The play through with my alt account. Continue reading Ranking Dungeon Strategies
Today I managed to record my Fantastic account’s screen and made a quick clear of Hera Rush via the coin dungeon. This was essentially my first recording and hopefully the sound and screen capture was reasonably clear. Recording my screen is a work in progress and would love any feedback the community has. I also want to know if my (Mantastic) voice is soothing to hear and if the commentary is helpful.
Awoken Shiva is the hottest fire lead in the game and was the reason fire teams are viable in the current meta. Fire teams were historically row-based and the row playstyle was limiting due to the heavy reliance on fire-orb makers, the orb manipulation required to create a horizontal line of 6, and the lack of time extends available. Those factors pushed rows out of the meta and the game became more fixated around two-prong attacks (TPA) . are much easier to match and require less orbs to deal damage. This also allows you to create more off-colour combos, and each match adds an additional 25% damage. has a similar feel and playstyle to Awoken Bastet in that they are both combo-based leaders who utilize . ‘s active skill has been buffed in his awoken form, but it is still a bit lackluster as you bring two into the descend, and it is slightly redundant to have two cards with a damage enhancing active. Continue reading Awoken Shiva Team Building and Discussion
I am a bit disappointed we did not get I&I for Halloween as their artwork is amazing and completely embraces the spooky theme. That withstanding, they should be one of the first awoken Norse Gods to hit North America along with the strangely dressed . The awoken form of all the Norse Gods adds significant power through four awakenings and now allows I&I to be either a row or TPA-based sub. The addition of two helps your teams achieve 100% resistance with greater ease. The new active skill gives me somewhat mixed feelings. I spent a small lifetime skilling up my and the thought of having that go to waste is a little soul crushing. Normally I am all Gung-Ho for an awoken form with a revamped active skill, but the active is perhaps a side upgrade. I say this because the awoken form raises the minimum cooldown to 12 turns compared to 9. It increases the damage multiplier to 2x from 1.5x, so that is very welcomed as it could ensure a clean kill. Extending the damage to dark type monsters is relatively pointless as you are most certainly using as a mono team lead or sub. Continue reading Awoken I&I Released
The voting for this year’s Player’s Choice Godfest (PCGF) is very well done compared to previous years where there was more hostility between the newer and veteran players wanting different gods. With the advent of more clearly defined powerhouse leaders and the MP Dragons, players are given more direction Continue reading Player’s Choice Godfest Anticipation 11/29-12/01
Arbiter of Judgement, Metatron, aka Dark Metatron or dtron is one of the oldest Godfest Exclusive (GFE) gods in PAD along with the Odin pantheon. She rose to hyper-luxury REM status when awakenings were first introduced as she was unbindable and had two dark row enhances . However, she quickly lost popularity as team building restricted you to using only dark attacker subs. Eventually, was given her current Dark-Blue evolution and updated active skill to provide a shield along with dark orb enhancement. The evolution was nice because it opened up sub pools to gods as well, but still could not viably build a team as the introduction of preemptive abilities made it near impossible to stay below 80% health as there was no health boost from her leader skill. Continue reading Dark Metatron, Back in the Meta?
This morning I put the Puzzle back into Puzzle and Dragons =)
My only REM shield monster is and she is great for the one turn of 75% damage reduction, but for this Level 10, it would be inadequate as the boss has a 50% resolve. This presented a problem to my team building because I would not have been able to stall a turn or two with a lesser shield (such as ) and a lower leveled team. Almost every clear that I have seen used either or to grind out the boss to under 50% hp safely. Another problem that would arise from taking both and is having two sub slots for a shield. has to be taken because the bosses preemptive of 25,556 needs to be dealt with and a 35% shield from would be insufficient. Continue reading Challenge 16 – Level 10 Cleared