September 15 – 16 Godfest Review Plus Saline Debut Commentary

Godfest Basics

The format for Godfests has been dramatically changed through their REM Renewal along with Full Disclosure of Rolling Rates. These changes dramatically improve your chances of rolling a specific card as the pool of available monsters is significantly smaller as only a portion of the all possible monsters are featured at a given time. This is great news for players as you are better able to focus your Magic Stones on key cards.

Godfests no longer advertise “rate increases” and instead Highlighted specific cards along with 6/7* Godfest Exclusives being available. As such, these events are the best time to roll the REM as the current meta is heavily favouring these rare and elusive monsters.

Rolling rates may change or vary with each Godfest event and some 6/7* GFE may have higher rolling rates. Always check the rolling rates before proceeding.


Saturday  marks the return of our bi-monthly Godfests and features the debut of the highly anticipated Saline . Saline is a brand new 7* Godfest Exclusive and will be a top prize card for many players as she is able to boost rank experience gained by 1.8x. While this may look strange on paper, it is invaluable for higher ranking players or those who wish to chain rank ups more easily.

Unfortunately, Saline will be arriaving in a lackluster Godfest that only features 17 GFE. This has become the norm and makes current Godfests significantly worse compared to a few months ago simply because the number of featured GFE is smaller. As such, it may be best to skip this Godfest and wait for an event where GFE are better featured.

Furthermore, JP just had a massive Dragonbound & Dragon Caller (DBDC) renewal that introduced new cards and significant buffs to existing cards. For the most part, DBDC is one of the best special REMs to roll in as it features the strongest line up of lowest rarity cards and is only rivaled by Monster Hunter. This event should be coming to NA in about 2 months time along with heavy speculation of a 7-star Super Godfest beforehand.

This article will summerize the featured line up along with providing a review of Saline.

Official announcement can be found HERE.

Last Godfest Review can be found HERE.

Video commentary

–video coming soon–

Godfest overview

Unlike Godfests of the past, only some 6/7* GFE will be featured. If they are listed as unavailable, you will be unable to roll them during the event.

September 15 – September 16 Godfest
6/7* GFE available

    3370 3236    

6/7* GFE not available


You ideally wish to line up a Godfest that overlaps with several key targets to improve your overall chances of success. Thus, it may be advantageous to wait for a more opportune Godfest if the current one does not feature enough key targets.

Based on the revealed rolling rates of previous Godfests, 6* GFE will have 0.6% hit rate whereas the 7* had 0.5%. With that being said, some GFE may feature an increased rate and you simply have to check the displayed rolling rates each time.

Looking at the past few Godfests, it appears that the trend is now to include two 7* and fifteen 6* GFE which is significantly lower compared to before. We used to have twenty 6* and one 7* which makes the overall rolling rates for hitting any 6/7* GFE lower.

Dark Kali , Kami , Fenrir Viz , Green Sonia , and Blue Sonia  have not been featured for the second time in a row.

Saline – S

Active Skill: Change  all orbs to Light orbs. Reduces cooldown of other skills by 2 turns. (19 turn cooldown)

Leader Skill: Light attribute cards ATK x2. Get x1.8 experience after a battle

Awakening: Bind Immune Bind Immune Skill Boost Skill Lock Resist Time Extend    


Active Skill: Change  all orbs to Light orbs. Reduces cooldown of other skills by 2 turns. (19 turn cooldown)

Leader Skill: ATK x6 when simultaneously clearing 3 connected Light orbs. ATK x1 for each additional orb, up to ATK x18 at 15 connected orb. Increases time limit of orb movement by 2 seconds.

Awakening: Skill Boost Skill Boost Skill Lock Resist  Dragon Killer God Killer Devil killer Machine Killer Balance killer

  • Two distinct evolutions
    • 1.8x EXP boosting
    • VDP  Killers
  • Bonus EXP = easier rank ups
  • Balance typing in VDP form
    • Can use any Killer
  • Full Light board changer
  • 7* GFE
  • Poor traditional leader
  • Active has 19 turn CD
  • 1 Skill Boost Skill Boost in EXP form
  • Requires expensive cards
    to full abuse bonus EXP

Saline is a interesting card as both of her evolution forms have viability depending on your individual needs; however, the bonus EXP version  will most likely be the default choice in many scenarios. This is because Saline greatly outclasses Ganesha 3071 as she provides 1.8x instead of 1.5x. While this may seem small on paper, the actual amount of EXP gained can quickly add up.

Bonus EXP form

Saline’s base form provides 1.8x rank experience upon completing a dungeon assuming players enter with her as a leader. While this may seem mediocre at first glance, it becomes invaluable for higher ranking players who require millions of experience to rank up.

While the player ranking system in PAD is underwhelming for the most part, each successful Rank Up does fully restore stamina along with providing +1 to maximum stamina every other rank. Thus, many lower to mid ranking players have the potential to chain Rank Ups and effectively never need to restore stamina via Magic Stones.

Thus, by having a card that can augment experience gained, one can better choose when to rank up or chain them as needed.

Before Saline, players had to rely on Ganesha to bolster Rank Experience by 1.5x per leader which is still viable, but using Saline will often be preferred.

The following combinations display the bonus rank experience gained by variuos leader pairings:

  • 1 Ganesha = 1.5x
  • 1 Saline = 1.8x
  • 2 Ganesha = 2.25x
  • 1 Ganesha + 1 Saline = 2.7x
  • 2 Saline = 3.24x

As one can see, the bonus Experience quickly ramps up when Salines are used and this can drastically reduce the number of runs to rank up.

For example, an Experience of a Lifetime run with double Ganesha yields 450,000 EXP (200,000 * 2.25) whereas dual Saline will provide 648,000 EXP:

On the other hand, using your Ganesha with a friend’s Saline will provide 540,000 EXP.

Another beneficial aspect to using Saline over Ganesha is the 2x ATK provided. While this only results in 4x ATK, it may help those who lack leader swapping actives like Macha . With that being said, players who wish to tap into Saline’s true potential will require rarer inherits/subs in order to leader swap and clear content in the most time efficient manner possible.

One final note to keep in mind is that blindly running for Rank Experience can actually be detrimental to lower ranking players. This is because they could potentially chain rank ups already and by prematuraly Ranking Up, they may be wasting large amounts of Stamina. As such, approach Rank farming with caution as to better avoid wasting precious Stamina.

Killer VDP form

Saline’s evolved form  changes her Leader Skill and awakenings and transforms her into a specialized sub. In this form, Saline’s Leader Skill is far too orb hungry to be viable along with lacking any defensive multipliers but her high damage potential makes her an efficient sub.

Presently speaking, players have a reasonably large access to VDP  cards and the key to using them successfully is having high effective damage against specific spawns as the VDP card is often tasked with dealing the full amount of damage as other cards are voided out. Thus, Saline can be a viable choice provided 2/5 Killers take effect. For example, against a God and Dragon spawn, Saline will have 9x effective damage from her Killers which can be further amplified via Killer Latents. Of course, the main drawback of using Saline in this manner is one is passing up on the bonus EXP form along with having to deal with a 19 turn cooldown that does not provide a VDP board. With that being said, players can use Saline board changer and then a single or double row maker to hit 4 or 7 combos with the 3×3 box.

GFE Tier list

This list reflects a card’s overall usage/viability in the current meta as well as moving forward. Cards are in no particular order within each tier.

Use these rankings as a starting point and not as absolute truth. Highly valued cards only have merit if you have a team to support them so they are somewhat subjective to your own Monster Box.

Regardless of card’s ranking, you should almost always keep the first copy of anything you roll

Godfest Tier List –  September 14, 2018
  3268 3236     3370
 3233 2991 
September 15 – 16, 2018 Godfest Rankings
3268 3236   3370
Godfest summary

Overall, this Godfest is average overall but the poor rolling rates on 17 GFE should be motivation enough to not roll. While there may be great temptation to try and acquire Saline, it would be hard to justify rolling in pursuit of her.

As mentioned above, there is strong speculation that NA will be blessed with a 7-themed Super Godfest in 1-2 months time (no confirmation, just speculation) which would be an ideal time to spend your Magic Stones along with the renewed DBDC in 2-3 months.

GFE Trading Post

Due to the power of rare Collab cards, having extra copies of 6-star Godfest Exclusives has become vital to progressing through the game. Sadly, gunning purely for 6* GFE is best done during the Super Godfests where the chances of rolling a 6* GFE are significantly higher.

Regardless, the Trading Post/Monster Exchange System makes it highly undesirable to actually sell any 6* GFE as they can instead be traded in for a desirable/rare card.

Pantheon/5* GFE Highlights

With the presence of a Godfest, only 6/7* GFE are Highlighted. As a result, the 6* Pantheon cards now lose their Highlighted rates and drop down to around 0.64% chance which makes them on par with 6* GFE.

This creates an interesting conundrum, during non-Godfest events, the chances of you rolling a 6* Pantheon card are significantly higher but you cannot acquire the GFE.

With this in mind, it is still best to roll in Godfest events as the 6* GFE tend to be stronger overall and you can at least still roll a 6* Pantheon card at the same time.

Rolling rates may change each Godfest so always double check the line up beforehand.

Featured Cards

Starting on Friday, September 14, the Rare Egg Machine will feature the Three Kingdom series and 5 former 5* GFE:

 Ult Zuoh   3372

Sadly, the Three Kingdoms pantheon has been largely outdated for quite some time as stronger options have been released despite the arrival of their new evolutions.

On the other hand, Red Sonia  may be gaining some traction due to NA receiving more Ranking Dungeons as her bi-colour board changer sits on a 12 turn cooldown with no secondary animation. Otherwise, the rest of the 5* GFE are situational but Zuoh and Metatron Weapon Assists may prove useful.

Collabs vs Godfests

Prior to the REM Renewal, it was quite risky to roll in Collabs as they often left players more disappointed than anything else. However, after seeing various Collab rolling rates, one has a pretty solid chance at acquiring a 7*+ card. Of course you will have to weigh the pros and cons along with examining the lowest rarity rolls from the Collab.

On the bright side, we are now able to utilize the Monster Exchange System to trade in for a desirable card. This was most prominent for acquiring Yusuke  as players did not actually have to roll in it and could simply exchange four 6* GFE/YYH Collab cards.

Sadly, Collabs are starting to shift towards the strongest cards in the game which is unfortunate for newer players as there is simply not enough Magic Stones to go around.

As a result, it has become more valuable for veteran player to roll in Collabs due to the fact that it offers cards you cannot otherwise replicate. On the other hand, newer players will tend to find more merit in regular Godfests as they need to round out their Monster Box before chasing more niche cards.

Thankfully, all players are able to use the Monster Exchange System to trade in for a rare Collab card of their choice.


The upcoming Godfest has an average line up overall while also introducing Saline. It can be frustrating that GungHo has effectively nerfed Godfests by only including 17 GFE instead of the previous 20-21 which has forced many players to simply hoard stones for a more lucrative event.

Let me know what you think about this event in the comments below along with how much you plan on rolling.

Happy Puzzling!

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16 thoughts on “September 15 – 16 Godfest Review Plus Saline Debut Commentary”

  1. So basically until there’s a super godfest it’s not worthwhile to roll? (sadly this is one godfest I do have to roll since it has all the GFE I still need, and only a few that I already have)


  2. Probably still better to wait for the 7 stone gfe because even the ones you don’t need can be traded for valuable collab cards you would have to whale for.


  3. According to JP timeline, we shall get:
    – Gungho Collab REM (6 stones)
    – Super Godfest (7 stones)
    – PAD Beach Collab (5 stones)

    All within the next 30 days or so…
    Man… I don’t know if I will have any stone left before the DBDC. ^^;;


    1. Congratulations~!!

      I rolled Reech a while back… but due to my second account does not have either Jhoira or Reech, I did not use Reech for my everyday A3 farming.

      Recently, I paired “Female Hunter, Barioth X Gear” with Reech… was surprisingly able to beat A3 quite fast and consistent. =)


  4. I have Zela but haven’t figured out a good way to use her yet. I’m constantly missing out on her full activation from lack of orbs.


  5. In my head, I know i am better off waiting. I don’t need gold cards and my chances of a GFE are much greater then the 7 stone event comes.

    However, sometimes stones burn a hole in my pocket. This is one time i am happy about that as lightning struck. Saline. Super stoked.


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