Badge/Quest System Explained

Introduction

The  9.3.1 came with a whole host of exciting updates, evolutions, quality of life improvements, and the Badge/Quest system. However, I will only be covering the Badge System in this article as I wish to clarify and explain how it works and how it will have an impact on your game play.

Video Commentary

This post will always contain the most up to date information as I cannot edit a video XD

Badge System 101

With the advent of coop holding countless advantages such as an augmented health pool, more actives, and half stamina, solo play has begun to feel a little lackluster. Thus, GungHo has introduced a system to help even the scales and reward those who choose to puzzle solo. The Badge system consists of a series of quests to unlock varying rewards:

  • Team Cost +100 – Increases Max Team Cost by 100
  • Move time +1 second – Extends Orb move time by 1 second
  • Mass Attack – Attacks become Mass Attacks
  • Team RCV +25% – Increases Team RCV by 25%
  • Team HP +5% – Increases Team HP by 5%
  • Team ATK +5% – Increases Team ATK by 5%
  • Skillboost – Team’s skills charged by 1 turn
  • Leaders Bind immune – Team Leaders become Bind immune
  • Skill Bind resists +50% – Increases Skill Bind Resist by 50%

In solo mode, you can choose to use any one of those badges; however, with the exception of +100 team cost, none can be used in multiplayer.

In addition to the badge for your teams, you will also unlock rewards periodically when you complete quests:

Periodic rewards

These rewards will be sent to your mailbox and will be held there for 365 days. However, it appears you can let them sit in the quest menu indefinitely.  Continue reading Badge/Quest System Explained

[Videos] Myr VS Noah Dragon, Parvati, Vishnu, and Hera Dragon

Introduction

In my previous post, I go into detail of my strategies I use to clear Arena 3 along with my lack of luck with acquiring the Radar Dragons. However, that all changed tonight on my Twitch Twtich Stream (I go live every Monday and Thursday at 6pm PST) where I finally got Noah Dragon to drop! I guess all it took for the GungHo Gods to smile down upon me was to write a guide to help everyone else!

Videos

As a fair warning, there may be some inconsistent issues with sound as I am uploading from my Twitch Stream and there may be copyright issues.

Noah Dragon

I kindly skipped the 95 turns of stalling beforehand =)

Parvati & Vishnu

Helpful for those who are contemplating how to handle these absorbs

Hera Dragon

2 million absorb = 1 million light damage. Skyfalls are not my friend

Conclusion

I should stream Arena 3 runs more often! But in all seriousness, this was the first time a Radar Dragon has ever dropped and I am pretty happy about it. Hopefully these videos prove helpful for those venturing into the dangerous waters that are Arena 3.

A3 Noah D Drop

Happy Puzzling!

Myr: Arena 3 & Radar Dragon Strategies

Introduction

For those who follow my Twitter, you may have seen my tweets showcasing my various Arena 3 clears and my lack of Radar Dragon drops. However, my consistency in clearing Arena 3 is only improving with each attempt and I wish to share my experience and strategies to help enhance your own chances of success. Very few players have been able to clear Arena 3 and from various Google searches, even fewer discussions/guides. Just bear in mind that a lot of my strategies and advice revolves around using a Myr Miru team in coop as that is the only high end leader I possess. Other favourable leaders with high clear rates include, but not limited to: Ronove Ronove, Kaede Ult Kaede, Ra Dragon Ra Dragon, Xiang Mei Xiang Mei, Gremory Gremory, and Sherias Roots Sherias Roots. Just keep in mind that no team can have 100% clear rate and you have to go in with the mindset that certain Radar Dragons will ruin your run.

Video commentary

Background on Arena 1 & 2

Ultimate Arena (Bipolar Goddess) is designed to be the final test of a player’s skill. The first incarnation, Arena 1, was a hellish 21 floor dungeon that featured a 30 million HP boss at the end along with each floor drawing from a pool of random spawns to cause even more heartache and randomness. It is the randomness that keeps Arena exciting as you will always have a different path leading into the final floors and makes it harder to counter every single mechanic that could appear. Over time, Arena 1 became significantly easier with the advent of Powercreep, Coop, and Skill Inheritance. As such, many players (including myself) have began to use it as a fun way to dump stamina and acquire Py Shynpy along with using more niche leaders to up the excitement factor. Continue reading Myr: Arena 3 & Radar Dragon Strategies

Star Justice Cheese Team

Introduction

Justice, Demands Retribution! Well maybe Uther said it better, regardless, Star Justice Descended goes live tonight in Tandem with the official GungHo stream. To make this stream extra exciting, they have organized a special coop challenge that pits players against each other for Fantastic rewards.

A tale of Antonio and Mantastic

Tonight, I had the pleasure of being paired with the infamous Antonio and together, we managed to devise a strategy to tackle this challenging dungeon with minimal stress and skill. We do need to take a little gamble of only 80% skill bind resistance as neither of our teams are very invested or well developed. Antonio is severely lacking in skill ups and we had to use careful planning to ensure all of our actives would be ready in time. I still wish he dressed up as Lifeguard Odin.

Team roster

Antonio
A Liu Bei Cerebrus Rider Light Zhuge Liang Raphael Ult Zeus Dios

Mantastic
A Liu Bei Hera-Is Bankai Yamato Ult Zeus Dios Ult Zeus Dios

Many of the subs were chosen for their skill boosts to help Antonio have his actives ready in time and would otherwise not be included. Key components to successfully run Star Justice include:

  • 25%+ Gravity
  • Cerebrus Rider to kill Zeal on floor 3
  • Raphael (or Thanatos Thanatos) to survive the 1% execution on the final floor
Strategy

Below is a floor-by-floor breakdown of our active and turn usage to successfully clear Star Justice. We had to pray for the 80% SBR to work. Also, Antonio creates the room to allow us an extra turn.

Star Justice Cheese
Floor Boss Stats Notes
1 2739 2,018,084 HP A: No light, heal, or wood
M: Hera + Australis Australis
2 2740 3,656,302 HP A: No dark, heal, or wood
M: LB A Liu Bei
3 2741  70 HP
3,000,000 DEF
Absorbs over 100
A: Cerebrus Cerebrus Rider
4 2742 8,184,758 HP A: LZL Light Zhuge Liang and match something
M: Dios Ult Zeus Dios
5 2743 2,218,370 HP A:  LB A Liu Bei
 6 2986 8,435,863 HP M: Dios Ult Zeus Dios
7 2987
2989
 12,780,618 HP
13,933,417 HP
 A: Raph Raphael THEN Dios Ult Zeus Dios
*Pass turn*
M:
 Swipe
A: Match non-heart

Conclusion

Justice is served! And hopefully we are served some Fantastic rewards for our heroic efforts.

Happy Puzzling!

 

Thoughts on the Myr Buffs

Introduction

Myr Miru is the strongest farmable monster released to date and is also considered one of the best leaders in the game. This is mostly due to her unbindability, 75% damage reduction shield, and 49x ATK multiplier. All of these combine beautifully into one Myraculous monster. However, due to a recent tournament held by GungHo that featured various iconic community members, Myr will be receiving a buff thanks to the puzzling skills of Luka. As such, Myr (and Beach Myr Beach Myr) will be buffed to a 7.7x ATK lead which results in a 59.29x ATK team along with some minor stat improvements.

Video commentary

 

How does this make me feel

Initial reactions

Aside from the strange heading, this buff comes with somewhat mixed emotions. First off, Myr did not need the buff. In the past, GungHo has done player surveys to determine who should receive the next wave of buffs and time after time, people vote for something that is already strong/in a good place. As such, the buffs they receive are small at best and we lose out on the opportunity to improve someone who is in need of improvements. I was hoping Zaerog Infinity Z8 would have received the buff as he was once heralded as the strongest farmable monster and only needs a bit of improvement to see more playtime as a leader or sub.  Continue reading Thoughts on the Myr Buffs

Green Odin and Odin Dragon: New Awoken Skills Bind Clear Active

Introduction

Green Odin Green Odin was once heralded as a heroic leader in Puzzle and Dragons when dungeons had very few mechanics and his damage reduction leader skill reigned supreme. However, time has not been kind to our favourite set of abs as bosses started to have multi-hit mechanics along with requiring a damage multiplier to kill. However, the past few months have seen numerous buffs to Odin that granted him a damage multiplier on top of his reduction shield. Furthermore, both Odin and Odin Dragon Odin Dragon have received a unique upgrade to their active that allows them to fulfill a new niche role.

Video Commentary

As a fair warning, the audio came out louder than usual.

Green Odin at a glance

Green Odin
Green Odin
God / Balance
4,299 HP / 1,303 ATK / 548 RCV
873 Total
Skill Boost Bind Immune Bind Immune Skill Boost Auto heal Auto heal Auto heal Auto heal

Active Skill:
50x ATK on single enemy and recover HP by 15%. 5 turn bind clear. 5 turn awoken skill bind clear.
9 turn CD

Leader Skill:
Reduce damage by 80% if HP is full (only protects against the first hit in multi-hits). Scaling ATK with 4+ wood orbs matched. Max 3.5x at 8+

Pros:

  • High base stats
  • Active has a triple role function: heal, bind and awoken bind clear.
  • Bind Immune
  • 2,000 Auto heal is helpful, especially on heart cross teams
  • Can pair with Awoken Liu Bei A Liu Bei to form a 28x ATK team
  • Unique ability to clear awoken skill binds
  • Can be used as an assistant through Skill Inheritance
  • Abs

Cons:

  • No offensive awakenings
  • Limited uses outside of his active
  • No Lifeguard Odin in PAD Island

Odin Dragon at a glance

Odin Dragon
Odin Dragon
God / Dragon
4,000 HP / 1,100 ATK / 900 RCV
920 Total
Bind Immune Bind Immune Skill Boost Auto heal Auto heal Auto heal Auto heal Auto heal Auto heal

Active Skill:
Recover 50% base HP. Full bind clear. Full awoken skill bind clear. 1 turn haste
9 turn CD

Leader Skill:
1.5x ATK / RCV Gods. Reduces damage by 80% if HP is full (only protects against the first hit in multi-hits).

Pros:

  • High base stats
  • Active has a four role function: heal, haste, bind and awoken bind clear.
  • Bind Immune
  • 3,000 Auto heal is helpful, especially on heart cross teams
  • Unique ability to clear awoken skill binds
  • Most powerful bind clear active in the game
  • Abs

Cons:

  • No offensive awakenings
  • 300,000 MP price tag
  • Limited uses outside of his active and as a sub
  • Cannot be used as an assistant for Skill Inheritance

How valuable is the new Awoken Skill bind clear?

It becomes apparent that both Odin and Odin Dragon are niche at best. Thankfully, with their new awoken skill bind clear, they now fulfill a unqiue, albeit powerful role. Off the top of my head, bosses that disable your awoken skills include, but not limited to: Lakshmi, Folklore, and Linthia. Lakshmi also binds your skills so you cannot do anything about it and Folklore ranges from annoying to semi dangerous in the various dungeons he appears in.

However, Linthia has widely been regarded as a very dangerous encounter who is very unforgiving and quickly able to kill even the most resilient of teams. You are able to delay her, but unless you are using a very long delay, your window of opportunity will be small as the awoken bind is for five turns. Thankfully, either Odin or Odin Dragon can fully remove all the remaining turns of the awakenings bind and would allow your team to deal their full damage immediately, no stalling or dancing required. This will perhaps be more valuable in the Special Descend Rush dungeon or Ultimate Descend Rush where Linthia appears under much more dangerous circumstances.

Furthermore, by being able to remove awoken skill binds may be a foreshadowing of more bosses who possess this dangerous ability. We cannot know what the next wave of mechanics has in store, but it is wise to be prepared ahead of time to try and stay as close to the meta when it arrives.

Conclusion

Green Odin and Odin Dragon have been given a new purpose with their latest buff. By being able to accomplish something on one else can do warrants your time and investment. There may very well be a new wave of monsters who can also achieve the same effect, but it never hurts to be prepared early. However, due to their current niche uses as subs, Green Odin may become a more favourable bind clear assistant or as a means to upgrade an existing active.

Happy Puzzling!

Gremory & Ronove Overview and Sample Team Building

Introduction

The Island Luau Godfest comes in tandem with the release of two new Godfest Exclusives: Gremory Gremory and Ronove Ronove. Both these leaders bring a new twist to the heart-cross patterns and are capable of clearing end game content. The purpose of this post is to quickly summarize and theory craft teams for these two new top tier leaders.

Just keep in mind that the heart cross shield/additional multiplier carries over on a floor sweep. This means it will protect you from preemptive strikes but also retains the additional multiplier if there is no preemptive of any kind.

Gremory at a glance

Gremory
Gremory
Devil / Balance
4,602 HP / 1,701 ATK / 600 RCV
1,000 Total
Skill Boost Time Extend Skill Lock Resist Dark row Bind Immune Bind Immune

Active Skill:
Question Orb  Arrow Heart
Question Orb  Arrow Dark
2 turns bind clear
6 turn CD

Leader Skill:
2x ATK Devils & Balance on turn skill used. 6x ATK & 35% damage reduction with heart cross
144x ATK / 57.75% damage reduction

36x ATK with heart cross and no active

Pros:

  • Active has great synergy with leader skill on a 6 turn CD
  • 1,000 weighted stats
  • 144x ATK with heart cross and active skill
  • Some damage control with either 4x, 36x, or 144x ATK
  • Very easy 144x ATK
  • Can effectively stack dark rows Dark row
  • Leaders are bind immune and can clear binds
  • Devils and balance cards have a large pool to draw from
  • Modest uses as a sub and one of the few bind clearing dark cards
  • 56.75% damage reduction effectively means over 2x HP/RCV
  • Very pretty with her hood on

Cons:

Continue reading Gremory & Ronove Overview and Sample Team Building

Island Luau Godfest: Indian 1, Three Kingdoms, 4x Select GFE Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


Introduction

The Island Luau Godfest comes right before the PAD Island REM and presents players with a tough decision of where to spend their hard earned magic stones. To further entice players to roll this godfest, GungHo has combined a 4x GFE event alongside the release of Gremory Gremory and Ronove Ronove. Where you decide to spend your stones depends on your monster box and goals along with how desirable PAD Island is for you.

Green Forest Gala Cameo
jjj
Day 1
Indian 1 GFE
Shiva Awoken Lakshimi Awoken Parv Awoken Indra Awoken Vritra Red Sonia Blue Sonia Green Sonia Kali Dark Kali
Ult Tsubaki Ult Sumire Ult Kaede Kanna Baby Satsuki
Urd Skuld ult evo Verd Fenrir Viz Fenrir
Baldin Balboa Gremory Ronove
jjj
Day 2
Three Kingdoms GFE
A Cao Cao A Sun Quan A Liu Bei Awoken DQXQ A Lu Bu rodin Blodin Green Odin Metatron dtron
Red Sonia Blue Sonia Green Sonia Ult Zuoh Ilm
Gadius Typhon Ryune Saria Sylvie
Eschamali Scheat Australis Sherias Roots Sherias
Baldin Balboa Gremory Ronove

Day 1:

The Indian 1 Pantheon finally has all their Awoken evolutions; however, many of them are starting to fall out of the meta due to the speed of powercreep. Furthermore, Shiva Shiva, Lakshmi Awoken Lakshimi, and Parvati Awoken Parv only come into their full power with their awoken forms and will be quite weak beforehand. Thankfully, Indra Awoken Indra and Vritra Awoken Vritra have some value (albeit niche) on several teams prior to awoken evolutions. The main drawback of the Indian 1 is the delay between their uses on pull and acquiring their awoken evolution.

Continue reading Island Luau Godfest: Indian 1, Three Kingdoms, 4x Select GFE Review and Analysis

PAD Island REM Analysis and Review

Introduction & Overview

Let’s go to the beach, each. Let’s go get a wave eh. Poor singing aside, summer is in full swing and GungHo has decided to spoil their fans by releasing one of the most exciting Collab REMs to date. Like the June Bride REM,  the PAD Island REM features a diverse array of monsters that are valuable at both the 8-star level as well as 4-star tier. Their power combined with festively drawn artwork and beach-wear attire is simply Myraculous. The prizes of this REM include Bikini Eschamali Beach Escha, Summyr Beach Myr, Goemon B Goemon, and Navi B Navi. However, nearly every single card in this REM brings something to this beach party and is well worth several rolls, even if just for the silver eggs. Overall, this collab promises to be a Splashing success.

As a side note, they missed the glorious opportunity to have a topless Lifeguard Odin. Antonio could have had a new Halloween costume.

Antonio Odin

June Bride REM
 8 Star base Beach Myr Beach Escha B Claire
 7 Star base B Meta B Sonia B Pandora
 6 Star base summer urd B Chester Meimei B Lakshmi
 5 Star base B Kurone B Fuu
 4 Star base B Awilda B Goemon B Navi Armadel

Video Commentary

Naration of this article in my Mantastic voice. I don’t read word for word and is more so a summary so reading is still a good idea!

8 Star Rolls

Continue reading PAD Island REM Analysis and Review

Beach Myr – Worth the 500,000 Monster Points? Review and Analysis

Introduction

GH Boss: “We need to increase revenue, think of an idea!”

GH Peon: “Recolour Myr,  make her prettier, less Lolli, and 500K MP?”

GH Boss: “What a Myraculous idea! 5 magic stone pay raise, go roll yourself a new silver egg!”

Perhaps this played out differently than my imagination, but it is akin to the trend of making an Eschamali in every colour. It has already been well established that Light Myr Miru is one of the top tier leads and is capable of clearing any dungeon Puzzle and Dragons has to offer (you can see my Arena 3 clear/video HERE). 49x ATK may not sound that impressive; however, when paired with a 75% damage reduction shield and the ability to stack row enhances, you are capable of delivering lethal damage while benefiting from 4x HP/RCV when forming a heart cross.

Unfortuantely, Beach Myr Beach Myr is an 8-star Collab roll or 500,000 Monster Points and is a colour swap of the 100% farmable Light Myr. With such a steep price tag for what essentially amounts to something you can acquire through a lot of hard work and dedication, is it really worth the cost? If you wish to read more about Light Myr, feel free to check out my discussion HERE. If you wish to read my full PAD Island review, please check out my next article HERE.

Mantastic video comparison

Here is me discussing my article in my Mantastic Voice. Simply another medium to absorb the information:

Beach Myr at a glance

Beach Myr
Beach Myr

Dragon / Machine / God
4,380 HP / 1,710 ATK / 660 RCV
1,000 Total
Bind Immune Bind Immune Skill Lock Resist TPA Water Row blue + orb blue + orb blue + orb Skill Boost

Active Skill:
Question Orb  Arrow Heart (except from Water)
Freely move orbs for 7 seconds
7 turn CD

Leader Skill:
7x ATK & 50% damage reduction when matching 5 hearts in a cross formation. Extends time to move orbs by 2 seconds.
49x ATK / 75% damage reduction

  • Damage and shield carry over on a sweep and persist if no preemptive
  • You can touch and hold a heart orb after using Myr’s active to cancel the change the world effect without triggering an enemy’s turn

Sample gameplay

Beach Myr has a unique playstyle and is one of the few leaders to utilize the heart-cross formation to deal damage. Furthermore, the extensive additional time to move orbs allows you to fully set up your board. Light Miru has been heavily utilized by the Japanese player base and Beach Myr is also capable of Myraculous clears.

Solo Arena 3:

Solo Arena 2:

You can do your own searching via
休息の狙撃手・ミル
Continue reading Beach Myr – Worth the 500,000 Monster Points? Review and Analysis

Puzzling those Dragons