Satan Tournament is the next installment in the ranking dungeon series and offers players a chance to acqurie 10,000 Monster Points and various coloured Py. The goal of these tournaments is to “test” our skill by imposing a scoring system to determine your percentile ranking.
In these ranking dungeons, we are scored based on 3 criteria:
- Average combos made: 5,000 points per combo
- Time Remaining: 500 points per second remaining
- Maximum damage: up to 10,000 points if you hit 40 million.
|1||1,877,083||-1s move time for 3 turns|
|2||4,250,417||+25% water skyfall for 5 turns|
Total preemptive damage: 31,298
Water skyfall (de)buff ends on floor 7
- 7 floors that favour a combination of speed and average combos made
- All floors have a significant amount of health (cannot button)
- The water skyfall allows for combo-based leaders to shine
- Water skyfall also favours water-based teams
- Skyfall buff ends on Satan (floor 7)
- Wood teams have it “easiest” while fire will struggle in terms of type advantages
- No Predras
- 5 turn actives can be used more than once
- Total preemptive damage: 31,298. Please make sure you heal
- Auto heal awakenings can help alleviate the stress of healing as the damage comes over the course of several floors.
JP Top 10 Scores
The +25% skyfall (de)buff from the second floor allows combo-based teams to shine. Furthermore, water teams will have an additional advantage due to the ample presence of water orbs. Link to the top 10 JP scores can be found HERE.
Who can I use in lieu of Anubis?
This is probably the least helpful top 10 showcasing to help the vast majority of the PAD population as hitting 8+ combos (even with skyfall buff) on a regular basis is incredibly challenging. Thus, I want to try and find a way for the average player to succeed. One thing to keep in mind is that many of those showcased players utilize high attack water subs.
First off, we need to find leaders who can deal a reliable amount of damage on a regular basis. Thus, we need to find leader skills that are able to achieve a high multiplier without actives as each active will waste additional time. We also want teams that can get close or hit the 40 million damage cap for 10,000 additional points.
This will most likely not be an exhaustive list and I encourage you to pitch in your own ideas.
Armpit Man may be a splashing success for this ranking tournament. He has perhaps the greatest damage output in the game while having amazing synergy with the water skyfall buff due to his enhanced water orb awakenings. Simply load up on orb changers and burst away. Just be conscious of the total preemptive damage and find some floors to heal or bring someone like Andromeda or Gabriel . Players who do not own You Yu can use Sumire , Sarasvati or Skuld as a viable pairing. I also believe he was not released in JP at the time of Satan Tournament. Dual You Yu leaders will be able to sweep every floor with only 8 water orbs and are able to go very very fast.
The horniest of all the Dragons will do very well in the Satan Ranking Tournament; however, his main drawback will not be damage, but rather combo count as you are forced to match so many connected water orbs. This will put you at a slight disadvantage when compared to other leads of similar output who are able to better use the board. Thus, Neptune Dragon’s main goal will be speed. You are also able to pair your Andromeda with a friend and benefit from the damage and extra orb changer. The following video is a top 0.1% run with Neptune Dragon.
The Blue Valkyrie provides a 20.25x ATK for God and Healer type cards when matching 6+ connected water orbs. This allows you to take advantage of water row awakenings. 20.25x ATK should be sufficient when combined with rows and the skyfall buff but you may struggle on occasion. Her main drawback is the difficulty in hitting the damage cap compared to other leads.
Rounding out the water theme is Blue Sonia. One unique advantage she may have over the above listed water teams is her insane health pool. This means you may not need to ever heal as your max heal could exceed the total preemptive damage. Main drawback is her lower multiplier and reliance on rows to burst but is able to make more combos than Neptune Dragon. Also, her active can be problematic due to the RNG element and the inability to pre-plan your move. 122k+ score with the wrong Hermes:
Maybe there is some personal bias as Awoken DQXQ is my current favorite team, but she is a 100x lead that can proc off connected water orbs while benefiting from row awakenings. In addition, you could also build a water based team and simply roll without orb changers and just stack high attack subs. Just make sure to cover all your colours to ensure easy activation. She is probably the leader I plan on using if my water options do not pan out well. I plan to mix and match with these subs but may be leaning more heavily on the second team due to the enhanced water orbs and maybe Famiel ‘s board reset; however, I can use Hermes and still proc my leader skill. Maybe I will try to invest more in an Awoken Hermes or at least just +99 Attack him to cover fire as I have dupes.
Here is my current score for DQXQ along with a subsequent post HERE
Super Chicken Dragon will always be a powerful contender in ranking tournaments due to his amazing multiplier, high combo count, and fast clears. However, he is a 300,000 MP monster and the speed in which you need to match is quite high for the average player. The following is a 0.1% clear:
Shiva Dragon is the king of speed as he offers an unconditional 25x multiplier to fire Gods. However, he will have more difficulty than usual due to the two powerful water bosses. Thus, you may need to bring Wood/Fire subs such as Verdandi who is also able to make wood orbs. Top 10% run:
Elize is the green counterpart to Reine and is a relatively easy wood leader to use that combines rows and a 20.25x ATK multiplier. On the other hand, Awoken Astaroth will play the same way as Elize, but with a more restrictive sub pool, but does not have to worry about healing due to the augmented HP pool. Top 3.5% run:
Yomi Dragon has the best chance of any 5o1e (5 orbs, 1 enhanced) teams that is not water based. She is able to generate hearts and dark orbs with her active while having a diverse sub pool to draw upon. Yomi Dragon will be slower than reliant teams due to the extra time spent matching 5 orbs along with being more orb hungry and requiring more active usage (which slows down your time). Regardless, she is worth mentioning as is one of the most widely owned MP Dragon. You should probably bring an Eschamali to override the water skyfall and numerous dark orb enhance awakening subs to hasten your speed.
Dark Metatron was my top 1% team for team for Athena Tournament as she provides 29.16x ATK for dark monsters when under 50% HP. You must bring an HP resetting sub such as Durga or Lu Bu to use on the first turn. Thankfully, dual leads provide 6 awakenings to ensure both your HP reset and other actives are ready by turn 1. Unfortunately, the numerous preemptives may make her un-viable and the headache associated with managing your health may be too much to handle. However, we do have access to skill inheritance so we may be able to use Dark Metatron for active usage.
Points to consider:
Water is good
Water teams seem to reign supreme based on my research as they are able to greatly benefit from the enhanced skyfall buff on floor 2. You must keep in mind that Satan on the final floor will not have the skyfall buff augmenting your damage so you should plan accordingly.
Combo teams are good
WIth a 5-turn skyfall buff, teams that rely on making large number of combos tend to shine as they will naturally have their numbers boosted.
Padding your damage
You should always try to achieve the 40 million damage cap for an additional 10,000 points. You can do so by either bringing a damage enhancement or trying your best to burst down the floor that you deal double damage to. This is the determining factor in our completion as you can only match orbs so fast or achieve a reasonable amount of combos.
With the water skyfall (de)buff, monsters who bring numerous enhanced water orb awakenings will help pad your damage end ensure you are able to burst down every floor or hit the 40 million damage cap. However, you may be safer with row awakenings to ensure you can burst down each floor as orb changers will most likely not spawn enhanced orbs.
Special things to bring:
There are no hard-fast requirements for this Ranking Dungeon as there are no PreDras nor blind/jammer preemptives. You simply need to bring a team that is capable of dealing sufficient damage every turn.
Mantastic & Fantastic’s runs
I plan to record and showcase my successful runs as I am now able to record my screen and I hope to provide both commentary and insight for my own high scores.
For players who are not chasing the top 1% , there are plenty of options you can use to speed through the dungeon. Remember to only use actives when absolutely necessary as it does cost a small amount of precious time to do so, but do not be so stingy as to it costing you an extra turn.
Also, remember to turn off the skill confirmation animations through Others -> Options -> Dungeon -> Skills Off to save a couple extra seconds!
Let me know what you plan to use for this ranking dungeon and I will do a follow up post with my results some time after it goes live on Monday.