Tag Archives: Zeta

What Makes a Good Leader in Puzzle and Dragons? June 2019

Introduction

One of the most popular questions I see floating around the PAD community is “what makes a good leader?” or “is this a strong leader?” Now both of these questions are heavily loaded as the answer generally depends on your subs. A leader, no matter how powerful, is heavily reliant on your team composition, inherits, and individual monster investment. Furthermore, what qualifies as a strong leader will change over time as new content is released.

There are many tier lists available that rank leaders based on various criteria, but they always assume the perfect team (regardless of how rare or hard to pull those monsters are). They also look at how consistent a leader performs in a variety of end game content instead of a single dungeon.

As such, tier lists should be taken with a grain of salt and be used as a starting base to determine if a leader has potential. You should then look up team building guides to see if you have ideal subs in order to successfully run that team.

The purpose of this article will be to further explore what merits a strong leader, what to look for in your monster box, and why consistency is invaluable when playing through harder content.

Being told something good is one thing, but understanding why is more important. You can read this article while thinking of your favourite leader to better understand why they are effective or ineffective.

I wrote a similar article to this in January 2017 but feel the meta has changed/shifted sufficiently to revisit this topic. The main reason is because of how much easier it is to FUA /SFUA and VDP at the same time as this is invaluable for end game content.

Video commentary

—video goes here—

Factors that make a leader strong

Forewarning

The tier lists tend to not take player skill into consideration; however, you need to assess your own skill level as you need to be able to actually activate your leader skill on a consistent basis. A prime example of this was when Anubis was floating around on some lists. In theory, this works as his multiplier was at the time the highest available. Unfortunately, very few people could actually activate him on a consistent basis and was misleading to say the least.

In addition to ignoring player skill, tier lists assume the perfect team as that is the most fair way to compare various leaders. However, many of these teams require exotic subs (and inherits) that most players do not own and this will inevitably lead to a less than stellar performance. Continue reading What Makes a Good Leader in Puzzle and Dragons? June 2019

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10 Magic Stone GungHo Collab Godfest Review and Analysis – January 2019

Introduction

Starting on Wednesday January 16, the GungHo Collab will return to North America alongside a special 10-Stone Godfest. This differs from the original debut of the GungHo Collab as players will be able to roll various other monsters for 10 instead of 6 Magic Stones. To “compensate” for the higher price, all rolls will come out at Max Level, +297, and fully Awoken.

These collateral benefits are largely wasted and are not justification enough for the inflated price, but even after adjusting for the higher cost, are still better value compared to vanilla Godfests.

As a whole, the GungHo Collab REM portion is reasonable for the average player but none of the cards dramatically shake up the meta and are more for niche uses. With that being said, the 7-star cards have received Limit Breaking and Super Awakenings which dramatically improve their overall viability.

This article will provide a review of all the REM cards within the GungHo Collab and you can use this information to help make a decision of whether or not rolling is a good idea. Cards such as Kuroyuri  and other GungHo Collab-related events will be discussed in a separate article.

Super Godfests have historically had a 33% rolling rate so it would not be surprising if the GungHo Collab Godfest mirrored that pattern due to the 10-Magic Stone cost.

Official rolling rates and line up can be found in game during the event.

Video commentary

—video coming soon—

Overview

GungHo Collab REM
 7 Star base      
 6 Star base
 5 Star base
GungHo Collab REM Rankings – January 12, 2018
S
A         
B
C     
D  

Order within each tier is random and not reflective of ranking.

Regardless of card’s ranking, you should almost always keep it if it is your very first time acquiring them.

Continue reading 10 Magic Stone GungHo Collab Godfest Review and Analysis – January 2019

GungHo Collab REM Review and Analysis – September 2018

Introduction

Monday marks the debut of the GungHo Collab Rare Egg Machine along with part 2 of the event. As a whole, the GH REM is reasonable, but not necisarily game breaking along with costing 6 Magic Stones per roll.

On the bright side, rolling rates for 6/7* are quite promising (total of 32% in JP) which is partially attributed to the sheer number of cards available. Finally, players will be able to utilize the Monster Exchange System to trade in for a 7* card of their choice.

This article will summarize each card’s strengths and weaknesses to help you make a more informed decision of whether or not to roll.

Video commentary

—video coming soon—

Overview

GungHo Collab REM
 7 Star base    
 6 Star base
 5 Star base
GungHo Collab REM Rankings – September 15, 2018
S
A       
B
C     
D  

All 7-star cards are available for trade within the Monster Exchange.

Order within each tier is random and not reflective of ranking.

Regardless of card’s ranking, you should almost always keep it if it is your very first time acquiring them.

Continue reading GungHo Collab REM Review and Analysis – September 2018