The Monster Exchange System is one of the greatest improvements to Puzzle and Dragons as it allows players to convert excess copies of Godfest Exclusives/Event cards for valuable Monsters. This process will consume 4-5 cards each time so it is not a decision that should be made lightly and should only be done when it will improve your current situation.
My general rule of thumb is to always keep at least 2 copies of any given card due to the fact that GungHo has been releasing numerous split evolutions and it is impossible to predict what will be released/buffed next. A great example of this is Valkyrie Ciel who went being an underwhelming card, to having two incredibly powerful evolutions where you would badly want each version.
The GungHo Collab: Another Story (Marvel Reskin) makes a debut in North America and comes with a 10 Magic Stone price tag. While this on the more expensive side, all cards feature Weapon Assists which can help offset the pain of rolling a bottom rarity.
GungHo Collab: Another Story is a Reskin of the Marvel Collab that occurred in JP twice. While we do not have access to the newest evolutions/cards that were present during the second rerun, we did receive the awakenings and some buffs.
This puts us in an unusual place as this event will not be as meaningful compared to the debut and rerun in JP due to the delay and missing some key cards. Furthermore, the 10 Magic Stone price tag is quite hefty considering many of these cards may feel underwhelming.
With that being said, this Reskin uses GungHo IP which leads me to believe we should receive the newer cards during a second rerun which I feel can occur but of course this is still speculation.
As a whole, I feel that this event is worth at least a few pulls due to the fact that all cards have Weapon Assists and at least your first several rolls are most likely not duplicates. Just keep in mind that the majority of these cards will have most of their value as Weapon Assists and we can Monster Exchange for all the meaningful 7* cards.
One thing to note is that if you type in the NA card’s name into Tsubaki Bot, it will pull up the corresponding information but will have the images of the JP cards. Continue reading GungHo Collab: Another Story REM→
So, you’re having difficulty with a hard technical PAD dungeon and you’d like help in creating a team that can tackle it? Excellent, you’ve come to the right place! Join the Hyperion Discord and follow the on-boarding process to access the chats then this article will guide you on how to use the teambuilding-workshop channel in the server.
Follow these directions to make all of our lives easier, and you’ll be able to get help faster and more efficiently. So let’s break down the steps to make this process easier.
First, identify a starting point:
What dungeon(s) you are trying to clear?
Where are you stuck in those dungeons?
Are you starting completely from scratch or do you already have a draft?
Second, share your teambuilding attempts and preferences:
Build your teams in a teambuilder and share them on Discord
PDC (App is in Japanese) on Android and Apple app store
Tsubaki’s pdchu function
Share and be honest about your skill level (ie time-to-solve 6×5)
Share your preferences (ie “I don’t like 7×6”)
Third, and most importantly, share your ORGANIZED box: (don’t spam Discord with pictures)
Turn on Box Sorting in PAD if you have not already. This is in Others > System > Manage Boxes.
Favorite everything from the REM. In general this is everything worth 5000+ Monster Points. You also want to favorite farmables that aren’t clearly garbage and may see use. (Ex. Athenas, MP Dragons)
Sort by Favorites, and screenshot all of your box down to the end of your Favorites.
Upload all the screenshots to Imgur, or any other photo dump link where you can just post a single link in the chat and we would be able to see all the screenshots. (Example)
Don’t just screen record a video of scrolling through your box, it’s hard to brainstorm team ideas when we need to constantly go back and forth to confirm cards.
Then search for already existing teambuilds you are closest to making.
Remember, anyone helping has to take the time and look through your box and brainstorm what would work. Start by doing a little startup research of your own, by going on YouTube and searching the dungeon and leader pairing. If there isn’t any in English, search the dungeon’s name in Japanese and the name of the leader. (Use ^jpname Tsubaki name for monsters)
To find JP dungeon names, ask around or search in our website dungeon guides for the JP names of the harder technicals like the MDs. Use whatever you find the closest to building as your starting point.
Keep in mind there isn’t a single team that can clear everything. You can request help with making an “allpurpose” team though.
Finally, if you truly want no-effort-hand-held-teams straight from your box flown in with a spoon full of yum dungeon clear, please consider supporting Mantastic (or any other content creator with a teambuilding incentive) by joining his YouTube Membership’s Moving Diamond Tier, where he will review your monster box and assist you in making teams for whatever dungeon you want to tackle. You support a content creator and get a fully customized team. It’s a win-win.
When I first started playing PAD, Skill Up and Great/Super rates were a 10% chance to succeed and waiting for a 2x event was meaningful. Fast forward to today and it is essentially 100% chance for Great/Super which is fantastic overall but also means we should be mindful of how much EXP we fuse to a given card.
As such, I often try my best to never waste anything and try to fuse just enough so that a Great (which almost always happens) will fully max out the respective card.
With this in mind, I want to “math out” the EXP needed along with common EXP materials you can use to quickly and mindlessly max level a card.
I will only be using on-colour EXP material as it provides 1.5x more EXP and have adjusted the following charts to properly reflect the current EXP fusion values. Furthermore, the values of the Snow Globes and King Dragons are now the same for every colour. With that being said, Dark has a few more advantages due to more options of EXP fodder.
Video commentary
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4 million curve
Always fuse on-colour for 1.5x more EXP. All Colours show what type of materials to fuse to the respective colour.
1.5x = 4M x = 2.67M
4M Curve – 2.67M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)
or
Dark
or
It is challenging to find common fodder to add up to 2.67 million EXP so I just use as few things as possible for 3 million EXP.
The Queen Metal Dragon and the EXP of a Lifetime Tamadra both yield 3 million EXP when fused on-colour. These can be used in lieu of a lil Snow Globe as both grant 3 million EXP.
5 million curve
1.5x = 5M x = 3.33M
5M Curve – 3.33M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)
King plus Super King yields 3,750,000 exp.
10 million curve
Weapon Assists tend to require 10 million EXP.
1.5x = 10M x = 6.66M
10M Curve – 6.66M
Goal: Level 84
What to Fuse
All Colours
(Fuse matching colour)
or
Dark
All of the above options yield 6,750,000 EXP
Conclusion
This is something that I do on a regular basis and has become somewhat second nature to me and with the recent buff to EXP values, this has become easier compared to before.
With that being said, I hope this is helpful to some of my readers.
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The Kingdom Collab makes a debut in North America and comes with a 10 Magic Stone price tag. While this on the more expensive side, all cards feature Weapon Assists which can help offset the pain of rolling a bottom rarity. Furthermore, due to the fact that this is a debut event of a newer Collab, many of these cards feature the newer awakenings and are better suited towards current content compared to older machines.
With this in mind, I would be inclined to do at least 5 or so rolls (plus free Memorial pulls) as the chances of acquiring a duplicate are reasonably low due to the large rolling pool and the fact that we have never rolled this before. Continue reading Kingdom Collab REM Review→
The Illusionary Artists are a GungHo owned event that features numerous event cards that are lumped together with the REM alongside a sprinkling of Godfest Exclusives (GFE). This means that the Artists event will return on a regular basis and it is not a far stretch to expect buffs, especially for the top rarity.
On the other hand, the rolling rates are abysmal as there is a strong likelihood that you will not even be able to roll an event card, let alone the top rarity cards who boast a 1% rolling rate. This can lead to frustration along with those top rarity cards being potentially difficult to team build for as they require 28 Skill Boosts to Transform which will be challenging for less developed boxes. Continue reading Illusionary Artists REM Review→
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ASR3 is an alternate version of the third entry into the Shura’s Realm (Illusory World of Carnage) series in the Technical Dungeon section of Puzzle and Dragons. ASR3 was released on July 21st, 2022 and is associated with the second run of the Spacetime Title Challenge. Credits to Toes T. Toes for the Floor Description.
R: Fire, B: Water, G: Wood, L: Light, D: Dark, H: Heart, J: Jammer, P: Poison Rows: Counted from top to bottom, Columns: Counted from left to right TE: Movement Time, RCV: Recovery, Gen: generation, NoSF: No Skyfall
F1: Super Carbuncles (5 Spawns)
Super Red Carbuncle: 3.125B HP, 15M DEF, 1T Timer, R/x, Healer
50% resolve
Preemptive: 15T skill bind
Moveset:
T1-14: 160,800 DMG (2 hits)
T15+: change to random attribute, 12,684,000 DMG
When 1 spawn remains: enrage to 999T 900% DMG
T15+ when 1 spawn remains: change to random attribute, 5,628,000 DMG (7 hits)
Super Blue Carbuncle: 3.125B HP, 15M DEF, 1T Timer, B/x, Healer
50% resolve
Preemptive: 20T full team bind
Moveset:
T1-14: 160,800 DMG (2 hits)
T15+: change to random attribute, 12,684,000 DMG
When 1 spawn remains: enrage to 999T 900% DMG
T15+ when 1 spawn remains: change to random attribute, 5,628,000 DMG (7 hits)
Super Green Carbuncle: 3.125B HP, 15M DEF, 1T Timer, G/x, Healer
50% resolve
Preemptive: 5T top row tape
Moveset:
T1-14: 160,800 DMG (2 hits)
T15+: change to random attribute, 12,684,000 DMG
When 1 spawn remains: enrage to 999T 900% DMG
T15+ when 1 spawn remains: change to random attribute, 5,628,000 DMG (7 hits)
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This won’t be a dungeon guide, as much as it will be a team template. The checklist of mechanics in this dungeon is pretty short. Follow-up Attack, Color absorb, Jammer Skyfall and Damage Absorb are all present on the first couple floors, then Odin Dragon hits hard and makes you a full rainbow/Jammer, Poison/hearts board. Realistically nothing that you can’t actually clear with the two fixed leads you are forced to use (Story Odin x Gaia Dragon). The issue is that should you want to farm this, whether for skill-ups on Odin’s new (Very strong) equip, or Odin Dragon himself, it is going to be a very painful and long process without some specific set-ups. A warning in advance, these teams are not very free-to-play friendly, and will often require the presence of at least Todo or Macha. The combination of the double fixed leads AND no assists, is just not very forgiving to team building. This is the Skyozora Link should you need it.
https://www.youtube.com/watch?v=U5hWbfA0mhE Latents are not shown in the video, but I have tested the team myself, and what is pictured is what is necessary. Daytona, as always is likely your fastest/easiest option, what else is new?
https://www.youtube.com/watch?v=l0STW2Lozcc This is likely the most free-to-play team you can get away with in this dungeon. If you can use literally any other team from earlier on this list I recommend that instead. This is not easy, and it’s very slow compared to the others (nearly 3-4 times the clear speed and difficulty)
https://www.youtube.com/watch?v=OM1gOMAzkJ0 Another much slower clear than the first 2. This one however, is still fairly easy, just due to the bulk and overall damage of the team.
Enjoy, and feel free to ask in our Discord (linked above) should you need any clarification from me.