How to work around HSuou’s 2 Turn Skill Bind

Introduction:

Ahh yes, Halloween Suou. 

Credits to Tsubaki Bot

Truly a unique card, in that it provides 6 effective skill boosts, with it’s massive 5 turn haste, amazing for triple transform teams such as Rosalyn, it literally cuts the second transform phase in half! It provides many powerful awakenings such as 2x 7c, VDP, and Team HP awakes, covers SBR, one finger, and is Unbindable. It also has an amazing active after transform, giving a 2 turn 4x ATK buff to fire, a 75% shield, and a 4x ATK buff to itself, on a four turn cooldown!

These reasons make it an excellent sub slot on Rosalyn, Seawolf, or Prim teams, if you’re not tackling the highest endgame and have an empty sub slot, as it almost completely skips Seawolf’s second phase and halves Rosalyn’s. However, there’s a catch. A very negative, run-ending cost.  Using it at the wrong time or just bad luck can kill you and end your run.

What is a Skill Bind Active?

Upon release, HSuou introduced the “Skill Bind” active mechanic, which binds your OWN team’s skills, and SBR doesn’t work on it. Soon, there were more iconic actives with Skill Bind as a mechanic, such as the JP only Thanos. It had a  whopping 50% true gravity, but as a result it had 1 turn of Skill Bind, which meant after using the gravity, you couldn’t use more gravities. Next up was Monogatari’s Suruga equip, which was popular since it had SB, L unlock, and an 8 turn damage void piercer active with a 1 turn Skill Bind, which was to prevent speed gravity strats. 1 turn Skill Bind actives were not that much of a hindrance, as people very quickly figured out: “Hey wait a minute, I can just use the Skill Bind active last!”

HSuou Upon Release:

At the time last year when Halloween was rolling out, the hardest dungeon at the time was Shura 2, Hell’s Halls, and this was before Mystics & Spectres, so the best option at the time was Gileon, the Flame Key Hero. HSuou was seen as a great pairing for Gileon, as it provided a bigger shield, and fixed the RCV issue that Gileon x Gileon teams were having without SRevo Amaterasu.

However, HSuou having 2 turns of Skill Bind made it fall off the meta very quickly as it completely ruined systems, and Seina’s overwhelming strength made it completely irrelevant. Now that it has been returned and buffed, let’s discuss how to work around the devastating 2 turn Skill Bind.

I will provide 3 methods to work around the 2 turn Skill Bind, or the main problem being the one turn afterwards where you cannot use any skills.

Method 1 – Use it on the last hit.

Yes, you’ve most likely have realized this or told this already, but just in case you haven’t, people have said: “Only use HSuou when you’re on the last floor and you’re going for the kill shot.” This is so that the 2nd turn of Skill Bind doesn’t affect you, cause, well you’re done with the dungeon, can’t bind skills if you don’t need em! Very obvious, and still works since it has a very strong finishing ATK buff.

Method 2 – Inherit a low CD Equip

This method may also be obvious, but should be mentioned, and I’ll provide some examples. Since HSuou’s active is only 4 CD, you can neglect the hell out of it and just inherit a fast charging equip that works with your team. You’d most likely want to go for some Fire Att. Unbindable equip, since you’d be running a fire team.

Examples:

Leilan Earring – Provides SB, OEs, TE active, and a board with +3c. Does not make hearts though so bad if you’re using HSuou as lead.

Akanthor Exterminator – No explanation needed, this card is OP. Even the not normally used active is great here.

Bride Trailo Headdress – Covers TE, RCV, and unmatchable on a 7 turn CD.

RCotton Necklace – Provides 2 OEs, FUA, and a decently short shield & board active.

Wild Demon’s Seal – Provides 2 OEs,  40% Blind res, TE & RCV & Unlock active, with a nice tricolor board.

Hibiscus Keepsake – STRONK. Provides cloud, 2x Team HPs, and the active is omega stronk with a free VDP cube, TE, RCV, and ATK buff for 2 turns for fire attribute. Amazing.

SRevo Trailo Equip – Covers OEs & Recover Bind, as well as a 15% gravity and tricolor board. Does not makes hearts though so same as Leilan

Elgenubi Necklace – Awww yeah, OEs, baby.

Madoo Hat – Awww yeah, Rows, baby.

Method #3(The BEST method):  Use it in 3 Player Mode!  

This is absolutely the best and most efficient way to handle the 2nd turn of Skill Bind.

Using it in 3 Player mode effectively turns it into a 1 turn Skill Bind instead. Treat it like Suruga or Thanos!

Instead of being unable to use your own active skills on the next turn, therefore killing you, the NEXT PLAYER GETS THE SKILL BIND!

For example: Use it on Seawolf in 3P Gathering Of Talents 3! Suou hastes your second form phase by 5 turns, and then you can safely use the system to your advantage while having a 4 turn omega stronk active that covers shield & massive damage.

You can’t die in 3 Player mode when a teammate does!

If they die, LOL NOOB, it’s their fault, you’re still alive and well, and you’re gonna clear the dungeon with the overpowered 4 turn no consequential 2 turn Skill Bind.

The best part is, it isn’t single use!

If your teammate in 3P dies because you skill bind cucked him, you still have a SECOND MEAT SHIELD!!!

Now go play more 3P, my precious meat shields, Shinzou Sasageyo!

Written by AzaCui新 , from Team Hyperion. Hope this guide helped you out, and remember not to report anyone in 3P if they HSuou skill bind cuck you, it means you’re just bad.

Just live wtf?

Question Time With Mantastic – April 2022

Introduction

The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers. With that being said, there will be some restrictions on the types of questions I will be answering. If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.

Do’s and Don’t

download For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:
  • Of these options, what is the best Yusuke team I can make for Arena 3?
  • What direction do you think GungHo will take with the 4x HP leads?
  • Can Heart Cross teams be revived and if so, how?
x The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:
  • Anything that Google/Padx can answer
  • A link to your entire Monster Box and saying “make me a team”

Conclusion

I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression. Happy Puzzling!
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Question Time With Mantastic – March 2022

Introduction

The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers. With that being said, there will be some restrictions on the types of questions I will be answering. If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.

Do’s and Don’t

download For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:
  • Of these options, what is the best Yusuke team I can make for Arena 3?
  • What direction do you think GungHo will take with the 4x HP leads?
  • Can Heart Cross teams be revived and if so, how?
x The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:
  • Anything that Google/Padx can answer
  • A link to your entire Monster Box and saying “make me a team”

Conclusion

I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression. Happy Puzzling!
Mantastic Icon Mantastic Social Media Mantastic Icon
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Twitch Twitch discord Discord download Patreon
If you enjoy my content, please consider turning off AdBlocker for this website =)

Turning Spinners into Winners

Introduction

Spinners or Roulettes are one of the better designed mechanics in the game simply because they can be overcome by strong Puzzling Skills. Of course, we can Lock the Board, have excessive Movement Time, Roulette Clear Super Latent, or make our own Spinner but the fact that they can be purely overcome via intelligent matching makes it a rewarding challenge.

For myself, I am confident in my own Puzzling abilities to turn Spinners into Winners and I wish to share my thought process of how I approach them.

Video commentary & examples


What are Spinners?

Spinners or Roulettes are fixed positions on a given board that cycle/rotate between all 6 elements. For the most part, the vast majority of Spinners will be on a 1 second interval time which means it will take 6 seconds to fully cycle.

(Jammer Poison) Arrow Fire Arrow Water Arrow Green Arrow Light Arrow Dark Arrow Heart Arrow Fire Repeats

Just be mindful that Locked Orbs will not change in Spinners and can be a counter if overwhelmed. Continue reading Turning Spinners into Winners

Yu Yu Hakusho Collab REM Review – February 2022

Introduction

The Yu Yu Hakusho Collab returns to North America with various buffs for existing cards along with four new monsters and Weapon Assists for everyone. This does grant the bottom rarity more value overall but at the same time, they are for the most part underwhelming.

As such, I feel that there is little motivation to actually roll in this event and instead take advantage of the incredible Monster Exchange rates. This is because all trades will only cost four 6-star Godfest Exclusives which is the lowest we can ever go. Furthermore, there is a strong chance many players have copious amounts of 6-star fodder available and can easily pick up any card that looks appealing.

Due to increasing wrist pains, I have only done the overview section and will go into more detail via the Video Commentary. Continue reading Yu Yu Hakusho Collab REM Review – February 2022

Ultimate Colosseum Guides

Thank you Tsubaki Bot for the image card sources! Art and icons are owned by GungHo Online Entertainment, Inc. For now, only Colosseum 4 is listed. Shoot WetTheSystem a DM if interested in early Colosseum write-ups.

ULTIMATE ANNIHILATION COLOSSEUM-SPECIAL

Dark Skies’ Streaking Stars

(Colosseum 4, Colo4)

Skyozora LinkColo4 Floor Guide

Aki’s Seawolf (Mostly NA Friendly)
Aki’s Mahito/Yuji (Mostly NA Friendly)
Aki’s Seawolf (Mostly NA Friendly)
Daks’s Saphira (NA Friendly)

Stellar Stage of the Supreme (WoC3/SR3) Mechanics Checklist

Introduction

Puzzle and Dragons is a tremendously deep game that has years worth of content waiting for players. Sadly, there is essentially no in-game information as to what mechanics, spawns, or what can actually happen in a dungeon which in turn creates a terrible guessing game.

Thankfully, we are eventually able to “solve” any dungeon with enough trial and error and for myself, what I find most helpful when trying to tackle a new dungeon is a Checklist of notable mechanics. From this Checklist, I will try my best to address all of the dangerous mechanics while prioritizing unavoidable abilities.

For Stellar Stage of the Supreme (Shura Realm 3), players must enter the dungeon with all Attributes which in turn provides another hurdle of team building. With that being said, cards who Transform and change their colours are allowed, as long as you enter with all Attributes present. Colour coverage can be achieved via main or sub attribute.

Link to my master Checklist article can be found HERE.

Video commentary


How to use my checklists

With any dungeon, there are avoidable and unavoidable mechanics and it is important to address the unavoidable mechanics first. As such, there will be a priority-like system when looking at dungeon mechanics and you may have to forgo certain solutions depending on the depth of your Monster Box. Furthermore, certain teams/leaders may naturally counter specific mechanics. Continue reading Stellar Stage of the Supreme (WoC3/SR3) Mechanics Checklist

Question Time With Mantastic – February 2022

Introduction

The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers.

With that being said, there will be some restrictions on the types of questions I will be answering.

If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.

Do’s and Don’t

download For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:

  • Of these options, what is the best Yusuke team I can make for Arena 3?
  • What direction do you think GungHo will take with the 4x HP leads?
  • Can Heart Cross teams be revived and if so, how?

x The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:

  • Anything that Google/Padx can answer
  • A link to your entire Monster Box and saying “make me a team”

Conclusion

I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression.

Happy Puzzling!

Mantastic Icon Mantastic Social Media Mantastic Icon
FB icon Facebook twitter Twitter YT YouTube
Twitch Twitch discord Discord download Patreon

If you enjoy my content, please consider turning off AdBlocker for this website =)

One-Punch Man Collab REM Review – January 2022

Twitter Campaign

If we are able to get the above tweet to 10k likes, all players will receive a free 7/8-star card from the One-Punch Man Collab.

Introduction

The One-Punch Man Collab makes their debut in North America and features a 7 Magic Stone REM along with a host of new cards. Unfortunately, the bottom rarity comprises 75.8% of the rolling pool and I personally feel that they hold minimal value to developed Monster Boxes.

This is frustrating as I am always excited for new Collabs as they can often provide new solutions to various problems and usually encourage modest rolling. Sadly, One-Punch Man feels a little flat due to the overwhelmingly poor bottom rarity who lack Weapon Assists .

While there is still value to be found at the 7/8-star rarity, it may be challenging to justify too many rolls unless you are feeling exceptionally lucky. On the other hand, I highly encourage all players to Monster Exchange for 1-2 Garou as they are an outstanding mono Dark sub. You can read more about Garou HERE.

Due to increasing wrist pains, I have only done the overview section and will go into more detail via the Video Commentary. Continue reading One-Punch Man Collab REM Review – January 2022

Monster Exchange for 1-2 Garou from One Punch Man Collab

Introduction

The One Punch Man Collab features the “Farmable” Garou who is arguably one of the best Dark subs in the game and I encourage all players to acquire at least 1-2 copies. This is because they are able to function incredibly well on any mono Dark team due to their stellar damage output, 2 turn active which is valuable, and 6-star rarity which will grant bonus stats in the future Alt. MD2.

With this in mind, they are well worth the 5 Black Event Medals (25 Rainbow Event Medals :eventmedal:) to acquire and strong arguments can be made for acquiring a second and use both as subs for Alt. MD2 Blackbird teams as their stats will be greatly boosted due to their 6-star rarity.

Video commentary


Garou

Pros
Cons
  • Huge personal damage
    • ()
    • High ATK stat
    • Dark sub attribute
      • Can deal meaningful damage
  • Cloud Resist
  • 2 turn CD
    • No Skyfalls
    • Water Unmatchable
      • Clears other Unmatchable debuffs
        • No negative interaction with Blackbird
          • Converts Water to Hearts
    • +4 Dark & Heal
  • Fantastic Blackbird sub
  • Incredibly well suited for MD2 and future Alt. MD2
    • Clears Unmatchable
    • 6* rarity receives huge stat boost in Alt.
  • Costs 5 Black Event Medals
    • Do not have to roll
  • Can only acquire via Black Event Medals
    • Needs 25 Rainbow Event Medals
      • Do not miss out

Conclusion

Make sure you get 1-2 Garou as they are valuable on any mono Dark team while also being exceptionally potent in both forms of MD2. It is quite refreshing to see a Farmable being a desirable card but I feel this may have been a miscalculation by GungHo of the future Alt. MD2 where 6-star cards have augmented stats.

Regardless of that, being behind 2 months from JP gives us the foresight in knowing Garou is an exceptional card for a future dungeon.

Happy Puzzling!

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Puzzling those Dragons