My video making skills are not the best yet, but hopefully entertaining!
Category Archives: Descends
U&Y vs Scarlet Descended
Scarlet Descended is still the scariest descend available and for good reason. She grants hardly any monster experience due less floors than other rogue descends as well as each floor giving less levels. This results in your team being severely underleveled by the time you reach the 7 million health boss. This is where plus eggs comes into play as they provide their full benefit regardless of monster level. Furthermore, the dungeon is very unforgiving as most things can execute you if you fail to deal enough damage along with very large health pools.

I chose to go with my Umisachi Yamasachi
team because the later floors become easier due to colour preference of water > red. However, this made floor 2 and 3 very difficult as you face high health green monsters and your team is very low level. My general strategy was: Continue reading U&Y vs Scarlet Descended
[Video] Ultimate Dragon Rush vs Umisachi & Yamasachi
I tried to put the Rush in Ultimate Dragon Rush by using my Wonder Boys of Umisachi & Yamasachi
team. This was one of the first times I took my newly hypermaxed Famiel
who has an impressive 3 two prong attack
awakenings. I will just say the damage she was able to hit was mind blowing. My other subs were Oku
, Sun Quan
, and Awoken Isis
.

P.S. I almost got recording for Mantastic to work so it may not be long until I can make videos of different clears =)
Happy Puzzling!
Volsung Descended Clear!
Volsung Descended went live this afternoon and I was eager to push my puzzling skills to their limit. The dungeon has a similar layout to Zaerog Infinity in that the first few floors are freebies that give you a chance to level up your monsters a bit. However, Volsung is significantly harder and I place it on par with Scarlet Descended as the final boss is much more difficult to deal with unless you bring a delay or poison as he lacks a status shield. Continue reading Volsung Descended Clear!
Umi Yami vs Hera Rush Video
Today I managed to record my Fantastic account’s screen and made a quick clear of Hera Rush via the coin dungeon. This was essentially my first recording and hopefully the sound and screen capture was reasonably clear. Recording my screen is a work in progress and would love any feedback the community has. I also want to know if my (Mantastic) voice is soothing to hear and if the commentary is helpful.
Indigo Cleared
Indigo Descended went live at 6pm and I cleard both Mythical and Legendary within ~10 minutes on Mantastic after doing Legendary on Fantastic. It was a lot easier than I made it out to be in my previous posting . Only had stamina to try legendary with my
for Fantastic and elected to use my underplussed
team for Mantastic.

It was a relative breeze to consistently proc my
and the oodles of time extend allowed me to easily match the 5-orbs with one enhanced along with 7+ combos. Continue reading Indigo Cleared
Indigo Descended & November 18th Evolutions
Indigo Descended is going to be available on November 20th at 6pm and brings fourth a new set of challenges, some familiar faces, and a 7×6 board. Those who have managed to clear the first Endless Coridoors will have unlocked a 7×6 board onwhich to practice upon. I have found myself becoming quite dizzy and slightly nauseous from playing the 7×6 and 5×4 boards as I am too familiar with the 6×5. With a larger board, the boss’s health is boosted to compensate for the higher average combos when playing with 12 additional orbs. Row enhance-based teams will have a tough time trying to match a horizontal line of seven orbs whereas a
focused team will excel as more two prongs can be achieved. Naturally, combo-based teams will have it easier; players are expected to pump out millions of damage every turn to overcome the nearly 10 million health pool of the boss. Continue reading Indigo Descended & November 18th Evolutions
Scarlet Cleared and Super Gabriel Announced
Two exciting things happened to me last night: finally cleared Scarlet
on both accounts and Super Gabriel being announced. This is the second time
has been available for North America and I was eager to finally clear this new challenging descend as during the first rotation I only gave it a few feeble attempts before getting distracted by other things. In addition, this was the first descend I got to push my newly evolved
and
to their limits. Continue reading Scarlet Cleared and Super Gabriel Announced
Hera-Is Descend Guide!!
Hello and welcome to my Hera-Is descend guide. This is one of the easier descends and I list on my easier 7 descends in my *Beginner Guide*. I know this descend is quite old and possibly ‘dated’ but it is nevertheless a crucial stepping stone for new players who are starting to get their feet wet (or icy?) in descends. This dungeon comes in both Legendary and (Mythical) difficulties and I will explain both in detail =) Hera-Is has two distinct forms with her Blue/Dark being gravity oriented and Blue/Blue being focused on orb enhancing for mono blue teams. I go into more detail on her uses in my *Farmable Monster Guide*. I did something slightly different with this guide and actually had my (relatively new to pad) friend, donutdust (343,379,344 and in search of more Kali friends!), play with me watching and she took pictures along the way so the screenshots you see are from legendary difficulty with a much more strange and underdeveloped Kali team. Now let us jump right into the descend before Hera-Is freezes us over! Continue reading Hera-Is Descend Guide!!
Izanami Descended Guide!!
Hello and welcome to my Izanami descend guide. This is a reasonably tricky descend and has numerous special boss abilities throughout the dungeon, but does provide two different boss drops: Light Izanami and Dark Izanami with the dark form evolving into one of the most coveted farmable subs in the game, Pacifying Yomi Goddess, Izanami. Do note the numbers follow a legendary (Mythic) pattern. Without further ado, let us jump right into the action! The following video was recorded at a later date so the images will not match!
First Turn Danger: Death in two turns regardless of difficulty if you fail to kill at least one of the two demons. You also get hit with a blinding attack as a preemptive move and thus may only have one real turn to attempt to deal damage. Continue reading Izanami Descended Guide!!