Springtime Sonnets Godfest Review and Analysis with Updated GFE Tier List

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or complement your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my Popular Leader’s and their Full Sub List Post which is in the process of being updated. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase any of the Monster Point cards, please refer to my updated Tier List for help and advice.


Introduction

The Springtime Sonnets Godfest descends on Friday and features a unique 4x rates for featured Pantheon monsters. This is a first, but they picked somewhat questionable pantheons along with only featuring one per day. In addition to this, all rolls will come out as +10 to a random stat. Finally, non-featured Godfest Exclusives will not appear from the Rare Egg Machine.

Following the trend of my previous Godfest reviews, I will include a tier list of both the pantheons, GFE, and a list that combines both for each day.

If you wish to read a more thorough analysis of the Three Kingdoms 2 pantheon, please refer to my previous post HERE. A full review of Fujin and Raijin can be found HERE.

Carat Gala of Tides 2918
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Day 1
Egyptian 2
Set   Nephthys
GFE
rodin Blodin Green Odin Metatron dtron Red Sonia Blue Sonia Green Sonia
Kali Dark Kali Ult Zuoh 3235 Gadius Typhon Ryune Saria
Sylvie Ult Tsubaki Ult Sumire Ult Kaede 3233 Baby Satsuki 3268 3372
3370 Sherias Roots Sherias 3414 3416




Day 2
Wisdom Kings
3198 3200 3202 3204 3206
GFE
Kali Dark Kali Urd Skuld ult evo Verd Ult Zuoh 3235 Eschamali
Scheat Australis Gadius Typhon Ryune Saria Sylvie Fenrir Viz
Fenrir 3372 3370 Sherias Roots Sherias Ronove 2991 2993
2997 3268 Gremory 3414 3416

Video commentary

—video goes here—

Ranking the cards – Pantheons & GFE

As part of my new format for Godfest posts, I will try my best to rank the featured pantheon cards along with GFE and then combine the two to showcase how strong of a day it is to roll. These opinions are my own and take into consideration the card’s value as a leader, sub, inherit, and possibly any niche role they fulfill. In order to rank in the highest tier, the card has to excel in their respective role and cannot feasibly be replaced by anyone else. This can also be thought of as a Best in Slot card and tends to have applications on the top tier teams.

Despite my best to remain neutral, there is always the potential for bias and you need to be able to examine a card and determine if it can benefit your unique Monster Box. Continue reading Springtime Sonnets Godfest Review and Analysis with Updated GFE Tier List

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Where I hope the Meta Shifts & the Decline of Heart Crosses

Introduction

Puzzle and Dragons has gone through numerous shifts in the meta and it finally feels like the heart cross mechanic is slowly dwindling down. This is not to say that leaders like Myr Miru, Ronove Ronove, and Kaede Ult Kaede are weak, but rather that they tend to struggle more in newer/end game content compared to several months ago. The purpose of this article is to examine why/how the heart cross meta rose in power, why it is faltering, and where I hope the next power shift takes us.

Video commentary

—video goes here—

What is a heart cross

A heart cross occurs when you match exactly 5 connected heart orbs in a cross formation. This will trigger both a damage multiplier as well as a damage reduction shield that carries over on a sweep (thus protecting from preemptive strikes).

At the time of its’ release, the heart cross meta was simply too strong. Being able to deal lethal damage AND having insane survivabiltiy somewhat trivialized current content and it took many months for GungHo to release something that was stronger as well as dungeons that could actually counter them. Continue reading Where I hope the Meta Shifts & the Decline of Heart Crosses

Question time with Mantastic – March 2017

Going to change the format to answering directly here. Not sure what I was thinking making a new post and more work for myself

Introduction

Due to the success with my previous Question Time post, I feel that I should be doing this on a monthly basis to help satisfy my Reader’s curiosity that may not have a Google-able answer.

I may or may not close comments around April time.

Video commentary

–video commentary—

How this works

The idea with this post is to allow my readers to ask questions that are not covered by other articles or Google. In order to ask a question, you simply need to leave a comment and provided it is reasonable, I will respond directly to your comment. I have opened up my website to accept comments from anyone, including those without a WordPress account. However, it is advantageous to create an account if you plan to comment long term or simply want a notification that I have replied. Continue reading Question time with Mantastic – March 2017

Challenge Dungeons 37 Solo Clear Videos 8-10

Introduction

With 4x Technicals providing me with unlimited rank up potentials from Machine Hera (I only require 3-4 clears depending on overflow), I was able to experiment around more with this set of Challenge Dungeons and am happy to provide some glorious solo clears with some of my favourite leaders.

Challenge 10 – Sarasvati

This is one of my happier PAD moments as I had to try and come up with a team with enough Skill Boosts to avoid excessive stalling with a glass cannon leader while retaining a certain degree of damage control for floor 1’s resolve. After floor 1, I essentially followed the same strategy for the subsequent floors as my Meridionalis clear.

Challenge Dungeon 37 – Level 10 Sarasvati
Card 3069 3391 3069 3242 3069
Inherit A Hermes Carat Awoken Yomi 3276 Scheat


The glorious damage screenshot:

Challenge 10 – Meridionalis

My first clear of Challenge 10 so it is a bit more rough around the edges by comparison.

Challenge 9 – Dark Metatron

No RCV dungeons are wonderful for Dark Metatron as I am able to always ensure I stay at my maximum damage multiplier. The Spanking on floor 4 was also a nice touch.

Challenge 8 – Sarasvati

Any high multiplier leader without difficult activation requirements will excel in this dungeon as it is only 5 floors. Futhermore, a true button like Famiel Famiel acts as both a board changer and execution for floor 4 and their high defense.

Conclusion

This set of Challenge dungeons heavily favours glass cannon/non-tanky teams as most of the danger is simply having enough damage to one shot every floor.

Let me know what you used to clear this set of dungeons.

Happy Puzzling!

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Thoughts on Upcoming Springtime Sonnets Event & 4x Technical Dungeon EXP

Introduction

The Springtime Sonnets event comes this Friday and is dramatically different than previous events as there are no Skill Up bonus rates and instead, we are given new bonuses that have never been seen before in NA/EU.

There are quite a few places you can spend your stamina and I wish to highlight the areas where I feel are most important while providing insight on how to best manage the 4x EXP in Technical Dungeons.

Video Commentary

—video goes here—

Titania Descended

Titania  is going to be the second farmable monster that can be successfully inherited. This has great applications from both a pseudo SDR protection (28 turn CD when unskilled) along with granting all players access to a Gemstone-style active skill.

Titania is able to provide 1.15x ATK for every Enhanced Wood Orb & +light orb on your team. Thus, her multiplier formula becomes 1 + (0.15*n) where n = the number of those respective awakenings. Thus, 8 orb enhance awakenings will yield a 1 + (0.15*8) = 2.2x multiplier for 1 turn. Continue reading Thoughts on Upcoming Springtime Sonnets Event & 4x Technical Dungeon EXP

Ganesha + Goemon Button Farming Kanetsugu Descended

Introduction

Kanetsugu still remains one of the best dungeons to play for plus eggs outside of Star Den. While the All-Attribute restriction was frustrating in the past, it has become significantly more manageable due to Skill Inheritance and we can now button through quite efficiently. While buttoning is wonderful, buttoning with a Ganesha 3071 leader will dramatically improve your experience gains to help shorten the wait times between rank ups.

Video Clear

–video goes here—-

Team composition & Strategy

Many of the following cards can be easily interchanged with someone else and you can use Skill Inheritance to fill the gaps. The main requirements are naturally your leaders (Beach Goemon for water coverage), a bind immune defense break on team 1 and Dragon Killer Tsubaki 3260 on team 2. Other than that, you can use different subs that fulfill the same purpose.

This event has Kanetsugu with a No Dupes restriction instead and can make team building significantly easier; however, I will showcase an All-Attributes team for future reference.

Goemon/Ganesha Kanetsugu Descended – 18 Skill Boost
Inherit 3241


Card
B Goemon rodin 3392 3273 Thuban
Red Sonia Set Goemon 3260 3071
Inherit Awoken Archdemon Lucifer
Goemon/Ganesha Kanetsugu Steps
Floor 1 Button rodin
Floor 2 Button 3392
Floor 3 Button 3273
Floor 4 Shiva 3241, Goemon B Goemon
Floor 5 Swipe
Floor 6 Blue Spawn: Laser Awoken Archdemon Lucifer

Wood Spawn: Sonia Red Sonia + Set Set
Floor 7 PASS if wood spawn

Goemon Goemon + Ganesha 3071 (Set Set)

Conclusion

Being able to acquire 5-7 plus eggs per run while collaterally benefiting from 42,785 rank experience is quite wonderful. While Rogue Descends still remain a more lucrative dungeon, Kanetsugu is closing the gap with Ganesha while being much easier to clear.

Happy Puzzling!

Sphinx Tournament Strategy and Guide

Introduction

The Sphinx Ranking Tournament uses the loved/dreaded preset teams. With a preset team, it helps even the playing field as no one can gain an advantage via specific cards or combos. However, it does dramatically cut down on creativity and also results in more “luck” when trying to min-max your score as skyfalls/bad boards will play a massive role in determining how well you place. With this post, I will try my best to help give my readers a slight competitive edge based on my own experience running the dungeon.

In these ranking dungeons, we are scored based on 3 criteria:

  1. Average combos made: 5,000 points per combo
  2. Time Remaining: 500 points per second remaining
  3. Maximum damage: up to 10,000 points if you hit 40 million.

Sample Clear

138,000 score

I improved my score off stream to 0.2% as it is actually a lot easier to simply tunnel and not narrate.

Mantastic commentary

—talking about the dungeon itself—-

Your team

Everyone will be using the same team (max skill, max awoken, and +297) and it is important to understand how your leader skill functions along with any combo synergy you may have.

Kaede at a glance

Kaede
Ult Kaede

Dragon / Attacker
Skill Lock Resist Time Extend Skill Boost Time Extend TPA TPA TPA Enhanced Wood Orb Enhanced Wood Orb
6 star base
—-
Question Orb Arrow Green
Question Orb Arrow Heart
1 turn haste
7 turn CD
—-
3.5x ATK for 2 wood combos. 4x ATK for 3 wood combos. 2x ATK & 50% damage reduction for a heart cross
64x ATK / 75% damage reduction

Kaede’s Scaling Leader Skill
# wood combos 1 2 3
Multiplier No 12.25x 16x
With Heart Cross No 49x 64x

As you can see, there is a modest multiplier when you do not make a heart cross, but in order to deal lethal damage, you must be able to fully maximize the board in terms of the number of combos made as well as squeezing in as many TPA TPA as possible.

Cards and relevant damage awakenings

Continue reading Sphinx Tournament Strategy and Guide