Today marks the debut of an exciting Seasonal Super Godfest that features both Academy Valeria and the highly coveted Valentine’s Ideal .
What makes Seasonal Super Godfets special is the inclusion of top rarity Seasonal cards alongside Godfest Exclusives with Pantheon cards comprising the bottom rarity. While the Magic Stone cost is doubled compared to rolling in a Seasonal event, the odds are more in your favour here. This is because you have around a 1/3 chance to acquire any top rarity Seasonal or Godfest Exclusive along with a modest chance for 7* Seasonals and finally Pantheons rounding out the rest of the rolls.
This is significantly better compared to rolling a 5-star Halloween card that has essentially no value and this Seasonal Super Godfest can also snag some Trade Fodder or valuable cards overall.
The Halloween event returns to North America just in time for the spookiest day of the year and comes with various buffs and new cards within the Rare Egg Machine.
Generally speaking, Seasonal events tend to be quite lackluster to roll in as they usually feature tremendously old cards who have not seen any meaningful buffs for numerous years. Furthermore, these cards often populate the bottom rarity of these events while also being the most likely card to roll due to their inflated rolling rates.
As such, the majority of rolls will be lackluster and leads me to avoid rolling and using the Monster Exchange system if it will prove valuable.
Regardless of this, this article will outline the pros and cons for each card to give players a better understanding of what to expect in the Halloween REM event.
Video commentary
—video coming Monday—
Overview
Halloween REM Pros & Cons – October 2020
Pros
Cons
Spooky themed event
Easy event to skip/pass
Scariest thing is the rolling rates
75%+ for 5 or 6-star
Terrible value at bottom rarities
Don’t roll
Halloween REM Rarities
9-Star Base
(2% total)
8-Star Base
(4.5% total)
7-Star Base
(17.8% total)
6-Star Base
(36% total)
5-Star Base
(39.7% total)
Halloween REM – October 2020
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Icons show highest non-Weapon Assist form if possible
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.
The Sin Dragon and Key Heroes event features powerful Weapon Assists that can be farmed by repeatedly playing the event dungeon over and over again.
For myself, I have decided to use my Fantastic account to self coop as I already had the entire team made along with it being easy to use and low investment.
If you are wondering why farming these Shards is important or which Keys to pursue, please check out my Sacred and Cursed Key Guide HERE.
The Sin Dragon and Key Heroes event is one of the largest to date as it features a strong REM component along with many farmable cards that come in the form of Sacred and Cursed Keys.
These Keys function somewhat like the Monster Hunter Hunters in the sense that players have to play through the event dungeon to acquire evolution materials to evolve the Keys into various Weapon Assists .
As a whole, these Weapon Assists are worth pursuing as they are Farmable with many of them sharing the same active skill as their Sin Dragon counterpart. While these Weapon Assists will not always be as strong as their REM alternatives, they only cost time and stamina to acquire.
As such, this article will outline each of the 10 different Keys to help give players a better understanding of what to expect from each of them along with advice on which ones to prioritize.
If you are searching for the REM review, please check out my other post HERE.
Video commentary
—video coming Monday—
Sacred and Cursed Keys
All players will receive one Sacred Key when they log in and one Cursed Key for clearing the Sin Dragon Rush dungeon along with another copy of each from the second part of this event. Additional Keys can and should be purchased for 100,000 Monster Points. Continue reading Farmable Sacred and Cursed Key Guide→
The highly anticipated Sin Dragons and Key Heroes is finally coming to North America! This special month-long event features 12 new cards who will be added into the Rare Egg Machine. Of these 12 cards, many of them are impossible to replicate elsewhere along with the top rarity featuring some of the strongest leaders to date.
These new cards will constitute 50% of the rolling pool while the other 50% will feature a rotating list of Pantheons and ex-Godfest Exclusives. Furthermore, there is no Monster Exchange available for this event which means that players will have to roll in in order to actually acquire any of the cards featured in this article.
While this can be frustrating, we will be blessed with numerous free rolls and 150 Magic Stones during the event.
With this in mind, I would love to outline the pros and cons for each card to give players a better understanding of what to expect in the Sin Dragon & Key Heroes event.
On a different note, this event does feature many valuable Farmable cards which will be covered in a separate post.
Video commentary
—video coming Monday—
Overview
Sin Dragon and Key Heroes REM Pros & Cons
– October 2020
Pros
Cons
Powerful Transforming cards at 7*
30 turn cooldown but have
respectable Base forms
Weapon Assists for all 5 and 6* cards
Comes out as Weapon Assist
Less investment to develop
No bad cards from Sin Dragons/Key Heroes
Not a separate machine
Pantheons will appear 50% of the time
No Monster Exchange
Have to roll
Rolling rates are poor
5% total for any 7-star card
1% each
Sin Dragon and Key Heroes REM
7 Star base
(5% total)
6 Star base
(18% total)
5 Star base
(27% total)
*Note that the rolling rates add up to 50%, the other 50% will be a rotating list of Pantheons*
Sin Dragon and Key Heroes – October 2020
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Icons show Weapon Assist or Transformed state if possible
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.
The Sin Dragons feature Pantheons as the “bottom rarity” as they are included in the Rare Egg Machine. As such, it is best to examine each rotation to try and line up Pantheons that are more desirable for your Monster Box.
The Monster Hunter Collab returns to North America and contains an absurd number of different cards along with multiple evolutions. Furthermore, every single card has one Weapon Assist with the top rarity having two options.
This greatly decreases the frustration associated with duplicates as most cards will have value along with the several bottom rarity cards providing numerous Resists .
While the bottom rarity is not as strong relatively speaking to other options, they are still respectable cards and many can be used to help round out your inheritance options. As such, if you have never rolled here before, there is value to be found as almost every Weapon Assist will be helpful.
With this in mind, I would love to outline the pros and cons for each card to give players a better understanding of what to expect in the Monster Hunger Collab Rare Egg Machine.
On a different note, this is my longest article to date at 10,538 words.
Video commentary
—video coming Monday—
Overview
Monster Hunter Collab Pros & Cons – September 2020
Pros
Cons
BIG Weighted Stats all around
All cards have a Weapon Assist
7-star cards have two
1/5 chance for any top rarity card
Value at every rarity
Huge rolling pool
Harder to roll dupes
Has returned numerous times
Older players will have little motivation to roll
Bottom rarity is no longer as dominating as before
Less rolls should be used overall
10 Magic Stone cost
More expensive to Monster Exchange
Overall, not as game changing as before
Huge rolling pool
Harder to roll what you want
Monster Hunter Collab REM
7 Star base
(20% total)
6 Star base
(40% total)
5 Star base
(40% total)
Monster Hunter Collab – September 2020
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Icons show Revo or Transformed state if possible
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.
The PAD Island (sometimes referred to as the Beach event) makes a return to North America just as Summer is ending. Needless to say, this event is a major trap to roll in due to the fact that it is horribly top heavy with the 6-star and below cards having lackluster value overall. Sadly, these cards comprise around 75% of the rolling pool while also having little value in dupes (or even as a single copy).
As such, if you are truly GungHo on any of the top rarity cards, utilizing the Monster Exchange system would be the best approach as your Magic Stones will go much further in virtually any other event.
Regardless, this article will outline the pros and cons for each card to give players a better understanding of what to expect in the PAD Island Rare Egg Machine.
Video commentary
—video coming Monday—
Overview
PAD Island Pros & Cons – September 2020
Pros
Cons
5 Magic Stones
Cheaper to roll
Even cheaper to not roll
Skippable event
Several strong cards at top rarities
4-6* cards are lackluster
Comprise 75% of the rolling pool
Little value in dupes for 4-8* cards
Just don’t roll
PAD Island REM
9 Star base
(2% total)
8 Star base
(6% total)
7 Star base
(17.8% total)
6 Star base
(34.5% total)
5 Star base
(18% total)
4 Star base
(21.7% total)
PAD Island – September 2020
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Icons show Revo or Transformed state if possible
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.
Puzzle and Dragons is my longest played game to date and one reason for my continued interest it infinite skill ceiling required for orb manipulation and comboing.
Like any skill, learning how to puzzle better takes time but I have found you can greatly hasten your progress through dedicated practice along with being aware of variuos matching techniques.
As such, I would like to share my own thought process for matching combos from a “Brute Force” perspective. What I mean by this is matching sets of three without the use of Cascades (staggered matching) by following my 1, 2, 3 method.
This method breaks the board down into three unique sections which in turn makes it easier to visualize where everything will end up while also having a tentative plan in your head. As a result, this will make it easier to fully solve a given board as you will be following a rough template as you go.
While there is no “perfect” way to approach things along with everyone having their own preferences or styles, I have found success with this method and is the technique I teach my supporters on Patreon.
Video commentary & sample boards
—
6×5 boards
A standard board in Puzzle and Dragons is 6×5 which yields 30 orbs and a maximum of 10 combos. However, it is very unlikely you will actually have perfect board distribution to hit those 10 and will more than often settle for 7-8 maximum combos. Continue reading Puzzle and Dragons Combo Guide – Brute Force 6×5→
Today marks the debut of another 10 Magic Stone Super Godfest which features a healthy roster of desirable 7-star Godfest Exclusives. Like the past few Super Godfests, this event will feature a 33% GFE rate while also including 2 Samurai 3 Pantheon cards to bring the total of “desirable” rolls to 36%.
This has become the norm for Super Godfests as most feature at least a 1/3 chance for GFE and it now becomes a matter of lining up as many desirable cards as possible in a single event.
As such, the value of any Super Godfest will hinge on how much you value the featured GFE as it will return on a regular basis.
Video commentary
–video coming soon–
Rolling line up
7* GFE (1.5% each, 16.5% total)
6* GFE (1.5% each, 16.5% total) **
Samurai 3 (1.5% each, 3% total)
Other Pantheon cards (1.6% each, 64% total)
*Note, Cotton comes in one of her 5 Evolved forms but the total chance of rolling any Cotton is 1.5%.
To roll or not to roll
Generally speaking, Super Godfests cost 10 Magic Stones and feature at worst, 1/3 chance for any Godfest Exclusive. As such, it is most advantageous to try and line up as many key cards for your Monster Box as possible before shaking the REM’s hand.
In the case of this Super Godfest, it features the same rolling odds as a standard Super Godfest while also including a modest array of the newer 7-star GFEs which in turn may make it more appealing. Cards such as Menoa , Remu , Norza , along with Shelling Ford and Fagan Rai for their Weapons are all currently powerful cards to own. With that being said, this can still be seen as a relatively generic Super Godfest as there are no Seasonal cards featured nor exceptionally high rates for GFE.
As such, the decision of whether or not to roll will come down to your own individual Monster Box and goals. Building upon that, it is important to determine whether or not you are rolling to advance your position or the concept of Need over Greed.
What I mean by this is determining whether or not rolling here will actually help you clear more content compared to what you can right now. For example, if you are currently stuck on Arena 5, you need to determine what is holding you back: is it a lack of experience and active skill management or is it because you are using a team with many holes in it?
If you are failing due to issues stemming from your own orb matching skills or active skill management, rolling may not actually help, especially if you have a solid team already. On the flip side, if you have hit a metaphorical wall and are currently being held back by the depth of your Monster Box, rolling can be advantageous assuming the featured cards can help you.
If you would like further reading on this Need over Greed topic, feel free to check out my Though Process for Rolling or Monster Exchanging article HERE.
Conclusion
The current Super Godfest features a 64% Pantheon rolling rate along with a healthy spread of newer 7-star GFE or those that have significant value. While this does sound appealing, one must remember that this is a relatively standard Super Godfest due to no Sasonals nor stronger rolling rates.
As such, the decision of whether or not to roll will come down to your own Monster Box and goals for PAD. With that being said, it is never a “bad” thing to roll in Super Godfests as they always feature 1/3 chance to acquire a GFE which are either tremendously powerful or used as Trade Fodder.
With that being said, let me know what you think about this event in the comments below and whether or not you plan on rolling. If you did roll, let me know how it went.
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One of the best aspects of PAD is having older cards receive new evolutions or meaningful buffs to help them stay abreast with newer options.
While it is impossible to have everything be truly viable along with the innate power disparity compared to Pantheons versus top rarity Collab cards, many of the cards featured in this latest update can bring additional depth and options to a given Monster Box.
This article will high light the strengths and weaknesses for the new Evolutions found within this update.