The current Super Godfest that has gone live today features the standard 33% GFE rolling rates along with the release of two new 7-star Godfest Exclusives: Norza and Aljae .
Both of these cards are tremendously powerful as they Transform and are new. This may sound a little silly but new cards tend to be stronger compared to older ones and they are often at their peak power upon release.
This is due to how future buffs have the chance to be underwhelming and in order to generate hype/excitement, a newly released card has to be strong.
With this in mind, I wish to take a look at both of these cards in more detail to determine why they are so powerful and to give players a better understanding of they can expect if they do roll in this Super Godfest.
GungHo continues the wonderful trend of providing new evolutions for existing cards. This is important as it can help recycle a card back into relevancy as the landscape of PAD can change so quickly as new cards are continuously released.
In fact, having thousands of different cards is problematic as it makes it incredibly difficult to be chosen as a leader/sub/inherit as there are just so many options and many simply take up Box space.
Regardless, this article will take a look at all of the new evolutions that were released late last night.
Video commentary
–video coming soon–
New cards
Lu Bu
Pros
Cons
High personal damage when below 50% HP
Huge ATK multiplier from LS
Amazing farming potential
Active provides Burst + HP cut
Active does not generate Dark orbs
Modestly long cooldown
Reincarnated Lu Bu becomes a terrifyingly powerful farming leader due to his outstanding 24x ATK with a single leader (576x with two) for all Attackers and Devils when below 50% HP. Furthermore, he can also abuse Rows to improve the team’s damage output. Continue reading New Evolutions Overview – Lu Bu, Nephthys, & More→
The GungHo Collab is in full swing and while the REM portion has modest value, the event dungeon is incredibly lucrative. This is because players are able to acquire GH Tickets which in turn can be Monster Exchanged for Pys at an incredible 1:1 ratio of Gold Ticket to Py.
Furthermore, the conversion ratios for Bronze -> Silver and Silver -> Gold only requires 3 instead of other event’s 5.
As such, this is an amazing time to farm for any colour Py as you can easily Swipe/Button through the dungeon as the dungeon features few mechanics.
With this in mind, I have created a Swipe build for my two account in order to coop with myself.
The GungHo Collab makes a return to North America and features 6 new cards to an already massive rolling pool. As a result, many cards will undergo a “rotation” in which several will be absent from any given GungHo Collab event.
This is probably to help alleviate the stress of having so many different characters and it is important to check the roster before rolling to ensure your key chase cards are present.
With that being said, this is a separate 6-stone that features a lacking bottom rarity which will comprise over 50% of the rolls which is saddening to say the least. As a result, it makes it much harder to justify rolling as duplicates are probably unwanted for the bottom rarity cards along with only one having modest value.
Regardless, this article will outline the pros and cons for each card within the GungHo Collab Egg Machine event to give players a better understanding of what each monster can do.
Video commentary
—video coming Monday—
Overview
GungHo Collab REM Pros & Cons – June 5, 2020
Pros
Cons
20.7% chance for 7-star card
Higher compared to most Seasonal/Event REMs
Collab will return on a regular basis
Cards should periodically receive buffs
No urgency to roll right now if nothing is appealing
51.3% for 5-star card
Only 1 is reasonable
Duplicates are unwanted
Middling value for most 6-star cards
Some powerful 7-star cards are absent
GungHo Collab REM
7 Star base
(20.7% total)
6 Star base
(28% total)
5 Star base
(51.3% total)
GungHo Collab REM Rankings – June 5, 2020
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.
Latent Tamadras have been available for a prolong period of time now and is a way to add a certain level of customization to an individual card. By default, all cards come with 6 available slots and Reincarnated monsters can be bumped up to 8.
With that being said, there are now numerous different Latents available and it can become overwhelming when deciding how to best use them at this point in time.
As such, this article will examine the 6 distinct categories Latents can fall into: Skill Delay Resists, new AA4 latents, Killers, stat modifiers, Damage Reduction, and Extra Slot Tamadras to give players a better understanding of how to best use this resource in this day and age.
Video commentary
–video coming soon–
Skill Delay Resists – 1 slot
Skill Delay Resists (SDR) will always make for a solid default choice when unsure of what to put on a monster. This is because each SDR will prevent a single turn of skill delay which helps ensure your actives remain intact when pushing through challenging content.
As such, it is not uncommon to stack these on most cards for your team as having access to your base or inherited active is is always helpful. It is also rare that you would never want to use either of these actives and is the reason why SDRs are the best choice if unsure.
With that being said, you should not just throw them on to cards willy-nilly as there are many other powerful options available but cards who tend to make the most out of these Latents are those who lack personal damage along with those carrying a key active such as Damage Absorption Void or something that counters Poison Skyfalls. Continue reading Latent Tamadra Guide – June 2020→
The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers.
With that being said, there will be some restrictions on the types of questions I will be answering.
If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.
Do’s and Don’t
For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:
Of these options, what is the best Yusuke team I can make for Arena 3?
What direction do you think GungHo will take with the 4x HP leads?
Can Heart Cross teams be revived and if so, how?
The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:
Anything that Google/Padx can answer
A link to your entire Monster Box and saying “make me a team”
Conclusion
I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression.
Training Arena 2 has been available within the Normal Dungeon tab for some time now and is an efficient medium to quickly level up your monsters. This is because it is only 11 floors long, has no mechanics (only huge HP/DEF), drops a random Latent, along with providing 12 million Monster Experience evenly split between all non-max level cards.
This is a hefty amount of Monster Experience and while there are countless teams that can clear the dungeon, being able to do so in a fast and brainless manner can be meaningful.
With this in mind, I would like to share the current build I am using which was created by my friend Miso and slightly adjusted to my own Monster Box.
The Heroine Rare Egg Machine returns to North America this coming Friday and with it, three new cards along with several Weapon Assists at the top rarity.
As a whole, this event has become weaker over time due to its age and rate in which GungHo releases new characters who tend to be stronger. This is the nature of Powercreep and for players who have rolled in here numerous times already, there will be little merits in throwing more Magic Stones at this machine.
With that being said, if this would be the first time or nearly your first time in rolling here, there is some value across all rarities and they may help fill roles/niches you currently have.
On the other hand, this event will return on a regular basis so there is no “rush” to pull right now.
Regardless, this article will outline the pros and cons for each card within the Heroine Egg Machine event to give players a better understanding of what each monster can do.
Video commentary
—video coming soon—
Overview
Heroine REM Pros & Cons – May 20, 2020
Pros
Cons
Value at all rarity levels
Weapon Assists provide more value for 6/7*
Higher Weighted Stats overall
Will return on a regular basis
No “rush” to roll
Higher rarity cards tend to be buffed
Old event
Becoming more top-heavy
5-star cards lack Weapon Assists
Low value in Dupes
5-star cards are becoming less unique/powerful
Heroine REM
7 Star base
(2% each, 12% total)
6 Star base
(41.4% total)
5 Star base
(46.56% total)
Heroine REM Rankings – May 20, 2020
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.
Alt. Arena 3 remains one of the best dungeons to farm on a regular basis due to the Rank EXP, Pys, Killers, and the satisfaction of clearing a challenging dungeon.
Despite being in the game for a modest period of time, AA3 can still be unforgiving to an unprepared player as failing to bring a key Resist or flubbing a kill board could result in an unfortunate ending.
With this in mind, I wish to share my double Grigory team as he tries to revive the TPA meta through his massive multipliers, immunity to Poison damage, and Auto Follow Up Attack.
Despite having many things going in his favour, I found my Grigory team had several issues compared to other higher tier leaders and I believe the issue lies in the fact that I am running double Grigory.
This is because the two strongest mechanics for Leader Skills are 7×6 and Auto Follow Up Attack which will result in asymmetrical pairings. As such, my 6×5 Grigory team had issues with Combo shields along with some problems with damage due to a lack of offensive sub options.
With these points in mind, I wish to explore how I built my own team along with addressing the major hurdles that can be found in Alt. Arena 3.
Video clear
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Notable Alt. Arena 3 mechanics
Alt. Arena 3 is currently one of the hardest dungeon available in North America and may push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.
Friday marks the debut of the brand new 7-star Godfest Exclusive (GFE), Menoa during a Super Godfest. New cards are always exciting and in the case of Menoa, she is akin to Ney and Cotton in that all of them have 6 distinct forms which will cover all 5 attributes.
As such, Menoa offers wonderful flexibility and it is important to choose the form that will best help your individual Monster Box.
Unfortunately, her debut Super Godfest is nothing special as it features the standard 1/3 GFE rates along with the regular +297, max level and awakenings. With this in mind, I would be hesitant in spending Magic Stones here as stronger events will eventually come around.
Regardless, this article will highlight each of Menoa’s 6 different forms to give players a better understanding of her potential.
Video commentary
–video coming soon–
Debut Super Godfest
At this point in time, 10-Magic Stone Super Godfests have become the norm and the routinely features approximately 1/3 chances for pulling any Godfest Exclusive along with miscellaneous other fluff benefits. When this was first introduced, these rolling rates and additional benefits were unparalleled but they have now become the norm/baseline in which we evaluate Super Godfests.
Taking this into consideration, the upcoming Menoa debut Super Godfest is nothing special aside of her being included in the line up. It does not feature higher than average rolling rates, no Seasonal cards, nor the promise of ex Godfest Exclusives, just the standard 1/3 chance for a GFE and 2/3 Pantheon.
As a result, I feel that this Godfest can be easily skipped unless you are a brand new player who has a fledgling Monster Box, but even then, you could probably wait a couple of weeks for another event as Super Godfests cannot get any worse than this 1/3 rate. Continue reading 7* GFE Menoa Review + Debut Super Godfest→