Tag Archives: Shirou

What Makes a Good Leader in Puzzle and Dragons? June 2019

Introduction

One of the most popular questions I see floating around the PAD community is “what makes a good leader?” or “is this a strong leader?” Now both of these questions are heavily loaded as the answer generally depends on your subs. A leader, no matter how powerful, is heavily reliant on your team composition, inherits, and individual monster investment. Furthermore, what qualifies as a strong leader will change over time as new content is released.

There are many tier lists available that rank leaders based on various criteria, but they always assume the perfect team (regardless of how rare or hard to pull those monsters are). They also look at how consistent a leader performs in a variety of end game content instead of a single dungeon.

As such, tier lists should be taken with a grain of salt and be used as a starting base to determine if a leader has potential. You should then look up team building guides to see if you have ideal subs in order to successfully run that team.

The purpose of this article will be to further explore what merits a strong leader, what to look for in your monster box, and why consistency is invaluable when playing through harder content.

Being told something good is one thing, but understanding why is more important. You can read this article while thinking of your favourite leader to better understand why they are effective or ineffective.

I wrote a similar article to this in January 2017 but feel the meta has changed/shifted sufficiently to revisit this topic. The main reason is because of how much easier it is to FUA /SFUA and VDP at the same time as this is invaluable for end game content.

Video commentary

—video goes here—

Factors that make a leader strong

Forewarning

The tier lists tend to not take player skill into consideration; however, you need to assess your own skill level as you need to be able to actually activate your leader skill on a consistent basis. A prime example of this was when Anubis was floating around on some lists. In theory, this works as his multiplier was at the time the highest available. Unfortunately, very few people could actually activate him on a consistent basis and was misleading to say the least.

In addition to ignoring player skill, tier lists assume the perfect team as that is the most fair way to compare various leaders. However, many of these teams require exotic subs (and inherits) that most players do not own and this will inevitably lead to a less than stellar performance. Continue reading What Makes a Good Leader in Puzzle and Dragons? June 2019

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Fate/stay night Collab Review and Analysis – January 2019

Introduction

The Fate/stay night: [Heaven’s Feel] Collab is another 6-Magic Stone event that features powerful cards along with NA receiving all of the buffs JP had to wait for immediately. This gives them significantly more power right out of gate and is a tempting event to roll in. Unfortunately, the 6-star cards (highest rarity) each have a 2.5% chance of being rolled (10% chance total) along with requiring 5 trade fodder to acquire.

Another potential hurdle for rolling in this event is the simultaneous release of a potent Super Godfest. Regardless, the decision of whether or not to roll comes down to your own individual Monster Box needs.

This article will summarize each card’s strengths and weaknesses to provide a better idea of what to expect in this event. On a side note, the farmables available in this event are quite powerful and are worth acquiring.

Video commentary

—-video coming soon—

Overview

 Fate/stay night: [Heaven’s Feel] Collab REM
6 Star base   
5 Star base
 Fate/stay night: [Heaven’s Feel] Rankings – January 25, 2018
S
A   
B   
C  
D

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them

Continue reading Fate/stay night Collab Review and Analysis – January 2019