Tag Archives: Mantastic PAD

PAX West Godfest Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


Video Commentary

Introduciton

The PAX West Godfest comes jammed backed with +30 rolls and 4x GFE rates to celebrate one of the largest gaming conventions happening in Seattle. As with any of my Godfest reviews, I will try my best to add clarification and insight for the featured pantheons. Due to the rarity of GFE, it can be challenging to roll for them and you should have a strong fallback option with the pantheons that are also featured.

Dark Midnight Gala  Nobunaga Sheen
Day 1 Japanese 2 & Indian 2 GFE
2981 2982 Kush Awoken Izanagi 2985
Krishna 3069 Vishnu Ganesha 3072
rodin Blodin Green Odin Metatron dtron
Red Sonia Blue Sonia Green Sonia Fenrir Viz Fenrir
Urd Skuld ult evo Verd Gremory Ronove
Gadius Typhon Ryune Saria Sylvie
Eschamali Scheat Australis Sherias Roots Sherias
Baldin Balboa
Day 2 Egyptian 1 & Mechanical 1 GFE
Horus Isis Bastet Ra Awoken Anubis
3054 Alrescha 3058 3060 3062
rodin Blodin Green Odin Kali Dark Kali
Ult Tsubaki Ult Sumire Ult Kaede Kanna Baby Satsuki
Urd Skuld ult evo Verd Ult Zuoh Ilm

Question Orb A different Gala Question Orb
Day 3  Greco Roman 1 & Angel 2 GFE
Minerva Neptune Awoken Ceres Venus Awoken Hades
Rozuel 
Famiel Ruel Ariel Lumiel
Metatron dtron Red Sonia Blue Sonia Green Sonia
Urd Skuld ult evo Verd Kali Dark Kali
Gadius Typhon Ryune Saria Sylvie
Ult Zuoh Ilm Eschamali Scheat Australis
Sherias Roots Sherias Baldin Balboa Gremory
Ronove

Day 1:

Day 1 features the newly Awoken Japanese 2 and the nearly Uuevo-ed Indian 2 series. The Japanese 2 used to be one of the most dominating sets of gods to roll for; however, time has not been too kind and their Awoken Evolutions do help round out team rosters, but none become meta changing leaders of their heyday. One thing to note is that most cards lose their God typing through an Awoken Evolution.

Conversely, the Indian 2 pantheon has been one of the weakest and thankfully, GungHo has been giving them some love through Uuevos that created a surprisingly powerful Sarasvati. We are still waiting for Krishna and Vishnu to have theirs announced and hopefully they become just as powerful.

Continue reading PAX West Godfest Review and Analysis

[Videos] Fighting Radar Dragons

Introduction

I play a lot of Arena 3 and try my best to always record my Radar Dragon encounters as there is very little documentation available as very few players are able to successfully clear on a repeated basis. In addition, I also try to stream while making my Arena attempts so you should check out my Twitch Twitch page every Monday and Thursday at 6pm PST. Please refer to my Arena 3 Guide I posted earlier for a full breakdown of the fight.

Videos

Hephaestus Dragon

By far the most magical thing I have ever done in my entire PAD career. Just WOW
— 

Zeus Dragon

Arguably one of the easiest dragons to face and is the most universally approachable for the various leaders that can clear Arena 3.

Conclusion

Arena 3 is a special place. Anything can happen and you will witness many Myracles if you continue to follow my website!

Happy Puzzling!

Thoughts and Summary of the Patch 9.3.1 Updates

Introduction

August 24th marks the debut of patch 9.3.1 which brings forth a whole host of new changes and i would like to use this post to highlight the ones of most importance. This will not be a full list of every single updates and you still should read the patch notes in full. The Badge System will be detailed in a separate posting due to the sheer size and can be found HERE.

Video commentary

Overview

Skill Improvements

In this update, numerous cards received various buffs that may enhance their viability or usage.

Izanagi Izanagi

Izanagi was the recipient of a special JP buff that allows him to achieve 110.25x ATK for God types when above 80% HP AND matching 3+ light combos. That is a lot of effort and impractical for everyday usage. In addition, he also gained a SBR Skill Lock Resist awakening and -1 turn on his max cooldown for active. However, all of this is largely irrelvant due to his Awoken form Awoken Izanagi being the better option in almost every scenario as he becomes a 49x ATK / 4x RCV / 75% damage reduction heart-cross leader. Continue reading Thoughts and Summary of the Patch 9.3.1 Updates

Sarasvati – New 100x Row Leader: Review and Analysis

Introduction

Sarasvati is the one of the newest monster to be released that is capable of achieving 100x ATK. However, what sets her apart from the other high multiplier leads is the ease in which she can hit skyhigh numbers along with being able to stack water rows Water Row and a permenant skyfall buff. Sarasvati perfectly fits the term Glass-Cannon as she lacks any defensive multiplier and can have issues stalling along with being quite orb hungry. However, if you can overcome these shortcomings while being choosy with which dungeons you tackle with her, you will be greatly rewarded. If you wish to read a comparison with You Yu, please read HERE.

Video Commentary

Discussing the new Leader Skill and Awakenings

Just keep in mind that video is based on her old leader skill and awakenings.

Sarasvati at a glance

Sarasvati
3069
God / Healer / Physical
3,815 HP / 1,300 ATK / 608 RCV
844 Total
blue + orb Skill Boost Time Extend Skill Boost Time Extend Water Row Water Row Skill Boost Skill Lock Resist

Active Skill:
Question Orb  Arrow Water (except from Water)
3 turns +15% water skyfall buff
6 turn CD

Leader Skill:
2x ATK for Water attribute. 2.5x ATK with 2 water combos. 5x at 3 combos.
100x ATK

Sample gameplay

As a change from my normal sample gameplay videos, I actually own her and can publish my own clears.

Legendary Sea of Stars before leader skill buff:


Arena 1 coop with myself. There is no sound due to copyright problems when lifting from my stream:


You can also do your own research by using the search term 聖徳の麗女神・サラスヴァティ

Continue reading Sarasvati – New 100x Row Leader: Review and Analysis

[Video] Sarasvati vs Legendary Sea of Stars

Background

With patch 9.3.1, we were given the new technical dungeon Legendary Sea of Stars along with the highly anticipated Uuevo Sarasvati 3069. Sarasvati forms an incredibly hard hitting 100x water row Water Row leader who is capable of dealing spectacular damage. As such, I wanted to showcase her play style along with how to easily clear Legendary Sea of Stars:

—-

The key to clearing this dungeon is bringing a delay for the bosses, damage control for floor 7, and the ability to burst through the 8.888M defense.

I will be doing a full write up on Sarasvati soon so stay tuned =)

Happy Puzzling!

Badge/Quest System Explained

Introduction

The  9.3.1 came with a whole host of exciting updates, evolutions, quality of life improvements, and the Badge/Quest system. However, I will only be covering the Badge System in this article as I wish to clarify and explain how it works and how it will have an impact on your game play.

Video Commentary

This post will always contain the most up to date information as I cannot edit a video XD

Badge System 101

With the advent of coop holding countless advantages such as an augmented health pool, more actives, and half stamina, solo play has begun to feel a little lackluster. Thus, GungHo has introduced a system to help even the scales and reward those who choose to puzzle solo. The Badge system consists of a series of quests to unlock varying rewards:

  • Team Cost +100 – Increases Max Team Cost by 100
  • Move time +1 second – Extends Orb move time by 1 second
  • Mass Attack – Attacks become Mass Attacks
  • Team RCV +25% – Increases Team RCV by 25%
  • Team HP +5% – Increases Team HP by 5%
  • Team ATK +5% – Increases Team ATK by 5%
  • Skillboost – Team’s skills charged by 1 turn
  • Leaders Bind immune – Team Leaders become Bind immune
  • Skill Bind resists +50% – Increases Skill Bind Resist by 50%

In solo mode, you can choose to use any one of those badges; however, with the exception of +100 team cost, none can be used in multiplayer.

In addition to the badge for your teams, you will also unlock rewards periodically when you complete quests:

Periodic rewards

These rewards will be sent to your mailbox and will be held there for 365 days. However, it appears you can let them sit in the quest menu indefinitely.  Continue reading Badge/Quest System Explained

[Videos] Myr VS Noah Dragon, Parvati, Vishnu, and Hera Dragon

Introduction

In my previous post, I go into detail of my strategies I use to clear Arena 3 along with my lack of luck with acquiring the Radar Dragons. However, that all changed tonight on my Twitch Twtich Stream (I go live every Monday and Thursday at 6pm PST) where I finally got Noah Dragon to drop! I guess all it took for the GungHo Gods to smile down upon me was to write a guide to help everyone else!

Videos

As a fair warning, there may be some inconsistent issues with sound as I am uploading from my Twitch Stream and there may be copyright issues.

Noah Dragon

I kindly skipped the 95 turns of stalling beforehand =)

Parvati & Vishnu

Helpful for those who are contemplating how to handle these absorbs

Hera Dragon

2 million absorb = 1 million light damage. Skyfalls are not my friend

Conclusion

I should stream Arena 3 runs more often! But in all seriousness, this was the first time a Radar Dragon has ever dropped and I am pretty happy about it. Hopefully these videos prove helpful for those venturing into the dangerous waters that are Arena 3.

A3 Noah D Drop

Happy Puzzling!

Myr: Arena 3 & Radar Dragon Strategies

Introduction

For those who follow my Twitter, you may have seen my tweets showcasing my various Arena 3 clears and my lack of Radar Dragon drops. However, my consistency in clearing Arena 3 is only improving with each attempt and I wish to share my experience and strategies to help enhance your own chances of success. Very few players have been able to clear Arena 3 and from various Google searches, even fewer discussions/guides. Just bear in mind that a lot of my strategies and advice revolves around using a Myr Miru team in coop as that is the only high end leader I possess. Other favourable leaders with high clear rates include, but not limited to: Ronove Ronove, Kaede Ult Kaede, Ra Dragon Ra Dragon, Xiang Mei Xiang Mei, Gremory Gremory, and Sherias Roots Sherias Roots. Just keep in mind that no team can have 100% clear rate and you have to go in with the mindset that certain Radar Dragons will ruin your run.

Video commentary

Background on Arena 1 & 2

Ultimate Arena (Bipolar Goddess) is designed to be the final test of a player’s skill. The first incarnation, Arena 1, was a hellish 21 floor dungeon that featured a 30 million HP boss at the end along with each floor drawing from a pool of random spawns to cause even more heartache and randomness. It is the randomness that keeps Arena exciting as you will always have a different path leading into the final floors and makes it harder to counter every single mechanic that could appear. Over time, Arena 1 became significantly easier with the advent of Powercreep, Coop, and Skill Inheritance. As such, many players (including myself) have began to use it as a fun way to dump stamina and acquire Py Shynpy along with using more niche leaders to up the excitement factor. Continue reading Myr: Arena 3 & Radar Dragon Strategies

Star Justice Cheese Team

Introduction

Justice, Demands Retribution! Well maybe Uther said it better, regardless, Star Justice Descended goes live tonight in Tandem with the official GungHo stream. To make this stream extra exciting, they have organized a special coop challenge that pits players against each other for Fantastic rewards.

A tale of Antonio and Mantastic

Tonight, I had the pleasure of being paired with the infamous Antonio and together, we managed to devise a strategy to tackle this challenging dungeon with minimal stress and skill. We do need to take a little gamble of only 80% skill bind resistance as neither of our teams are very invested or well developed. Antonio is severely lacking in skill ups and we had to use careful planning to ensure all of our actives would be ready in time. I still wish he dressed up as Lifeguard Odin.

Team roster

Antonio
A Liu Bei Cerebrus Rider Light Zhuge Liang Raphael Ult Zeus Dios

Mantastic
A Liu Bei Hera-Is Bankai Yamato Ult Zeus Dios Ult Zeus Dios

Many of the subs were chosen for their skill boosts to help Antonio have his actives ready in time and would otherwise not be included. Key components to successfully run Star Justice include:

  • 25%+ Gravity
  • Cerebrus Rider to kill Zeal on floor 3
  • Raphael (or Thanatos Thanatos) to survive the 1% execution on the final floor
Strategy

Below is a floor-by-floor breakdown of our active and turn usage to successfully clear Star Justice. We had to pray for the 80% SBR to work. Also, Antonio creates the room to allow us an extra turn.

Star Justice Cheese
Floor Boss Stats Notes
1 2739 2,018,084 HP A: No light, heal, or wood
M: Hera + Australis Australis
2 2740 3,656,302 HP A: No dark, heal, or wood
M: LB A Liu Bei
3 2741  70 HP
3,000,000 DEF
Absorbs over 100
A: Cerebrus Cerebrus Rider
4 2742 8,184,758 HP A: LZL Light Zhuge Liang and match something
M: Dios Ult Zeus Dios
5 2743 2,218,370 HP A:  LB A Liu Bei
 6 2986 8,435,863 HP M: Dios Ult Zeus Dios
7 2987
2989
 12,780,618 HP
13,933,417 HP
 A: Raph Raphael THEN Dios Ult Zeus Dios
*Pass turn*
M:
 Swipe
A: Match non-heart

Conclusion

Justice is served! And hopefully we are served some Fantastic rewards for our heroic efforts.

Happy Puzzling!

 

Thoughts on the Myr Buffs

Introduction

Myr Miru is the strongest farmable monster released to date and is also considered one of the best leaders in the game. This is mostly due to her unbindability, 75% damage reduction shield, and 49x ATK multiplier. All of these combine beautifully into one Myraculous monster. However, due to a recent tournament held by GungHo that featured various iconic community members, Myr will be receiving a buff thanks to the puzzling skills of Luka. As such, Myr (and Beach Myr Beach Myr) will be buffed to a 7.7x ATK lead which results in a 59.29x ATK team along with some minor stat improvements.

Video commentary

 

How does this make me feel

Initial reactions

Aside from the strange heading, this buff comes with somewhat mixed emotions. First off, Myr did not need the buff. In the past, GungHo has done player surveys to determine who should receive the next wave of buffs and time after time, people vote for something that is already strong/in a good place. As such, the buffs they receive are small at best and we lose out on the opportunity to improve someone who is in need of improvements. I was hoping Zaerog Infinity Z8 would have received the buff as he was once heralded as the strongest farmable monster and only needs a bit of improvement to see more playtime as a leader or sub.  Continue reading Thoughts on the Myr Buffs