Tag Archives: Valeria

PAD Academy (2022)

PAD Academy returns to Puzzle & Dragons for North America! This rerun introduces the new Academy Ina and Academy Tokugawa as well as color shift evolutions for Academy Valeria and Academy Kio! Dates: 05/09/22 – 05/22/22

Introduction

Two events reviewed in a row, shocking right? Welcome to the PAD Academy review, otherwise known as the, “Still making dark teams more overpowered somehow” seasonal event. 

As per usual, I am only going to write about what I think are the cards most people should look out for. In this case there are only 3 new cards, 1 of which is an orb skin, and 1 of which is tradeable. Most of the older stuff is extremely unremarkable in this seasonal. 

I always like to get this question out of the way fast, is this event worth rolling? NO, simple as that. Everything truly worth having in this event can either be traded for, or purchased as an orb skin. The mid rarity whale trap cards in this event are mediocre in comparison to some we have had in the recent past, and Academy Orochi sees very little use. Also unlike most other seasonals and GungHo original events where there are tons of orb skins, and most are worth owning multiples of, this event the skins are trash aside from the new one.

Nine Stars – Tradeable

Dark Dracoblader Freshman, Ina & Head of Student Guidance, Tokugawa Ieyasu

Going to break the rules of my reviews here, and just lump a seven star in with the nine stars. It truly is impossible for me to say anything about Ina without Tokugawa being part of it. 

Academy Ina, and Tokugawa are truly the highlights of this machine now. I find myself saying this all too often as of recent, but while the team they comprise is very strong, it is going to be a bit of a stretch to build optimally for new or non-paying players. 

Leading with Baran’s new evolution to give you a 7×6 board makes this team extremely capable, if not one of the fastest MD3 teams, which as of yet doesn’t really have many reliable fast teams. Ina having a 2 turn cooldown active, while Tokugawa only has a 3 turn, means that no matter which one you have, you can easily choose to lead swap either of them with Baran. It is also an extremely effective pairing for tackling most of the Sanctuary of the Gods content. 

Between the two of them they cover both Blind and Jammer, and have perfect leader synergy. Tokugawa brings the large (seven million) Auto Follow-up leader skill, and Ina brings the plus combo (two) leader skill. Both require ten or more dark orbs to be matched for activation, but that isn’t really an issue assuming you lead with baran for the 7×6 board. Ina unlocks your board and then after floor 4 makes you dark orbs, Tokugawa voids VDP and once again makes dark orbs. This means you have both 3 floors until floor 4, and then a 1 turn break in between both actives to find dark orbs. Fortunately basically every dark card these days seems to generate dark orbs on a tiny cooldown, so really just take your pick of which you like most for that dungeon. 

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I normally like to leave speculation out of my reviews, but I will just add a small note about Ina’s equips. The first is three jammers, with a skill boost and three turn haste active skill. This doesn’t seem like much, but really there have been very few haste actives over two turns that haven’t seen use at some point, and this one just appears very strong on the surface. However, this is speculation on my part because in my experience, research or discussions with other players, most can’t seem to find a good place for this to be used at the moment. That isn’t to say it won’t in the future. 

Her other equip is a cross awakening, with four poison. Cards with this much utility in the awakenings normally do not go completely unused, as there always arises a scenario where that combination of utility is useful. Unfortunately the cooldown on this one is very short, and the active skill is very restricted to dark teams, and not all that useful to dark teams even then. So it may never see use. 

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Tokugawa has two equips, both of which are very odd, but again potentially useful. One is very simple, two Team-HP, and two Team-RCV, with a single turn of void damage, and some auto recovery over four turns,  as the active. In this case, simple does not mean bad. The most simple equips done to the maximum of their simplicity are the ones that tend to live the longest. 

The other is an unbindable, and below eighty percent, and a Combo-Orb. The active skill is the exact same as the base monster. This means you have a very low cooldown VDP active skill that generates dark orbs, that alone would be enough utility for this to see some amount of use, but add on that it makes them unbindable, and it is even stronger. 

Academy Valeria

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Strangely most older seasonals tend to fall out of use sometime before their machine comes back around again, but that has never been the case with Valeria. She remains useful for wood teams year round. It turns out that if you pack seven skill boosts, a full resist, and a ton of damage on a card with an active skill that is useful in many scenarios, it keeps them around for a while. Not much more I can say about Valeria’s original Wood/Light form aside from, it was good before, it is still good for the exact same things she was before. 

If I say, Illusionary Artist, what is the first thing you think of? Atelie, right? That’s because she came out to a dungeon that was made for rainbow teams, and subs that were desperately starving for a lead to put them to work. What comes next? Kaishu. Fun Baran lead swaps, tons of great subs. You know who you likely don’t think of? Prim. Until now, we had no real reason to even consider her. The lead swap options for her we’re fairly mediocre, and she just felt like a lackluster version of Royal Oak, who himself is already on life support in the end game. 

Well fear no more, Blue Valeria is here to save the day for Prim. Now you have your perfect 7×6 lead. Great awakenings, paired with a moderately useful active skill, and a low cooldown, means you finally have a way to put your Prim to work. 

Her final use case is as a sub for Sea Wolf teams, she offers him the Blind Resist that most of his best subs don’t carry, freeing up team space elsewhere, as well as huge VDP damage.

Soccer Club’s Striker, Kio

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Unfortunately for Kio, his last run around the block saw him kneecapped due to our lack of Marvel collab, as he sorely needed Captain Marvel for his viability. Nowadays however, we have moved past Captain Marvel meta, and moved on to bigger and better things for Kio. The addition of another seven combo awakening, and VDP on his active skill has made him an extremely viable Daytona sub candidate. As with Baran from Dai recently, he is your makeshift second Halloween Cotton. Sadly for Kio, I think his days as a viable lead have long passed, but that isn’t to say it can’t be done. 

His dark form at first glance seems like it would be fairly interesting. It has a fairly unique set of awakenings, and an active skill that sees use on many other cards similar to him. Sadly however, for Dark Kio is that he just doesn’t quite cut it for almost any team. One turn of a Fujin active and a VDP on an eight turn cooldown is just not short enough in most late game scenarios. 

His equip retaining that same active skill, and also gaining some somewhat interesting resistances and movetime, means it will have a very niche, but still real use case on a very small number of teams. 

Seven Stars – The Seasonal Whale Trap Rarity

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This card is nothing new, or that we haven’t seen before. It does what so many other rainbow leads do, granted only requiring 3 colors not the full 5 to activate. That doesn’t make it any more exciting though. This active skill seems almost fully tailored to clear MD2. A three turn cooldown that clears unmatchable, in a dungeon that spams you with unmatchable status, is what we all want. 

Qilin pairs quite well with the likes of the new evolution of Dai, and Alexander. He is fairly restricted to leads that don’t need full rainbow for activation, and dungeons that require his specific brand of active skill. 

The tragedy for Qilin however, is that she is the new card added to this seasonal that you can’t trade for, or buy as an orb skin. So if you want her it is going to likely require a great deal of whaling, which if you aren’t a heavy spender, you absolutely should not be doing. This card is fun, and strong, but not worth the money it would require you to obtain. At best just lead pair with one owned by the whales on your friend list.

Honorable Mentions

I will briefly just touch on two of the eight stars, as I think almost all of them are basically un-needed to anyone’s box. Firstly is Academy Orochi, this should be fairly obvious by now. A card that is a four turn delay with a skill boost and some resists should scream, “Trade for me!” to anyone that sees it. Second, and last for this review, is Yog-Sothoth equip. It has a decent bit of utility for teams that fall in to the colors the active skill creates. If this seems like something you might want in your box, pick one up, the trade fodder for these eight stars is very lenient.

Well that’s two reviews in a row, what if I shoot for three? See ya round, folks.

PAD Academy Overview & Who to Monster Exchange for – July 5th, 2021

Introduction

Due to my wrist (and other) pains, I have been struggling to find a way to do reviews and hopefully this shorter format provides some insight as a supplement to my YouTube video.

For PAD Academy, it is a top-heavy event which offers several powerful cards at the higher rarities. Thankfully, both the 8 and 9-star cards can be Monster Exchanged for which will be the best course of action as the bottom rarity has middling value despite owning a Weapon Assist . This is because their value is terribly low and will be replaced as soon as other options become available.

With this in mind, I will only be highlighting within this article the top major prizes to consider Monster Exchanging for.

Video commentary


Overview

PAD Academy REM Pros & Cons – July 2021
Pros
Cons
  • Can Monster Exchange for 8 & 9-stars
    • Trade-only, minimal/no rolls
  • All cards have a Weapon Assist
  • Questionable value at bottom rarity
    • Terribly low value overall
    • Comprises the majority of rolls
  • Terribly low rolling rates for 8/9*

Continue reading PAD Academy Overview & Who to Monster Exchange for – July 5th, 2021

Dragonbound & Dragon Caller REM Review and Analysis – March 2020

Introduction

The Dragonbound & Dragon Caller (DBDC) Rare Egg Machine returns to North America on Monday, March 9 and comes with numerous buffs/upgrades to existing cards across all rarities. This is greatly appreciated due to the fact that many of these cards had less than 9 awakenings.

For the most part, the DBDC event features monsters who are quite specialized in a particular niche. These types of cards may not be used all the time but are a boon to own, especially the lower rarity cards who feature numerous Killer awakenings.

In the past, the DBDC was one of the highest value machines available and while it has declined in relative value compared to newer options, it is still home to numerous strong cards. For myself, I always look at the bottom rarity to determine whether or not it is worth rolling in and in the case for DBDC, they are mostly Killer solutions which has the most value in Ranking Dungeons or Farming builds.

Another point to consider is the Dragonbound & Dragon Caller event will return on a regular basis so there is no “rush” to pull/acquire these cards if you cannot foresee a use for them over the next several months. As such, it may be best to “time” your rolls for when the event returns after stronger buffs which makes the cards relatively more valuable compared to current options.

Regardless, this article will summarize each card’s strengths and weaknesses to give you a better understanding of what is in store within this event.

Video commentary

–video coming soon–

Overview

DBDC Pros & Cons – March 6, 2020
Pros
Cons
  • Virtually every card has value
  • Useful to own many 5-star cards
    • Triple Killers
  • Cards tend to be highly specialized
    • Great at their niche
  • Will return on a regular basis
  • Hardly any Weapon Assists
    • Dupes are less valuable
  • Older event
    • Numerous  cards feel a bit outdated
    • Many cards still lack 9 awakenings
  • Large rolling pool
    • Hard to snipe a specific card
  • Monster Exchanging is costly
Dragonbound & Dragon Caller REM
 7 Star base
    
 6 Star base      
 5 Star base       
DBDC REM  Rankings – March 6, 2020
S
A   
B     
C  
D

All 7-star cards are available for trade within the Monster Exchange but have incredibly high costs

Order within each tier is random and not reflective of ranking.

Regardless of card’s ranking, you should almost always keep it if it is your very first time acquiring them.

Continue reading Dragonbound & Dragon Caller REM Review and Analysis – March 2020

Dragonbound & Dragon Caller REM Review and Analysis – August 2019

Introduction

The Dragonbound & Dragon Caller (DBDC) Rare Egg Machine returns to North America on Monday, August 26 and comes with small buffs all around but introduces three new cards (plus a new evolution). This may feel a little frustrating as most of the older/lower rarity cards received no additional love which may lower their overall usability. With that being said, the Dragonbound & Dragon Caller event is still a high value event for players who have never/barely rolled.

This is because the 5-star (lowest rarity) is home to some wonderfully powerful cards that may be challenging to replicate elsewhere. They may not be as unique/powerful compared to their initial debut, but they are still worth pursuing for most players and help make nearly every roll have some value. Generally speaking, the DBDC cards are highly specialized and are able to fulfill their respective role wonderfully well. While this means one may not be using them all the time, they are sometimes vital to own for specific content/mechanics as it is hard to replace them otherwise.

With being said, it makes it challenging to justify rolling in this event provided you have most of the bottom rarity cards. This is because this event has come around several times and with each repeat (assuming one did roll before), the chances of getting something new diminish. For example, I rolled heavily during the first event and was blessed with an outrageous amounts of Shazels but also picked up all of the 5-star cards. As such, the motivation to roll in subsequent events has drastically gone down as duplicates beyond the second tend to be wasteful.

For the most part, I would encourage all players to roll in this event assuming they do not own many/most of the bottom rarity cards as they are unique and can help one progress through new content. On the other hand, for players who have rolled in the past 4 events, the chances of rolling something new are quite low, and this event may be better skipping as a whole.

This article will summarize each card’s strengths and weaknesses to give you a better understanding of what is in store within this event.

Video commentary

–video coming soon–

Overview

DBDC Pros & Cons – March 15, 2019
Pros
Cons
  • Virtually every card is valuable
  • Most 5-stars are worth pursuing
    • Triple Killers
  • High weighted stats all around
  • Cards tend to be highly specialized
    • Great at their niche
  • Little buffs to older/lower rarity cards
  • Duplicates beyond 2 are seldom needed
  • Large rolling pool
    • Hard to snipe a specific card
  • Monster Exchanging is costly
Dragonbound & Dragon Caller REM
 7 Star base       
 6 Star base      
 5 Star base       
DBDC REM  Rankings – August 23, 2019
S     
A     
B
C
   
D

All 7-star cards are available for trade within the Monster Exchange but have incredibly high costs

Order within each tier is random and not reflective of ranking.

Regardless of card’s ranking, you should almost always keep it if it is your very first time acquiring them.

Continue reading Dragonbound & Dragon Caller REM Review and Analysis – August 2019

Dragonbound & Dragon Caller REM Review and Analysis – March 2019

Introduction

The Dragonbound & Dragon Caller (DBDC) Rare Egg Machine returns to North America on Monday, March 18 and comes with sizable buffs to the top rarity cards along with Limit Break/Super Awakenings on every card. With that being said, there are no new cards available this time around along with no changes made to the older cards.

With this in mind, it makes it challenging to justify rolling in this event provided you have most of the bottom rarity cards. This is because this event has come around several times and with each repeat (assuming one did roll before), the chances of getting something new diminish. For example, I rolled heavily during the first event and was blessed with an outrageous amounts of Shazels but also picked up all of the 5-star cards. As such, the motivation to roll in subsequent events has drastically gone down as duplicates beyond the second tend to be wasteful.

Regardless, the DBDC REM is arguably the highest value collab/seasonal machine in the game despite the 10-stone cost due to the incredible value at the bottom rarity (only other major contender is Monster Hunter which is coming soon). This is important as nearly every roll will have value to a given player assuming it is their first/second time acquiring that card.

Generally speaking, the DBDC cards are highly specialized and are able to fulfill their respective role wonderfully well. While this means one may not be using them all the time, they are sometimes vital to own for specific content/mechanics as it is hard to replace them otherwise.

For the most part, I would encourage all players to roll in this event assuming they do not own many/most of the bottom rarity cards as they are unique and can help one progress through new content. With that being said, for players who have rolled in the past 3 events, the chances of rolling something new are quite low and may be better skipping as a whole.

This article will summarize each card’s strengths and weaknesses to give you a better understanding of what is in store within this event.

Overview

DBDC Pros & Cons – March 15, 2019
Pros
Cons
  • Virtually every card is valuable
  • Most 5-stars are worth pursuing
    • Triple Killers
  • Significant buffs to top rarity cards
  • High weighted stats all around
  • Cards tend to be highly specialized
    • Great at their niche
  • No buffs to older/lower rarity cards
  • Duplicates beyond 2 are seldom needed
  • Large rolling pool
    • Hard to snipe a specific card
  • Monster Hunter Buffs have not been revealed
  • Monster Exchanging is costly
Dragonbound & Dragon Caller REM
 7 Star base     
 6 Star base       
 5 Star base       
DBDC REM  Rankings – March 15, 2018
S    
A    
B
C
 
D

All 7-star cards are available for trade within the Monster Exchange but have incredibly high costs

Order within each tier is random and not reflective of ranking.

Regardless of card’s ranking, you should almost always keep it if it is your very first time acquiring them.

Continue reading Dragonbound & Dragon Caller REM Review and Analysis – March 2019

Dragonbound & Dragon Caller REM Review and Analysis – November 2018

Introduction

The Dragonbound & Dragon Caller (DBDC) Rare Egg Machine returns to North America on Monday, November 19 and comes with numerous buffs, new cards, and Monster Exchange options.

As a whole, the DBDC REM is arguably the highest value collab/seasonal machine in the game despite the 10-stone cost due to the incredible value at the bottom rarity. This is important as nearly every roll will have value to a given player assuming it is their first/second time acquiring that card.

Generally speaking, the DBDC cards are highly specialized and are able to fulfill their respective role incredibly well. While this means one may not be using them all the time, they are sometimes vital to own for specific content/mechanics as it is hard to replace them otherwise.

For the most part, I would encourage all players to roll in this event assuming they do not own many/most of the bottom rarity cards as they are unique and can help one progress through new content. With that being said, for players who have rolled in the past 2 events, the chances of rolling something new are quite low and may be better skipping as a whole.

This article will summarize each card’s strengths and weaknesses to give you a better understanding of what is in store within this event.

Video commentary

—video coming soon—

Overview

Dragonbound & Dragon Caller REM
 7 Star base     
 6 Star base       
 5 Star base       
DBDC REM  Rankings – November 17, 2018
S        
A      
B  
C
  
D  

All 7-star cards are available for trade within the Monster Exchange.

Order within each tier is random and not reflective of ranking.

Regardless of card’s ranking, you should almost always keep it if it is your very first time acquiring them.

Continue reading Dragonbound & Dragon Caller REM Review and Analysis – November 2018