Player’s Choice Godfest Anticipation 11/29-12/01

Baby Shiva Baby Kagu.png Baby Caocao Baby Rodin

baby I&I Baby Isis  Baby Sun quan

Baby Meiemi Baby liu Bei baby verd baby Kaede Baby Vishnu Baby Susano Baby Bastet Baby Kush

Baby Indra.png Baby Kanna Baby Venus Baby Ama baby kali Baby Sakuya Baby Ra

Baby Haku.png Baby dtron Baby Oku baby dkali Baby Satsuki Baby Akechi Baby Yomi Baby Pandora

 

The voting for this year’s Player’s Choice Godfest (PCGF) is very well done compared to previous years where there was more hostility between the newer and veteran players wanting different gods. With the advent of more clearly defined powerhouse leaders and the MP Dragons, players are given more direction Continue reading Player’s Choice Godfest Anticipation 11/29-12/01

Advertisements

Dark Metatron, Back in the Meta?

dtron Arbiter of Judgement, Metatron, aka Dark Metatron or dtron is one of the oldest Godfest Exclusive (GFE) gods in PAD along with the Odin pantheon. She rose to hyper-luxury REM status when awakenings were first introduced as she was unbindable and had two dark row enhances Dark row . However, she quickly lost popularity as team building restricted you to using only dark attacker subs. Eventually, dtron was given her current Dark-Blue evolution and updated active skill to provide a shield along with dark orb enhancement. The evolution was nice because it opened up sub pools to gods as well, but still could not viably build a team as the introduction of preemptive abilities made it near impossible to stay below 80% health as there was no health boost from her leader skill. Continue reading Dark Metatron, Back in the Meta?

Challenge 16 – Level 10 Cleared

This morning I put the Puzzle back into Puzzle and Dragons =)

My only REM shield monster is Kush and she is great for the one turn of 75% damage reduction, but for this Level 10, it would be inadequate as the boss has a 50% resolve. This presented a problem to my team building because I would not have been able to stall a turn or two with a lesser shield (such as Diza ) and a lower leveled team. Almost every clear that I have seen used either Indra  or Susano to grind out the boss to under 50% hp safely. Another problem that would arise from taking both Diza  and Kush  is having two sub slots for a shield. Kush has to be taken because the bosses preemptive of 25,556 needs to be dealt with and a 35% shield from Diza would be insufficient. Continue reading Challenge 16 – Level 10 Cleared

Indigo Cleared

Indigo Indigo Descended went live at 6pm and I cleard both Mythical and Legendary within ~10 minutes on Mantastic after doing Legendary on Fantastic. It was a lot easier than I made it out to be in my previous posting . Only had stamina to try legendary with my U&Y for Fantastic and elected to use my underplussed Awoken Yomi team for Mantastic.

Less developed, but should be easy to activate in 7x6
Less developed, but should be easy to activate in 7×6

It was a relative breeze to consistently proc my Awoken Yomi and the oodles of time extend allowed me to easily match the 5-orbs with one enhanced along with 7+ combos. Continue reading Indigo Cleared

Indigo Descended & November 18th Evolutions

Indigo Indigo Descended is going to be available on November 20th at 6pm and brings fourth a new set of challenges, some familiar faces, and a 7×6 board. Those who have managed to clear the first Endless Coridoors will have unlocked a 7×6 board onwhich to practice upon. I have found myself becoming quite dizzy and slightly nauseous from playing the 7×6 and 5×4 boards as I am too familiar with the 6×5. With a larger board, the boss’s health is boosted to compensate for the higher average combos when playing with 12 additional orbs. Row enhance-based teams will have a tough time trying to match a horizontal line of seven orbs whereas a TPA focused team will excel as more two prongs can be achieved. Naturally, combo-based teams will have it easier; players are expected to pump out millions of damage every turn to overcome the nearly 10 million health pool of the boss. Continue reading Indigo Descended & November 18th Evolutions

Scarlet Cleared and Super Gabriel Announced

Two exciting things happened to me last night: finally cleared Scarlet Scarlet Icon on both accounts and Super Gabriel being announced. This is the second time Scarlet Icon has been available for North America and I was eager to finally clear this new challenging descend as during the first rotation I only gave it a few feeble attempts before getting distracted by other things. In addition, this was the first descend I got to push my newly evolved Sakuya and U&Y to their limits. Continue reading Scarlet Cleared and Super Gabriel Announced

Light Metatron, Still in the Meta?

Metatron Light Metatron is one of the oldest godfest exclusives (GFE) along with the Odin pantheon. As with any long-lasting and content-rich game, the issue of powercreep will raise its ugly head. Powercreep occurs when older monsters become more trivialized and less capable of clearing the newer and harder content. To help combat this, Gung-Ho has been systematically going through the older pantheons and giving less popular cards an awoken evolution to propel them back into top-tier status. Re-buffing older cards is healthy for Puzzle and Dragons because  many players will have rolled a worthless god months ago and an awoken evolution breathes new life into their box. It also encourages other players to yearn for it and thus roll more heavily during a godfest. It is a win-win situation for everyone and users do not feel the constant pressure to roll for new gods all the time. With all that being said, Metatron is still stuck in an unfavourable spot and it has only gotten worse with the advent of more exciting (and offense oriented) bind clear monsters such as  Isis , Amate , Ame , and Sakuya . Furthermore, the high end game play in Puzzle and Dragons Continue reading Light Metatron, Still in the Meta?