To compensate for this, the dungeon is only 5 floors long which means Combos are heavily rewarded which means a lucky Skyfall will result in a significantly higher score.
On the bright side, the cutoff for a Crown is 7%.
Just be aware that the Forced Colour Skyfall + Orb Refresh Strategy no longer works for this Ranking. Due to this, our cutoff will be lower compared to JP to the point where it may be challenging to predict the final value.
–video coming soon–
155,552 Clear with no FUA
In Ranking Dungeons, players are scored based on the following:
- Each Combo is worth 5,000 points
- Each second remaining is worth 500 points
- Hitting 40 Million damage is 10,000 points
- Each active used to kill a floor (no combo made) is -5,000 points
Due to the fact that the Ideal Tournament is 5 floors, each Combo is worth pursuing:
5,000/5 = 1,000 points per combo.
Of course there will be some animation time, but assuming you can match an additional combo within a 1.5s, it is worth pursuing. Furthermore, setting up Cascades to raise the chance of Skyfalls are worthwhile.
Light Ideal is a Rainbow Leader who ideally wants to match all 6 elements for maximum damage. As such, players should built a team that covers all 5 colours along with incorporating Guard Break for the chance at 400 Matching Bonus points.
Notable dungeon mechanics
Despite the fact that the dungeon is only 5 floors long, it is riddled with numerous nuances that will require specific counters to overcome. Full dungeon info can be found HERE.
- Skill Bind – Floor 1
- Resolve – Floor 2
- 2x Orb Movement Time – Floor 3
- Damage Absorb – Floor 4
- Full Board Clouds – Floor 5
The two main hurdles within this Ranking Dungeon are Rainbow Coverage and enough Skill Boosts to have Fujin ready in time. Both Ideals only come with a single Skill Boost for a grand total of 2. Thus, if using Fujin (19 turn cooldown) as a sub, players need to bring 19-2-3=14 Skill Boosts in total.
With this in mind, Skill Boost cards such as Orpharian /, Tengu , and Valeria are viable but bear in mind that players only require enough to have Fujin ready by Floor 4. Furthermore, players should look into “double dipping” into subs who bring Skill Boosts with unique colours/extra counters such as FUA . With this in mind, Horus and Lakshmi are great options for Guard Break /double SBR and FUA respectively.
For the most part, players should have sufficient damage due to Ideal’s triple 7 Combo outside of the final floor due to the 150 million HP. Thus, using Physical Killer Weapon Assists on a strong sub should result in enough damage.
A Fujin-style active is incredibly valuable for this Ranking Dungeon as it allows for the easiest way to bypass floor 4. With that being said, Raizer is the best option as he has a 17 turn cooldown which lightens the Skill Boost requirement by 2. Lugh also works, but their -1 cooldown is offset by having 1 less Skill Boost.
On the other hand, it is possible to use a tri colour board (with no Light) such as Karin or Haku and pray no other element skyfalls into place. The three colours results in a lower ATK multiplier and the absence of Light prevents Ideal from dealing too much damage. To do this, players will need to bring subs with those respective colours who ideally have lower personal damage and those who will be hitting harder should be placed on the Left.
Ideal Ranking – SBR Boost Badge
This team composition relies on Volsung’s ability to provide -50% ATK to Dragon and Attackers. This enables Ideal to slide under the 5 million Damage Absorb provided only a single Dark combo is matched. This is less reliable compared to a Fujin but may be easier to achieve. Furthermore, by using less subs, there is less animation time which can slightly improve scores.
Ideal Ranking – 15% ATK Badge
Ideal Ranking – SB Badge
The main rationale for using Zela as an FUA option is to capitalize on her triple 7 Combo along with a Physical Weapon Assist. This guarantees players can one shot the final floor due to colour and typing advantage.
The Ideal Ranking Tournament gives the illusion of a more level playing field due to the Fixed Leaders component, but heavily favours players with deep Monster Boxes as the dungeon is riddled with horrible mechanics.
Those who are able to bring sufficient Skill Boosts, a Fujin-style active, and Cloud Resist will be able to score significantly higher.
Let me know what you think about this Ranking Dungeon in the comments below.
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