10 Magic Stones Seasonal Super Godfest April 29 – May 5


Super Godfests are 10-Stone events where players will have at least a 1/3 or 33% chance of acquiring any Godfest Exclusive (GFE) but this changes when it becomes a Seasonal Super Godfest.

Seasonal Super Godfests are unique as they feature 7-9 star Seasonal cards in the line up but omit all the horrible bottom rarity cards that are found in their respective REMs. This is important as rolling in Seasonal REMs tends to be an underwhelming affair whereas the “bad” rolls in a Godfest are at least Pantheon cards who will have value for more shallow Boxes or are actually potent in their own right.

Furthermore, Seasonal Super Godfests also include 6 and 7-star Godfest Exclusives but will have their rates adjusted due to the inclusion of the Seasonal cards. With this in mind, I tend to lump all of the valuable cards (Seasonal, GFE, Samurai 3) into the “good” to roll pool which comes to 37% chance for the current Seasonal Super Godfest.

While this is potentially lower compared to PCGF/anniversary events, neither of these allow players to directly roll the higher rarity Seasonal cards who are often acquired via Monster Exchanging. This in turn means that rolling any of these cards can be thought of as acquiring 4-5 GFEs as you just saved yourself the Monster Exchange.

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Rolling pool

Seasonal Super Godfests differ from regular Super Godfests as they push out varying amounts of GFEs in order to accommodate the Seasonal cards. This adjusted rolling pool will still have a >33% chance to acquire any “good” card (Seasonal, GFE, Samurai 3). As such, the featured Seasonal cards will be the main motivator to roll in this event as many of them are incredibly difficult to replicate otherwise.

The following rolling rates were posted by Onion via Tsukabi Bot:

Notable Seasonal cards

Christmas Tamadra

  • Fantastic Cleric option
    • Haste
    • 8 turn Bind/Awoken Bind clear
    • 8 turn Unmatchable clear
  • Flexible SA
  • Super Blind
  • Weapon has incredible universal value

  • Arguably the best universal Cleric-style Weapon
    • Fully clears Bind/Awoken Binds
    • Fully clears Unmatchable effects
    • 2 turn Delay
      • Invaluable in WoC2 vs Ogres
  • Full Bind Immunity
  • SB Skill Boost
  • Niche Killers
    • Evo Killer 44 has value vs WoC2 Dragon Seed
  • ?

Christmas Tamadra’s Base form is a powerful Cleric solution for a variety of teams but their Weapon Assist is arguably one of the best in the game. This is because it does not have any colour-specific awakenings and the Full Bind Immunity plus Skill Boost Skill Boost will seldom go to waste.

Furthermore, the 2 turn Delay can be used to either add Effective Skill Boosts or as a fantastic solution for the Ogres in WoC2. The Red Ogre in WoC2 feature a guaranteed 600,000 attack on their first turn and cannot be killed instantly due to Super Resolve. As such, the Delay can enable players to circumnavigate this large hit while also fully clearing the Binds.

I Monster Exchanged for Christmas Tamadra during the last event and it has been one of my best investments as it is used on essentially every WoC2 team I have.

Christmas Gremory

  • 4 SB Skill Boost
  • Valuable active
    • 6 turn CD
      • Easy to inherit over
    • 5 turn Bind/Awoken Bind clear
    • 5 turn Unmatchable clear
    • +3 Fire & Heart orbs
  • High base HP
  • Passive Damage
  • Super Jammer Resist
  • FUA
    • Valuable for Seina
  • Not terrible if Leader Swapped from Sub position
  • Limited availability

Christmas Gremory is the best Cleric solution for mono Fire teams as she offers a fantastic active along with naturally high HP which can help hit key health thresholds.

Furthermore, all of her awakenings are valuable as she brings 4 Skill Boosts Skill Boost, 2 Enhanced Fire Combos , Super Jammer Resist . and FUA . While FUA is often not a pursued awakening due to it being relatively common/Auto Follow Up leads, it has merits on Seina teams if you are not running Polowne which is the norm for WoC2.

For myself, I Monster Exchanged for Christmas Gremory and she has been a truly amazing investment and rolling her here is essentially like rolling four 6-star GFEs.

Halloween Bastet

  • Outstanding active
    • Movement Time & RCV buff
      • Counters all Debuffs
    • 3 turn CD
      • Easy to inherit over
  • Some offensive potential
  • Guard Break
  • Limited availability
  • Cannot be Monster Exchanged for
    • Orb Skin card
      • Could IAP

Halloween Bastet’s main appeal will be her 3 turn active that is able to provide 2x Movement Time and RCV for a single turn. This will overwrite either of these Debuffs and the low cooldown ensures it will always be ready at key moments. Furthermore, the 3 turn cooldown means she is able to inherit a higher-impact active with relative ease. Finally, her Guard Break may have situational value against high DEF spawns.

For myself, I have often found it challenging to incorporate both these mechanics on my mono Dark teams and acquiring her will be a significant boon to my Monster Box.

Christmas Polowne

  • 4 Effective SB Skill Boost
    • 2 turns Haste on Transform
  • Generous amount of OE
    • Enhanced Wood Orb Enhanced Wood Orb Enhanced Wood Orb Enhanced Wood Orb
  • Powerful active
    • 1 turn Damage & Colour Absorb Void
    • 8 turn CD
  • Original Polowne has more universal value
    • Same active
    • Has Team HP & FUA
  • Restricted to mono Wood

Christmas Polowne features 4 Effective Skill Boosts Skill Boost along with a wonderful active skill that provides a single turn of Damage and Colour Absorb Void on an 8-turn cooldown.

This type of active is essentially mandatory in every current dungeon as at least one of those mechanics will appear. Sadly, Christmas Polowne is restricted to mono Wood teams whereas her original form can be used more easily due to the Team HP and FUA awakenings.


Seasonal Super Godfests are exciting events as they enable players to directly roll valuable cards from otherwise lackluster REMs. This is because the “bad” rolls are Pantheon cards who often eclipse the bottom rarity Seasonal cards along with higher rolling rates overall.

As such, if any of the featured Seasonal cards seems appealing to you, this will be a meaningful place to spend your Magic Stones as you can acquire both Trade Fodder (GFE) or directly roll the Seasonal chase card which in turn saves Trade Fodder.

For myself, I have acquired the majority of my Seasonal cards through previous Seasonal Super Godfests which helps me save up Trade Fodder for other events.

Let me know what you think about this Seasonal Super Godfest in the comments below and whether or not you plan on rolling.

Happy Puzzling!

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19 thoughts on “10 Magic Stones Seasonal Super Godfest April 29 – May 5”

  1. Definitly went for broke rolling for Xmas Gremory here. No luck, but I do now have extra Xmas Tamadras and lots of other fun 7/8 star Seasonal pulls, some of which, like HMadoo, I did not have. Plus like 4 Nelle’s for some wild reason.

    Liked by 1 person

  2. Hi Mantastic, I hope all is well! Could I ask your advice? I’ve saved up 140 stones and I’m struggling to figure out if my box is developed enough. Do you think it would be a good idea for me to roll or wait for something more valuable in the future? My box: https://imgur.com/a/HPcRsqP TYSM! ❤


  3. Thoughts on Menoa and her evolutions in the current state of the game? I’ve a few copies of her now and wondering if any of her evolutions might be worth having.


    1. Personally, I use her on my dark row teams as her dark evo can make a row every 5 turns or easily overcharge into an assist (Allatu’s 3 turn delay + board change for mine to charge Yugi).


  4. Main account… didn’t do too well. Got Gremory but only after more garbage than I care to admit. Alt account got Klaus, dupes of Yurisha/Albrecht/SantaMadra and like 3 more Morrigus.


  5. I’ve rolled 7 times: first two rolls were both Priscilla, then I stopped after getting 5 pantheon cards I already have multiple dupes of. Ah well, getting Priscilla narrows down my choice on what to spend my medal on


  6. I’m a little underwhelmed by the seasonal offerings apart from a few notable exceptions like the Tamadra and Christmas Gremory, who I already have. There’s been so much power creep that seasonals from 6+ months ago seem pretty weak in comparison. In theory you can save trade fodder, but most of these seasonals wouldn’t be worth trading for right now anyway.

    I rolled a HMadoo, who is supposedly one of the highest rarity chase cards from this machine. Her leader skill doesn’t cut it anymore when compared to Mystics and Monogatari. She’s like a side-grade to Allatu as a sub, and the combo of VDP and Prong is a pretty weird set of awakenings. Her equip is pretty meh too. Maybe she’ll see some more buffs later on.


    1. Well you already have the two most valuable ones already so the overall appeal does go down. For myself, fantastic can probs gain value from rolling whereas mantastic already has the grem/tama

      Also, I feel top rarity seasonals tend to receive buffs as they always come back each year


  7. I did not realize X-mas Powlone was in this machine until I read it in your article, as she isn’t in the skill leveling dungeon (I guess because she comes out fully skilled). I’ve been really wanting to try her for my Artemis/Nadeko team. Rolled 5 times and got her!!! Other rolls were Blonia, Amon, Y&U, and Peacock Queen.


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