Tag Archives: Mantastic PAD

My Perspective on IAP


IAP or In App Purchases is a short hand way to describe purchasing magic stones with real life money. This can become a touchy subject for many people as the range of players vary from non-IAP to those who spend large amounts of money. For the record, I do not work for GungHo and have an average life in terms of income and expenditures. In essence, going IAP is a means to make your PAD journey go faster. It is a way to save time for those who do not wish to wait for the trickle of free stones given out every event.

Reasons to IAP

What people need to understand is that purchasing stones is a form of entertainment. Most people set aside money every month to spend on something they enjoy Continue reading My Perspective on IAP


GungHo Collab PEM, Let the Good Times Roll?

*I wrote about this in December and only remembered when I saw people finding it via Google. My writing style is noticeably different…..*

The short answer is no. I say no because this collab is old (and thus outdated by powercreep), the monsters lack powerful actives and awakenings, and the art is mehh overall. My view is largely biased from a productive/efficient point of view and I do not have any emotional attachment to cards/characters. However, if you are fond of the featured monsters or badly in need for 3 Kingdom skill ups, it can be okay to roll.

With the inclusion of the 3 Kingdom chibi cards, this pal egg machine event reminds me of the skill up carnival, but worse due to the GungHo collab monsters. Continue reading GungHo Collab PEM, Let the Good Times Roll?

What am I doing for 10x Descends and Why

Now that 10x descends has been live for over a day, the question of what is best to play is on the forefront of everyone’s mind. Before I elaborate on what I recommend and do, I want to emphasize that everyone has different goals in PAD and varying levels of commitment, orb matching skills, current teams, and frequency of refilling stamina. My way may not be the best way for you and I want you to take my playstyle with a grain of salt.

I currently play on my Mantastic and Fantastic account and I commit differently to each one. Mantastic is my main and original account and it is the one that I put the most effort and investment into. On the other hand, Fantastic is an account Continue reading What am I doing for 10x Descends and Why

Why People are Excited for 10x Descends and Plus Eggs

North America is finally getting 10x plus egg drop rate in descend dungeons, but why is this such a big deal and why are people so Gung-Ho about it? Before I go into more detail, I should explain what plus eggs are and why they have become so valuable. Plus Eggs contribute bonus stats to your monster’s health, attack, and recovery values and is a way to further augment the strength of your cards beyond level 99. Every non-evolution and enhance material drop has a small chance of dropping with a +1 and you need a total of 297 to max out a monster. This is a lot of plus eggs and is part of the reason why PAD is such a grindy game.

  • HP plus eggs contribute +10 health (max +990)
  • ATK plus eggs contribute +5 attack (max +495)
  • RCU plus eggs contribute +3 recovery (max +297)

+ egg stats

Plus eggs not only increase the power of your monsters, but also increase Continue reading Why People are Excited for 10x Descends and Plus Eggs

Santa Claus Descended Video and Merry Christmas!!

The inner child in me stayed up until past midnight on Christmas Eve and was slightly disappointed that Santa Claus did not visit me right away in PAD =( Also, what did Santa say to Christmas Hera? Ho Ho Ho!

I managed to wake up early and play some PAD while most of my family was still asleep. I was also able to record my mythical / aka SuperBlessed clear in the new Santa Claus Descended, so you can watch me waste stamina instead of you! Only some minor hiccups and I promise I haven’t started drinking nor hungover from last night!
Continue reading Santa Claus Descended Video and Merry Christmas!!

Umisachi & Yamasachi Team Building and Discussion Guide

U&Y Uuuuummiiiii Yammiiiiiii!!!!!!!! (a.k.a. the Wonder Boys) got an ult of an ultimate evolution and still haven’t grown past puberty. Fantastic has been using U&Y since the Players Choice Godfest around 2 years ago when they were first released. They immediately rose in popularity as there was no other 25x leader aside from Sakuya Sakuya . U&Y has a powerful active that creates a board full of water and green orbs on a 7-turn cooldown. The newest ultimate evolution added 900 health along with a desperately needed skill lock resist Skill Lock Resist awakening. In addition, to the added bulk and defensive capabilities, U&Y can now achieve 56.25x damage for god type when using an active skill. Overall, this makes the Wonder Boys a powerful leader capable of clearing end game content. The following video was my first recording so the audio may not be perfect. However, the gameplay and commentary should give you a relative idea of the playstyle and power U&Y can wield. Continue reading Umisachi & Yamasachi Team Building and Discussion Guide

Awoken Freyr Released

Freyr Awoken Freyr is a hot new addition to fire teams. Forgoing their silly mounts, they instead gain a sparkly sword and much fiercer facial expression. Artwork aside, Freyr gains a tremendous boost in weighted stats (most notably in health) at the expense of losing recovery. With the current top fire team being Awoken Shiva Shiva (and Shiva Dragon Shiva D  for 300k monster points) who grants a recovery boost, the loss in healing potential is negated. Freyr received an active update with their awoken evolution and now will boost fire and water type monsters by 2x for 2 turns along with one turn haste on a 12-turn cooldown when max skilled. As with I&I and Awoken Thor Thor active changes, Freyr ‘s feels like a sidegrade and not a meaningful power boost that I associate with awoken evolutions. Increasing the base cooldown lowers the haste potential if your team runs multiple haste actives. However, the additional two  TPA and double Skill Lock Resist awakenings allow Freyr to play on either row-based Fire Row or TPA teams.

Gaining two TPA and double Skill Lock Resist allows Freyr to be utilized on a TPA heavy Shiva team. Freyr will primarily be competing with Set Set for the damage enhancing role on a red based team and as previously discussed in my November 18th Evolution Post, and Freyr is superior in almost every way. Both Freyr and Set increase fire attribute damage which stacks with enhanced orbs that Shiva ‘s active generates and this is another way to guarentee a one shot on a powerful boss. It becomes redundant to stack too many orb-changers on a team because you are unable to use too many on one turn for an Shiva team because you have to be able to make at least 6+ combos. Lastly, the damage carrying over to a second turn can allow you to kill the second to last floor with ease and transition into the boss with one more turn of enhanced damage. This can preserve other actives or take down a boss in two turns who grants a free turn when pushed into a certain health threshold.

The blue subtype for Freyr screams out a spot as an Urd Urd sub as you will now benefit from the augmented health and recovery stats. Urd teams are not considered top tier at the moment, but perhaps when more subs that cover red and blue are released may increase her viability. In addition gaining an ultimate evolution may push her teams ahead.

Of the three Awoken Norse Gods ( I&I , Thor , and Freyr ) currently released, Freyr has the most viability because water is currently the weakest colour and Thor has no true role to fill as most light teams are rainbow based and currently are not in a true need for a 12-turn cooldown to augment damage as they already have very high base multipliers. If I am fortunate enough to pull Freyr in the next godfest, I will most likely place them on my Shiva for Fantastic as there are times when I do need the extra burst of damage.