Cue the fan boy screams, Awoken Archdemon Lucifer is here. UUevo of both Baal and Amon were also released, but the majority of the attention will be on due to his amazing increase in power and viability.
Right before the release of coop dungeons, I hit the coveted rank 500 milestone. I meant to do this post then, but was swept up in the frenzy of coop and the Cauchemar ranking dungeon, I had to put it on hold.
PAD as a whole has been advancing quickly with the advent of 3 minute stamina, numerous best friend resets, experience of a lifetime, and now coop dungeons. All of these give players the opportunity to rank up at an increased rate. Regardless, it still takes a very long time to reach rank 500. This journey took me over 850 days to reach. For fun, 88 million experience translates into: Continue reading Rank 500 and beyond→
We have not had a powerful or useful farmable monster since Zaerog Infinity . Some may argue that Volsung or Hel are powerful, but are not special enough to warrant heavy investment. suffers from being inaccessible due to the challenging descend and an active is not novel nor unique (regardless of how strong it may be). is capable of clearing high level content due to a unique 49x multiplier, but the playstyle may be too foreign for most players and has a more restrictive sub pool. Furthermore, her viability as a sub is almost non-existent except for over riding poison skyfalls (or funky heart orb generator).
However, the latest descend boss, Yamatsumi , has power and uses beyond simply selling for 10 Monster Points. The key aspect in making a useful farmable monster is a novel active that has a synergetic role in popular teams. Continue reading Yamatsumi – Farmable Monster Analysis→
First of all, I love playing with myself; in coop, PAD multiplayer mode. Now that I have that out of my system, I can properly explain my strategy for clearing Nordis Descended – Mythical Plus which is the found in the coop/multiplayer dungeon section. Mythical Plus differs from the regular Nordis Descended as the bosses have more health along with the nasty PreDRA spawn on floor 8. Thankfully, coop allows you to bring 8 subs to better combat the harder mechanics in Mythic Plus.
Happy Lunar New Year to all those that celebrate! The latest update brought an unprecedented amount of new content and most of use were probably busy with the Cauchemar Ranking dungeon or the new coop feature. However, there were also countless monster buffs and a new evolution that got released, but were perhaps overshadowed. I just want to take this opportunity to analyse the new changes and highlight any major improvements you should look out for.
Seraph of Corruption, Lucifer is the only new evolution to be released this patch and perhaps marks the end of an era. Lucifer used to reign supreme in the early days of PAD when awakenings and grossly high multipliers did not exist as he could tank gigantic hits along with executing bosses with his active. Fast forward 2+ years and has undergone countless active skill reworks in hopes of resurrecting his viability. Currently, it is the strongest it has ever been with the ability to inflict 200x damage Continue reading UUevo Archangel Lucifer and 8.6 Monster Buffs→
Coop/multiplayer dungeons were part of the newest update and allow players to team up with their friends to take on some new dungeons along with some of the most challenging descends. I spent a great deal of time playing with my best friend (donutdust) and Mom (MOMtastic) last night and it was the most fun I had in PAD in a long time. It helped that they both came to visit me and the room was filled with lots of laughter, cries of joy, and wonderful drops. Furthermore, with the advent of 3 minute stamina recharge and reduced stamina cost for entering dungeons in coop, we were able to play for a very long time. Continue reading 3 Minute Stamina and Coop Gameplay Initial Impressions and Tips→
This had to be one of the most frustrating challenge 9‘s of late due to the no awoken skills restriction. I guess as compensation, we get to play on a 7×6 board, but without the lovely time extends, it is difficult to take full advantage. Thus I was left with a bit of a conundrum as how to safely approach and clear this dungeon. My usual Sakuya team may struggle to make sufficient combos along with not having access to my actives for many turns and the final 2 floors reducing light damage by 50%. As such, I decided to take a different approach and dusted off my Awoken Leilan .