I managed to record both level 9 and 10 clears on my Monday Twitch Stream. Hopefully it provides some insight into how you can approach these two dungeons and the various mechanics they have.
Challenge 10 with Lakshmi
Lakshmi is becoming one of my favourite leaders to use as she provides a healthy mixture of damage control, survivability, and large spike damage. She may not be as well suited for Arena 3, but is more than capable of handling Challenge 10’s. —
Challenge 9 with Reincarnated Shiva
My mom and Pancaaake managed to tackle Challenge 9 in coop with their Reincarnated Shiva team. It may have had many heart attacks, but they were successful in the end!
—
Conclusion
Hopefully these videos provide some inspiration or clarification for Challenge 9 and 10.
This set of Challenge Dungeons features a fixed team that utilizes Awoken Okuninushi along with intelligently chosen subs. The given team is more than capable of clearing this in solo mode, but I recommend you at least enter in coop to save 40 stamina.
Due to the nature of this being a fixed team dungeon, any account can enter with you and is a great way for underdeveloped accounts to acquire a Py.
Video clear & Strategy
Awoken Okuninushi is capable of achieving spectacular damage via high combo count and multiple dark combos. However, the team is very TPA oriented with Satsuki providing 3. This can allow for wonderful burst damage that can allow you to pierce through the high defense floor 1.
Your priority should be forming dark TPA along with trying your best to optimize your combos. You will most likely clear through most/all of the floors if done correctly and should use your actives to compliment your progression.
You should be using your leader’s actives for the 2 turn delay component, not enhance. With that in mind, you should simply delay a floor that would otherwise be problematic or as a means to survive the floor 2-3 preemptives by delaying floor 2 and healing.
The only time you need to use an active is on floor 5. Floor 5 has a 76% resolve and the easiest way to deal with this is by using Hades for his 25% gravity which will push the blue elephant under his threshold. The additional orb movement time is also welcomed.
Conclusion
I enjoyed this fixed team challenge outside of the high stamina cost. It is always a pleasure to play new teams that are intelligently designed and appropriate to today’s gameplay.
My Zeus and Noah Dragon clears from my Mantastic and Fantastic account. Both runs killed the Radar Dragons very quickly and should provide some inspiration on how to deal with them. I have been having a challenging week, but content should begin to flow out once again.
Lakshmi vs Zeus Dragon
–
Myr vs Noah Dragon
–
Conclusion
Hopefully these two clears showcase how to efficiently deal with this set of One-Shot Challenges. Many teams are capable of clearing them and I would like to know who you used.
You will not face the same Radar Dragon as you did the first two times as these challenges rotate so everyone will eventually face all three.
Introduction
This set of One Shot Challenges will allow players to acquire a Radar Dragon outside of Arena 3. This is Fantastic for the general population as these dragons are required for the new evolutions for the original Monster Point cards as Arena 3 is out of reach for most teams. The problem with Arena 3 is that you have to encounter the correct dragon AND have it drop which can prove a frustrating experience. Conversely, this set of Challenges provides a fixed spawn and a guaranteed drop. However, you do not get to choose your encounter and are instead assigned one based on your starter dragon choice. This can be easily found as the coloured orb beside your in-game name. Finally, this challenge must be completed in solo mode, but you are able to stone to continue (unlike Arena 3).
Just be aware that this is meant to be an end game challenge and many players will be unable to successfully clear it. I would place the difficulty of the One-Shot Challenge to be similar to Arena 2. This is because you know the spawns and can carefully plan around each encounter unlike the randomness of Arena 2; however, the Radar Dragons are significantly harder than any other spawn.
With that being said, a wide variety of teams are capable of clearing this dungeon, but it is vital to be fully plussed, latented, and inherited where required.
If you wish to see my clears on Fantastic and Mantastic for Gaia and Zeus Dragon, check out my next post HERE to see the full team set up/latents/inherits.
For this set, I will be using Lakshmi on Mantastic and still deciding for Fantastic. Regardless, I will upload the videos when completed.
Video commentary
–video goes here—
Which Radar Dragon do I fight?
Players are assigned a specific Radar Dragon to fight on floor 20 based on their starter dragon choice. This choice is indicated by the coloured icon beside your in-game name.
Fire fights Zeus Dragon
Water fights Noah Dragon
Wood fights Gaia Dragon
For example, Mantastic started with fire and will fight Zeus (Fantastic has Noah):
This round of Challenge 8 has a throwback Horus team that has us playing without awakenings through Satan Descended. This dungeon has a no RCV condition and our only source of healing can come from Parvati.
Due to the low 16x ATK for the team, you will need to either combo spectacularly well or find intelligent places to stall.
It is advisable to enter in coop and then disconnect on floor 1 to save stamina.
Video clear
—video goes here—
Floor-by-floor strategy
Horus relies on matching any 4 colours to proc his 16x damage and in a no RCV dungeon, this should not be too difficult. You are able to heal via Parvati’s water to heal active and should do so in emergencies.
The goal of this dungeon is to stall enough for your Zeus’s active to come up in order to do as much Gravity damage as possible on Satan.
Floor 1: Stall as long as possible and kill at 1 turn. Mass attacks can make it easier. Conversely, you can stall on 1 Kraken if it is at least 3 turn timer as you can use Parvati and hoard heal orbs
Floor 2: Kill on last turn possible
Floor 3: Can survive 2 hits if full health. Stall as much as possible
Floor 4: Always target and kill the lowest turn vampire. Can survive 2 hits if full HP. Can also stall on a single Vampire provided it is above 20% HP
Floor 5: Chip away at Hades every single turn, but try to kill on the last turn. Use Parvati to heal to full HP during this time. You must have more than 6,005 HP to survive Satan’s preemptive
Floor 6: Echidna to delay and use all Gravities available on turn 1. It then becomes a matter of killing before he kills you. Satan’s turn order is status shield, small hit, small hit, execution.
Conclusion
I enjoy fixed team challenges, but prefer those that give us current and exciting teams. This Horus team felt cumbersome, but is manageable with good luck on the turn timers.
Happy Puzzling!
Ch10 – Reincarnated Lakshmi
Somewhat off-topic, but I did record my Challenge 10 clear with Lakshmi. —
Mion Descended features the Wood Snow Globe Challenge and grants players the opportunity to acquire up to 5 for clearing both difficulties. There is now a separate dungeon just for the Snow Globe Challenge and clearing it awards an additional stone. Furthermore, the background music is truly enchanting and should be reason enough to play the dungeon.
I used Awoken Kushinadahime for Mythic and Reincarnated Lakshmi in Legend Plus (the higher difficulty). You are able to complete the challenges in solo or coop mode, but I was unaware of this at the time and simply entered solo.
Clearing Mythic awards 2 Snow Globes while Legend Plus grants 3 for a grand total of 5. You cannot use continues.
Background music
If you wish to relive the magic of Mion Descended without wasting stamina, you can simply listen to the following video:
Awoken Kushinadahime – Mythic Solo
I still need to practice true combo leaders and planning out my matches. It is also nice to know the boss has a hidden resolve mechanic. —
I was using Ace Bastet because she is already developed, has dual time extends, and already has a board change inherited.
Reincarnated Lakshmi – Legend Plus Solo
Reincarnated Lakshmi is a fun and exciting 100x leader who is capable of easily stalling due to her 4x RCV. She is also able to deal incredible burst damage and I should have been more liberal with my actives throughout the dungeon. —
The Snow Globe has Skuld inherited (I should have done that for my Kushinadahime run) and it was more so for safety and did not end up using it. My Lakshmi has Hatsume inherited to combo with Ryune.
Conclusion
Mion Descended – Snow Globe Challenge is a fun and exciting way for players to acquire 5 more Snow Globes. A wide variety of teams are capable of clearing this challenge and the background music is one of the best to date.
Who did you use to successfully clear the challenges?
As a follow up to my One Shot Challenge 4 Guide, here are my clear videos for Mantastic, Fantastic. and MOMtastic accounts. I also included their full team set up, latents, and inheritance choices to help give a better understanding to my thought process.
Video commentary
—discussing the post here—-
Mantastic Noah Dragon clear (no 99 turn stall)
—
Mantastic team
I used nearly the same team as I do for Arena 3 except for dropping my second Sanada for Gadius due to the no duplicates restriction. This actually proved to be helpful as Gadius’s high base recovery combined with bind immunity and bind recover allow for more flexibility/utility than I normally have.
My Krishna team is far less invested in compared to my Myr as I have fewer latents and inherits.
Mantastic’s Team
Card
Inherit
Latents
Comments
Delay to overcome resolve floors
–
Autoheal was all I had
Green Odin clears binds
Using as SDR protection
Using as a strong base for Leilan
–
Combos with Leilan for Noah
Upgraded active
When facing Noah Dragon, you can liberally use active skills as you will be forced to stall on the boss to some degree. I built my team around killing Noah Dragon without stalling for 99 turns. In order to do this, I had to use the +15% HP badge to tank the <75% hit. I also did my best to chip Noah Dragon down as close to 50% as possible, then unbind with the Green Odin inherit, Leilan + Yamato to kill. Due to fire dealing 50% less damage to water, you can hit up to 10 million without having it being voided.
It is safer to stall out the 99 turns and then do a giant burst at the end.
There has been plenty of hype and excitement with the Final Fantasy Collab returning to North America; however, players should also be excited about the introduction of a pure Fixed Team Challenge. This challenge provides players with 5 unique and powerful teams to tackle various descends. All of the teams come hypermaxed (+297 and max skill) so we have the opportunity to play and enjoy compositions we would normally not be able to create. This is also a fantastic opportunity for newer/lower rank accounts
I have compiled all of my clears across my two accounts in solo mode to showcase how these teams play and the general strategies used to overcome the various hurdles presented in the dungeons.
Hel vs Deus ex Machina
It was nice how they gave us a nearly 100% farmable team. How do I feel about the poison meta? Hel no.
DQXQ vs Hephaestus Descended
A strange hybrid of water and light subs. I tended to focus on light matches at the beginning and transition over to water rows for the boss
Acala vs Seraphis Descended
It was strange playing a colour cross leader. It was also amusing to see an Odin Dragon and his ridiculous autoheal awakenings. If you are playing this in coop, you can tank the Limit Break enrage hit from the boss and simply go for the one shot on the first turn.
Neptune Dragon vs Zeus & Hera Descended
It is somewhat sad how dated Neptune Dragon has become with powercreep as his multiplier is so low considering how many orbs you have to chain together. Hopefully his future evolution will grant him some relevance.
Tsubaki vs Agni Descended
Probably the only time you will ever see a hypermax Sphinx but it was valuable for executing the Tan on the first floor.
Conclusion
The fixed challenges gives players the opportunity to play leaders that would otherwise be unobtainable along with enjoying a fully invested team. I hope GungHo continues to provide more fixed team challenges as it is a lot of fun to experiment with new playstyles as well as granting lower rank players the opportunity to clear variuos dungeons.
You will not face the same Radar Dragon as you did the first time through as these challenges rotate so everyone will eventually face all three.
Introduction
This set of One Shot Challenges will allow players to acquire a Radar Dragon outside of Arena 3. This is Fantastic for the general population as these dragons are required for the new evolutions for the original 5 Monster Point cards (Shiva, Neptune, Odin, Ra, and Yomi Dragon) as Arena 3 is out of reach for most teams. In addition, you have to encounter the correct dragon AND have it drop which can prove a frustrating experience. Conversely, this set of Challenges provides a fixed spawn and a guaranteed drop. However, you do not get to choose your encounter and are instead assigned one based on your starter dragon choice. This can be easily found as the coloured orb beside your in-game name. Finally, this challenge must be completed in solo mode, but you are able to stone to continue.
Just be aware that this is meant to be an end game challenge and many players will be unable to successfully clear it. With that being said, a wide variety of teams are capable of clearing this dungeon, but it is vital to be fully plussed, latented, and inherited where required.
If you wish to see my clears on Fantastic and Mantastic for Gaia and Zeus Dragon, check out my next post HERE to see the full team set up/latents/inherits.
For this set, I will be using Krishna on both accounts and will upload the videos when completed.
Video commentary
Which Radar Dragon do I fight?
Players are assigned a specific Radar Dragon to fight on floor 20 based on their starter dragon choice. This choice is indicated by the coloured icon beside your in-game name.
Fire fights Noah Dragon
Water fights Gaia Dragon
Wood fights Zeus Dragon
For example, Mantastic started with fire and will fight Noah (Fantastic has Gaia):
Khepri Descended is the newest dungeon to be released in Puzzle and Dragons and comes with the wonderful Snowglobe challenge component. In order to successfully clear the challenge, you will have to beat the dungeon in solo mode with no continues and have the Snowglobe as a sub on any difficulty. This can be a daunting task as you are essentially losing a sub slot. Thankfully, you are able to inherit a skill onto your Snowglobe as there are quite a few new mechanics you will need to overcome.
There will not be any indication you successfully cleared the challenge component and I do not know when you will have the additional Snowglobes distributed. It will probably happen a week or so after the challenge finishes.
Video clear
Dungeon overview
Khepri Descended imposes the unique restriction of 4 seconds to move orbs. This means all of your time extend awakenings, leader skills that add time, and time extension badge are all worthless. As such, players will have to be able to carefully plan their moves and be prepared for less combos as you are not able to casually match orbs. Continue reading Khepri Descended Snowglobe Challenge with Awoken Persephone→