PAX West Godfest Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.

Video Commentary


The PAX West Godfest comes jammed backed with +30 rolls and 4x GFE rates to celebrate one of the largest gaming conventions happening in Seattle. As with any of my Godfest reviews, I will try my best to add clarification and insight for the featured pantheons. Due to the rarity of GFE, it can be challenging to roll for them and you should have a strong fallback option with the pantheons that are also featured.

Dark Midnight Gala  Nobunaga Sheen
Day 1 Japanese 2 & Indian 2 GFE
2981 2982 Kush Awoken Izanagi 2985
Krishna 3069 Vishnu Ganesha 3072
rodin Blodin Green Odin Metatron dtron
Red Sonia Blue Sonia Green Sonia Fenrir Viz Fenrir
Urd Skuld ult evo Verd Gremory Ronove
Gadius Typhon Ryune Saria Sylvie
Eschamali Scheat Australis Sherias Roots Sherias
Baldin Balboa
Day 2 Egyptian 1 & Mechanical 1 GFE
Horus Isis Bastet Ra Awoken Anubis
3054 Alrescha 3058 3060 3062
rodin Blodin Green Odin Kali Dark Kali
Ult Tsubaki Ult Sumire Ult Kaede Kanna Baby Satsuki
Urd Skuld ult evo Verd Ult Zuoh Ilm

Question Orb A different Gala Question Orb
Day 3  Greco Roman 1 & Angel 2 GFE
Minerva Neptune Awoken Ceres Venus Awoken Hades
Famiel Ruel Ariel Lumiel
Metatron dtron Red Sonia Blue Sonia Green Sonia
Urd Skuld ult evo Verd Kali Dark Kali
Gadius Typhon Ryune Saria Sylvie
Ult Zuoh Ilm Eschamali Scheat Australis
Sherias Roots Sherias Baldin Balboa Gremory

Day 1:

Day 1 features the newly Awoken Japanese 2 and the nearly Uuevo-ed Indian 2 series. The Japanese 2 used to be one of the most dominating sets of gods to roll for; however, time has not been too kind and their Awoken Evolutions do help round out team rosters, but none become meta changing leaders of their heyday. One thing to note is that most cards lose their God typing through an Awoken Evolution.

Conversely, the Indian 2 pantheon has been one of the weakest and thankfully, GungHo has been giving them some love through Uuevos that created a surprisingly powerful Sarasvati. We are still waiting for Krishna and Vishnu to have theirs announced and hopefully they become just as powerful.

Continue reading PAX West Godfest Review and Analysis


[Videos] Fighting Radar Dragons


I play a lot of Arena 3 and try my best to always record my Radar Dragon encounters as there is very little documentation available as very few players are able to successfully clear on a repeated basis. In addition, I also try to stream while making my Arena attempts so you should check out my Twitch Twitch page every Monday and Thursday at 6pm PST. Please refer to my Arena 3 Guide I posted earlier for a full breakdown of the fight.


Hephaestus Dragon

By far the most magical thing I have ever done in my entire PAD career. Just WOW

Zeus Dragon

Arguably one of the easiest dragons to face and is the most universally approachable for the various leaders that can clear Arena 3.


Arena 3 is a special place. Anything can happen and you will witness many Myracles if you continue to follow my website!

Happy Puzzling!

Thoughts and Summary of the Patch 9.3.1 Updates


August 24th marks the debut of patch 9.3.1 which brings forth a whole host of new changes and i would like to use this post to highlight the ones of most importance. This will not be a full list of every single updates and you still should read the patch notes in full. The Badge System will be detailed in a separate posting due to the sheer size and can be found HERE.

Video commentary


Skill Improvements

In this update, numerous cards received various buffs that may enhance their viability or usage.

Izanagi Izanagi

Izanagi was the recipient of a special JP buff that allows him to achieve 110.25x ATK for God types when above 80% HP AND matching 3+ light combos. That is a lot of effort and impractical for everyday usage. In addition, he also gained a SBR Skill Lock Resist awakening and -1 turn on his max cooldown for active. However, all of this is largely irrelvant due to his Awoken form Awoken Izanagi being the better option in almost every scenario as he becomes a 49x ATK / 4x RCV / 75% damage reduction heart-cross leader. Continue reading Thoughts and Summary of the Patch 9.3.1 Updates

Sarasvati – New 100x Row Leader: Review and Analysis


Sarasvati is the one of the newest monster to be released that is capable of achieving 100x ATK. However, what sets her apart from the other high multiplier leads is the ease in which she can hit skyhigh numbers along with being able to stack water rows Water Row and a permenant skyfall buff. Sarasvati perfectly fits the term Glass-Cannon as she lacks any defensive multiplier and can have issues stalling along with being quite orb hungry. However, if you can overcome these shortcomings while being choosy with which dungeons you tackle with her, you will be greatly rewarded. If you wish to read a comparison with You Yu, please read HERE.

Video Commentary

Discussing the new Leader Skill and Awakenings

Just keep in mind that video is based on her old leader skill and awakenings.

Sarasvati at a glance

God / Healer / Physical
3,815 HP / 1,300 ATK / 608 RCV
844 Total
blue + orb Skill Boost Time Extend Skill Boost Time Extend Water Row Water Row Skill Boost Skill Lock Resist

Active Skill:
Question Orb  Arrow Water (except from Water)
3 turns +15% water skyfall buff
6 turn CD

Leader Skill:
2x ATK for Water attribute. 2.5x ATK with 2 water combos. 5x at 3 combos.
100x ATK

Sample gameplay

As a change from my normal sample gameplay videos, I actually own her and can publish my own clears.

Legendary Sea of Stars before leader skill buff:

Arena 1 coop with myself. There is no sound due to copyright problems when lifting from my stream:

You can also do your own research by using the search term 聖徳の麗女神・サラスヴァティ

Continue reading Sarasvati – New 100x Row Leader: Review and Analysis

[Video] Sarasvati vs Legendary Sea of Stars


With patch 9.3.1, we were given the new technical dungeon Legendary Sea of Stars along with the highly anticipated Uuevo Sarasvati 3069. Sarasvati forms an incredibly hard hitting 100x water row Water Row leader who is capable of dealing spectacular damage. As such, I wanted to showcase her play style along with how to easily clear Legendary Sea of Stars:


The key to clearing this dungeon is bringing a delay for the bosses, damage control for floor 7, and the ability to burst through the 8.888M defense.

I will be doing a full write up on Sarasvati soon so stay tuned =)

Happy Puzzling!

Badge/Quest System Explained


The  9.3.1 came with a whole host of exciting updates, evolutions, quality of life improvements, and the Badge/Quest system. However, I will only be covering the Badge System in this article as I wish to clarify and explain how it works and how it will have an impact on your game play.

Video Commentary

This post will always contain the most up to date information as I cannot edit a video XD

Badge System 101

With the advent of coop holding countless advantages such as an augmented health pool, more actives, and half stamina, solo play has begun to feel a little lackluster. Thus, GungHo has introduced a system to help even the scales and reward those who choose to puzzle solo. The Badge system consists of a series of quests to unlock varying rewards:

  • Team Cost +100 – Increases Max Team Cost by 100
  • Move time +1 second – Extends Orb move time by 1 second
  • Mass Attack – Attacks become Mass Attacks
  • Team RCV +25% – Increases Team RCV by 25%
  • Team HP +5% – Increases Team HP by 5%
  • Team ATK +5% – Increases Team ATK by 5%
  • Skillboost – Team’s skills charged by 1 turn
  • Leaders Bind immune – Team Leaders become Bind immune
  • Skill Bind resists +50% – Increases Skill Bind Resist by 50%

In solo mode, you can choose to use any one of those badges; however, with the exception of +100 team cost, none can be used in multiplayer.

In addition to the badge for your teams, you will also unlock rewards periodically when you complete quests:

Periodic rewards

These rewards will be sent to your mailbox and will be held there for 365 days. However, it appears you can let them sit in the quest menu indefinitely.  Continue reading Badge/Quest System Explained

[Videos] Myr VS Noah Dragon, Parvati, Vishnu, and Hera Dragon


In my previous post, I go into detail of my strategies I use to clear Arena 3 along with my lack of luck with acquiring the Radar Dragons. However, that all changed tonight on my Twitch Twtich Stream (I go live every Monday and Thursday at 6pm PST) where I finally got Noah Dragon to drop! I guess all it took for the GungHo Gods to smile down upon me was to write a guide to help everyone else!


As a fair warning, there may be some inconsistent issues with sound as I am uploading from my Twitch Stream and there may be copyright issues.

Noah Dragon

I kindly skipped the 95 turns of stalling beforehand =)

Parvati & Vishnu

Helpful for those who are contemplating how to handle these absorbs

Hera Dragon

2 million absorb = 1 million light damage. Skyfalls are not my friend


I should stream Arena 3 runs more often! But in all seriousness, this was the first time a Radar Dragon has ever dropped and I am pretty happy about it. Hopefully these videos prove helpful for those venturing into the dangerous waters that are Arena 3.

A3 Noah D Drop

Happy Puzzling!