Star Weaving Fairies REM Review – July 29th, 2021

Introduction

The Star Weaving Fairies make their debut in North America and features a REM that shares a similar format as Sin Dragons/Mystics as the Event cards will be lumped together with other REM monsters.

Furthermore, there is no Monster Exchange option for any of the cards which means players will have to repeatedly pull in order to acquire any of the Event cards. As such, many Magic Stones will need to be spent but I would advise not rolling until we see the rolling rates for a special 9-Magic Stone Super Godfest that goes live on Saturday, July 31st.

With that being said, the Star Weaving Fairies features many powerful cards along with new top-tier leaders who will be able to tackle all content currently available.

Due to continuing wrist pains, I have only done Pros & Cons for each card and did skip over underwhelming Weapons.

Video commentary


Overview

Star Weaving Fairies REM Pros & Cons – July 2021
Pros
Cons
  • All cards have a Weapon Assist
  • 16 free rolls for all players over the duration of the event
  • Debut event
    • All Event cards will be New
  • 7* rarity features new top-tier leaders
  • No Monster Exchange
  • Frustrating rolling rates
    • 75.5% rolls will be non-Event cards
      • 4.5% for any Event 7*
      • 24% for Event 6*
        • 5.25% for 7* GFE
        • 5.25% for 6* GFE

Check the Official GHNA post to see the full rotating line up for the Faries event HERE as the GFE featured will change each week.

Star Weaving Fairies REM
7 Star base
(4.5% total)
6 Star base
(24% total)
Icons show Base form/form they come out in
Star Weaving Fairies – July 2021
S
A
B   
C
D

Order within each tier is random and not reflective of ranking

Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and the following chart shows all the 6-star Rankings. In total, they comprise only 24.5% of the rolling pool.

As such, this section is somewhat misleading due to the Event cards being lumped together with REM cards.

Star Weaving Fairies Bottom Rarity (6*) REM Rankings – July 2021
S
A
B   
C
D

7 Star base

All of the 7-star cards have significant value in at least one of their forms but the 4.5% total rolling rate is quite abysmal and will often lead to sadness.

While all these cards feature a Weapon Assist, the opportunity cost of not using their Transforming form is far too high as they are arguably some of the best, if not best leaders in the game depending on your sub pool.

Rosalyn – S

Pros
Cons
  • 7×6 Board in starting form
  • Has 60% Damage Reduction after first Transform
  • Incredible leader after final Transform
    • 16x ATK, 70% Damage Reduction, 7×6 board, Auto Follow Up, +3 Combos
  • 2 turn CD
    • ATK buff + generates 6 Fire orbs
    • Provides orbs for consistent activation
  • No awakenings in First form
  • Requires 2 steps to Transform fully
    • 12 CD -> 10 CD
  • No SBR Skill Lock Resist
  • Vulnerable to Binds
  • Lower ATK multiplier
    • Greatly offset by 7×6, , and active
  • No Damage Reduction without 2 Fire combos
    • Offset by active
  • Weapon Assist has too high an opportunity cost to make over using this form

 


Natsuru – S

Pros
Cons
  • 7×6 Board in starting form
  • Has 2.6x HP after first Transform
  • Incredible leader after final Transform
    • 22x ATK, 7×6 board, 3M Auto Follow Up, +3 Combos
    • Powerful Velkhana pairing
      • 6/484/1 / Resist 50% / +3c / 3M Auto FUA
      • Wahoo! A Blue Dragon
  • 2 turn CD
    • ATK buff + generates 4 Water & Heart orbs
  • Immense Healing potential
    • +heart +heart +heart +heart +heart
  • The best(?) offensive awakening spread
  • Stalling is easy
    • Damage is tied to 6 Water orbs
    • Velkhana needs 100,000 Healing to trigger Shield
  • No awakenings in First form
  • Requires 2 steps to Transform fully
    • 12 CD -> 10 CD
  • No SBR Skill Lock Resist
  • Vulnerable to Binds
  • No Damage Reduction
    • Flat HP
    • Vulnerable to Gravities
      • Offset by Velkhana pairing

 


Phyllis – S

Pros
Cons
  • 7×6 Board in starting form
  • Has 1.5x HP & 50% Damage Reduction after first Transform
  • Super Blind  & Poison Resist
  • Powerful 2 turn CD
    • Generates Light & Heart orbs
    • ATK buff
  • Fantastic LS multipliers post-Transform
    • Easy access to Damage Reduction
    • +3 combos per leader for each Cross of Light
  • No awakenings in First form
  • Requires 2 steps to Transform fully
    • 12 CD -> 10 CD
  • No SBR Skill Lock Resist
  • Vulnerable to Binds
  • No Exodia from Yugi Collab yet
    • Coming soon
  • Requires a Healing solution
    • Belial offsets this
  • No Auto Follow Up Attack

6 Star Base

Saxifrage Love Star Spirit, Sekka – A

Pros
Cons
  • 4 Effective SB Skill Boost
    • 2 turn Haste in Base form
  • Strong personal damage
  • Valuable active
    • 30% Damage Reduction
      • Can help survive various large hits
    • RCV buff
  • Viable Healing Solution
    • +heart +heart +heart
    • High RCV
      • Viable Royal Oak Sub
  • 2 SBR Skill Lock Resist
    • Aids 7* Blue Fairy who has none
    • Enhanced Heart orb has synergy with her too
  • Light sub attribute competes with Kyori & Amatsu
    • Limited team slots
    • Cannot inherit a Delay due to Transform

 


Venus Flytrap Fake Evil Spirit, Olnea – B

Pros
Cons
  • 3 turn Delay in Base form
    • 2 SB Skill Boost as well
      • 5 Effective SB total
  • 4 turn buffer
    • TE & ATK buff
  • High personal and Team Damage
    • 45 45 45
  • Lacks awakening diversity
  • Active overlaps with other meta cards
    • Nautilus already provides ATK
    • Selica  / Berte have TE
    • Needed RCV buff to stand out

Weapon

Pros
Cons
  • 3 turn Delay
    • 12 turn CD
  • Enhanced Combo
  • 40% Jammer Resist Jammer Resist
  • Overlaps with Horn
    • Both provide Delays
    • Horn has more Resists

Aconitum Satiate Evil Spirit, Deeno – B

Pros
Cons
  • 4 Poison Blessings
    • 16x personal damage
      • Plus VDP  & L
  • High LS multipliers
  • Easily Systems with 2
    • +3 Fire, Dark, Heart, & Poison orbs
      • Always procs LS
  • Poison Blessing only has synergy with itself
    • Horrible downside otherwise
  • Terribly niche to use
  • Vulnerable to Binds
  • No SBR Skill Lock Resist

Weapon

Pros
Cons
  • Poison Blessing
  • 3 Team HP
  • 8 turn Damage & Colour Absorb
  • Poison Blessing is bad for virtually every team
  • Active causes Poison Skyfalls

Fly Agaric Tithing Evil Spirit, Shuli – B

Pros
Cons
  • Super Blind Resist
  • Passive Damage
  • Reasonable personal damage
    • 45 45
  • Modest Healing Solution
    • +heart
    • High RCV
  • 2 turn CD
    • Unlocks Board
    • +4 Heart orbs
  • Covers Green  for All Attribute in Base form
  • Does not truly solve any mechanics
    • Only Unlocks & Blind Resist
  • Cannot inherit a Delay for F1 due to Transform
  • 2 SB Skill Boost & no SBR Skill Lock Resist
  • Not quite sure how to fit her into a team
    • Mostly because she is outpaced by other options
      • Still strong but not optimal
    • Rosalynn provides Green sub type for All attribute
Weapon

Pros
Cons
  • Valuable active
    • 50% Damage Reduction for 5 turns
    • Full Awoken Bind clear
    • Full Unmatchable clear
  • May be challenging to use all awakenings
  • Longish cooldown
    • Would need an alternate option for Shield or Cleric

Morning Glory Bond Star Spirit, Maris – A

Pros
Cons
  • Water Polowne
    • 1 turn Damage & Colour Absorb Void
      • 8 turn CD
  • High VDP damage
  • Rows
    • Water Row Water Row Water Row
  • 2 SB Skill Boost
  • Provides no other utility outside active
    • Less universally helpful compared to Polowne
Weapon

Pros
Cons
  • 2 turn Damage & Colour Absorb Void
  • 2 SBR Skill Lock Resist
    • Aids Fairies who have none
  • Significantly weaker compared to other 2 turn Absorb options
    • But has significant value on Natsuru teams
  • Only truly benefits Water from awakenings
Pansy Thought Star Spirit, Yoakim – B

Pros
Cons
  • 4 Effective SB Skill Boost
    • 2 turn Haste
  • 4 Skill Charges
    • Potentially +5 charges per turn
  • Full Cleric active
  • RCV & ATK buff too
  • No SBR Skill Lock Resist
  • Bind vulnerable
  • Rainbow is weaker compared to mono colour
  • Active is terribly long CD without Skill Charge

Daffodil Strange Evil Spirit, Narsus – A

Pros
Cons
  • Super Jammer Resist
  • 3 Cross awakenings
  • Valuable 2 turn active
    • Unlock
    • TE & RCV buff
  • Fantastic Phyllis   sub
    • Synergistic awakenings
    • Active covers TE & RCV
  • Vulnerable to Binds
  • Provides little value at start of dungeon due to Transform
  • 2 SB Skill Boost
  • Only truly shines on Phyllis teams
Weapon

Pros
Cons
  • Cross Awakenings
  • 2 SBR Skill Lock Resist
  • Valuable active
    • RCV & ATK buff
    • 75% Damage Reduction
  • Opportunity cost of not using Base form for Phyllis
  • SBR is often wasted on non-Fairy teams

Rafflesia Dream Evil Spirit, Jera – B

Pros
Cons
  • 9 offensive awakenings
  • Huge personal damage potential
  • 6 turn CD for 2 turn Void Damage Void
  • 0 SB Skill Boost
  • Delays your own actives
  • Provides virtually no utility
  • No SBR, vulnerable to Binds, no TE
  • Cannot use Double Damage Cap Latent
    • Wastes all their personal damage
 Weapon

Pros
Cons
  • 2 turn Void Damage Void
    • 16 turn CD
  • 2 SBR Skill Lock Resist
  • L
  • Highly situational Weapon
    • Most teams have enough VDP damage
  • Still probably better compared to Transforming form

Conclusion

The Star Weaving Fairies event features a terribly designed REM as only 24.5% of the cards within are actual Fairies. As such, players will have to slog through countless Pantheon cards (and some GFE) in order to acquire these new cards.

Furthermore, the 9 Magic Stone Super Godfest comes out on Saturday (1 day after Fairy debut) which may feature fantastic rolling rates.

With that being said, I still feel that there is still merits in rolling within the Fairies event (after seeing the 9 MS SGF rates) as acquiring the Event cards is meaningful as many of them are difficult to replicate otherwise.

With that being said, let me know what you think about this event in the comment down below.

Happy Puzzling!

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14 thoughts on “Star Weaving Fairies REM Review – July 29th, 2021”

  1. Mantastic i hope all is well and thanks for the amazing analysis on the rem. Small mistake i noticed is that under cons for rosalyn it says you need two fire combos for damage reduction. You only need to match 9 combos with your 7×6 board and you get the damage reduction

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  2. I’m glad you’re feeling well enough for more reviews! Looks like I’m rolling this one for sure.

    Can I ask if you have any recommended assists for Rosalyn?

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  3. I rolled Natsuru, but I’m having trouble seeing what is so great about her. x3 HP looks impressive, but it’s weak even compared to old leads like Nadeko/Seina not to even mention the other two 7* here or the Submarines. She has impressive healing, but that’s needed to counteract the lack of RCV bonus and damage reduction, so it’s not really an advantage. Old leads like Nadeko already have equal or better healing with her constant x3 RCV from damage reduction and leader skill, and doesn’t require 4 heart orbs to heal.

    She’s not terrible, but she feels more like an A to me. Needing to transform twice is a pretty big disadvantage, and she doesn’t feel as worth is compared to Royal Oak, Nautilus, Rosalyn and Phyllis. Getting 7×6 natively is a pretty big deal, I guess.

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    1. You need to pair her with Velkhana who solves her lack of Shield with his 2x HP & 50% Damage Reduction. You also have a high ATK multiplier and 6x HP & 50% Shield along with being able to fully heal every turn

      Furthermore, she can stall due to the match 6-clause

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      1. That still doesn’t make her comparable to the other double transform cards. I didn’t say she was bad, just that she’s not as good as the rest of them. I see her somewhere slightly above Seina/Nadeko, but far behind the likes of Rosalyn and Nautilus.

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  4. Shuli may not be as useful on a Rosalyn team for her sub attribute, but Red / Green isn’t in a great place and if I actually pull her she will immediately have a home on Seina / All Attribute. When I am playing I still run Seina for a ton of content and all attribute is one place I can’t really make a team and green is a sticking point for that for me anyway. This one plays pretty nicely other than possibly changing blue which isn’t a huge issue on Seina.

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  5. Just finished getting all S class sprouts where I hit the 4 spin to get the last two. This is after I lucked out on getting Nautilus from the Godfest today.

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    1. What I meant to say is: Daffodil shows the wrong Equip, it‘s the one for Phyllis and the Pros and Cons are therefore also wrong.

      I been dranking lol

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  6. Amazing articles as always! And I somehow got all 3 of the 7* fae. Definitely can’t wait to start brewing up teams for them.

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