers
Do this with quick comboing
skill bind resist
Thanks for the tip on the Metatron team. Wasn’t even thinking about her for this.
Just note, you need a lot of Skill Boosts to have a suicide active ready if inherited
Why didn’t you include Saras in list of leaders?
If by Saras, you mean Sarasvati, it is because she requires 9 water orbs to deal enough damage in most cases and it is too orb hungry. 6 does grant 25x, but that has to be separate combos
Had most successful with a you yu team, and if you stall one turn on the first floor the penguin guy uses a 99 turn water skyfall, which made it super easy for me to blast through everything, including the predra
Glad to hear You Yu is still doing well!
Currently using a DMeta team and I can’t break 118k. Everything seems to be perfect, but I can’t do it fast enough.
DMeta(AMeiMei), ALuci, AAnubis, Durga, Zuoh, DMeta(orb changer inherit)
DMeta(AMeiMei), ALuci, AAnubis, APandora, Zuoh, DMeta(Durga inherit)
Flr 1 – Zuoh + Durga
Flr 2 – Match 3 dark
Flr 3 – AAnubis
Flr 4 – Friend DMeta
Flr 5 – A.Luci
Flr 6 – Kill with current board. It’s possible because you at least have 3 dark orbs
Flr 7 – My DMeta
Is there something wrong here?
Too much active usage.
For myself, I only need to use Durga floor 1 (pray have at least 3 dark) and Eschamali on floor 2. After that, you only use Lucifer for PreDRA and my current best score is 126.4k
I recorded a lower score that did use more actives, but you should be able to see the chance at improvement: https://www.youtube.com/watch?v=ekCh9waesEc
i use the same dmeta team but replace claire with lu bu so you can hit damage cap easily on floor 1
Ah nice =) What score did you end up with?
Thank you for your insights on this tournament. With your help I was finally able to break into positive number territory (currently 75,000), so that feels pretty good.
I owe this to your advice and the fact that I was lucky enough to recently pull Aizen, who is really powerful even though my sub pool isn’t that great here. Below is what I’m running.
Aizen- Hyper Maxed
Jize- Level 93, max skill, no pluses
Ronia- Max level, skill level 6/8, +30
Vector Finn- Level 70, max skill, +30
Satsuki- Level 93, skill level 1/6, no plusses
All skills are awoken, but I realize that the state of my subs are far from ideal. Still, this speaks to the power of Aizen. Now I just have to pull some decent subs for him.
Congrats on your new personal best! His team building isnt too restrictive for the majority of content as even dual Aizen leaders should have respectable amounts of RCV
Thanks for the post but sadly, I don’t think I can’t get a crown this time. I used revo shiva(a.leilan)/red tamazo/anima/a.sakuya/GZL/revo shiva
I used the sboost badge
Pretty dank but it got me to 119,178(3.5% right now).
6.4 combo, ~160 sec, ~28mil
It would be nearly impossible imo for Shiva to get a crown this tournament, that score is quite good so you should be happy with that =)
I have been having great success with double ilm. Currently sitting at 127k.
Oh nice! What’s your team setup?
No love for Fenrir? WIth all the jammers around, he seemed like a natural fit. Got just shy of 100k on my second run with him.
Problem with fenrir is he is not very unconditional and will have lower consistency. Still you only have 10 jammers until floor 4’s skyfall so you need a few actives in that time. Does work, but will be hard pressed for top 10%
Managed 117k with Dios. Could do better on a run that lucks out with no heal skyfall. Have had to use Durga to lower hp which takes time and makes it much like the DMeta run above. Top 5% for now which would be my first Top 10% and finally complete the last of the original quests. Not sure I can get it to be crown-worthy tho.
You probably will need about 10k more points for crown by the end of the event so that’s a huge difference.
Regardless, I’m glad you were able to achieve a new personal best! My dark metatron appears to be capped at at 126.4 atm so I’ll probs drop from my 0.9
Hey mantastic what is your opinion on defense break vs true damage? 5k is a pretty hefty hit to overall score.
im using yamamoto who i feel is probably one of the best leads for this and got top 4% on my first try (other runs got screwed over by binds and Im already using sbr badge). somebody like goukami could take of the predra and make a row which is GREAT but then i lose out on 5k points which kinda makes a big difference for reaching 1%. If only i had sado from bleach this ranking would probably be a huge cakewalk.
I am still tinkering around with the true damage vs poison/defense void. I feel with super high combo teams, the true damage is better to preserve your combo count, but teams purely focused on speed will be better off with the poison/true damage option
My dark metatron is at 126.4k and just dropped to 1.1%
What subs did you use for dmeta? My fastest run finished with 208 seconds left, probably couldn’t reach damage cap.
I used this team here: https://www.youtube.com/watch?v=ekCh9waesEc
I improved it later to 126.4k but thats not enough anymore
Awesome guide. I used Shiva dragon as he is my only unconditional leader with high damage but I really can’t perform under stress. I am currently sitting at 15% and I am sure I will drop my ranking soon enough. I always, let me stress on ALWAYS screw up on one of the stages be it combo or something silly. I don’t know I can do better and it’s a little frustrating. Sigh.
I use Shiva dragon, re Minerva, ame no uzume for bind, Antares and red Odin. That’s my rainbow team.
I am certain if you sweep every floor in one go you will be able to achieve a top 10% score!
Using Revo Shiva, Sherias Roots, Awoken Haku, Gadius, Verdandi, Revo Shiva
Haven’t a couple optimal RNG’s that I messed up so still havent gotten my best score but got in the top 33% which is good for me
Try and only use actives on the bind floor if needed, predra, and onlast floor for for damage cap.
Glad to hear you achieved a score you are happy with =)
Ace bastet is pretty viable in this dungeon too. My team hinges on two points of luck, being the f1 jammer and the f3 bind not screwing me up. You can even burst the predra with just gronia+kushi. ~120k score
Managed to hit 32% on my last try – hopefully that holds up enough to get my legendary\mythical quests done.
Congrats on your run! I highly doubt you would be bumped out of that bracket =)
used kenshiro with a friend’s sephiroth
and just combo’d it up every floor
brought squall just to clean up jammers once in while
Nice =) Did you manage to score well?
29%, good enough for a flampy