Category Archives: Arena

[Videos] Myr VS Noah Dragon, Parvati, Vishnu, and Hera Dragon

Introduction

In my previous post, I go into detail of my strategies I use to clear Arena 3 along with my lack of luck with acquiring the Radar Dragons. However, that all changed tonight on my Twitch Twtich Stream (I go live every Monday and Thursday at 6pm PST) where I finally got Noah Dragon to drop! I guess all it took for the GungHo Gods to smile down upon me was to write a guide to help everyone else!

Videos

As a fair warning, there may be some inconsistent issues with sound as I am uploading from my Twitch Stream and there may be copyright issues.

Noah Dragon

I kindly skipped the 95 turns of stalling beforehand =)

Parvati & Vishnu

Helpful for those who are contemplating how to handle these absorbs

Hera Dragon

2 million absorb = 1 million light damage. Skyfalls are not my friend

Conclusion

I should stream Arena 3 runs more often! But in all seriousness, this was the first time a Radar Dragon has ever dropped and I am pretty happy about it. Hopefully these videos prove helpful for those venturing into the dangerous waters that are Arena 3.

A3 Noah D Drop

Happy Puzzling!

Myr: Arena 3 & Radar Dragon Strategies

Introduction

For those who follow my Twitter, you may have seen my tweets showcasing my various Arena 3 clears and my lack of Radar Dragon drops. However, my consistency in clearing Arena 3 is only improving with each attempt and I wish to share my experience and strategies to help enhance your own chances of success. Very few players have been able to clear Arena 3 and from various Google searches, even fewer discussions/guides. Just bear in mind that a lot of my strategies and advice revolves around using a Myr Miru team in coop as that is the only high end leader I possess. Other favourable leaders with high clear rates include, but not limited to: Ronove Ronove, Kaede Ult Kaede, Ra Dragon Ra Dragon, Xiang Mei Xiang Mei, Gremory Gremory, and Sherias Roots Sherias Roots. Just keep in mind that no team can have 100% clear rate and you have to go in with the mindset that certain Radar Dragons will ruin your run.

Video commentary

Background on Arena 1 & 2

Ultimate Arena (Bipolar Goddess) is designed to be the final test of a player’s skill. The first incarnation, Arena 1, was a hellish 21 floor dungeon that featured a 30 million HP boss at the end along with each floor drawing from a pool of random spawns to cause even more heartache and randomness. It is the randomness that keeps Arena exciting as you will always have a different path leading into the final floors and makes it harder to counter every single mechanic that could appear. Over time, Arena 1 became significantly easier with the advent of Powercreep, Coop, and Skill Inheritance. As such, many players (including myself) have began to use it as a fun way to dump stamina and acquire Py Shynpy along with using more niche leaders to up the excitement factor. Continue reading Myr: Arena 3 & Radar Dragon Strategies

[Video] Myr VS Arena 3, Floors 17+

Introduction

Following up on my first Arena 3 clear this morning, I decided to record my subsequent playthrough and boy was it Myraculous. Myr Miru is my current favourite team to play and I feel a strong attachment in my heart, although that could be the heart crosses talking. Regardless, Myr has 49x ATK and a 75% damage reduction shield when matching a heart cross and can stack either TPA TPA or Light Rows Light Row while heavily benefiting from numerous enhanced light orb +light orb awakenings. Sidenote, have you ever seen a more Mantastic face before?

Video

This had to be one of the most challenging end floor spawns I have ever encountered and it was quite Myracle I am still alive to tell the tale. Despite the long playtime, it is actually quite exciting to watch and I hope it is both entertaining as well as informative:

Noteworthy Screenshots

I guess a too long, didn’t watch version. They kind of spoil the excitement of the video. Continue reading [Video] Myr VS Arena 3, Floors 17+

A Puzzle and Dragons Myracle

Introduction

After my dissapointing 5x GFE Godfest, I was left a little sad by my lack of REM luck. Thankfully, GungHo had introduced Myr Miru to North America and she has proven to be one of the strongest leaders in the game while being completely farmable. If you wish to read more about team building, please check out my article HERE. If you want some sample clears of how to farm her without MP Dragons, please click HERE. I had already cleared Arena 2 with DQXQ Awoken DQXQ but was still at the mercy to RNG for certain floor spawns (Ilsix being the most noteworthy) and had maybe a 50% clear rate. However, after using Myr a few times (and actually practicing the heart-cross mechanics), I was able to essentially farm Arena 2 and the only deaths would occur form human error. As such, I decided to test my luck and fingering skills in Arena 3 where something truly Myraculous occurred.

Team and explanation

When deciding which subs to bring for any challenging encounter, you want to maximize their value by striking a balance between active synergy, awakenings, and base stats. Through Skill Inheritance, you are able to further customize your team to your liking by bringing ideal bodies who can then inherit a stronger active. Of course, you have to use what you are given and it can make for some interesting team compositions.

For my latent choices, the Recovery RCV Latent and HP Imp HP have 4x the value on Myr teams due to the 75% damage reduction shield.

Mantastic’s Team
Card Inherit Latents Comments
Miru Gadius Imp HP Imp HP RCV Latent
RCV Latent Skill delay resist
Gadius combos with DQXQ and acts as a board changer
Awoken DQXQ Awoken DQXQ RCV Latent RCV Latent RCV Latent
RCV Latent RCV Latent
Protects against skill delays
DQXQ LL  Fire resist Water Red Wood resist
Light reduction Dark Reduction
Recover bind Bind Clear awakening helps remove binds from the team
Saria Imp HP Imp HP Imp HP
Imp HP Imp HP
Board changer and combos with Wedding Akechi W Akechi
Awoken Apollo Dark Reduction Dark Reduction Dark ReductionDark Reduction Dark Reduction Best remaining light card. Can overwrite skyfall debuffs.

Can combo with other heart makers to producs damage

Continue reading A Puzzle and Dragons Myracle

Streaming Arena 2 Thursday at 6pm PST!

Come watch as I play with myself in the wonderfully challenging and RNG-based Arena 2 at 6pm PST.

https://www.twitch.tv/mantasticpad
Mantastic Icon Mantastic Social Media Mantastic Icon
FB icon Facebook twitter Twitter YT YouTube Twitch Twitch

I will continue to pray for no Ilshit Ilsix or Vishnu along with providing narration and strategy for how I go about clearing Arena 2.

A2 Dkali kill

Hope to see you all there at 6pm PST every Monday and Thursday!

Happy Puzzling!

Awoken DQXQ VS Arena

Introduction

Awoken DQXQ Awoken DQXQ was released yesterday in North America and it has felt like Christmas ever since. I initially started playing difficult content with Sakuya Sakuya in all her various forms but was forced to make a soft transition to mono colour teams that were row oriented (Lucifer Awoken Archdemon Lucifer and Blue Sonia Blue Sonia). These teams offered more survivability, burst damage potential, and consistency. Thus, with the release of Awoken DQXQ, I was overjoyed to combine the two elements of rainbow and rows into two pretty girls. The purpose of this post is to showcase how I have been clearing Arena (10+ times as of this posting) in coop with my two accounts, Mom’s account, and a friend. Being able to tackle Arena via multiplayer alleviates some of the weaknesses DQXQ faces, but she is still capable of soloing with the right set up. If you have not already, I strongly encourage you to read my Awoken DQXQ Analysis and Team Building Guide to gain a better understanding of how to compose and utilise your team.

Arena 1 Coop Video

The following video was a relatively straightforward clear of Arena 1 with only some problematic floors and minor errors. Good job me and me.

Outside of poor comboing towards the end, the video should give you a relatively good idea of the playstyle and where I choose to stall and use actives. I always prioritise using my DQXQ’s actives first as they recharge twice as fast in coop.

Awoken DQXQ Overview

Awoken DQXQ is a hybrid rainbow/row leader that requires any 4/6 elements to trigger her base 16x multiplier. However, you are able to match multiple connected Light OR Water orbs to bolster your damage further.

# connected Light or Water orbs  3-4 5 6 7+
 Multiplier 16x 36x 64x 100x

I cannot stress how important it is to remember that connected water orbs are able to trigger your 100x multiplier as you can match a Light TPA and will most likely sweep any floor. Your connected orbs can be in any shape/pattern and to achieve 100x, you require some funky manipulations as it is not a tidy horizontal 6-row match. Continue reading Awoken DQXQ VS Arena

Thank You Skill Inheritance

Introduction

I have cleared Arena 1 numerous times, but there is always an element of risk as I am using a non-ideal team. However, with the introduction of Skill Inheritance, my clear rates and consistency have significantly improved. This is because I am able to inherit a valuable skill on to both Lucifers Awoken Archdemon Lucifer to give their actives more value and allows for access to a wider range of subs. Furthermore, I am able to have access to a board changer that can be combo-ed with one of my other orb changers to produce a 2/3 dark board. The following 90 second video showcases how Skill Inheritance helps trivialise the Kali at the end of Arena by utilising actives I would normally not have access to.

Inheritance Setup

  • Awoken Lucifer 1 Awoken Archdemon Lucifer inherits Satsuki Baby Satsuki
  • Claire Dark Valk inherits Awoken Karin Awoken Karin
  • Awoken Lucifer 2 Awoken Archdemon Lucifer inherits Awoken Freyja Awoken Freyja

This allows me to remove Awoken Loki Awoken Loki from my team and replace him with Claire who has superior RCV and allows for easier stalling and the option of utilizing a 5 turn orb changer to hasten my runs. However, the key feature is being able to access a 2/3 dark board via Karin and Pandora Awoken Pandora as I lack both Akechi Akechi and Zuoh Ult Zuoh. This allows me to easily burst any floor and I have consistently one shot the Light Kali since.

Conclusion

Skill Inheritance is Fantastic for players who are lacking key subs and still wish to clear high end content. It also allows me to be more creative with team building and active management as I need to carefully plan for the inherited active. Also, thanks Momtastic for your Penta Lucifer with the damage enhance skill.

P.S. other resources on Lucifer or Arena:

Happy Puzzling!

[Video] Awoken Lucifer VS Arena 1 Floors 17-21

Today I took a break from plus egg farming and revisited my old friend, Arena 1. I have cleared Arena numerous times when it was a technical dungeon and have a strong understanding of how each floor works and what kind of damage is required to successfully clear. I was also fortunate my friend visited today and I was able to record on Mantastic. With their help (and more powerful laptop) the audio came out sounding quite amazing for my standards. Perhaps if they visit more often I will be able to produce higher quality videos in the future. I only began recording on floor 17 after I had finished stalling for my actives as the previous 16 floors are more straight forward (and it was also at that time I got their laptop).

 

 All max-skilled and +297
A Lucifer
Awoken Archdemon Lucifer

Fire resistWater RedWood resist
Light reductionDark Reduction
A Pandora
Awoken Pandora

Fire resistFire resistFire resist
Fire resistFire resist
A Haku
Haku
Dark ReductionDark ReductionDark Reduction
Dark ReductionDark Reduction
A Loki
Awoken Loki

Fire resistWater RedWood resist
Light reductionDark Reduction
Yomi D
Yomi Dragon

Dark ReductionDark ReductionDark Reduction
CaptureCapture
A Lucifer
Awoken Archdemon Lucifer
Fire resistWater RedWood resist
Light reductionDark Reduction

Continue reading [Video] Awoken Lucifer VS Arena 1 Floors 17-21

I will miss you Arena 1 =(

Arena 1 will be removed this evening from its permanent slot as a technical dungeon and will be replaced by the even more ridiculous Arena 2. As such, I have been frantically trying to complete as many runs as possible before tonight’s maintenance and will hopefully have a Mantastic post ready by then that I have been working on for quite some time.

However, I just wanted to share my first 1-shot of the Kali boss through her 50% shield with my Awoken Lucifer Awoken Archdemon Lucifer team. It felt pretty amazing to hit over 30 million through a 50% damage reduction shield and I giggling for about 5 minutes after. The God Killer God Killer awakenings give my two leaders 3x the damage shown and you can somewhat see the 10 million hit in the image.

Kali 1 shot

For further reading on my arena strategy, feel free to read my pseudo guide HERE.

Happy Puzzling!

Awoken Lucifer vs Arena

This is by no means a full team building guide (one may come in the future for Awoken Archdemon Lucifer) and I simply wanted to showcase how I use Awoken Lucifer Awoken Archdemon Lucifer to clear Arena 1 with reasonable consistency.  Arena  is a gruelling 21 floors and requires a high end team along with careful planning and a little luck to clear successfully.  Furthermore, the floor spawns are drawn randomly from several fixed monsters and no two Arena runs will be the same. This also means it is possible to get horrible (or amazing) luck as challenging bosses may repeatedly spawn.

Arena DQ Hera
Such a scary pre-emptive

Awoken Archdemon Lucifer has the inherent advantage of producing a very durable team due to 1.82x HP/RCV along with 16.4x ATK to devil and god type monsters. This alleviates the need to bring any form of damage mitigation as you can survive the largest pre-emptive strike on floor 19 and the God Killer God Killer awakening helps burst through the final floors. However, to tackle Arena, Awoken Archdemon Lucifer teams require certain key subs/role fulfilment: Continue reading Awoken Lucifer vs Arena