I have been dealing with a lot of real life stuff including a problematic PC so content has been delayed/put on hold. Regardless, I wanted to share my thoughts on the new Final Fantasy evolutions but mostly the brand new Void Damage Penetration awakening.
—video coming soon—
Void Damage Penetration
Void Damage Penetration is often referred to as the Box awakening as it requires you to form a 3×3 box of that card’s colour to activate (must be exactly 3×3 of that entire colour, no more, no less). When activated, you will ignore damage void shields as well as provide 2.5x ATK to the Box awakening owner. This damage buff can stack with multiple boxes and will occur even without a Damage Void to break. Thus, you can utilize this as a way for a specific card to burst even higher against high defense spawns. Just be aware that this will not have an effect against absorbs, thus Sopdet. Parvati, Hera Dragon, and Vishnu will not be countered.
Despite the semi exclusion of combo teams, the Box awakening will replace Guard Break in my Holy Trinity of powerful awakenings (Follow Up Attack and 7 Combo being the other 2). I have decided to remove Guard Break as we now enjoy teams that can pierce through high defense encounters and it can often be challenging to build a rainbow team just for that one spawn.
However, despite all the wondrous doors Void Damage Penetration opens, it will be restricted to the Final Fantasy characters.
Applications for Void Damage Penetration
The new Box awakening will enable players to seamlessly handle annoying/challenging spawns. Off the top of my head, Noah, Gaia, Zeus Dragon, Valten, Azathoth, Myr, Sharon, and Scarlet first form can all be trivialized through Void Damage Penetration.
Bear in mind that all of these are manageable/doable but the actual amount of effort required will be far less compared to other methods. Furthermore, if you only plan on clearing once, the need for a Box awakening will be lowered and is mostly for players who wish to clear content as fast and efficiently as possible.
Powercreep is the notion of newer cards/mechanics outclassing older monsters. This is a healthy part of any long standing game as if content did not advance, the game would grow stale. However, Powercreep needs to advance at a slow but steady pace.
For example, the heart cross meta was far too powerful upon release as it somewhat invalidated any other team available. This caused GungHo to scramble to release harder dungeons that were out of reach for most teams as well as eventually pumping out leaders who could surpass heart crosses.
With that being said, can we attribute this new Box awakening as a form of Powercreep?
Sadly, the answer is yes; however, how important it is will be based what kind of player you are as well as how GungHo you are towards efficient endgame farming.
Puzzle and Dragons is a grindy game by nature in that you are often repeatedly playing the same dungeon over and over again. As such, you will often wish to complete each run in as little time/stress as possible.
We do have no Skyfall leaders for damage control as well as other teams that are capable of hitting under specific thresholds from most given boards. Thus, we do already have the capabilities to handle Damage Void encounters, but they are less efficient and safe compared to Box awakening teams.
As a result, it will be a form of Powercreep for players who wish to min/max their gameplay and heavily farm specific encounters. However, for the average/casual player, the Box awakening will be nice to have, but far from needed as they will often not actually encounter those types of spawns. Furthermore, by the time these players encounter Damage Void spawns, there may already be other solutions available.
Do you need Damage Void Awakenings?
Presently speaking, all the above listed encounters are manageable, but can either be more tedious, require more skill, or dangerous overall. Thus, it will be wonderful to own a Box awakening, especially if you plan on repeatedly farming their respective dungeons. Furthermore, once you have a taste for the Box awakening, it will be challenging to return to normal methods.
However, GungHo will begin releasing encounters far more challenging than what we currently have and the need to own a Box awakening will rise.
I am not a fan of that direction as it may eventually become an issue of owning that very specific counter to succeed. Take for example Hanuman in Cosmic Trintiy floor 6. He is essentially impossible to kill without a Fujin-style active as he has an obnoxious amount of health and you may end up stalling 99 turns which is not fun. Often times players will actually quit instead of wasting all that time.
As such, my hope is that the need for Box awakenings does not reach that level of dependency.
Lack of accessibility
Unlike active skills, awakening are tied to that specific monster and cannot be inherited or used as easily. What this means is that the Box awakening will be locked to the Final Fantasy REM which is problematic in my opinion as it will become that much more challenging to use across various teams or for even just piggybacking with a friend.
Being able to inherit Fujin style actives enables all players to have access to his ability, but many of the Final Fantasy characters will be used as a sub and if used as a leader, they ideally want to be paired with themselves. As such, the Box awakening will be horribly restrictive to those who roll in a Collab REM.
Despite the fact that we are about 3 months behind JP, there are no new cards coming out with the Box awakening. Thus, you may have to roll in the hopes of acquiring the ideal card for your teams.
It is 2017 and we finally have moving Monster artwork. What a time to be alive. However, they are retro pixel drawings, but hopefully it is a step to a more animated Puzzle and Dragons adventure. Regardless, the Pixel evolutions for the Final Fantasy Characters all possess the Void Damage Penetration awakening and will be their main appeal/draw.
As such, the decision to make the Pixel or non-Pixel evolution will be dependent on the type of content you wish to play through; however, just remember that the Pixel evolutions are the only way to acquire the Box awakening. Sadly, only the old 5 and 6-stars have Pixel evolutions.
In addition to the new Box awakening, the Pixel evolutions all change the original card’s base active skill which may have tremendous applications for specific teams as they can potentially add to your total combo count or unlock orbs.
To roll or not to roll?
If you are an end game player and are animate about farming challenging content, it is worthwhile to acquire a Pixel evolution. This is coming from someone who does not own a Fujin and has to rely on partners but is out of luck when cooping with my two accounts. Furthermore, the fact that Pixel evolutions tend to be subs will make it nearly impossible to find a competent leader to clear those kind of dungeons if a friend has one up.
The Pixel evolutions will dramatically enhance your capabilities to farm challenging content by ignoring damage void shields and providing a sizable 2.5x ATK boost to the owning card. Void Damage Penetration will not work against absorbs, but will help trivialize encounters such as Azathoth and Noah Dragon. As a result, if you are an end game player who wishes to take their farming capabilities to the next level, it is worthwhile to acquire a Pixel evolution for yourself as it will be challenging to find a friend with one as most are either subs or pair best with themselves.
Let me know what you think about the Final Fantasy Collab and the new Void Damage Penetration awakening.
|Mantastic Social Media|