The Star Weaving Fairies make their debut in North America and features a REM that shares a similar format as Sin Dragons/Mystics as the Event cards will be lumped together with other REM monsters.
Furthermore, there is no Monster Exchange option for any of the cards which means players will have to repeatedly pull in order to acquire any of the Event cards. As such, many Magic Stones will need to be spent but I would advise not rolling until we see the rolling rates for a special 9-Magic Stone Super Godfest that goes live on Saturday, July 31st.
With that being said, the Star Weaving Fairies features many powerful cards along with new top-tier leaders who will be able to tackle all content currently available.
Due to continuing wrist pains, I have only done Pros & Cons for each card and did skip over underwhelming Weapons.
Video commentary
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Overview
Star Weaving Fairies REM Pros & Cons – July 2021
Pros
Cons
All cards have a Weapon Assist
16 free rolls for all players over the duration of the event
Debut event
All Event cards will be New
7* rarity features new top-tier leaders
No Monster Exchange
Frustrating rolling rates
75.5% rolls will be non-Event cards
4.5% for any Event 7*
24% for Event 6*
5.25% for 7* GFE
5.25% for 6* GFE
Check the Official GHNA post to see the full rotating line up for the Faries event HERE as the GFE featured will change each week.
Star Weaving Fairies REM
7 Star base
(4.5% total)
6 Star base
(24% total)
Icons show Base form/form they come out in
Star Weaving Fairies – July 2021
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and the following chart shows all the 6-star Rankings. In total, they comprise only 24.5% of the rolling pool.
As such, this section is somewhat misleading due to the Event cards being lumped together with REM cards.
Star Weaving Fairies Bottom Rarity (6*) REM Rankings – July 2021
S
A
B
C
D
7 Star base
All of the 7-star cards have significant value in at least one of their forms but the 4.5% total rolling rate is quite abysmal and will often lead to sadness.
While all these cards feature a Weapon Assist, the opportunity cost of not using their Transforming form is far too high as they are arguably some of the best, if not best leaders in the game depending on your sub pool.
Weapon Assist has too high an opportunity cost to make over using this form
Natsuru – S
Pros
Cons
7×6 Board in starting form
Has 2.6x HP after first Transform
Incredible leader after final Transform
22x ATK, 7×6 board, 3M Auto Follow Up, +3 Combos
Powerful Velkhana pairing
6/484/1 / Resist 50% / +3c / 3M Auto FUA
Wahoo! A Blue Dragon
2 turn CD
ATK buff + generates 4 Water & Heart orbs
Immense Healing potential
The best(?) offensive awakening spread
Stalling is easy
Damage is tied to 6 Water orbs
Velkhana needs 100,000 Healing to trigger Shield
No awakenings in First form
Requires 2 steps to Transform fully
12 CD -> 10 CD
No SBR
Vulnerable to Binds
No Damage Reduction
Flat HP
Vulnerable to Gravities
Offset by Velkhana pairing
Phyllis – S
Pros
Cons
7×6 Board in starting form
Has 1.5x HP & 50% Damage Reduction after first Transform
Super Blind & Poison Resist
Powerful 2 turn CD
Generates Light & Heart orbs
ATK buff
Fantastic LS multipliers post-Transform
Easy access to Damage Reduction
+3 combos per leader for each Cross of Light
No awakenings in First form
Requires 2 steps to Transform fully
12 CD -> 10 CD
No SBR
Vulnerable to Binds
No Exodia from Yugi Collab yet
Coming soon
Requires a Healing solution
Belial offsets this
No Auto Follow Up Attack
6 Star Base
Saxifrage Love Star Spirit, Sekka – A
Pros
Cons
4 Effective SB
2 turn Haste in Base form
Strong personal damage
Valuable active
30% Damage Reduction
Can help survive various large hits
RCV buff
Viable Healing Solution
High RCV
Viable Royal Oak Sub
2 SBR
Aids 7* Blue Fairy who has none
Enhanced Heart orb has synergy with her too
Light sub attribute competes with Kyori & Amatsu
Limited team slots
Cannot inherit a Delay due to Transform
Venus Flytrap Fake Evil Spirit, Olnea – B
Pros
Cons
3 turn Delay in Base form
2 SB as well
5 Effective SB total
4 turn buffer
TE & ATK buff
High personal and Team Damage
Lacks awakening diversity
Active overlaps with other meta cards
Nautilus already provides ATK
Selica / Berte have TE
Needed RCV buff to stand out
Weapon
Pros
Cons
3 turn Delay
12 turn CD
Enhanced Combo
40% Jammer Resist
Overlaps with Horn
Both provide Delays
Horn has more Resists
Aconitum Satiate Evil Spirit, Deeno – B
Pros
Cons
4 Poison Blessings
16x personal damage
Plus VDP & L
High LS multipliers
Easily Systems with 2
+3 Fire, Dark, Heart, & Poison orbs
Always procs LS
Poison Blessing only has synergy with itself
Horrible downside otherwise
Terribly niche to use
Vulnerable to Binds
No SBR
Weapon
Pros
Cons
Poison Blessing
3 Team HP
8 turn Damage & Colour Absorb
Poison Blessing is bad for virtually every team
Active causes Poison Skyfalls
Fly Agaric Tithing Evil Spirit, Shuli – B
Pros
Cons
Super Blind Resist
Passive Damage
Reasonable personal damage
Modest Healing Solution
High RCV
2 turn CD
Unlocks Board
+4 Heart orbs
Covers Green for All Attribute in Base form
Does not truly solve any mechanics
Only Unlocks & Blind Resist
Cannot inherit a Delay for F1 due to Transform
2 SB & no SBR
Not quite sure how to fit her into a team
Mostly because she is outpaced by other options
Still strong but not optimal
Rosalynn provides Green sub type for All attribute
Weapon
Pros
Cons
Valuable active
50% Damage Reduction for 5 turns
Full Awoken Bind clear
Full Unmatchable clear
May be challenging to use all awakenings
Longish cooldown
Would need an alternate option for Shield or Cleric
Morning Glory Bond Star Spirit, Maris – A
Pros
Cons
Water Polowne
1 turn Damage & Colour Absorb Void
8 turn CD
High VDP damage
Rows
2 SB
Provides no other utility outside active
Less universally helpful compared to Polowne
Weapon
Pros
Cons
2 turn Damage & Colour Absorb Void
2 SBR
Aids Fairies who have none
Significantly weaker compared to other 2 turn Absorb options
But has significant value on Natsuru teams
Only truly benefits Water from awakenings
Pansy Thought Star Spirit, Yoakim – B
Pros
Cons
4 Effective SB
2 turn Haste
4 Skill Charges
Potentially +5 charges per turn
Full Cleric active
RCV & ATK buff too
No SBR
Bind vulnerable
Rainbow is weaker compared to mono colour
Active is terribly long CD without Skill Charge
Daffodil Strange Evil Spirit, Narsus – A
Pros
Cons
Super Jammer Resist
3 Cross awakenings
Valuable 2 turn active
Unlock
TE & RCV buff
Fantastic Phyllis sub
Synergistic awakenings
Active covers TE & RCV
Vulnerable to Binds
Provides little value at start of dungeon due to Transform
2 SB
Only truly shines on Phyllis teams
Weapon
Pros
Cons
Cross Awakenings
2 SBR
Valuable active
RCV & ATK buff
75% Damage Reduction
Opportunity cost of not using Base form for Phyllis
SBR is often wasted on non-Fairy teams
Rafflesia Dream Evil Spirit, Jera – B
Pros
Cons
9 offensive awakenings
Huge personal damage potential
6 turn CD for 2 turn Void Damage Void
0 SB
Delays your own actives
Provides virtually no utility
No SBR, vulnerable to Binds, no TE
Cannot use Double Damage Cap Latent
Wastes all their personal damage
Weapon
Pros
Cons
2 turn Void Damage Void
16 turn CD
2 SBR
L
Highly situational Weapon
Most teams have enough VDP damage
Still probably better compared to Transforming form
Conclusion
The Star Weaving Fairies event features a terribly designed REM as only 24.5% of the cards within are actual Fairies. As such, players will have to slog through countless Pantheon cards (and some GFE) in order to acquire these new cards.
Furthermore, the 9 Magic Stone Super Godfest comes out on Saturday (1 day after Fairy debut) which may feature fantastic rolling rates.
With that being said, I still feel that there is still merits in rolling within the Fairies event (after seeing the 9 MS SGF rates) as acquiring the Event cards is meaningful as many of them are difficult to replicate otherwise.
With that being said, let me know what you think about this event in the comment down below.
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14 thoughts on “Star Weaving Fairies REM Review – July 29th, 2021”
Mantastic i hope all is well and thanks for the amazing analysis on the rem. Small mistake i noticed is that under cons for rosalyn it says you need two fire combos for damage reduction. You only need to match 9 combos with your 7×6 board and you get the damage reduction
I rolled Natsuru, but I’m having trouble seeing what is so great about her. x3 HP looks impressive, but it’s weak even compared to old leads like Nadeko/Seina not to even mention the other two 7* here or the Submarines. She has impressive healing, but that’s needed to counteract the lack of RCV bonus and damage reduction, so it’s not really an advantage. Old leads like Nadeko already have equal or better healing with her constant x3 RCV from damage reduction and leader skill, and doesn’t require 4 heart orbs to heal.
She’s not terrible, but she feels more like an A to me. Needing to transform twice is a pretty big disadvantage, and she doesn’t feel as worth is compared to Royal Oak, Nautilus, Rosalyn and Phyllis. Getting 7×6 natively is a pretty big deal, I guess.
You need to pair her with Velkhana who solves her lack of Shield with his 2x HP & 50% Damage Reduction. You also have a high ATK multiplier and 6x HP & 50% Shield along with being able to fully heal every turn
Furthermore, she can stall due to the match 6-clause
That still doesn’t make her comparable to the other double transform cards. I didn’t say she was bad, just that she’s not as good as the rest of them. I see her somewhere slightly above Seina/Nadeko, but far behind the likes of Rosalyn and Nautilus.
Shuli may not be as useful on a Rosalyn team for her sub attribute, but Red / Green isn’t in a great place and if I actually pull her she will immediately have a home on Seina / All Attribute. When I am playing I still run Seina for a ton of content and all attribute is one place I can’t really make a team and green is a sticking point for that for me anyway. This one plays pretty nicely other than possibly changing blue which isn’t a huge issue on Seina.
Just finished getting all S class sprouts where I hit the 4 spin to get the last two. This is after I lucked out on getting Nautilus from the Godfest today.
Mantastic i hope all is well and thanks for the amazing analysis on the rem. Small mistake i noticed is that under cons for rosalyn it says you need two fire combos for damage reduction. You only need to match 9 combos with your 7×6 board and you get the damage reduction
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Good catch and I corrected it =)
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I’m glad you’re feeling well enough for more reviews! Looks like I’m rolling this one for sure.
Can I ask if you have any recommended assists for Rosalyn?
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I rolled Natsuru, but I’m having trouble seeing what is so great about her. x3 HP looks impressive, but it’s weak even compared to old leads like Nadeko/Seina not to even mention the other two 7* here or the Submarines. She has impressive healing, but that’s needed to counteract the lack of RCV bonus and damage reduction, so it’s not really an advantage. Old leads like Nadeko already have equal or better healing with her constant x3 RCV from damage reduction and leader skill, and doesn’t require 4 heart orbs to heal.
She’s not terrible, but she feels more like an A to me. Needing to transform twice is a pretty big disadvantage, and she doesn’t feel as worth is compared to Royal Oak, Nautilus, Rosalyn and Phyllis. Getting 7×6 natively is a pretty big deal, I guess.
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You need to pair her with Velkhana who solves her lack of Shield with his 2x HP & 50% Damage Reduction. You also have a high ATK multiplier and 6x HP & 50% Shield along with being able to fully heal every turn
Furthermore, she can stall due to the match 6-clause
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That still doesn’t make her comparable to the other double transform cards. I didn’t say she was bad, just that she’s not as good as the rest of them. I see her somewhere slightly above Seina/Nadeko, but far behind the likes of Rosalyn and Nautilus.
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Shuli may not be as useful on a Rosalyn team for her sub attribute, but Red / Green isn’t in a great place and if I actually pull her she will immediately have a home on Seina / All Attribute. When I am playing I still run Seina for a ton of content and all attribute is one place I can’t really make a team and green is a sticking point for that for me anyway. This one plays pretty nicely other than possibly changing blue which isn’t a huge issue on Seina.
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Just finished getting all S class sprouts where I hit the 4 spin to get the last two. This is after I lucked out on getting Nautilus from the Godfest today.
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Daffodil shows the wrong for Phyllis, night wanna fix it
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What I meant to say is: Daffodil shows the wrong Equip, it‘s the one for Phyllis and the Pros and Cons are therefore also wrong.
I been dranking lol
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I changed it!
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Amazing articles as always! And I somehow got all 3 of the 7* fae. Definitely can’t wait to start brewing up teams for them.
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How have they bee treating you thus far?
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