May 8th is Mother’s Day and this year I have the opportunity to share my love for my Momtastic Mom in a unique and entertaining medium. Many of my readers already know my Mom is an avid Puzzle and Dragoner and has surpassed 850 login days and rank 468. She has a burning passion for the smoking hot Awoken Shiva but sometimes dabbles in Yomi Dragon and will have a hypermaxed Awoken DQXQ ready upon release.
I am quite fortunate to have a close relationship with my mother even though I moved out several years ago and a large contributing factor has been Puzzle and Dragons. Throughout my life, my family has been relatively anti-video games and it came as a surprise she took to PAD with enthusiasm. Perhaps it is the puzzling aspect that appeals to her as she has quite the analytical mind as she has no interests in collecting pretty/cute cards. Regardless, I think she mainly started playing as a means to bond with her son (as most parents struggle to find a way to connect). I do not know many parents who would make this level of effort and I will always be grateful to her for more than just PAD. As a way to make this Mother’s Day extra special, I am hoping all you Awoken Shiva (and Yomi Dragon and future Awoken DQXQ) users can send her a friend request as she does have hers Pentamax with 5 attack latents.
Hopefully you remembered to call that special someone in your life to remind them that you care. Perhaps you could also surprise them with the gift of Puzzle and Dragons with a freshly rerolled account that has a strong starting monster! If you are lucky, you may begin to receive wonderful messages and have someone else who understands why you need to disappear for an hour when Star Den opens.
Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.
Ares God / Physical —
8 turn CD
Ares is one hot fire team sub and was once crowned the title of highest ATK base stats in the game. However, time has seen his place shifted around to his current form of a fire row powerhouse. Furthermore, with his god typing, he makes an incredible Shiva Dragon sub. Unfortunately, Ares is unable to be as well utilized on other top fire teams such as Awoken Shiva or Gadius as he will either create too many fire orbs and prevent sufficient combos or remove heart orbs.
On the bright side for Awoken Shiva teams, Ares just had an Awoken Evolution announced . This will grant him Devil / Attacker typing and causing him to become TPA oriented with massive base attack and an enhanced fire skyfall active in conjunction with double orb change. This is also great news for teams as the double orb change helps flood the board with fire orbs. Unfortunately, this will remove his presence on Shiva Dragon teams so exercise caution before committing. I will also do his own special post comparing his evolutions at a later date.
Hermes God / Attacker —- God / Physical
8 turn CD —- Awoken Hermes
Devil / Attacker —-
+ 2 turn water skyfall
8 turn CD
Hermes is one of the few monsters that has 3 unique and powerful options for evolution trees (which I will be covering in a more extensive post). The decision of which evolution boils down to the type of leader you are using.
B/D is best on Neptune Dragon teams
B/L is a physical Blue Sonia sub (or Neptune Dragon )
Awoken for every other water team except for Neptune Dragon and Blue Sonia
Regardless of which evolution path you choose, all the Hermi (Hermeses?) are outstanding mono water team subs on row based teams as his active overflows the board with your desired water orbs and can be combo-ed with nearly every full board changer to generate a 2/3 water board.
Awoken Artemis Attacker/ Devil —- + 2 turn wood skyfall 8 turn CD —- God / Attacker —-
8 turn CD
Artemis is still in an awkward position even with her branched evolution tree. Her double orb changer is similar to Australis and Liu Bei , but she cannot as easily be placed on any team as both those counterparts do their job better.
Australis has 5 awakenings and a more powerful active as her skyfall buff lasts for 4 turns. Liu Bei has 3 TPA awakenings and by default hits harder (maybe the skyfall mechanic negates this). Regardless, playing Artemis on a TPA oriented combo team such as Awoken Bastet is problematic due to overflowing the board with too many wood orbs and potentially causing you to be unable to form 7+ combos required for full leader skill activation. You can arguably use Awoken Artemis as a leader on her own to form a 4x HP / 16x ATK team but must work around awkwardly matching water and wood orbs.
However, one thing Awoken Artemis shines at is being an Awoken Astaroth sub as her team is normally quite restrictive in their sub choices.
8 turn CD —-
Awoken Apollo Healer / Attacker —-
+ 2 turn light skyfall
8 turn CD
L/B Apollo is a fantastic light row sub for Saria / Thor teams as his active floods the board with numerous light orbs and almost always ensures you can manufacture 2 unique rows. Furthermore, his dual orb changing capabilities allow him to combo with most full board changers. Unfortunately, a lack of SBR or time extend diminish his utility value.
On the other hand, Awoken Apollo is quite the horny and majestic unicorn (seriously, his art is just mind-boggling) and appears to have less synergy with most teams as he lost his row enhances. The strange part of the entire Greco-Roman pantheon’s active favours row formation due to flooding the board with their respective colour. Regardless, Awoken Apollo gains the healer typing and opens options to be used on Awoken Ama , Light Metatron , and Light Zhuge Liang teams. In addition, the new wood typing means Awoken Sakuya teams do not need to bring a wood sub and may ease team building. Of course, the overflow of light orbs may make it problematic to adequately combo, but can be used after Light Kali ‘s active to ensure a more combo friendly board. Furthermore, the enhanced skyfall mechanic may add lethal amounts of additional damage.
Persephone God / Healer —- God / Devil
—- 8 turn CD —-
Persephone was far prettier in her dark/fire form and is only evolved to dark/wood because of the additional awakenings and most notably 2 . In addition, the 2 awakenings add significant increase to healing that should not be overlooked. Furthermore, the enhanced heal orbs will be converted into enhanced dark orbs. Row based teams love actives that can flood the board with dark orbs and D/G is an amazing candidate. Main drawback are a lack of awakening and may place constraints on team building along with no devil typing. This changes with the evolution at the cost of 2 and .
However, Awoken Persephone was just announced in JP and brings yet another tough decision to make in terms of viable evolution paths. I will be making a special follow up post at a future date with her pros and cons, but I will just leave you with her becoming Attacker / Devil typing and being orb enhance and TPA reliant.
Over the Easter long weekend, I hit the elusive 900 day login on Mantastic. The focus of my site has been mostly guide writing/analysis and less blog-like in nature. However, everyone needs their ego flower watered from time to time and 900 days is quite the achievement. If you wish to read about my 800 days post, click HERE. Puzzle and Dragons is easily my longest played mobile device game and is catching up to my DotA 1 days from years ago in terms of my longest game ever played.
What keeps PAD interesting for me is the concept of stamina and the necessity in planning your usage as well as content being time-gated. If we were given unlimited stamina along with access to all the toys, many players would probably have lost interest and quit long before a few hundred days. By not having instant gratification and instead having to work your way towards a goal (whether it be a full pentamax team or first +297) greatly appeals to me and keeps me coming back for more. Granted things come easier compared to when I first started playing and this is to lessen the grinding component and to encourage new players to play. I am grateful for more efficient mediums for plus egg farming, pal point generation, and the ease in which monster experience or evolution materials can be pulled. All of this allows me to focus on the fun aspects of the game which are challenging descends and experimenting with new teams. Continue reading 900 Days of PAD and why I Keep Coming Back for More→
10x descends is quite hectic and I may be going a little overboard at the moment. I am actually closing my eyes and seeing the plus egg drop and that wonderful *ding* noise along with using different fingers to prevent fatigue. Perhaps it is the sign of madness, but I have also farmed ~1,000 plus eggs across both accounts over the course of these 2 days. After the weekend, things will begin to slow down again as my 2 favourite dungeons, Kanetsugu and Hera-Sowilo, end their rotation (however, does return next Sunday).
I chose to play and because they offer a wonderful amount of rank exp along with 5-6 plus eggs on average per run. I prefer this over Zeus or the other push button farm dungeons because I lack a push button team and it feels more wasteful due to less plus eggs and no collateral benefits. For more information, feel free to check out my chart detailing plus egg rates and exp/stamina in the more popular descends HERE.
Hopefully everyone still has their sanity and is reaching their plus egg goals/target.
Valentine’s Day is a time for love, kindness, affection, chocolate, flowers, etc. However, I want to take a step back from all the conventional societal standards and focus on something we all love and care for: Puzzle and Dragons as the only GF we need is 4x GFE ;). Everyone has a certain monster that they cannot live without; whether it be your starting roll, wonderful waifu, or hunky husbano, there is something enchanting about our favourite monster. Our love may be strongly tied to their art work as it is one of the strongest connections to our monster box. Unlike other video games, our monsters do not move or talk, but we still cherish them just the same.
Right before the release of coop dungeons, I hit the coveted rank 500 milestone. I meant to do this post then, but was swept up in the frenzy of coop and the Cauchemar ranking dungeon, I had to put it on hold.
PAD as a whole has been advancing quickly with the advent of 3 minute stamina, numerous best friend resets, experience of a lifetime, and now coop dungeons. All of these give players the opportunity to rank up at an increased rate. Regardless, it still takes a very long time to reach rank 500. This journey took me over 850 days to reach. For fun, 88 million experience translates into: Continue reading Rank 500 and beyond→
Japan has just announced they will be reducing the stamina recharge rate from 5 minutes to 3. This will allow for 20 stamina per hour and thus 480 stamina per day (instead of 288). This is a sizeable increase and first impressions are of course jumping for joy. I remember when stamina took 10 minutes to refill and was simply a nightmare as you could barely accomplish anything on a day to day basis. The change from 10 to 5 was badly needed and allowed players to enjoy all the content that was being released. However, when changing from 5 to 3, the implications go beyond simple quality of life improvements. Continue reading 3 Minute Stamina and the Implications for PAD→