The past 6 months have given new value to both Coins and Super Snow Globe Dragons due to the Super Level Limit Breaking (level 110 -> 120) which is needed for utilizing the Double Damage Cap Latent.
With this in mind, Shura 3 / World of Carnage 3 is the single best place to acquire these materials. Sadly, this is an incredibly challenging dungeon and will most likely be out of reach for the majority of players.
While this may be distressing, we now have highly lucrative Limited Time Dungeons (timings found under LTD tab) that can be Swipe Farmed in coop. The two I have in mind are a Gathering of Snow Globes (for Super Snow Globes) and Revenge of the King Diamond Dragon (for Coins).
As such, I wish to share my set up and though process for overcoming these dungeons as quickly as possible.
Video commentary
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Why Dark?
Both Gathering of Snow Globes and Revenge of the King Diamond Dragon feature Light as the strongest/most durable spawn and being Dark grants everyone 2x damage which can be thought of as a bonus <50% awakening. Furthermore, the availability of Chuan makes this easier along with a full Harem of Lucifers acting as incredibly viable (and accessible) subs. Continue reading Dark Row Self Coop Farming Limited Time Dungeons→
The Sacred Relic event returns to North America on August 17 and comes with several small but meaningful buffs for most cards. What makes the Sacred Relic event unique is that all cards found within are able to Transform with many of them actually providing numerous Effective Skill Boosts before Transforming.
This aiding other cards to Transform while also Transforming is incredibly valuable as it will remove the now “dead” Skill Boost awakenings as they are now replaced with something else along with the actives being greatly upgraded.
Furthermore, Sacred Relic is home to two incredibly powerful bottom rarity cards who will be a boon to essentially any Monster Box. With this in mind, I do encourage players to roll in this event if they have not done so in the past or if they are missing Lampeid and especially Polowne .
With that being said, none of these cards have Weapon Assists which greatly lowers the value of Dupes along with it often being difficult to run 2 of the same card on a given team.
Video commentary
—video coming Monday—
Overview
Sacred Relic Pros & Cons – August 2020
Pros
Cons
2/4 bottom rarity cards are worth owning/pursuing
Lampeid
Polowne
Plenty of value sprinkled throughout all rarities
Fewer cards available
Easier to roll a specific monster
No Weapon Assists on any card
Dupes have much lower value
More painful with 10 Magic Stone cost
Relatively small rolling pool
Only four 5-star cards that make up 55% or rolls
Sacred Relic REM
7 Star base
(10% total)
6 Star base
(35% total)
5 Star base
(55% total)
Sacred Relic REM Rankings – August 2020
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Icon shows Transformed state
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.
For the Sacred Relic cards, I will show both pre and post-Transform states:
Training Arena 2 has been available within the Normal Dungeon tab for some time now and is an efficient medium to quickly level up your monsters. This is because it is only 11 floors long, has no mechanics (only huge HP/DEF), drops a random Latent, along with providing 12 million Monster Experience evenly split between all non-max level cards.
This is a hefty amount of Monster Experience and while there are countless teams that can clear the dungeon, being able to do so in a fast and brainless manner can be meaningful.
With this in mind, I would like to share the current build I am using which was created by my friend Miso and slightly adjusted to my own Monster Box.
In a surprise announcement late Thursday night, the Sacred Relic Dragon Saga Rare Egg Machine will be debuting in North America starting on Friday, March 27 and is home to only Transforming cards.
As mentioned in my previous articles, GungHo will be pushing the Transform meta as these cards are stronger compared to previously available options due to the Skill Boost hurdle that is required. As such, many team compositions are drastically changing in order to accommodate these new and powerful cards.
Furthermore, we will now have a more diverse set of Transforming cards in this event as some are all-or-nothing (like Yugi ) or those that provide Skill Boosts/Effective Skill Boosts and then Transform into something powerful (like Fortress Dragon ). I want to stress that cards who help you Transform and then Transform themselves are particularly powerful because they no longer have “wasteful” Skill Boosts any more.
In regards to the Sacred Relic Dragon Saga series, this is a brand new GungHo-owned even which means it should return on a regular basis (like Dragonbound & Dragon Caller (DBDC)) which means there is no “rush” to roll these cards.
With that being said, this is a debut event which mean the first several rolls should be unique for the most part. Furthermore, these cards are also at the height of their power which tends to be the case for any first-time event as it would not make sense to release cards who are already outdated.
One other nice aspect to this Rare Egg Machine event is that because all cards can Transform, there is no Limit Break/Super Awakenings. Thus, these cards have a lower investment cost compared to most other monsters. Sadly, this also means duplicates are lackluster as none of these cards have a Weapon Assist nor can they be inherited.
Regardless, this article will summarize each card’s strengths and weaknesses to give you a better understanding of what is in store within this event.