I have made an updated post for Bleach and can be found HERE.
Get your laundry machine ready for all those wet pants. Also, do not forget the Bleach to get all those pesky stains out because the Bleach Collab is finally coming to Puzzle and Dragons North America! A fair warning to all those thinking of rolling is the rarest (aka gold eggs) are incredibly rare to roll and you must prepare for the worst emotionally and financially. However, do keep in mind that all these monsters qualify for Skill Inheritance so do not be too hasty in selling without thinking first. There are some amazing cards to be had such as Rukia and Ichigo , but they will also be the most elusive. Best of luck to those rolling and enjoy my full Collab REM analysis.
jjjjjjjjjjjMonsterjjjjjjjjjjjj | Notes |
Rukia Kuchiki Balance / God 6 star base —- L Column + haste 7 turn CD —- Water ATK x1.5, RCV x1.5. ATK x2 at 5 combos up to ATK x5 at 8 combos. 56.25x ATK / 2.25x RCV |
Rukia Kuchiki is one of the rarer pulls from the Bleach Collab REM (BlREM?) as they start in a 6-star base form. Surprisingly, only has 4 awakenings with none being offensive oriented. I am also a bit disappointed in their active because it has the same orb generation as Nut , but takes 3 turns longer for the added haste. The 3 additional turns seem a touch unfair when you compare Elia (7-turns with haste) to Verche (5 -turns and no haste). Regardless, it is their incredible leadership potential that makes them desirable.
as a leader functions like a water Awoken Shiva , but with a significantly higher damage (and skill) cap. You are able to achieve 56.25x damage at 8 combos which is certainly doable on most boards. Comparing to Awoken Sakuya (who is one of the most popular combo based leads), comes out on top over all because your damage is similar at 8 combos (56x vs 64x), but you cannot be orb trolled due to not requiring 4 specific colours. Comparing to Awoken Bastet , you both cap at 36x for 7 combos, but have the potential to increase with 8. In addition, the 2.25x RCV means you can feasibly heal after large attacks. This means you can load up Rukia teams with utility or offensive oriented subs as the dungeon requires and does not restrict you to running 2 board refreshes. Furthermore, you can augment your damage through either skyfall mechanics and enhanced water orb awakenings or two prong attack subs. Noteworthy subs include (but not limited to) Awoken Orochi , Skuld , Sarasvati (who hopefully gets better awakenings one day), Nut , U&Y , and Scheat . Overall an amazingly powerful leader who is only lacking in awakenings and vulnerability to binds. |
Ichigo Kurosaki Balance / Devil 6 star base —- + 1.5x orb movement 8 turn CD —- ATK x2.5 when match 4 of: Fire, Water, Wood, Light, Dark & Heart. ATK x0.5 for each additional orb type, up to ATK x3.5 for all 6 matches. All cards ATK x2.5, RCV x2.5 on the turn a skill is used. 76.56x ATK / 6.25x RCV |
Ichigo is the other rare 6-star roll from the Bleach Collab and as such is highly coveted and greatly desired. His awakenings offer a wonderful mixture of offensive capabilities and defensive utility with his God Killer providing exceptionally high damage versus god type bosses. ‘s active is identical to Dark Kali ‘s board refresh, but has the added benefit of 1.5x orb movement time for the added cost of 1 turn cooldown. Unfortunately, lacks god typing and makes him less desirable for Ra Dragon teams. He makes a fine sub on other rainbow leads, but may be better off forming his own team. However, you can choose to not ultimately evolve to retain the god typing to use as a sub.
creates a 76.56x ATK / 6.25x RCV team for matching all elements and using an active skill. However, the active clause and the option of matching less elements allows you to control your damage if stalling or absorption shields exist. Furthermore, having a built in board refresh eases team building and allows you to bring more utility oriented subs as the dungeon requires. Lastly, the and can allow for spectacularly high damage. The only weaknesses you face when leading with is not being bind immune (which should be not be a problem as you will almost always have Awoken Isis for bind removals and 3-turn damage activation via leader skill) and a high skill cap requirement. Other noteworthy subs include (but not limited to) Dark Izanami , Oku , and Awoken Susano , but his team building is amazingly flexible so there are countless other options. Overall an amazing sub and even better leader who has limitless team composition possibilities. |
Kenpachi Attacker / God 5 star base —- + 1 turn delay 10 turn CD —- ATK x3 when clearing 6 connected Dark orbs. 20% Fire, Water, Wood & Light damage reduction |
Kenpachi is a 5-star roll and should therefore be a bit more common than and . However, Kenpachi’s uses are more restrictive and his leadership potential is too niche and underwhelming. However, has potential on numerous dark teams as a powerful sub.
has most similarities to Okuninushi because both of them delay enemies by 1 turn along with augmenting your damage output. However, is for the most part inferior due to worse awakenings and will only marginally increase your damage provided you have excessive dark orbs that are not already enhanced. However, on Yomi Dragon teams, shines bright as you can combo with a full board changer such as Haku who does always guarantee an enhanced dark orb. Another notable team can make an appearance on is Awoken Lucifer teams as he contributes a awakening. Overall an okay sub but may have constraints due to no awakening. |
Toshiro Balance / God 5 star base —- All + haste 17 turn CD —- ATK x2.5 when clearing 5 connected Water orbs. ATK x0.5 for each additional orb, up to ATK x5 at 10 connected orb |
Toshiro is another 5-star BlREM roll and is somewhat situational tool to have. beacause water monsters are somewhat overflowing with full board changers. Changing the entire board into only blue orbs is problematic because you cannot form multiple combos/water rows. Instead you have to somewhat pray to RNGesus for skyfall combos or bring a a water orb enhancer to have some damage. However, with his God typing, he can be used on Neptune Dragon teams if you are badly in need of a poor lacklustre board changer.
As a leader, plays similarly to Bankai Andromeda as you want to match numerous water orbs and could also be paired up with Neptune Dragon if desired. |
Kisuke Balanced 5 star base —- B row 3 4 turn CD —- Wood attribute cards ATK x2.5. ATK x2 when clearing 3 connected Jammers |
Kisuke has powerful awakenings if you discredit missing a (which seems to be a common tread for the Beach Collab). The 2 blind resist awakenings are a nice touch as Kisuke wears sunglasses (at night?). Regardless, ‘s active is powerful when max skilled at 4 turns. Producing a row of wood orbs ensures you can deal high burst damage on based teams (such as Awoken Freyja / Sylvie ). In addition, you can combo the 3 produced jammer orbs with both Spica and Australis to produce even more wood orbs.
With the ability to make jammers, you have the potential to use as a sub on Fenrir or the RBG Mechanical God 2 pantheon ( ). However, the sheer effort to manage jammers is still not worthwhile as you can achieve that level of damage on other teams with far less stress. |
Rangiku Balance / God 4 star base —- +1s movement time for 2 turns. 1 turn delay 10 turn CD —- Balanced type cards HP x1.5, RCV x1.5. All attribute cards ATK x2.5 when reaching 7+ combos |
Someone say socks and sandals? Rangiku makes it work. But sadly, that is mostly all she does well. Granted it gives wood monsters an option of delay, but with terrible awakenings and a long cool down for mostly a single turn of delay, is not very worthwhile.
Welcome to silver collab rolls. |
Yoruichi Attacker 4 star base —- Wood ATK x2. Reset HP to 1 11 turn CD —- Wood RCV x1.5. ATK 3x when HP <30% |
Yoruichi provides a handy 2x enhance for mono wood teams. The resetting HP to 1 can be annoying dangerous for most teams, but can provide a safety net for Dark Metatron teams. has more uses than most 4-star collab monsters, but is easily outclassed by many other options. Use at your discretion. |
Ishida Balanced 4 star base —- Light skyfall +15% 2 turns. 3 6 turn CD —- x3 ATK when 2 sets light combo. x4 ATK 3 sets |
Ishida a relatively unique active that is quite powerful for a 4-star collab REM. Unfortunately, only Pollux and Alcyone teams truly benefit from the skyfall enhancement due to them being 5o1e who love and additional combos.Perhaps if they receive ultimate evolutions in the future their viability/popularity will increase. That being said, you can use on the MP Store’s Linka as potential sub. is risky to use on rainbow teams because he can inadvertently remove your colour combination as he changes 3 random orbs to light. |
Chad Physical 4 star base —- T & B row 13 turn CD —- Physical HP x2, ATK x2 |
I love the artwork and I really love the active. That is an incredibly powerful skill on only a silver collab REM monster (which can be used for Skill Inheritance when evolved to his 5 star form). Using can be a great solution for based teams (who are still lacking a powerful leader outside of Raoh ). However, I believe we shall be receiving one soon and and his active would be a perfect fit with a guaranteed 2 row generation. Hands down the best silver roll in this collab and almost makes it worth rolling if you have a powerful fire team. |
Orihime Healer 4 star base —– 35% dmg reduction 1 turn. 3 5 turn CD —- Wood ATK x2. RCV x2.5 when matching 4 heart orbs |
Orihime is the final monster in the BlREM and sadly I did not save the best for last. Her active can be situationally useful if you need to stall and tank a large hit. However, You would be almost always better off using the farmable Dark Izanami for a 35% damage reduction shield. However, you can use for niche situations when skill inheritance comes to NA due to the fact that you cannot use farmable monsters as shielding options. |
Hopefully you enjoyed my review of the Bleach Collab.
Happy Puzzling!
Interesting collab and good breakdown (as usual). Other than the two 6*, everything else is too niche for me this time around. I more than likely won’t be pulling. Thanks for the insight!
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Yeah I agree that for the most part the collab is a lacking meaningful cards aside from the two 6-stars. At least the consolation prize from the Christmas REM was useful healer girls
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Yeah they definitely proved a more versatile niche. Collabs are tough to pull anyway though so I usually stay away from them.
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I think the only Collab I have rolls from is Hello Kitty and it wasn’t me rolling -_-
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Lol. I will pull North Star, FF, or DBZ (if it ever comes to NA), but probably not any others.
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Got all but Raou from first FotNS collab. Second one I only got Yuria with MP (No money at the time for stones). I know that I could get YomiDra or ShivaDra, but I’m a Big fan of the show, so no regrets 🙂
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Remember PAD is a game after all and you should let nothing get in the way of true love!
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bankai got stolen = no skill bind resist
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Not quite sure what you mean by that
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It’s actually a reference to the final arc of Bleach in which,
SPOILERS
their bankai are stolen from them.
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Ah fair enough, I am not familiar with Bleach so I was quite confused XD
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Was a cleaver joke by Anonymous!
He’s just referring to “Bankai” from the Bleach Anime, It’s a power, Materializing the entity that lives within the Zanpakutou to the real world.
And yes…none of this collab monster seems to have “Bankai” at all.
I won’t be pulling anyway…
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Ah fair enough, my lack of Bleach knowledge was bound to become apparent at some point XD
Yeah, I am going to follow my normal trend of not pulling Collab REMs.
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Any chance you can do a write-up on Urd teams?
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Urd team building is similiar to Awoken Shiva as you are red TPA based. Of course you will prioritize fire/water subs if possible, but your options are limited.
This may be a good place to start and has links to full guides I have wrote:
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Toshrio can be good on an awokwn i&i ryune team. All those easy rows. Mine can get 11 rows. With a auto free vlue board it will be very lethal.
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It wont deal that much burst unless you can enhance your orbs (or lucky skyfalls) as you only trigger the row bonus once. However, it is great for mindless farming as you dont need to think.
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i think i have a good idea for a Ichigo team now
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Who do you plan on using oO
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Ichigo, DKali,Dkali or Lumiel(cuz 4 colour board change + 100k true dmg),A.Isis,A.Loki
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That is nearly the ideal Ra Dragon team @.@ Have you ever considered investing into him?
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i was thinking to get me one but i try first to train with Ichigo
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If you do end up purchasing Ra Dragon, just remember that Ichigo in his non ultimate evolution has God typing to full benefit from your leader skill
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