The Sphinx Ranking Tournament uses the loved/dreaded preset teams. With a preset team, it helps even the playing field as no one can gain an advantage via specific cards or combos. However, it does dramatically cut down on creativity and also results in more “luck” when trying to min-max your score as skyfalls/bad boards will play a massive role in determining how well you place. With this post, I will try my best to help give my readers a slight competitive edge based on my own experience running the dungeon.
In these ranking dungeons, we are scored based on 3 criteria:
- Average combos made: 5,000 points per combo
- Time Remaining: 500 points per second remaining
- Maximum damage: up to 10,000 points if you hit 40 million.
I improved my score off stream to 0.2% as it is actually a lot easier to simply tunnel and not narrate.
—talking about the dungeon itself—-
Everyone will be using the same team (max skill, max awoken, and +297) and it is important to understand how your leader skill functions along with any combo synergy you may have.
Kaede at a glance
Dragon / Attacker
6 star base
1 turn haste
7 turn CD
3.5x ATK for 2 wood combos. 4x ATK for 3 wood combos. 2x ATK & 50% damage reduction for a heart cross
64x ATK / 75% damage reduction
Kaede’s Scaling Leader Skill
|# wood combos||1||2||3|
|With Heart Cross||No||49x||64x|
As you can see, there is a modest multiplier when you do not make a heart cross, but in order to deal lethal damage, you must be able to fully maximize the board in terms of the number of combos made as well as squeezing in as many TPA as possible.