The Fate/stay night: [Heaven’s Feel] Collab is another 6-Magic Stone event that features powerful cards along with NA receiving all of the buffs JP had to wait for immediately. This gives them significantly more power right out of gate and is a tempting event to roll in. Unfortunately, the 6-star cards (highest rarity) each have a 2.5% chance of being rolled (10% chance total) along with requiring 5 trade fodder to acquire.
Another potential hurdle for rolling in this event is the simultaneous release of a potent Super Godfest. Regardless, the decision of whether or not to roll comes down to your own individual Monster Box needs.
This article will summarize each card’s strengths and weaknesses to provide a better idea of what to expect in this event. On a side note, the farmables available in this event are quite powerful and are worth acquiring.
Video commentary
—-video coming soon—
Overview
Fate/stay night: [Heaven’s Feel] Collab REM
6 Star base
5 Star base
Fate/stay night: [Heaven’s Feel] Rankings – January 25, 2018
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
In addition to the Enhance Material Stacking, new Evolutions, and New Super Awakenings, the most recent maintenance gives us two new and ridiculously hard dungeons to play through. I managed to clear both of them in solo mode on my surprise Twitch stream today.
Alt Arena 2
Alt Arena 2 is akin to Three Hands of Fate on Crack as it features an obnoxious array of spawns that feature 180k preemptives (that one occurs on Floor 2) along with everything having greatly augmented abilities. Dungeon information can be found HERE. —
Dark Metatron is my leader of choice as she has enough effective HP to survive all preemptives while also having enough healing to sustain herself. This was my first attempt and managed to turn into a clear after a grueling 120 minutes.
Arena 5
Arena 5 is a bit more straight forward assuming one brings sufficient counters to various mechanics that can pile up and become lethal. Having Fenrir inherited trivializes the various Poison Skyfall encounters (cannot be stopped otherwise) along with using Cloud Resist , VDP , and Fujin style active skills. Once those are achieved, the dungeon becomes significantly more manageable.
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I chose once again to use Dark Metatron as she has the highest survivability along with being able to stall out problematic floors that would otherwise be too difficult.
Conclusion
The new Arenas provide a new and exciting challenge for players at end game and subsequent attempts will probably result in spectacular death.
Let me know what you think about these dungeons along with what team you plan to use.
The North American server is 2-3 months behind Japan and while this is can be problematic, it does give us a chance to fully prepare for any new content coming to Puzzle and Dragons.
The First Impression series is a type of video I produce on my YouTube channel and lets me voice my opinions on newly announced content.
For this video, I gave my initial reaction to the Great Witches Weapon Assist evolutions along with the precedence it sets along with what I feel makes a strong Weapon Assist.
Video commentary
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Weapon Assist forms
All Weapon Assist forms are able to transfer over sizable stats due to their high weighted stats.
Madoo:
Reeche:
Zela:
General thoughts
Weapon Assist evolutions enable the card to transfer over awakenings when inherited on another monster. The Weapon Assist retains the same base stats and active skill while also permanently committing them to an inherit as the process is irreversible.
For myself, I look for three things in a Weapon Assist: beneficial awakenings, a useful active skill, a long cooldown to act as a better skill delay buffer.
With this in mind, Reeche’s Weapon Assist is the big winner of the three released as she covers all the criteria. This is because she is on-colour and can provide massive stats to Beach Fujin which means she can take the 7 Combo Super Awakening to bring her personal damage up to 8x.
The main concern I have for this trend of continuously buffing 7* GFE is that GungHo is raising the Powercreep for rare cards. In the past, many teams were locked behind 6* GFE which made many of them inaccessible to the average player even if they had some of the cards.
Over time, the need use 6* GFE has declined and most are now used as trade fodder for rare Collab cards. While owning a 7* GFE is nice and is not mandatory, the fact that GungHo is continuously buffing them (Super Awakenings, Weapon Assist) is somewhat alarming when you consider how little love is given to Pantheon cards. I understand that this is a business but when you realize that the majority of teams run little to no Pantheon cards is alarming.
Conclusion
The Weapon Assist forms the Great Witches gives them even more value and flexibility. With that in mind, it would not be wise to convert any into a Weapon Assist if it is the only copy you own as they provide a great amount of value in their base/evolved forms. Furthermore, the Weapon Assists would also act as a deterent for using them as Trade Fodder for 10-stone events.
Let me know what you think about these Weapon Assist evolutions in the comments below.
The 6th Year Anniversary Tournament is in full swing and is one of the most straight forward Ranking Dungeons. In essence, if you can combo well you will achieve a high score as it only becomes a manner of luck hitting Damage Cap on Floor 3. Furthermore, the top 6% of players will receive a Crown so this should be an ideal time for those who have been close in the 3% events to push a little harder.
Due to the No Skyfalls clause, scores will be somewhat capped as one cannot get lucky and fall into numerous combos.
138,758 (1%)
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Speed is king
No Skyfalls will put a cap on the possible number of combos that can be achieved on a given board along with punishing cascades (combos that fall into place after other orbs have been removed). In essence, each combo made is worth 5000/7 = 714 points (minus minor animation time) while each second remaining yields 500 points.
Thus, if you are able to make an additional combo within a single second, it is worthwhile. If you have already secured enough combos to kill a floor and additional ones will take too long to move into position, just stop comboing.
On this same train of thought, the first 2 floors can be quickly swept with minimal combos and can be pursued assuming the combos can be made in a blazingly fast manner.
Actives to use
In essence, players should use Zuoh on Floor 3 to try and achieve Damage Cap (10,000 points) and Red Valkyrie on the final floor to ensure Slepnir dies along with possibly granting an extra combo to overcome the 8 combo shield.
In theory, Bastet can be used throughout the dungeon to sweep other floors with minimal combos and can be done if one is trying to have a blisteringly fast clear. If pursuing this path, one must ensure the 4-5 combos are done within a second or less.
Style Points
Style Points are a relatively new mechanic that grants additional points for matching a specific pattern. For the purposes of the Ranking Dungeon, they are not worth pursuing with only Guard Break having true relevance as it will naturally occur on many floors.
With that being said, if you already have a specific pattern ready made due to the No Skyfall clause, preserve it and continue matching as normal.
Conclusion
The 6th Year Anniversary Ranking Tournament is an enjoyable event as the amount of luck required is reasonably low along with the 6% Crown threshold providing a larger window of opportunity.
Let me know how well you have been doing and whether or not you have managed to achieve a new personal best.
The GungHo Collab returns to North America on Wednesday, January 16th and comes while the REM portion is reasonable overall, being able to purchase Kuroyuri for 750,000 Monster Points is exciting.
At this point in time, there are not too many things to spend Monster Points on and while the 750,000 price tag is quite steep, Kuroyuri is a powerful card to own. Unfortunately, players require two of her to fully capitalize on her unique abilities.
This article will explain how Kuroyuri works and why can be beneficial to purchase for your Monster Box for the limited duration of the GungHo Collab event.
Video commentary
–video coming soon–
Monster Point system
The Monster Point system has been around for a couple of years and over time has become more user friendly in the sense that players are able to acquire MP more easily. The Monster Point Shop can be accessed via Shop -> Purchase Monster. Continue reading To Kuroyuri, or not to Kuroyuri→
Starting on Wednesday January 16, the GungHo Collab will return to North America alongside a special 10-Stone Godfest. This differs from the original debut of the GungHo Collab as players will be able to roll various other monsters for 10 instead of 6 Magic Stones. To “compensate” for the higher price, all rolls will come out at Max Level, +297, and fully Awoken.
These collateral benefits are largely wasted and are not justification enough for the inflated price, but even after adjusting for the higher cost, are still better value compared to vanilla Godfests.
As a whole, the GungHo Collab REM portion is reasonable for the average player but none of the cards dramatically shake up the meta and are more for niche uses. With that being said, the 7-star cards have received Limit Breaking and Super Awakenings which dramatically improve their overall viability.
This article will provide a review of all the REM cards within the GungHo Collab and you can use this information to help make a decision of whether or not rolling is a good idea. Cards such as Kuroyuri and other GungHo Collab-related events will be discussed in a separate article.
Super Godfests have historically had a 33% rolling rate so it would not be surprising if the GungHo Collab Godfest mirrored that pattern due to the 10-Magic Stone cost.
Official rolling rates and line up can be found in game during the event.
Video commentary
—video coming soon—
Overview
GungHo Collab REM
7 Star base
6 Star base
5 Star base
GungHo Collab REM Rankings – January 12, 2018
S
A
B
C
D
Order within each tier is random and not reflective of ranking.
Regardless of card’s ranking, you should almost always keep it if it is your very first time acquiring them.
The Sword Art Online Collab is now in full swing and while Rare Egg Machine portion is lackluster, the Farmable Eugeo is an incredibly valuable card and should be acquired by most players.
The reason for this is that he functions as a superior Meridionalis from a speed-farming perspective along with possessing an invaluable active skill.
Eugeo can be acquired through either 5 Rainbow Event Medals or by heavily grinding the SAO event dungeon. Either way, one can find Eugeo in the Monster Exchange Event tab for the duration of the SAO event.
Video commentary
—video coming soon (when I get over this cold/sore throat)–
Eugeo at a glance
Eugeo
Active: Change top-most row & bottom-most row into Water orbs. Increases time limit of orb movement by 150% for 2 turns. (15 turn cooldown) Continue reading Farm a Eugeo→
The Sword Art Online (SAO) Collab makes a debut to North America on January 7th, 2019 and follows the recent trend of 5-Stone machines having Weapon Assist forms at the top rarity. This is valuable because it can open up team building compositions along with expanding the value a 6-star card can bring. Furthermore, all 6-star cards will be available through the Monster Exchange system but tend to fall short as a whole.
The main problem with the Sword Art Online Collab is that most of the cards are not meta changing despite being reasonable overall. Furthermore, the 5-star pool is quite lacking which means players will mostly be chasing for the top rarity cards. Thankfully, the event has a valuable event dungeon which can yield lucrative rewards and cards with Eugeo being a must have.
This article will examine each of the Egg Machine cards featured in the SAO Collab to give players an idea of what to expect and whether or not they should spend their Magic Stones.
As always, the decision of whether to roll or not to roll will still come down to individual preference and how much you value the cards or franchise.
On a positive note, all of the Voice Awakenings will be in Japanese and there will be no option to convert to English.
Video commentary
—video coming soon (when I get over this cold/sore throat)—
Overview
Sword Art Online REM
6 Star base
5 Star base
Sword Art Online Rankings – January 3, 2018
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Starting on Wednesday, January 2, the North American server will enjoy another Gatcha-Dragon event in which players can participate for lucrative individual and server-wide rewards.
The event lasts for a week and comes in two difficulties with each one having a chance for an Egg MachineDra to spawn. Each successful clear with an Egg MachineDra appearance will count towards your personal progression as well as the server total and once certain thresholds have been met, rewards will be distributed.
This is a wonderful event as it gives players of various levels of progression the chance to grind towards something meaningful.
With that being said, there is the chance that players will receive 2 free pull in the Heroine REM which means one should hold off on using the Monster Exchange system in case fortune smiles upon you.
Just be aware that the dungeon follows a Limited Time Dungeon (LTD) format so one must check each day to see their play times. This can be done in game via the LTD tab.
The New Year kicks off with a bang through the generosity of GungHo North America in both Magic Stones, new Challenge dungeons, and Monster Points (MP). In fact, just logging in once during the month of January will give all players 700,000 Monster Points through their in-game mail.
For newer players, this will be the most they have ever had and the temptation to spend them immediately will be great. With that being said, I want to caution players from making ill-informed decisions and wasting this amazing gift.
This article will explain how the Monster Point system works, basic do’s and don’ts, a review of the new Dark Meimei , and an overview of the best MP cards to purchase at this point in time