Current Super Godfest is Nothing Special (Jan 31 – Feb 2, 2021)

Introduction

Super Godfests are special 10-Stone events where players will have at least a 1/3 or 33% chance of acquiring any Godfest Exclusive. For the sake of value, I will always lump in the Samurai 3 series into the pool of “good” (aka GFE) pool as their Weapon Assists are some of the best.

As such, the current Super Godfest running from January 31 – February 2 is entirely average and is nearly 10% lower chances for acquiring a GFE or Samurai 3 card compared to the recent Player’s Choice Godfest.

With this in mind, I would be most inclined to skip this event as it is nothing special and we will have essentially a similar event featuring a tiny bit above 1/3 GFE rates on a regular basis.

On a different note, I miss the days of when GHNA named their Super Godfests.

Video commentary


Rolling pool

A Super Godfest will always feature at least 1/3 chance for any Godfest Exclusive for 10 Magic Stones per roll and this should be used as a baseline to determine the value of a given event. Continue reading Current Super Godfest is Nothing Special (Jan 31 – Feb 2, 2021)

Kamen Rider Collab REM Review and Analysis – January 2021

Introduction

The Kamen Rider Collab returns to North America along with various buffs to existing monsters as well as several new cards.

As a whole, I feel this event is underwhelming from a rolling point of view due to the lower potency of the bottom rarity cards who comprise 77.3% of the rolling pool. While each card does have a Weapon Assist , the bottom rarity ones are often easily replaced by other options which in turn grants them lower usability.

With this in mind, I would be most inclined to do the free rolls and utilize the Monster Exchange system or IAP bundles if truly interested in the higher value cards.

Due to various health issues, this article will be lacking a modest amount of text as typing is incredibly painful and voice-text was not working for me along with having to change my work flow/process within a short period of time.

I have still included pros & cons for each card but the larger text summaries may be missing. With that being said, the corresponding video will be unchanged and will provide further elaboration if the pros & cons are insufficient.

Video commentary

—video coming Monday—

Overview

Kamen Rider Collab REM Pros & Cons – January 2021
Pros
Cons
  • All cards have Weapon Assists
    • Grants more value for dupes
  • 6 Magic Stones per roll
  • Monster Exchange uses five 6* GFE
  • Big rolling pool
    • Should be harder to get Dupes
  • 3 Funky orb skins
  • Big rolling pool
    • Harder to get what you want
  • May just be a Monster Exchange, no Roll event
    • More efficient
  • Bottom rarity cards have middling value overall
    • Many are easily replaced
    • Comprise 77.3% of rolls
Kamen Rider Collab REM
6 Star base
(22.7% total)
       
 
5 Star base
(77.3% total)
 
Kamen Rider Collab – January 2021
S
A  
B      
C
D

Order within each tier is random and not reflective of ranking

Icons show Base form

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them

Continue reading Kamen Rider Collab REM Review and Analysis – January 2021

Ruler of Hell’s Halls Strategies & Planning for Seina

Introduction

My wrists have been hurting for the past few weeks which makes typing painful and nearly impossible. Thankfully, I made most of this already for myself and made it prettier for the purposes of publishing.

I am trying to minimize how much I type so large parts of this will be done via video but should hopefully give you insight into how I approach World of Carnage 2 / Ruler of Hell’s Hall with my Seina team.

Video commentary

Includes PADX walkthrough & breakdown of my strategies

Devil Title clear


General Strategies

  • Stalling F1-8 must have 2 spawns to prevent their ATK buff
  • Use Seina active post-Transform for easy stalling
    • Match 1 Water, 1 Fire, 1 Heart combo
  • Always use Seina last when using board/orb changers
  • VDP pretty much kills any early spawn
  • Super Resolve means you have to kill a spawn twice
    • Row Fire Row can kill most and is less orb hungry compared to VDP

Continue reading Ruler of Hell’s Halls Strategies & Planning for Seina

Question Time with Mantastic – January 2021

Introduction

The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers.

With that being said, there will be some restrictions on the types of questions I will be answering.

If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.

Do’s and Don’t

download For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:

  • Of these options, what is the best Yusuke team I can make for Arena 3?
  • What direction do you think GungHo will take with the 4x HP leads?
  • Can Heart Cross teams be revived and if so, how?

x The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:

  • Anything that Google/Padx can answer
  • A link to your entire Monster Box and saying “make me a team”

Conclusion

I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression.

Happy Puzzling!

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