Introduction
The PAD Island (sometimes referred to as the Beach event) makes a return to North America just as Summer is ending. Needless to say, this event is a major trap to roll in due to the fact that it is horribly top heavy with the 6-star and below cards having lackluster value overall. Sadly, these cards comprise around 75% of the rolling pool while also having little value in dupes (or even as a single copy).
As such, if you are truly GungHo on any of the top rarity cards, utilizing the Monster Exchange system would be the best approach as your Magic Stones will go much further in virtually any other event.
Regardless, this article will outline the pros and cons for each card to give players a better understanding of what to expect in the PAD Island Rare Egg Machine.
Video commentary
—video coming Monday—
Overview
PAD Island Pros & Cons – September 2020 |
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Pros |
Cons |
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PAD Island REM |
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9 Star base (2% total) |
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8 Star base (6% total) |
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7 Star base (17.8% total) |
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6 Star base (34.5% total) |
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5 Star base (18% total) |
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4 Star base (21.7% total) |
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PAD Island – September 2020 |
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S | ![]() |
A | ![]() ![]() ![]() ![]() |
B | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
C | ![]() ![]() ![]() |
D | ![]() ![]() ![]() ![]() ![]() ![]() |
Order within each tier is random and not reflective of ranking
Icons show Revo or Transformed state if possible
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.
Limit Breaking
Limit Breaking is the process of leveling a card beyond level 99. This will unlock more weighted stats along with the potential to receive Super Awakenings. These additional awakenings can add significant power, but only function in solo mode or in 3-player coop.
Any card that can qualify for Limit Breaking will have their level displayed in blue and feeding a Super Snow Globe will push them beyond the level 99 cap.
You can read more about Super Awakenings HERE.
Monster Exchange
The Monster Exchange System has mostly eliminated the need to roll in most events as players can simply trade in for a card of their choice. This is often done during lackluster events to avoid spending Stones on poor bottom rarity cards or to snipe a specific card if luck is not on your side.
Due to the rate of new cards being released, care should be taken when considering a trade as you want to ensure you gain long term value.
Weapon Assists
Weapon Assists are a special evolution for select cards that will be used exclusively as inherits. This form retains the same base stats as the original form, but will also transfer over all awakenings on the Weapon Assist card and this occurs if the Awoken Assist is present.
My approach to Collab/Seasonal rolling
Rolling any Rare Egg Machine is a gamble and it becomes a matter of maximizing your rate of returns in an event.
This translates into rolling when the bottom rarity has high value as those will be the most common cards. Furthermore, I may utilize the Monster Exchange system to acquire the higher rarity cards if they will significantly advance my progress. As such, I tend to look most closely at the bottom rarity pool to determine if it is worth rolling in.
This is just my own personal approach and everyone has different goals/motivations so take this section with a grain of salt. If you wish to read about this more in greater detail, check out my other article HERE.
Reincarnated Evolution
A Reincarnated Evolution (Revo) grants up to 8 Latent slots and is often times a stronger overall card. Sadly, pursuing these forms will lock the monster in this state as they cannot be reversed. As such, only commit to a Revo if you 100% know you will get significant value from them right away.
9 Star base
Beach Planar (New) – S
Pros |
Cons |
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Beach Planar is a new 9-star carded added into the PAD Island event and she is an amazingly stacked card in all metrics. When looking at her awakenings, she is able to provide 4 Skill Boosts , significant personal damage, along with several valuable choices for Super Awakenings.
The decision to take Super Blind , Machine Killer
, or VDP
will depend on your team composition along with dungeon you are playing. Either way, any of these Super Awakenings are valuable but the fun does not stop there.
Beach Planar’s active is able to fully remove all Unable to Match Orb effects along with all Bind and Awoken Binds plus 3 bonus combos. This is a wonderful utility active overall as each aspect will have merits and the +3 combos does add a subtle amount of additional damage.
Finally, Beach Planar’s Leader Skill rewards players for having Fire cards on their team (through main or sub attribute) along with matching Fire and Water combos. This will result in a high ATK multiplier, Damage Reduction, and Auto Follow Up Attack.
While all of this is promising, players should be aware that her Leader Skill only boosts HP for Fire cards along with having a 1% rolling rate.
Weapon Assist
Pros |
Cons |
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Beach Planar’s Weapon Assist is able to provide Full Bind Immunity along with an Enhanced Heal Orb
awakening. This quite similar to Umbrella’s
awakenings but instead of a Damage Absorb Void, the Yukata can clear all turns of Unable to Match Orbs, all Binds and Awoken Binds, along with adding 3 combos.
As mentioned above, this is a tremendously powerful active but pursuing this Weapon Assist comes at the price of not using Beach Planar in her Base form.
As such, I would strongly encourage players to retain her Base form and convert to a Weapon Assist once she has been Powercrept.
Beach Veroah – A
Pros |
Cons |
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Beach Veroah is a truly interesting leader as she is able to provide +3 combos (+6 with dual leaders) when matching 9 or more connected Water orbs which means it will naturally proc from a 3×3 Box along with a full board swipe of Water.
While this is orb hungry, her active skill can cut down on this problem as it is able to heavily generate Water orbs at the cost of 0.25x RCV for a single turn. This will help provide a steadier flow of Water orbs but players must be mindful of using her in harder content as stalling may be required along with including a Heal solution such as Mut or Lakshmi
.
On the other hand, using a Machine Noah’s full Water board can be swiped for 7 combos which is pretty silly when you think about it. Either way, orb changers will be required for smoother clears which can make it harder to bring all of the utility required for harder content.
Weapon Assist
Pros |
Cons |
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Beach Veroah’s Weapon Assist is one of four cards that are able to provide a Dungeon Boost awakening. While this is unique, it it is not worth pursuing for the average player as it means giving up using her much more powerful Base form.
8 Star base
Beach Yog – A
Pros |
Cons |
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Yog-Sothoth is often revered as an Outer God and cosmic entity which means GH had no choice but to dress them in a bikini. PAD is weird.
With that out of the way, Beach Yog has been given a new and vastly upgraded form which should be pursued.
Beach Yog (New)
Pros |
Cons |
Beach Yog’s new form is a significant upgrade as it grants him even more Weighted Stats with an exceptional emphasis on HP along with solid ATK to capitalize upon his numerous offensive awakenings. These include triple 7 Combo , VDP
, Coop Boost
, and the ability to use God and Machine Killer latents.
All of these traits enable him to function as a potent damage dealer on any mono Water team and if used in coop, few cards can compete with his universal damage. Furthermore, his active skill will create a bicolour board of Water and Heart orbs along with a 40% HP heal and 4 turns of Bind and Awoken Bind clear.
This multi-component active ensures at least one aspect will be useful along with the bicolour board providing massive potential damage.
As a whole, Beach Yog is a solid offensive card and his main weakness is the Coop Boost if used in solo mode and only 2 Skill Boosts which amusingly has less of an impact in coop.
Barbara & Julie – A
Pros |
Cons |
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Beach Barbara & Julie returns to North America with a slight buff to their Leader Skill as they will now add 1 combo per leader when matching Water and Fire. While this may seem like a small buff, it is still meaningful as an extra 2 combos from duo leaders will make it easier to overcome combo shields.
In addition to the extra combos, double Beach Barbara & Julie provides an unconditional 4x HP along with 256x ATK and 4x RCV when matching Fire and Water. Furthermore, players will also enjoy +4 seconds to orb movement time.
As a whole, Barbara & Julie is one of the easiest leaders to use from both activation, team building, and consistency point of view. While she does lack Auto Follow Up and her active does not produce Hearts, this can be worked around and she can clear plenty of content with relative ease. Expanding upon this, Barbara & Julie can pair with Beach Planar in order to gain access to Auto Follow Up, higher ATK multiplier, and Damage Reduction. Just be mindful that the HP component from Planar only applies to Fire cards (main or sub attribte).
To top it off, she has impressive personal damage when any of her 7 unique Killers overlap.
With that being said, I do not feel she is worth trading for at this point in time due to the fact that she is no longer the premier card she used to be upon her original debut.
Beach Fujin – A
Pros |
Cons |
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Beach Fujin has received a significant buff to her kit by adding in a VDP which capitalizes upon her triple 7 Combos
and enables her to overcome Void spawns. This is meaningful as cards who have sizable personal damage without a way to harm Voids tend to fall flat as those awakenings go to waste.
In addition to this, Beach Fujin comes with perhaps the most important active in the game: Damage Absorb Void. This is because there is no other way to feasibly overcome Damage Absorb in this day and age which in turn makes it mandatory to have at least one present on a given team.
In my opinion, this is one of the worst designs within PAD as these spawns (which appear everywhere now) have no other way to counter or overcome if you lack this type of active. With that being said, having this key active tied to a highly offensive card is blessing overall.
The 2 turns of Damage Absorb has the most value when facing back-to-back spawns such as Machine Athena and Durga in AA3/A5 (25% chance to occur) as it allows for the smoothest clears. In order to “counter” this, GungHo has now begun releasing dungeons with multiple Damage Absorbs spaced a few floors apart. This prevents a 2 turn from being truly effective and the 19 turn cooldown Beach Fujin has is her largest downside.
This is because it may not be ready in time for the second Absorb spawn as GungHo has released numerous Transforming cards such as Polowne who can void one instance of Damage Absorb while also boasting an 8 turn cooldown. This also means Fujin’s active may become useless in longer content that has no Damage Absorb towards the end as her inherit will probably not be ready.
Beach Eschamali – B
Pros |
Cons |
Beach Eschamali is the final 8-star card to be featured within the Beach REM and comes with a massive 7 Enhanced Water Orbs . These will add significant Passive Damage to your mono Water teams along with her active skill generating numerous Water orbs along with providing 4 turn Skyfall buff.
As a whole, this grants her wonderful offensive prowess for your team but this comes at the cost of little to no utility as she only has 2 Skill Boosts , tiny personal damage, and no Resists. This can make it challenging to team build as you still need dedicated damage dealers along with countering all of the mechanics found within a dungeon.
Furthermore, I would prioritize having the right Resists instead of Passive Damage as that extra offensive might does nothing if you die to avoidable mechanics. With this in mind, I feel it will be challenging to slot Beach Eschamali on teams if gunning for harder content.
7 Star base
Beach DQXQ (New) – C
Pros |
Cons |
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Summer DQXQ is one of several new cards being added into this event and she also comes with an Orb Skin. Generally speaking, Orb Skin cards tend to be a bit stronger compared to other cards at the same rarity in order to justify their lower rolling rates.
Either way Summer DQXQ comes with 3 (4 with Super Awakenings) Team HP awakenings which will drastically improve the health of a given team along with 2 seconds of Orb Movement time. In addition to this, she can pursue a Tape Resist
Super Awakening along with having a 4 elemental board with Hearts.
As a whole, I feel she is a reasonable card but at the same time, does not bring anything truly exceptional to the table as she has no personal damage, a less important Resist, and an average amount of Skill Boosts.
As such, I feel it may be difficult to find a true home for her unless you are in need of an HP-stick.
Orb Skin
Beach Tardis (New) – B
Pros |
Cons |
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Beach Tardis has many similarities to his original form as both have numerous TPA
along with a low cooldown active skill. For Beach Tardis, he boasts much higher TPA potential along with an upgraded Leader Skill that will provide an unconditional 18x ATK for Dragons when using an active skill along with Auto Follow Up Damage when matching 4 or more Water orbs.
While Beach Tardis does have a 2 turn cooldown, it will still require usage from both leaders to have a continuous loop. As such, I feel he will be best served as a Farming solution where the dungeon is shorter and actives can be carefully planned for each floor.
As such, the value Beach Tardis can bring to your Monster Box will hinge on how important this play style is along with what other Farming options you already have.
Beach Metatron – B
Pros |
Cons |
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Beach Metatron’s non-Revo form has difficulty finding a true home to be used on as her overall kit is terribly outdated. Thankfully, her new Revo form grants her significantly more value.
Revo Beach Metatron (New)
Pros |
Cons |
The new Revo Metatron is a significant upgrade from her previous form but she still faces an uphill battle to become truly relevant. Despite being able to function as a potent Healing solution while also providing an L and 2 SBR
, she may have some difficulty finding a spot on a given team.
This is because PAD has become so competitive in terms of card selection as new monsters are continuously being released which in turn makes it challenging to be chosen over other options. In the case of Beach Metatron, her lack of any Resists, personal damage, and only having 2 Skill Boosts will inhibit her potential on Transforming teams.
This is a shame because if she had a Skill Boost+ as a Super Awakening, she could have found more value as her double SBR
would have more upfront value as many cards lack this awakening pre-Transform. As such, they may go to waste which hurts as she already has no Resists.
Beach Gronia – B
Pros |
Cons |
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Beach Sonia’s original form has no true value at this point in time compared to her new evolution as both share the same active but the newer form coming with significantly stronger awakenings.
Beach Sonia
Pros |
Cons |
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Beach Sonia’s new evolution grants her amazing Dragon Killing potential due to her 3 Killers , VDP
, and 2 TPA
. This is further augmented by her naturally high ATK and enables her to blast through Dragons with relative ease.
To top it off, she owns a bicolour board changer that comes with 2 turns of Haste. This can be used to recyle previously used actives or to help charge up longer ones but one significant application was creating a System in previous Ranking dungeons.
This System involved numerous bicolour board changers with 2 turns of Haste to ensure every single turn this active could be used. While this type of set up has not been used for quite some time, it does not hurt to have and her Dragon Killing potential will never go out of style.
Beach Pandora – B
Pros |
Cons |
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Like many of the other 7-star cards within the Beach REM, Pandora has gained significantly more value through her new evolution. As such, there is no real reason to keep her in this form unless you prefer the artwork and have no need for a Healer Killer solution.
Pixel Beach Pandora
Pros |
Cons |
|
Pixel Beach Pandora builds upon the Healer Killers found in her Base form and takes it to the next level due to owning 3 Healer Killers and 2 VDP
awakenings.
This enables her to easily dispatch with Healer spawns while also having a way to pierce through Voids. Furthermore, her active skill will now void 2 turns of Attribute Absorb while still retaining an orb changing component. This ensures at least one component will have value as Attribute Absorb is not always seen.
With that being said, I feel that Pixel Beach Pandora will still mostly be a situational card for dungeons where you know a dangerous Healer will spawn.
Beach Artemis – B
Pros |
Cons |
Beach Artemis has been upgraded to come with a Super Blind Resist along with a single Poison Resist
. This can be supplemented through a Samurai 3 Weapon to let her fully Resist Poison mechanics as well. Furthermore, her active skill comes with a double orb changer (Fire and Hearts to Water) that also has a 2 turn Colour Absorb added on.
For the most part, the value of Colour Absorb will hinge on your current level of progression as many older dungeons lack this mechanic or have it on a non-threatening spawn that can be stalled.
With that being said, once you do encounter something more dangerous with Colour Absorb, you will love having a counter at the ready.
While all of this is promising, players should be aware that Beach Artemis has relatively poor awakenings due to 1 Skill Boost as well as poorly mixing TPA
and Rows
.
Beach Tachibana – C
Pros |
Cons |
|
Beach Tachibana has aspirations for being a stellar volleyball player but it would be better if she put her focus on improving her overall kit. This is because she feels like a relatively generic in that she does not offer anything exceptional nor unique and is mostly a triple 7 Combo card with Cloud Resist
.
This is not to say that these awakenings are poor, but they have become relatively common and Beach Tachibana’s low Weighted Stats, mediocre active, and inability to fulfill any particular niche well will hold her back.
Beach I&I – B
Pros |
Cons |
|
Beach I&I is the final 7-star card of this event and is the second card to feature an Orb Skin. Sadly, I feel she has aged poorly as she no longer feels unique as her awakenings and kit are no longer special in this day and age.
The inclusion of20% Jammer , Poison
, and Blind
Resist was more meaningful before Super Resists (
) as it was a stepping stone to achieving 100% protection. Sadly, these awakenings may go to waste if using any card with a Super Resist and in all honesty, Super Resists are far too strong as they provide 5 awakenings in one.
With that being said, Beach I&I’s awakenings will not go to waste if used in conjunction with four other 20% Resists but this is often less efficient overall.
Moving beyond this, Beach I&I can function as a modest leader due to respectable multipliers and and flat HP plus conditional Damage Reduction. While it is no longer as dominating as before, it can still be used for a large portion of content. Furthermore, her personal damage is quite high when forming a 3×3 Box when hitting 7 combos along with being able to accept any Killer latent.
Orb Skin
6 Star base
Beach Urd – C
Pros |
Cons |
|
Beach Urd has historically been an okay or mediocre card but time has continued to push her further and further back as her buffs do not enable her to stay abreast with other options.
This will be the fate for the majority of 6-star or lower rarity cards in this event which sadly comprises around 3/4 of the total rolling pool and I feel the only players these cards will truly help are those with brand new accounts with no other options.
With that being said, Urd can still function as a transitional sub until stronger cards become available but this does not mean you should be rolling in this event.
Beach Chester – D
Pros |
Cons |
|
Beach Chester boasts an outrageous 4 SBR which allows him to provide 80% protection on his own. Sadly, this is excessive as the majority of cards naturally come with one of these awakenings along with teams being comprised of 6 cards.
As such, it will be difficult to justify using Beach Chester due to the wasted awakenings along with the comically low Weighted Stats.
On the bright side, he can fully remove Unable to Match Orb Effects which may give brand new accounts a new tool but there are much stronger options available.
Beach Meimei – D
Pros |
Cons |
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|
Beach Meimei can function as a transitional sub for brand new accounts who have nothing else to use due to her board changer and Passive Damage via Enhanced Orbs. While bonus damage is always welcomed, I feel it will not be meaningful due to the fact that acquiring any current leader will already have more than enough damage to carry through the majority of the available dungeons for newer players.
Beach Lakshmi – D
Pros |
Cons |
|
Beach Lakshmi comes with 4 Skill Boosts which have become valuable in the Transform meta. While she can help you Transform, she will not provide much of anything else meaningful as her awakenings are all over the place which means many of them go to waste along with poor Weighted Stats.
As such, I feel Beach Lakshmi will function as a poverty Skill Boost solution which will be quickly replaced upon acquiring stronger cards.
5 Star base
Beach Kurone – D
Pros |
Cons |
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I understand the need to have cards of varying power levels in order to encourage players to roll but looking at the 5-star cards within the Beach event is saddening to say the least.
Both Kurone and Fuu have been in the game for countless years and there has never been a time where they have been relevant and the gap between good cards and them is continuing to widen.
Perhaps they could serve as Box Cheerleaders…
Beach Fuu – D
Pros |
Cons |
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G
4 Star base
Beach Goemon – B
Pros |
Cons |
Beach Goemon returns with significant buffs to his kit as he can now function as a potent mono Fire farming card as he brings personal damage and a full mono Fire board changer.
This is valuable when trying to clear dungeons as fast and mindlessly as possible and can be used in conjunction with non-Fire orb generators to make predetermined patterns. This is most prominent with double row makers who will then create a 18 – 12 board that can be easily rearranged as needed.
While this is promising, Beach Goemon has a narrow usage overall as he will only function well on Farming teams and is offset by Machine Goemons /
who are Farmable and provides another secondary effect.
While Beach Goemon does boast impressive personal damage multipliers, his terribly low stats (especially ATK) will hinder his overall potential. Furthermore, acquiring Beach Goemon means rolling the Beach REM which is not the best idea overall.
Beach Navi – D
Pros |
Cons |
|
Once upon a time I thought Beach Navi was a pretty decent roll as her stat line was reasonably in line with other options and her Coop Boost helped grant even more. Sadly, we now have cards with nearly double her Weighted Stats along with her terribly low RCV that diminishes her ability to heal via Enhanced Heal Orbs
.
Taking all of this into consideration, it will be challenging to find a meaningful place to use Beach Navi.
Do I plan to roll? & Dream rolls
I do not plan on rolling within the PAD Island event due to the lackluster value for the vast majority of cards. While the higher rarity cards are valuable, rolling in hopes of finding them is a poor idea as they constitute a tiny percentage of the rolling pool.
On the bright side, it is always fun to dream of what could possibly happen on a few lucky rolls and my dream 9-star card is easily Beach Planar as she offers significantly more value compared to Beach Veroah
.
For my 8-star card, Yog is somewhat of a default winner as he is the only one I do not have due to rolling well in a previous Super Godfest.
7-star will have to go to with Wetatron due to her stellar art work. 6-star will be Urd
as she is the least horrible whereas Kurone
is less ugly compared to Fuu
. Finally, Goemon
actually has some merits and if I were to acquire him on my free roll, I would not be disappointed.
My Dream Rolls |
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9*
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8*
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7*
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6*
|
5*
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4*
|
The above chart are the cards I would love to acquire from each rarity if I could choose one for my Mantastic account. This is my own personal opinion based on my Monster Box, goals and whether or not I have dupes.
Conclusion
The PAD Island event is a top-heavy trap machine as it offers little value at the bottom rarities along with dupes being unwanted. As such, this should be an easy event to skip rolling in despite the cheaper 5-Magic Stone price tag.
This is because the vast majority of rolls will result in sadness and almost any other event will give more value on average moving forward. For myself, I actually acquired my Beach cards through an older Seasonal Super Godfest and have never rolled outside of the free ones.
Regardless, let me know what you think about the PAD Island Rare Egg Machine and how much you plan on rolling in the comments below.
Happy Puzzling!
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Something that jp sort of did was to resort pairing B Planar with BJ. I would go the other route and pair up with something like Dante as her atk multipliers actually come from combos and not fire and water. The latest dungeons haven’t had obscure amounts of resolves hence atleast partly why V Ideal is so popular right now.
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That is an interesting idea but it also somewhat diminishes Planar’s potential as Water orbs are more of an after thought as Fire orbs have to be found in greater amounts
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Thanks as always for your detailed (and often entertaining) analysis. I had thought about tossing a few rolls at this iteration of Beach just to get anything in blue but with so much so dated and ultimately I will likely wind up with Fujin actives elsewhere and the 9* are just too rare, will take the freebie roll and call it a day.
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Sounds like a good plan. In theory, this event should be able to help build Water boxes but with so much junk at the bottom it is hard to justify rolling now, let alone several years ago
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Ofc could also go for pseudo rainbow to get use of stuff like guard break. Doesn’t require to run rainbow subs and we’re getting really good fire/wood option in keyheros and dragons. Also getting Gureon, which is arguably one of the if not the best fire sub with the only thing of him being 30 cd transform.
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Yeah Sin Dragon event is the next “big” thing we will be getting =) Hopefully you have saved up lots
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I probably should have skipped this one. Four rolls, got Chester (goddamn it) which brought me to my senses.
Went to check out the trade for Beach Planar. Damn. That’s an expensive trade.
Looks like I’m bailing. Maybe I’ll farm for one of the equips (not mentioned here, but another water ring or shaved ice).
Thanks, as always, Man(tastic)
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Yeah Planar is 9* so her fodder requirements are higher and rip on your Chesters
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Even with so many years of power creep, beach goemon is still one of the best cards for the event. I’m not a big fan of coop , so one copy of beach Goemon could really bring a lot to my fire farming team because he can clear two stages at once. The lowering of hp to 1 can have additional utility for farming by enabling the 50% hp awakenings. Definitely a solid card. Unfortunately I didn’t roll him or anything I wanted after 10 rolls. Truly disappointing.
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Yeah Beach Goemon actually has some use compared to the other low rarity cards.
If you already have an army of Machine Goemons it is less helpful but I would not say not if he was my free roll
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Hi, i have a few extra dupes I can through in and my 5th throw in be my only beach yog. Is beach Planar worth exchanging for or just sit and wait?
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Do you have an actual use for her right now that will advance your own level of progress? If yes, a trade can be considered but if she won’t help you advance, I would sit and wait
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I do have the b&j to pair her with but the main teams im running right now are yugi/v, aljae/ any rainbow pairing, remu/dante and sometimes fasca/Alice. I do have some blue teams but I think those four teams might be sufficient enough? Thanks for all the help and reviews!
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It sounds like you have more than enough teams to tackle content and you can always pair your BJ with a friend
With this in mind, I would hold onto your Trade Fodder for the next “big thing” whenever that is
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Oof. I had 3 Byogs I traded for Yugi… but yugi did advance my game significantly so there’s that.
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I would say you did the right thing. Yugi is still great over half a year later which is unusual for PAD
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Still struggling to find a good pairing for Bplanar. People insist Dante but it’s a pretty asymmetric pairing.
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I have heard of that too, I am curious to see how it works out but will not be something I could attempt as I lack both of them
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Free roll: BTachibana (first one ever and the art’s cute)
$.99 roll: BChester (another first but it’s Chester)
Against my better judgement, I thought I’d roll some more. 4 rolls later, I got BPlanar. I’m shocked, my luck shouldn’t have turned out this good.
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Damn you hit the metaphorical jackpot. Congrats!
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I think the jackpot would have been getting BVenoah and BPlanar without spending stones. Still, I’m pleased the extra rolls wasn’t a waste. I just didn’t want to end on BChester.
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Well getting both 9* is a tiny bit unrealistic =P
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That’s why it’d be a jackpot.
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The fact that a card as consistent and powerful as beach Veroah is not an S rank, is concerning
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Connecting 9 specific orbs for full multiplier, no rcv, no shield, no fua, combo plus is tied to said specific orbs.
Powerful? Yes
Consistent? Absolutely not
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^
Veroah is strong for sure but her orb hungriness will hold her back along with the lack of the above mentioned mechanics
At this point in time, the hardest dungeons tend to be more of a mechanics check and Veroah needs orb changers which means less counters for mechanics
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Which of bplanar or bveroav would be better to trade for ive got tons of bait but dont want to roll and end up with my 5th byog or 4 bxj
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In a vacuum, Planar is stronger but at the same time, would acquiring either of these cards actually improve your ability to clear content?
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Did beach Myr get kicked out of the event? I thought she was part of it but she doesn’t seem to be anymore.
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I saw her in the MP shop for 500k, unless you’re talking about a different beach myr
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She used to be rollable but I think she’s been MP-only for the last several years.
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She has been moved into the MP shop and out of the REM line up. Same with Beach Valkyrie (that happened earlier)
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I’m seeing a lot of talk about BJ as a pairing for Planar, but wouldn’t she be a perfect sub as well?
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BJ can function as either a pairing or sub
I feel the biggest issue with Planar is only boosting HP for Fire but being Water herself which means you either go mono Fire or Mono Water with Fire sub attributes (not easy)
I have done some 3P A6 with BJ x Planar and it has been smooth sailing and I just ignored the Fire aspect and used Water subs
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Traded my 5 Monsters for Beach Veroah which could be helpful in Raziel Descended.
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Where else do you plan on using her?
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Planar is very enticing, but since I lucked out on BJ in a seasonal SGF I think I’ll just test her as a helper and re-evaluate
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Let me know how it goes. I have had several successful 3P A6 runs with BJ x Planar
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I can’t wait for your MH review the updates look tasty. I hope you drop it before Monday!
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No kidding – it’s looking insane this time around.
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Still working on it and at over 8,700 words and more to come. Should hopefully finish before Monday =)
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So did 4 rolls and was absurdly lucky but did get BPlanar and wound up with BJ on the alt.
I am actually pretty happy with the pairing, there is enough TE available with that +2 seconds so that even someone who is not in good puzzling shape can easily get to 7c or more with near zero misses on a typical board and as long as you don’t get terribly orb trolled she sails through a lot of content at the tier I am at now and as a straight 6×5 combo leader I do find her more enjoyable than some others.
Haven’t tackled anything serious, I am badly missing any quick orb changers in blue like it is simply dumb how many bi and tri color boards I have and nothing simple and short CD. Breaking my BVeroah team too (she was freebie, sadly I pretty much used all luck prior to SDKH which I really would like a true power lead pairing out of) but BP and BJ is solid even with a very limited box and should be better with more ideal subs frankly.
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Haha ixnay on that BVeroah comment: threw a bunch of haste cards in there and even getting a horrifically busted Karin board at one point was just rolling in blue orbs with actives available system style.
Also thanks to KTO who I see in this thread too for the killer latent setup for TA2 and BV, this could be glorious!
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That is wonderful to hear. If you have the MP, Mut may be a reasonable purchase as she has a fast orb changer and Enhanced Heart Orbs which could also be used on your BVeroah team to heal
Either way, glad to hear you managed to roll the spicier cards =D
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is beach planar worth trading for ? i have 2/3 spare beach yogs, 1/2 spare beach fujin, 2/5 spare fagan, 1/2 spare zeus
current most meta team is dyer/aten so it would be BBJ x beach planar vs that i think
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Would acquiring Planar improve your ability to clear meaningful content? For myself, I only trade if I feel it will greatly help me for a prolong period of time.
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maybe? AA4 is kind of a pain, just such a long slog. Its more of a spice it up, been mostly mindlessly farming recently
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Well if you feel she will spice up your life and subsequently enhance your PAD experience, then go for it. She is a strong card so it is not a wasteful trade and I presume you have a home to use her on
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Aside of the other Monsters Ive got (and later sold) for this Collab, I was lucky enough to obtain both newcomer Beach Planar and Beach Barbara/Juile. Which of the two should I make the Leader as because I’m now starting a Fire/Water Team Thanks to these two.
These are the Monsters that Ive Chosen as part of my Fire/Water:
Summer Festival Norn, Planar (New)
Summer Vacation’s Reunion, Barbara & Julie
Witch of the Burning Flowers, Orya
Mega Awoken Great Duke of Hell, Dantalion
Super Reincarnated Karin
Great Witch’s Disciple, Cherun
Honorable Mentions:
Beloved Colorful Dragon Caller, Ideal
Reincarnated Sun Quan
Reincarnated Mori Motonari
Draconic Songstress on Koto, Minaka
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