Tag Archives: Haste System

[Video] Solo Arena 1 vs Tsubaki System

Introduction

In an attempt to showcase a wider variety of leaders and more solo content, here is my Arena 1 clear with Tsubaki Ult Tsubaki. I have been lucky/unlucky with the REM in that I tend to pull numerous duplicate cards; however, this ends up working in my favour as Tsubaki is an amazing sub on her own team. She comes with the ideal awakenings along with a 7-turn active that provides haste. This allows me to form a system and I could use 1 Tsubaki active every turn while simultaneously charging up two other cards. There is going to be a split evolution for Tsubaki in the future that makes her a stronger leader and sub so that is something to look forward to.

Video clear


 Team set up

Team building was quite simple for me as I simply used all 4 of my Tsubaki and a single Gadius Gadius. Tsubaki is essentially the best sub for himself as he provides an ideal active and awakenings. Gadius was chosen for his recover bind (and bind immunity), but was otherwise of little lesser value. However, this team would have been unsuccessful without Skill Inheritance and this is where the customization comes into play:

Tsubaki Team
Card Inherit Comments
Ult Tsubaki
Gadius Awoken Leilan
  • Saria Saria would be ideal
  • Synergy with Yamato Bankai Yamato
  • Bind Clear awakening for emergencies
Ult Tsubaki
Ult Tsubaki Bankai Yamato Emergency heart generation
Ult Tsubaki Cao Cao Delay if needed
Ult Tsubaki Silk 5.5x ATK boost

Strong points and hurdles

Presently, Tsubaki is a 76.56x ATK leader with no defensive multipliers (will gain 2.25x RCV in the future). This can prove challenging to use as you are vulnerable to large preemptives (I was gambling on no DQ Hera spawn) and even stalling can be a challenge with the low base recovery. Thankfully, the +25% RCV badge is a lifesaver along with having every heart orb come enhanced. Damage is also not an issue outside of the Kali stage or perhaps Hera-Is (Water Hera). Gaining 5.5x ATK from Silk is simply amazing (0.15*30 + 1) and was able to one shot Kali through her shield.

On the other hand, the team is risky to play as you are vulnerable to mechanics and I was somewhat fortunate to not encounter anything too dangerous towards the end. I had a small heart attack on the Tamadra floor as my leader got bound twice and Gadius failed to produce 6 heart orbs.

Conclusion

Tsubaki is a fun and fast paced leader to play when you are able to utilize numerous duplicates. This allows you to have countless enhanced orbs along with ample access to haste to keep the actives flowing. I look forward to her split evolution and future buffs in the upcoming months.

Happy Puzzling!

How a Haste System Works

Introduction

I made a quick tutorial on how a System team works and decided it would be best to have it as a stand alone article. I will most likely reference it in the future as a way to explain how haste is valuable in certain monster reviews.

How does a system work?

A system is a term given to a team that is able to utilize haste actives on multiple cards to repeatedly chain multiple actives together. This allows you to cycle your actives quickly as a turn of haste reduces the remaining cooldown of all over actives. Do note that haste will only help your team and not your partner’s subs. Thus, haste has diminishing returns in coop. The two most common systems rely on having cards with a 7 turn cooldown and a single turn of haste in varying amounts.

4 haste actives

The first team has 4 total cards (friend leader is included) that possess haste and a 7-turn cooldown. Your two other cards can be anything you like and will have their skills charged very quickly. In essence, you use one haste active every turn and would then be able to use your first active on your fifth turn again as the haste from the other three would have been able to recharge you. Thus, the cycle continues.

  • Turn 1: use haste #1
  • Turn 2: use haste #2
  • Turn 3: use haste #3
  • Turn 4: use haste #4
  • Turn 5: use haste #1
  • repeat

This system allows you to easily charge up your two other cards as their actives are not being used. This strategy is common on Xiang Mei Xiang Mei, Sumire Ult Sumire, Kaede Ult Kaede, and Awoken Cao Cao A Cao Cao with 4 Scarlet Scarlet Icon subs.

6 haste actives

A team consisting of 6 haste actives is not very practical, but is mostly worth mentioning to showcase how it functions. Essentially, you use 3 actives every turn and this will cause enough haste to loop back to using the original 3 by the third turn.

  • Turn 1: use haste #1, 2, and 3
  • Turn 2: use haste #4, 5, and 6
  • Turn 3: use haste #1, 2, and 3
  • repeat

This was mostly used by the Scarlet System Scarlet Icon and does not have too many applications currently. Mostly just something to keep in mind.

Conclusion

Systems a powerful way to cycle your actives and can transforms what appears to be a lackluster team/leader into a more formidable one.

Happy Puzzling!