The Persona Collab will be arriving in North America Monday, July 16 and comes with both an REM and Farmable component. Generally speaking, most farmables that come with Collabs are for Fan Service, but Persona is unique in that there are 4 Weapon Assists available.
This article will briefly outline the 6 farmable cards in the Persona Collab to help you better plan out your stamina usage during the event.
My regular REM review will be coming soon.
Video commentary
–video coming soon–
Weapon Assist
Weapon Assist cards are able to be inherited like most cards, but they will also transfer over several awakenings to the base card. This has become somewhat invaluable when pushing through challenging content as it enables your subs to become significantly stronger as they can now hold more than 9 awakenings. Continue reading Farmable Persona Collab Drops Review→
Today marks the debut of Version 15.0 for North American players and with it comes numerous quality of life improvements; however, these changes comes with new interfaces that may require some adjusting. This article will summarize all the Plus Bank, Tamadra Stacking, and Evolution Gem (sometimes called Evolution Stone) mechanics along with how you can make the most of each new addition.
Full patch notes from GungHo NA’s Facebook can be found HERE.
The format for Godfests has been dramatically changed through their REM Renewal along with Full Disclosure of Rolling Rates. These changes dramatically improve your chances of rolling a specific card as the pool of available monsters is significantly smaller as only a portion of the all possible monsters are featured at a given time. This is great news for players as you are better able to focus your Magic Stones on key cards.
Godfests no longer advertise “rate increases” and instead Highlighted specific cards along with 6/7* Godfest Exclusives being available. As such, these events are the best time to roll the REM as the current meta is heavily favouring these rare and elusive monsters.
Rolling rates may change or vary with each Godfest event and some 6/7* GFE may have higher rolling rates. Always check the rolling rates before proceeding.
Introduction
Saturday marks the return of our bi-monthly Godfests and features absolutely nothing interesting this time around. This is because it is just a standard Godfest with an average line up and no boosted rates/additional cards being available.
With that being said, it is a pretty good event to skip in order to save your Magic Stones for a more lucrative event as there is speculation (nothing confirmed) that NA will be receiving a Super Godfest in the near future along with the release of a new 7* GFE.
On the other hand, both Red and Blue Odin received Mega Awoken evolutions that dramatically improve their viability. In addition to the regular Godfest review, this article will be touching upon the Odins to help you better understand them along with possibly changing your mind about using them as Monster Exchange fodder.
Unlike Godfests of the past, only some 6/7* GFE will be featured. If they are listed as unavailable, you will be unable to roll them during the event.
June 30 – July 1 Godfest
6/7* GFE available
6/7* GFE not available
You ideally wish to line up a Godfest that overlaps with several key targets to improve your overall chances of success. Thus, it may be advantageous to wait for a more opportune Godfest if the current one does not feature enough key targets.
Based on the revealed rolling rates of previous Godfests, 6* GFE will have 0.6% hit rate whereas the 7* had 0.5%. With that being said, some GFE may feature an increased rate and you simply have to check the displayed rolling rates each time.
Magic: The Gathering Collab is coming to North America this Monday through a synchronized release with the JP Server. This is incredibly exciting as North American players are able to board the hype train as it departs the station instead of several months later when potentially newer and flashier things have been announced in JP.
Furthermore, this Collab has a massive following and many players may be rolling for both their potency and for nostalgia reasons. As a whole, this event is quite solid as all of the 6=star cards have merit and value unlike most other 5-stone machines of the past. As such, it may be harder to trade them in via Monster Exchange as they all offer something valuable through both their regular evolution and Weapon Assist form.
Unfortunately, the Magic: The Gathering has less value at the 5-star rarity which is where approximately 90% of the rolls will be found (basing off the notion that 6-star cards tend to be around 2.5% each). As such, it may be challenging to fully justify rolling and players may end up only Monster Exchanging for a few select cards.
This article will summarize each card’s strengths and weaknesses to give you a better idea of whether or not it is worth spending your Magic Stones in this event.
Video commentary
—video coming soon—
Overview
Magic: The Gathering REM
6 Star base
5 Star base
Magic: The Gathering REM – July 2, 2018
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All 6-star cards are available for trade within the Monster Exchange System.
Order within each tier is random and not reflective of ranking.
Due to the power of all the 6-stars in the event, one should keep their first copy of each one and only consider trading if owning duplicates and interested in their Weapon Assist evolution.
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them.
The format for Godfests has been dramatically changed through their REM Renewal along with Full Disclosure of Rolling Rates. These changes dramatically improve your chances of rolling a specific card as the pool of available monsters is significantly smaller as only a portion of the all possible monsters are featured at a given time. This is great news for players as you are better able to focus your Magic Stones on key cards.
Godfests no longer advertise “rate increases” and instead Highlighted specific cards along with 6* Godfest Exclusives being available. As such, these events are the best time to roll the REM as the current meta is heavily favouring these rare and elusive monsters.
Rolling rates may change or vary with each Godfest event and some 6* GFE may have higher rolling rates. Always check the rolling rates before proceeding.
Introduction
Saturday marks the return of our bi-monthly Godfests and features the Evolved Neys as an added prize. This will bump up the total number of featured 6/7* Godfest Exclusives (GFE) to 25 as opposed to 21 from the previous Godfest.
The additional 4 cards should increase the total rolling rates for the GFE which may make this the strongest non-Super Godfest event. With that being said, the evolved Neys should have a similar rolling rate (speculation) as Zela due to them coming out as 7-stars.
Unlike Godfests of the past, only some 6/7* GFE will be featured. If they are listed as unavailable, you will be unable to roll them during the event.
June 16 – 17 Godfest
6/7* GFE available
6/7* GFE not available
You ideally wish to line up a Godfest that overlaps with several key targets to improve your overall chances of success. Thus, it may be advantageous to wait for a more opportune Godfest if the current one does not feature enough key targets.
Based on the revealed rolling rates of previous Godfests, 6* GFE will have 0.6% hit rate whereas the 7* had 0.5%. With that being said, some GFE may feature an increased rate and you simply have to check the displayed rolling rates each time. Continue reading June 16-17 Godfest Featuring Evolved Neys→
The Rikuu Ranking Dungeon is in full swing and North America has already surpassed the JP cutoff. This is a surprising accomplishment as NA is usually behind JP unless the Ranking Dungeon was so delayed that we gained access to new cards/team compositions.
This article will examine the cutoff curve and what assumptions we can make along with what is the most popular/accessible team players are using.
Video commentary
–video coming soon–
JP vs NA Curve
Images courtesy of the Puzzle & Dragons Community Discord Server.
Historically speaking, the crowning score curves for JP and NA look different, but JP usually edges out on top by the end. This is because North American players are able to immediately copy their strategies right from Day 1 and spend less time tinkering or experimenting with teams as they only need to make adjustments based on their Monster Box. Continue reading Rikuu Ranking, JP Cutoff, and Higher NA Scores→
The Rikuu Ranking Tournament is an exciting event as it gives players another chance to acquire Rikuu as well as obtaining a Crown.
Scoring at or above the 26% threshold will yield a Rikuu while 6% will guarantee a Crown. Depending on your personal goals and puzzling skills, both rewards may be obtainable and I wish to share my Crowning strategy with you.
Video clear
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Team used
Rikuu Ranking – Zeus Verse
Card
Inherit
Latent
x6
Zeus Verse requires players to have 3 heals/full damage voids to maintain their health at 100% in order to waltz through the dungeon. I do not own an Amaterasu so I utilize the Ganesha to void the 99% Gravity from Hino on Floor 5.
In addition, I use Water Resist to reduce the damage from the Cat on Floor 8 to ensure I can heal back to full. In hindsight, I could have just used the Light Metatron Weapon Inherit but this also works.
For the most part, you can simply 1 combo each floor and this ensures a faster clear time and a higher score. Of course, there is some luck involved, but this set up helped minimize the failures and my highest score was achieved with only a few runs.
Conclusion
The Rikuu Ranking Tournament is an exciting event as it offers generous rewards at what is arguably the most generous rates possible.
Let me know what you used for the Tournament and how well you have placed.
The Rurouni Kenshin REM makes a triumphant return after a prolonged absence from Puzzle and Dragons. With this inception, the REM gains 3 new cards along with the ability to Limit Break and grant Super Awakenings to the 6-star cards. Furthermore, players will have the option of using the Monster Exchange System to trade in for all of the 6* cards.
As a whole, the Rurouni Kenshin Collab is reasonable overall but may not be worth heavily rolling for the average player. This is not because the cards are weak, but the top prizes are more niche/geared towards players who are interested in farming more efficiently. In addition, there is hope/speculation that NA will gain Persona or Magic the Gather Collabs and they may have more potential overall.
This article will summarize each card’s strengths and weaknesses to give you a better idea of whether or not it is worth spending your Magic Stones here.
Video commentary
—video coming soon—
Overview
Kenshin REM
6 Star base
5 Star base
4 Star base
Kenshin REM – June 8, 2018
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All 6-star cards are available for trade within the Monster Exchange System.
Order within each tier is random and not reflective of ranking
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them.
The PAD Acedemy REM returns this Monday to North America. The event comes with 5 new characters, Limit Break/Super Awakenings for older cards, and the option to utilize the Monster Exchange System to acquire the 8-star cards.
All of this translates into an interesting event; however, the cards themselves are nothing special and after numerous lucrative events, it may be challenging to justify spending your Magic Stones here.
Unfortunately, many of the PAD Academy cards are reskins of existing (and lackluster) REM cards along with the 5 and 6-stars being horribly outdated.
On the bright side, there will be no more 4-star cards coming out of the Event REM and each roll will be festively dressed to fulfill all your School Boy/Girl fantasies.
Video commentary
—video coming soon—
Overview
PAD Academy REM
8 Star base
7 Star base
6 Star base
5 Star base
PAD Academy – June 1, 2018
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All 8-star cards are available for trade within the Monster Exchange System. Sakuya will be available for 300,000 Monster Points but this is unwise as she is underwhelming along with the June Monthly Quests giving one out as a reward for completion.
Order within each tier is random and not reflective of ranking
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them.
June is in full swing which means a a brand new set of Monthly Quest Dungeons to tackle! This morning I had nearly full stamina and decided to record my three solo clears to showcase what mechanics to be aware of along with possible counters to them.
Video clears
Level 10
Tardis is the true hero for granting free stalling on Floor 1 to ensure all relevant actives are ready in time. Just make sure to leave at least 3 poison orbs for Medjedra to lock instead of disabling your awoken skills. —
Level 9
Having a Fenrir inherit prevents any poison orbs from falling down. Just make sure you leave the three Jammer orbs created in the bottom row to ensure you can match any new ones that fall down.
The final boss has 40 million defense to either bring a burst or DEF break to easily kill her. In addition, having a delay or shield ensure you survive her 200% gravity in the advent she prevents matching of your particular colour.
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Level 8
Level 8 was reasonably straight forward and the only major issue I can foresee is Azazel placing his tape on the top row which prevents players from matching there. The two easiest counters are either the Resistance Immobility awakening or using a 7×6 board. Finally, having a time buffer ensures you can overcome Kushindahime’s massive time debuff and combo shield.
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Conclusion
These videos are not the only way to go about this and naturally, playing in coop will make things easier. Regardless, this set felt less intimidating overall and I am curious to hear what you have used to clear these dungeons.