Egyptian 1 Pantheon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.

The Egyptian 1 pantheon features a diverse array of powerful monsters who both excel in leadership and new found sub potential with the advent of more challenging dungeons. Many make stellar leaders for a beginning player as they will teach you how to combo and manage your colours/orbs efficiently and transition into powerhouses with their awoken forms. However, many of these leads have begun to lose traction due to the current level of powercreep; however, they can be used as leaders to farm for the awoken materials and that is quite rare as most cards have minimal power prior to awoken. Overall, a strong pantheon to roll for beginners and mid game players.

Reincarnated Horus
Devil / God / Attacker
3,875 HP / 2,164 ATK / 630 RCV
1,000 Total
Enhnaced Fire Orb Enhnaced Fire Orb Skill Boost Skill Lock Resist Skill Boost Time Extend Skill Lock Resist TPA TPA

Active Skill:
Enhance all fire orbs
+2s to orb movement time for 1 turn
4 turn Cooldown

Leader Skill:
4x ATK with 4 colours. 5x ATK with 5. 2x ATK & RCV when active skill is used
100x ATK / 4x RCV

Pros Cons
  • Flexible Leader Skill
  • 1,000 weighted stats
  • 100x ATK
  • Short cooldown can inherit easily
  • Double SBR Skill Lock Resist
  • Cover Fire & Water
  • Can use orb changers
  • Active skill reliant for damage
  • RCV is tied active skill
  • Damage is okay
  • Wrong chicken

Reincarnated Horus has always traded a higher damage multiplier for greater consistency. This worked well when he was first released as there were fewer options to choose from along with most of the content not requiring amazingly high multipliers. However, in today’s meta, it is just not worthwhile as we now have access to board refreshes and time extends. Thus, the safety net is no longer required and is actually hurting his potential overall.

A 100x rainbow leader is perhaps average nowadays. Unfortunately, being average is not really good enough as you ideally want to have a card who excels in one particular aspect. Furthermore, having a large percentage of your multiplier tied to the usage of an active skill truly kills Horus’s potential. Without an active skill, you will only be able to achieve 25x ATK along with 1x RCV. If his RCV component was passively built into his leader skill, he could at least stall. Sadly, if you want to heal, you must also use an active and run the risk of killing the floor as well.

With all that being said, Horus has some merits, most notably his potential to act as a sub on various teams. His base cooldown is only 4 turns and allows you to easily inherit something over top along with covering the awkward Fire and Water elements. Furthermore, he has dual Skill Bind Resistance which can greatly ease team building constraints in solo mode. Finally, his dual TPA and massive base attack will allow Horus to achieve amazing burst damage.

Awoken Isis
Devil / God
3,428 HP / 1,597 ATK / 433 RCV
808 Total
blue + orb blue + orb Bind Immune Bind Immune Time Extend Skill Lock Resist Water Row Skill Boost

Active Skill:
Reduce damage by 15%
2 turn bind clear
3 turn CD

Leader Skill:
3x ATK when 3+ colours attack at same time. 1.5x ATK for water when using an active skill
20.25x ATK

Pros Cons
  • Staple Ra Dragon 3265 Sub
  • 3 turn cooldown
  • Covers Water & Wood
  • Bind immune
  • Great starting leader
  • No Reincarnated evolution
  • Must retain wood subtyping
  • Lower base stats
  • Low leadership past mid game

Isis is one of the most sought after cards in Puzzle and Dragons due to her incredible utility, active, skill inheritance potential, colour coverage, and beauty. It is sometimes challenging to find a sub who can cover both water and wood while being useful (others that come to mind are Sun Quan Sun Quan and Orochi Awoken Oorochi). However, neither of those offer the same degree of defensive utility as Isis along with a quick charging active. With an active that takes only 3 turns to recharge, Isis makes an amazing base monster for inheriting a skill. This way you can have the colour coverage and option of bind clearing along with an inherited active for only an additional 3 turns of cooldown.

Isis is naturally at home on mono water teams as she offers some offensive capabilities, but perhaps her most popular use is on Ra Dragon 3265 (or other rainbow) teams. If you have a Dark Kali Dark Kali, your team is essentially bind immune as you your colour activation requirements will always be met. Furthermore, you can clear binds from other subs with Isis’s active.

Sub potential aside, Isis makes a wonderful leader for new accounts as she will help teach you the basics of comboing along with colour management.

Isis is still lacking a Reincarnated evolution, but even if she were to receive one, she may not be used. This is mostly attributed to her mandatory role on Ra Dragon teams and if she loses her wood sub typing, she would no longer fulfill her primary role.

Overall, Isis is one of the strongest and most versatile monsters available and is worth pursuing and investing in.

Reincarnated Bastet
Devil / God / Balance
4,760 HP / 1,757 ATK / 519 RCV
1,000 Total
Poison resist Time Extend Poison resist Skill Lock Resist Skill Boost Time Extend TPA Enhanced Wood Orb TPA

Active Skill:
Mass attack for 3 turns
+2s to orb movement time for 1 turn
5 turn Cooldown

Leader Skill:
3x ATK with 5 combos. Scales up to 5x with 9 combos. 2.5x ATK when active skill is used
156.25x ATK

Pros Cons
  • Scaling Leader Skill
  • 1,000 weighted stats
  • 156.25x ATK
  • Short cooldown can inherit easily
  • Flexible team building
  • Cute
  • Active skill reliant for damage
  • 25x at 9 combos is weak
  • Damage is okay
  • Base active is weak

Reincarnated Bastet is a massive improvement to her Awoken form as it significantly boosts her maximum damage from her previous 36x. In addition, you have a higher combo threshold for additional damage (7->9) along with a stronger multiplier when using an active skill. This further cements Bastet as a glass cannon leader as she still has no defensive multiplier component.

Like Horus, Bastet can only offer up to 25x ATK without an active skill and will make it challenging to use her efficiently in content that requires a large amount of damage repeatedly. However, when using an active skill, you are able to deal lethal damage as you can efficiently stack TPA TPA awakenings. Granted you do lose out on your maximum damage multiplier, but if your team has enough TPA, the lower combo count can be justified. In fact, 7 combos (which is a realistic amount) will result in 100x ATK and that should be sufficient for most content as she is leading a mono wood team.

When compared to Acetet Cross Bastet, Reincarnated Bastet wins out from a maximum multiplier point of view along without running the risk of flooding the board with wood and compromising combos. However, Acetet is superior from a combo perspective if no active skill is used. Acetet can achieve up to 64x ATK and gains her additional multiplier from matching 3 wood combos. This wood combo clause will usually result in an active skill being used, but will force you to bring more orb changers by comparison.

Reincarnated Bastet is better able to load up on utility-based actives as you do not require numerous wood orbs and can simply rely on the higher base multiplier and a TPA match. Another thing to consider is the risk of using God Killer God Killer on Acetet which could lead to the inability to kill certain absorb bosses (most notably Sopdet). Finally, Reincarnated Bastet has a shorter cooldown along with higher weighted stats.

Reincarnated Ra
Devil / God / Physical
5,555 HP / 1,548 ATK / 406 RCV
1,000 Total
Bind Immune Bind Immune Skill Lock Resist Blind Resist Time Extend Skill Boost Skill Boost +light orb Time Extend

Active Skill:
77,777 true damage to all enemies
+ 3s to move orbs
7 turn CD

Leader Skill:
5x ATK & 2x RCV when matching 5 colours. 3x ATK for God & Devils when using an active skill
225x ATK / 4x RCV

Pros Cons
  • 25x or 225x ATK
  • Has 4x RCV
  • 1,000 weighted stats
  • Easy activation requirements
  • True Damage
  • Bind Immune
  • Can use heartbreakers
  • Forms specialized farming teams
  • Active skill reliant for damage
  • RCV is tied to colour activation
  • Challenging to stall
  • 25x with no active is weak
  • Base active is weak on dual leaders

Reincarnated Ra is a dramatic improvement over his once game breaking Awoken form. Ra is now able to achieve 225x ATK which sounds amazing on paper, but in practice, is not as overpowering. First off, he lacks any offensive awakenings outside of a single orb enhance along with being forced to match all 5 colours. This automatically lowers your damage potential as 12 orbs are automatically considered “wasted” if your whole team is light attribute.

However, that is not to say that Ra is unable to deal damage, it is just not as overwhelming as you may think. Sadly, this damage is heavily restricted through the usage of an active skill. Without using an active skill, you have a measly 25x ATK which will probably not kill most current bosses. As such, you may be forced to either bring a short cooldown sub (such as Gunma 440) but that also means you have effecitvely lost a sub slot. Thus, his potential is somewhat marred by this fact along with not having his RCV component being passive.

4x RCV is amazing and allows for essentially a full HP heal with any heart orb match, but has to be done when matching all 5 colours. This is problematic as you may face orb troll along with not wanting to actually deal damage to an encounter as you will be dealing 25x ATK. This may push some bosses into their dangerous HP thresholds and result in your death.

Taking all of those above points into consideration, Reincarnated Ra is still able to clear plenty of end game content. 225x ATK for only 5 colours is a relatively simple activation requirement and if you are able to plan out your dungeon carefully, you can clear plenty of end game content. For example, many players have found great success using Awoken Ra to farm Machine Zeus when it first came out. It relied on using a Gunma along with Machine Killer subs and many delays. I made a variation of that team that took into consideration my own limiting cards, but have the same rate of success. You can read more about it HERE.

Moving outside of a leadership role, Ra is one of the most desired true damage characters in the game. His base cooldown is a short 7 turns and allows for easy inheritance or as a sub on button farming teams. He can immediately kill any high defense monster in the game and you can never have too many Ra in your Monster Box.

Reincarnated Anubis
Devil / God / Balance
5,048 HP / 1,450 ATK / 618 RCV
1,001 Total
Bind Immune Bind Immune Time Extend Auto heal Time Extend Skill Lock Resist Skill Boost Auto heal Bind Clear awakening

Active Skill:
Green Jammer Poison Arrow Dark
4 turns counterattack
8 turn Cooldown

Leader Skill:
5x ATK with 9 combos. 10x with 11 combos. 3x ATK when active skill is used
900x ATK

Pros Cons
  • Has some damage control
  • 1,001 weighted stats
  • 900x ATK
  • Unbindable with Bind Clear awakening
  • Active removes hazards
  • Niche counterattack
  • One true God
  • Inconsistent activation
  • Skyfall/praying required
  • No defensive multiplier
  • Active has a long cooldown

Reincarnated Anubis is a significant improvement to his Awoken form as you only require 11 combos for maximum damage along with active skill usage and 9 combo damage being improved. This somewhat lowers the risk involved along with providing some form of damage control as you can activate 9x damage with an active skill.

A 6×5 board can provide at most 10 combos with a perfect distribution. Unfortunately, the more likely scenario is a board with 7-8 combos and after matching perfectly, praying for adequate skyfalls is required. This playstyle is incredibly risky along with inconsistent as there will be many times where the skyfalls are not in your favour.

Reincarnated Anubis brings up to 30x ATK by himself and has some potential to pair with 7×6 leaders even if they have lower damage multipliers. Unfortunately, the best option currently is to use Aten 3268.

Shifting away from a leadership role, Reincarnated Anubis has strong potential on mono dark teams due to his bind immunity and recover bind Bind Clear awakening awakening. This enables Anubis to clear 3 turns of binds with a single row of hearts. This would be more helpful if he had a heart generating active, but you can always inherit something over top his own active.

Finally, looking at Anubis’s active skill, it has a reasonably long cooldown for the benefits it provides. Most single orb changer plus hazard removal is pinned at 7 turns along with a turn of haste. Thus, you are trading haste and an additional turn for the occasionally useful counterattack. Counterattack has most applications against resolve bosses that have a 1% attack you can survive. This will enable you to instantly kill the boss as their ability will hit you and then have the counterattack hit and kill them. Perhaps the best example of this is against Zeus & Hera as their damage goes out before the healing component.

Happy Puzzling!

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