The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers.
With that being said, there will be some restrictions on the types of questions I will be answering.
If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.
Do’s and Don’t
For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:
Of these options, what is the best Yusuke team I can make for Arena 3?
What direction do you think GungHo will take with the 4x HP leads?
Can Heart Cross teams be revived and if so, how?
The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:
Anything that Google/Padx can answer
A link to your entire Monster Box and saying “make me a team”
Conclusion
I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression.
Happy Puzzling!
Spinners or Roulettes are one of the better designed mechanics in the game simply because they can be overcome by strong Puzzling Skills. Of course, we can Lock the Board, have excessive Movement Time, Roulette Clear Super Latent, or make our own Spinner but the fact that they can be purely overcome via intelligent matching makes it a rewarding challenge.
For myself, I am confident in my own Puzzling abilities to turn Spinners into Winners and I wish to share my thought process of how I approach them.
Video commentary & examples
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What are Spinners?
Spinners or Roulettes are fixed positions on a given board that cycle/rotate between all 6 elements. For the most part, the vast majority of Spinners will be on a 1 second interval time which means it will take 6 seconds to fully cycle.
The Yu Yu Hakusho Collab returns to North America with various buffs for existing cards along with four new monsters and Weapon Assists for everyone. This does grant the bottom rarity more value overall but at the same time, they are for the most part underwhelming.
As such, I feel that there is little motivation to actually roll in this event and instead take advantage of the incredible Monster Exchange rates. This is because all trades will only cost four 6-star Godfest Exclusives which is the lowest we can ever go. Furthermore, there is a strong chance many players have copious amounts of 6-star fodder available and can easily pick up any card that looks appealing.
Thank you Tsubaki Bot for the image card sources! Art and icons are owned by GungHo Online Entertainment, Inc. For now, only Colosseum 4 is listed. Shoot WetTheSystem a DM if interested in early Colosseum write-ups.
Puzzle and Dragons is a tremendously deep game that has years worth of content waiting for players. Sadly, there is essentially no in-game information as to what mechanics, spawns, or what can actually happen in a dungeon which in turn creates a terrible guessing game.
Thankfully, we are eventually able to “solve” any dungeon with enough trial and error and for myself, what I find most helpful when trying to tackle a new dungeon is a Checklist of notable mechanics. From this Checklist, I will try my best to address all of the dangerous mechanics while prioritizing unavoidable abilities.
For Stellar Stage of the Supreme (Shura Realm 3), players must enter the dungeon with all Attributes which in turn provides another hurdle of team building. With that being said, cards who Transform and change their colours are allowed, as long as you enter with all Attributes present. Colour coverage can be achieved via main or sub attribute.
Link to my master Checklist article can be found HERE.
Video commentary
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How to use my checklists
With any dungeon, there are avoidable and unavoidable mechanics and it is important to address the unavoidable mechanics first. As such, there will be a priority-like system when looking at dungeon mechanics and you may have to forgo certain solutions depending on the depth of your Monster Box. Furthermore, certain teams/leaders may naturally counter specific mechanics. Continue reading Stellar Stage of the Supreme (WoC3/SR3) Mechanics Checklist→
The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers.
With that being said, there will be some restrictions on the types of questions I will be answering.
If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.
Do’s and Don’t
For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:
Of these options, what is the best Yusuke team I can make for Arena 3?
What direction do you think GungHo will take with the 4x HP leads?
Can Heart Cross teams be revived and if so, how?
The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:
Anything that Google/Padx can answer
A link to your entire Monster Box and saying “make me a team”
Conclusion
I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression.
If we are able to get the above tweet to 10k likes, all players will receive a free 7/8-star card from the One-Punch Man Collab.
Introduction
The One-Punch Man Collab makes their debut in North America and features a 7 Magic Stone REM along with a host of new cards. Unfortunately, the bottom rarity comprises 75.8% of the rolling pool and I personally feel that they hold minimal value to developed Monster Boxes.
This is frustrating as I am always excited for new Collabs as they can often provide new solutions to various problems and usually encourage modest rolling. Sadly, One-Punch Man feels a little flat due to the overwhelmingly poor bottom rarity who lack Weapon Assists .
While there is still value to be found at the 7/8-star rarity, it may be challenging to justify too many rolls unless you are feeling exceptionally lucky. On the other hand, I highly encourage all players to Monster Exchange for 1-2 Garou as they are an outstanding mono Dark sub. You can read more about Garou HERE.
The One Punch Man Collab features the “Farmable” Garou who is arguably one of the best Dark subs in the game and I encourage all players to acquire at least 1-2 copies. This is because they are able to function incredibly well on any mono Dark team due to their stellar damage output, 2 turn active which is valuable, and 6-star rarity which will grant bonus stats in the future Alt. MD2.
With this in mind, they are well worth the 5 Black Event Medals (25 Rainbow Event Medals ) to acquire and strong arguments can be made for acquiring a second and use both as subs for Alt. MD2 Blackbird teams as their stats will be greatly boosted due to their 6-star rarity.
Video commentary
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Garou
Pros
Cons
Huge personal damage
()
High ATK stat
Dark sub attribute
Can deal meaningful damage
Cloud Resist
2 turn CD
No Skyfalls
Water Unmatchable
Clears other Unmatchable debuffs
No negative interaction with Blackbird
Converts Water to Hearts
+4 Dark & Heal
Fantastic Blackbird sub
Incredibly well suited for MD2 and future Alt. MD2
Clears Unmatchable
6* rarity receives huge stat boost in Alt.
Costs 5 Black Event Medals
Do not have to roll
Can only acquire via Black Event Medals
Needs 25 Rainbow Event Medals
Do not miss out
Conclusion
Make sure you get 1-2 Garou as they are valuable on any mono Dark team while also being exceptionally potent in both forms of MD2. It is quite refreshing to see a Farmable being a desirable card but I feel this may have been a miscalculation by GungHo of the future Alt. MD2 where 6-star cards have augmented stats.
Regardless of that, being behind 2 months from JP gives us the foresight in knowing Garou is an exceptional card for a future dungeon.
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Puzzle and Dragons is a tremendously deep game that has years worth of content waiting for players. Sadly, there is essentially no in-game information as to what mechanics, spawns, or what can actually happen in a dungeon which in turn creates a terrible guessing game.
Thankfully, we are eventually able to “solve” any dungeon with enough trial and error and for myself, what I find most helpful when trying to tackle a new dungeon is a Checklist of notable mechanics. From this Checklist, I will try my best to address all of the dangerous mechanics while prioritizing unavoidable abilities.
For the Fairy Title Challenge, players will be playing through the Alt. version which provides 4x HP & RCV for Healer or Devil type cards. To compensate for this buff, all Enemies will hit 3.5x harder.
As such, you will need to prioritize cards with these typings, especially if they are your Healing Solution via Enhanced Heart Orbs . Having 1-2 cards without the correct typing still works as many leaders have up to 16x Effective HP. The biggest HP check is the Gems on Floor 10 who have Super Resolve (must tank 1 hit) and hit for a total of 2.1 million per turn.
Link to my master Checklist article can be found HERE.
Video commentary
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How to use my checklists
With any dungeon, there are avoidable and unavoidable mechanics and it is important to address the unavoidable mechanics first. As such, there will be a priority-like system when looking at dungeon mechanics and you may have to forgo certain solutions depending on the depth of your Monster Box. Furthermore, certain teams/leaders may naturally counter specific mechanics. Continue reading Fairy Title / Dimension Guide (MD1/Alt. MD1) Mechanics Checklist→
If we are able to get the above tweet to 10k likes, all players will receive a free 7/8-star card from the Prince of Tennis Collab.
Introduction
The Prince of Tennis Collab makes their North American debut and features a massive roster of cards who all sport 2 unique Weapon Assists . This gives all cards at least some value and for newer accounts who lack options, many of these cards can be meaningful.
Generally speaking, Weapon Assists tend to be Powercrept the slowest which can give many of these cards a longer shelf life compared to leaders who can tend to be rotated out on a much more frequent basis. With that being said, the Prince of Tennis Collab does not feature any notable leader along with the bottom rarity having much less value for more developed Boxes.
With that being said, I do feel that this Collab is worth at least several rolls due to the large rolling pool which should hopefully lower the chances of duplicates along with many of the 7/8-stars being tremendously valuable.
Due to continuing wrist pains, I have only done Pros & Cons for all the cards.
Video commentary
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Overview
All Monster information gathered via Tsubaki Bot (Discord Bot) and monster icons come from PADx or Tsubaki Bot
Prince of Tennis Collab REM Pros & Cons – January 2022
Pros
Cons
All cards have 2 Weapon Assists
7 Magic Stones to roll
Strong subs & Weapons
Leaders are Powercrept the fastest
Value for nearly every 7/8* card
33.9% chance
No stellar leaders
Evolving Skills may be cumbersome to manage/juggle
But can have a large pay off if done right
Bottom rarity has much lower value for developed Boxes