Tag Archives: Version 11.1

New Evolutions and Upgrades Review for Version 11.1 – June 7, 2017

Introduction

As part of the Version 11.1 patch (full review can be found HERE), new evolutions and balance changes/buffs are now live for some of your favourite monsters.

This article will highlight the strengths and benefits of each new evolution while providing advice as to which path you should pursue along with providing commentary on all the new changes on each monster

Video commentary

—video goes here–

New evolutions

While most awoken/reincarnated forms tend to be strict upgrades, the ones that were released today are not so clear cut. Granted they do gain either an improved active/enhanced stats/more awakenings/etc, but some of these dramatically change what the card is known for and you should exercise careful planning if you lack duplicates. I will be referring to the official FB post HERE. Continue reading New Evolutions and Upgrades Review for Version 11.1 – June 7, 2017

Version 11.1 Update and 3-Player Coop Review

Introduction

Puzzle and Dragons was updated to Version 11.1 and with it comes new evolutions, quality of life improvements and a brand new gameplay mode. This article will not focus on the new evolutions (that article can be found HERE) and instead will be reviewing the other changes with particular focus on 3-player coop and the strategies used to approach it.

Video commentary

–narration—

—sample 3p coop—

Bonus/Follow Up Attack Awakening

Completing what I call the holy trinity of powerful awakenings is Bonus/Follow Up Attack  (Guard Break  and 7 Combo 45 are the other two). Bonus/Follow Up Attack is often referred to as the Resolve Killer awakening as it provides you with 1 additional point of damage AFTER your matched orb damage is triggered.

Bosses with Resolve will survive with 1 HP after all your regular damaging abilities and this Follow Up Attack will deal the final blow before they can cast their 1% ability. As a result, Resolve Bosses will no longer be a threat to most teams as you can simply combo away on a 5×5 board and no longer need to worry about damage control, delays, gravities, or execution abilities. Continue reading Version 11.1 Update and 3-Player Coop Review