The Midsummer Week’s Ranking Dungeon has arrived in North America and features an exciting 12 floors. This basically screams out Zeus Verse time! For the most part, this will be the most accessible leader for the average player due to the fact that he is farmable while also having no team building restrictions. The only major drawback is that players must remain at full health.
While there are other builds available, they require more rare/hard to build compositions along with some relying on the No Skyfall badge. As such, I will be focusing on the most common choice: Zeus Verse (I also cannot make any of those teams so anything written about them is from observation, not actual experience).
118,500 clear
–video coming soon–
Score breakdown
In Ranking Dungeons, players are scored based on the following:
Each Combo is worth 5,000 points
Each second remaining is worth 500 points
Hitting 40 Million damage is 10,000 points
Each active used to kill a floor (no combo made) is -5,000 points
Monster information was generously added in by Adam aka tocshi.
Introduction
The Final Fantasy Collab is one of the older events in Puzzle and Dragons, but it has not been seen for quite some time. This has led to the vast majority of cards growing stale and forgotten. With that being said, the entire Collab is receiving a massive overhaul for both new monsters and new evolution forms for existing cards along with buffs across the board.
All of this will make Final Fantasy one of the best events in Puzzle and Dragons that also costs 5 Magic Stones per pull. What makes the Final Fantasy Collab so strong is the fact that it has one of the best Diamond/6* rates of any Collab (22.5%) along with each card having numerous forms. This grants them an additional layer of viability along with the Weapon Assist forms (Crystals) being exceptionally powerful.
With that being said, one of the biggest drawbacks of the Final Fantasy Collab is the massive rolling pool, which makes it significantly harder to acquire any one specific card. Thankfully, the 5 Magic Stone cost grants us the lowest cost if using the Monster Exchange system.
This article will summarize each card’s strengths and weaknesses along with examining each individual form they can assume. As a result, this will be an exceptionally long article and CTRL + F may be your best friend. Furthermore, I will be breaking up this review into two parts for 6, and 5/4-star cards.
Monster information was generously added in by Adam aka tocshi.
Introduction
The Final Fantasy Collab is one of the older events in Puzzle and Dragons, but it has not been seen for quite some time. This has led to the vast majority of cards growing stale and forgotten. With that being said, the entire Collab is receiving a massive overhaul for both new monsters, but also new evolution forms for existing cards along with buffs across the board.
All of this will make Final Fantasy one of the best events in Puzzle and Dragons that also costs 5 Magic Stones per pull. What makes the Final Fantasy Collab so strong is the fact that it has one of the best Diamond/6* rates of any Collab (22.5%) along with each card having numerous forms. This grants them an additional layer of viability along with the Weapon Assist forms (Crystals) being exceptionally powerful.
With that being said, one of the biggest drawbacks of the Final Fantasy Collab is the massive rolling pool, which makes it significantly harder to acquire any one specific card. Thankfully, the 5 Magic Stone cost grants us the lowest cost if using the Monster Exchange system.
This article will summarize each card’s strengths and weaknesses along with examining each individual form they can assume. As a result, this will be an exceptionally long article and CTRL + F may be your best friend. Furthermore, I will be breaking up this review into two parts for 6 and 5/4-star cards.
The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers.
With that being said, there will be some restrictions on the types of questions I will be answering.
If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.
Do’s and Don’t
For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:
Of these options, what is the best Yusuke team I can make for Arena 3?
What direction do you think GungHo will take with the 4x HP leads?
Can Heart Cross teams be revived and if so, how?
The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:
Anything that Google/Padx can answer
A link to your entire Monster Box and saying “make me a team”
Conclusion
I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression.
Monday night saw the release of several exciting evolutions along with various buffs to existing cards as was promised on the GHNA stream. The other key/major announcement is the the highly anticipated return of the Final Fantasy Collab which will be coming soon (my guess is next Monday).
Regardless, this article will provide my thoughts on the more notable buffs/changes that were released last night.
Active: Delay enemies for 1 turns; Unlock all orbs; Change all orbs to Water, Wood, and Heal orbs (12 turn CD)
Leader Skill: 5x ATK for Water Att.; 2x HP for Wood Att.; 3x ATK and reduce damage taken by 25% when matching 5 orbs in L shape [4/225/1/43.75%]
Awakenings: Super Awakenings: Typing: Machine / God Weighted Stats (Limit Break): 1100 (1320) HP 6175 (7410) / ATK 1911 (2293) / RCV 301 (361)
Pros
Cons
Massive effective HP
4x HP / 43.75% Damage Reduction
High personal damage with L
LS triggers from any 5 orbs in L
Easy to activate from any board
Not tied to combo count
SA can cover FUA if needed
HP tied to Wood cards
Not really needed for all cards
L’s are clunky
Lower combo count
Harder to VDP
Skuld follows the trend of tremendously durable cards due to her massive Effective HP. She combines both 4x HP and 43.75% Damage Reduction which is only tied to any L (5) match of orbs. This gives her significantly higher consistency compared to Fatalis as both her Damage Reduction and maximum multiplier can be fulfilled from any given board. Continue reading July 29 New Evolutions & Buffs→
The REMDra Fever part 4 continues the trend of these special Ranking Dungeons for North American players. These events can allow players to achieve a Crown by simply hitting the cap of 999,999 points along with lucrative rewards along the way. With that being said, it will take numerous runs to achieve but will be faster this time around due to the 7×6 board but one can still augment their scores by following the strategies outlined in this article.
With that being said, the dungeon is profitable to run over and over again as it only costs 30 stamina and offers valuable drops. Furthermore, any number of players can achieve a Crown and is not only given to the first X number of players to hit 999,999.
This article will explain the rules for REMDra Fever and how to maximize your score potential.
The REMDra Fever “Ranking” Dungeon returns to North America and diverts from the traditional Ranking Dungeon format as rewards are achieved via a cumulative score. As such, players can grind for a Crown by simply hitting the cap of 999,999 points. With that being said, it will take numerous runs to achieve but there are ways to bolster your score to save time, stamina, and mental sanity.
With that being said, the dungeon is quite lucrative to run over and over again as it only costs 30 stamina and offers valuable drops. Furthermore, any number of players can achieve a Crown and is not only given to the first X number of players to hit 999,999. Furthermore, no Dark orbs will be present which will inflate our combo count and hasten our journey to 999,999 points.
This article will explain how the new rules for REMDra Fever and how to maximize your score potential.
This Monday will see the North American Debut of the Draconic Orchestra REM. This is a special 10-Stone machine that will have a special roster of cards who all share a musical theme.
Generally speaking, the very first time you acquire a card, it tends to have the most value. As such rolling in debut events can somewhat lower the chances of getting dupes as every card will be new. Unfortunately, the Draconic Orchestra REM is not designed well as the four 5-star cards will comprise 62% of all rolls. As such, players will be swimming in these cards who have niche value overall and excessive dupes are not ideal.
With this in mind, I am not inclined to roll in this event outside of maybe 1 or 2 attempts as the chance of a niche dupe are just too high. Furthermore, not many of the cards truly stand out and motivate me to roll. If players are truly interested, they could utilize the Monster Exchange system but this will be a high cost venture.
Video commentary
—video coming soon—
Overview
Draconic Orchestra REM Pros & Cons – July 4, 2019
Pros
Cons
Music theme
GungHo-made
Should have high chance of returning regularly
Debut event
All cards are new
All cards have 2 unique evolutions
10 Magic Stones per pull
Steeper Monster Exchange rates
No Assist Evolutions
Lower rarity cards are niche
Four 5-star cards
Compromises 62% of the rolls
Don’t really want dupes of them
Draconic Orchestra REM
7 Star base
6 Star base
5 Star base
Draconic Orchestra REM – July 4, 2019
S
A
B
C
D
Order within each tier is random and not reflective of ranking.
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them.
The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers.
With that being said, there will be some restrictions on the types of questions I will be answering.
If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.
Do’s and Don’t
For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:
Of these options, what is the best Yusuke team I can make for Arena 3?
What direction do you think GungHo will take with the 4x HP leads?
Can Heart Cross teams be revived and if so, how?
The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:
Anything that Google/Padx can answer
A link to your entire Monster Box and saying “make me a team”
Conclusion
I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression.
The June Bride REM will be coming to North America in June this year which comes as a big surprise as it has historically come in August. This is a good indication that GungHo NA is pushing content out faster (look at the Ideal Ranking Tournament with Refresh Nerf) which hopefully sets a solid precedence moving forward.
Sadly, despite the fact that this event is home to one of the most popular chase cards, it is a lackluster affair overall. This is because it features abysmal rolling rates along with a 1% chance at the first ever 9-star Seasonal/Collab card, Bride Zela . Bride Zela is powerful and waifu material but will probably cost as much as some small weddings to acquire.
This article will summarize each card’s strengths and weaknesses to provide a better picture of what to expect in this event.
Video commentary
––video coming soon—
Overview
June Bride REM Pros & Cons – June 21, 2019
Pros
Cons
Actually comes in June
Bride Zela
Bride Panera
2 turn Fujin active
Bride Rushana buffed
Scheat has massive TPA
5-Stone REM
Wedding outfits
Abysmal rolling rates
Rolling will mostly result in sadness
85% chance Silver/Gold/6*
Some 7/8* are poor value
Orb skin is not that pretty
Bride Zela is 1.0% chance
June Bride REM
9 Star base
8 Star base
7 Star base
6 Star base
5 Star base
4 Star base
June Bride REM Rankings – June 21, 2019
S
A
B
C
D
All 8-star and 9-star cards are available for trade within the Monster Exchange.
Order within each tier is random and not reflective of ranking.
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them.