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Monster Hunter Collab Review and Analysis – April 2019

**All pulls will cost 10 Magic Stones**
Review of the Hunters will be done separately


This coming Monday marks the exiting return of the Monster Hunter Collab which was last  seen in January of 2018. Amusingly, the Weapon Assists from Monster Hunter have become arguably more powerful with end game content heavily featuring problematic mechanics that are best dealt with by resisting them.

For the most part, the Monster Hunter Collab can be thought of as the Weapon Assist Collab as all of the cards are able to assume a Weapon Assist evolutions which grants the 5-star cards incredible value. As such, it is worth rolling in this event for just the 5-star cards as some are able to provide 60% resistance to Blind Blind Resist, Jammer Jammer Resist, or Poison Poison resist attacks.

Furthermore, all cards (new and returning) are able to be Limit Broken and receive Super Awakenings which pumps their weighted stats to amazingly high values.

Despite the fact that the top rarity cards are able to be acquired via the Monster Exchange system, the cost is far too high and would be difficult to justify for the majority of players.

This article will highlight the strengths and weaknesses of all the featured cards to give players a better understanding of whether or not Magic Stones should be spent. With that being said, the answer will often be yes if one should be rolling in this event as it holds so many valuable cards for pushing into the higher levels of Arena and end game content.

On a different note, I have hidden a special Easter Egg in this article =)

Video commentary

—You are beautiful and Happy Easter!—


Monster Hunter Pros & Cons – April 18, 2019
  • All cards can be Limit Broken/SA
    • Massive weighted stats
  • Some of the best Weapon Assists in the game
  • Huge value at the 5-star rarity
  • Introduces a new Leader Skill mechanics for row/blob teams
  • Puts the Dragons in Puzzle and Dragons
  • One of the prettier Orb Skins
  • All rolls cost 10 Magic Stones
  • Large rolling pool
    • Harder to roll specific card
  • No cards have Voice Awakening
    • GH missed out on ROARS
Monster Hunter Collab REM
7 Star base   
6 Star base      
5 Star base   
Monster Hunter REM Rankings – April 18, 2019

Order within each tier is random and not reflective of ranking

All icons show non-Weapon Assist form

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them.

Continue reading Monster Hunter Collab Review and Analysis – April 2019

Xiu Min Ranking Dungeon Overview


The Xiu Min Ranking Dungeon is simply a terrible Ranking Dungeon. This is because it is a 10 floor adventure with no Leader Skills. As such, buttons reign supreme along with the need to have highly specific cards. Lacking even just a few key cards will make it significantly harder to crown to the point one has to pray hard to skyfalls to succeed.

In fact, not having at least 10+ combo count average (on 6×5) will place you outside of a crown unless you are able to move blisteringly fast.

This article will give an overview of the generic team template used for this Ranking Dungeon along with my own compositions/modifications to achieve a reasonably high score.

On a side note, this article is being released late due to health issues.

Video commentary

—video coming soon–

Score breakdown

In Ranking Dungeons, players are scored based on the following:

  • Each Combo is worth 5,000 points
  • Each second remaining is worth 500 points
  • Hitting 40 Million damage is 10,000 points
  • Each active used to kill a floor (no combo made) is -5,000 points

Continue reading Xiu Min Ranking Dungeon Overview

Monster Hunter Collab Review and Analysis – January 2018

**All pulls will cost 10 Magic Stones**
Review of the Hunters will be done separately


The Monster Hunter Collab is one of the most highly anticipated Collaborations to come back to North America as the cards push the envelope of Powercreep along with having stellar artwork.

However, Monster Hunter Collab comes with a higher price tag of 10 Magic Stones per roll along but has surprisingly reasonable rates for the top prizes.

Prior to the release of official rolling rates, players have guesstimated rolling rates based on large sample sizes as shown below.

Taken from Padx for the previous event which was based on 1276 players and 4770 rolls. http://bit.ly/2sLUi8O

With that being said, the strongest leader from the Monster Hunter Collab is best when paired with other cards so you don’t technically need to roll him.

Generally speaking, you can measure the overall strength of a Collab by the value the lowest-tier prizes as they will be the most common cards you will acquire when playing as Non/light IAP. As such, you should examine the 5-star rolls as that is most likely what you will be blessed with.

All of the cards in the Monster Hunter Collab have exceptionally high base stats for their rarity and that is taken into consideration as they have some sort of offset to keep them balanced compared to other REM cards. Finally, all the 5-star cards will sell for 15,000 Monster Points and is tied for the most efficient Magic Stone to MP ratio alongside the Heroine and Dragonbound & Dragon Caller events.

Finally, the vast majority of the featured cards now have a new Assist Evolution which adds more value and versatility.

Video commentary

—video coming soon—


None of the new cards will link to Padx as their pages have not been created yet.

Monster Hunter REM
 7 Star base  
 6 Star base      
 5 Star base   
Monster Hunter Collab Rankings – January 20, 2017

Order shown is not reflective of ranking and you should only look at the tiers

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them

Continue reading Monster Hunter Collab Review and Analysis – January 2018