I spent the past (BC long) weekend with my family and did not have access to a desktop to write a review for the JuneJuly August Collab. As such, this will mostly be a quick summary of the cards and what to expect when rolling.
This post will be significantly more brief compared to other reviews due to time constraints.
Last year, the main focus of these cards was to help bolster your Myr teams. However, Myr has been steadily falling out of favour, but thankfully, Yog-Sothoth is the new premier light leader who can benefit from many of the featured Monsters.
—video goes here–
Pancaaake’s rolling adventure
I also deliver one of the best puns of 2017 —
Rolls at a glance
June Bride REM
8 Star base
7 Star base
6 Star base
5 Star base
4 Star base
June Bride REM Rankings
Because looks matter and I chuckle every time I see the Innocent Newlywed as part of the card’s name. Should not be a motivating factor in rolling
Well she is actually Mantastic because she was my only roll from the Wedding REM on that account. I normally avoid Collab REMs due to the poor drop rates and low value silvers. However, for Dawn Bride, Izanami , I had to make a special exception. As detailed in my full REM Analysis, the June Bride Collab is one of the strongest to date in terms of value from the low and high end cards. Furthermore, the sheer value Wedding Izanami brings to the table is unparalleled to almost any other 4-star Collab roll.
Advantages of owning Wedding Izanami
4-star Collab roll should be “easy” to acquire
5 enhanced light orb awakenings ensure every light orb that appears comes with a plus
Passive 15% dark damage reduction
35% damage reduction shield that lasts for 3 turns on a 6 turn cooldown
Covers the light attribute on rainbow teams
Most offensive shielding option for light (maybe on par with Awoken Indra )
Easy to skill up
Is a pretty girl
The few drawbacks include no SBR , low base stats (707), cannot use as an assistant for Skill Inheritance, and lower dependency on shields due to tankier teams and coop.
Why does it matter?
Perhaps the timing of the June Bride REM was done to coincide with the release of Awoken DQXQ who has emerged as a powerful lead to run. She does suffer from a lack of HP / RCV multipliers, but coop addresses the health issue and you are able to stack healers, enhanced heart orb awakenings, and abundant heart generating actives to compensate. Thus, DQXQ is a capable of producing spectacular amounts of damage and has modest durability. For a more detailed team building discussion, please refer to my analysis HERE.
Row-based teams are able to benefit from enhanced light orb awakenings after reaching 10 rows along with providing a sizable increase from skyfall damage. As such, Wedding Izanami fulfils this requirement as she can single handedly ensures every light orb that appears comes with an enhanced status. This is amazing when trying to conserve actives as every 64x light row will almost certainly sweep each floor.
After some brief deliberation, I decided to make the plus egg and Tamadra investment (skill ups will happen when Izanami Descended rolls around) for my Dawn Bride, Izanami. I love playing my Awoken DQXQ team and I want to optimize my team in every way possible and Wedding Izanami is simply the best shielding option I have (and possibly for a long time as Awoken Indra is not as desired for DQXQ unless you need the time extensions or SBR).
How am I using Dawn Bride, Izanami?
For the most part, I am using Wedding Izanami to farm Arena via coop with Fantastic and Awoken DQXQ. I made a large post dedicated to using DQXQ for Arena and I strongly encourage you to check it out HERE if you have not already.
All I did was remove Awoken Loki from my roster as I determined that while the burst and gigantic numbers are nice, it is not needed for Arena. My Arena 1 checklist consists of:
Means to survive DQ Hera Preemptive (39k)
1 Delay – this is your panic button and easy way to deal with resolve (aka Hino) or Zaerog dark/light absorbs. Use on floor 19 if available still
Offensive of orb changer(s)
1 Damage enhancement/reliable way to deal with the Kali
If you look at the new Mantastic team, I am able to fulfill nearly all those requirements with a “flex” slot through Light Kali . Sakuya clears binds and doubles as a 20% gravity to mitigate the Kali threat, Apollo provides massive spike damage, and Wedding Izanami provides the shield to survive DQ Hera and stalling potential for problematic floors. Granted I may have some trouble with Hino, but I am able to use Sakuya’s gravity to push him and utilize the shield to help manage his attacks.
However, through coop, I am able to manage every threat Arena can throw at me: even the horrible chain floors that would normally have killed me/greatly endangered my run as I had another panic button through Wedding Izanami.
Farming Arena is about consistency and by reducing the risk for additional floors through an on-colour offensive shielding option, you will begin to see better results. Not everyone can run the same set up (nor coop all the time), but I am confident you will find value in Dawn Bride, Izanami.
Wedding Izanami is an invaluable roll from the June Bride Collab due to her offensive and defensive utility. She truly shines on rainbow teams as an on-colour shielding sub who also adds massive amounts of damage through her 5 enhanced orb awakenings. You may not need her in every single dungeon, but it is ideal to have her available as she is arguably the best in slot defensive option for Awoken DQXQ teams. Wedding Izanami is almost essential for teams who are planning on doing Arena solo as you need to survive DQ Hera. Finally, her 4-star rarity helps ensure you pull her quickly and is easily worth a few pulls worth of Magic Stones to acquire.
Do you agree with my analysis and do you plan on rolling the June Bride Collab?