Tag Archives: Mantastic PAD

Green Odin and Odin Dragon: New Awoken Skills Bind Clear Active

Introduction

Green Odin Green Odin was once heralded as a heroic leader in Puzzle and Dragons when dungeons had very few mechanics and his damage reduction leader skill reigned supreme. However, time has not been kind to our favourite set of abs as bosses started to have multi-hit mechanics along with requiring a damage multiplier to kill. However, the past few months have seen numerous buffs to Odin that granted him a damage multiplier on top of his reduction shield. Furthermore, both Odin and Odin Dragon Odin Dragon have received a unique upgrade to their active that allows them to fulfill a new niche role.

Video Commentary

As a fair warning, the audio came out louder than usual.

Green Odin at a glance

Green Odin
Green Odin
God / Balance
4,299 HP / 1,303 ATK / 548 RCV
873 Total
Skill Boost Bind Immune Bind Immune Skill Boost Auto heal Auto heal Auto heal Auto heal

Active Skill:
50x ATK on single enemy and recover HP by 15%. 5 turn bind clear. 5 turn awoken skill bind clear.
9 turn CD

Leader Skill:
Reduce damage by 80% if HP is full (only protects against the first hit in multi-hits). Scaling ATK with 4+ wood orbs matched. Max 3.5x at 8+

Pros:

  • High base stats
  • Active has a triple role function: heal, bind and awoken bind clear.
  • Bind Immune
  • 2,000 Auto heal is helpful, especially on heart cross teams
  • Can pair with Awoken Liu Bei A Liu Bei to form a 28x ATK team
  • Unique ability to clear awoken skill binds
  • Can be used as an assistant through Skill Inheritance
  • Abs

Cons:

  • No offensive awakenings
  • Limited uses outside of his active
  • No Lifeguard Odin in PAD Island

Odin Dragon at a glance

Odin Dragon
Odin Dragon
God / Dragon
4,000 HP / 1,100 ATK / 900 RCV
920 Total
Bind Immune Bind Immune Skill Boost Auto heal Auto heal Auto heal Auto heal Auto heal Auto heal

Active Skill:
Recover 50% base HP. Full bind clear. Full awoken skill bind clear. 1 turn haste
9 turn CD

Leader Skill:
1.5x ATK / RCV Gods. Reduces damage by 80% if HP is full (only protects against the first hit in multi-hits).

Pros:

  • High base stats
  • Active has a four role function: heal, haste, bind and awoken bind clear.
  • Bind Immune
  • 3,000 Auto heal is helpful, especially on heart cross teams
  • Unique ability to clear awoken skill binds
  • Most powerful bind clear active in the game
  • Abs

Cons:

  • No offensive awakenings
  • 300,000 MP price tag
  • Limited uses outside of his active and as a sub
  • Cannot be used as an assistant for Skill Inheritance

How valuable is the new Awoken Skill bind clear?

It becomes apparent that both Odin and Odin Dragon are niche at best. Thankfully, with their new awoken skill bind clear, they now fulfill a unqiue, albeit powerful role. Off the top of my head, bosses that disable your awoken skills include, but not limited to: Lakshmi, Folklore, and Linthia. Lakshmi also binds your skills so you cannot do anything about it and Folklore ranges from annoying to semi dangerous in the various dungeons he appears in.

However, Linthia has widely been regarded as a very dangerous encounter who is very unforgiving and quickly able to kill even the most resilient of teams. You are able to delay her, but unless you are using a very long delay, your window of opportunity will be small as the awoken bind is for five turns. Thankfully, either Odin or Odin Dragon can fully remove all the remaining turns of the awakenings bind and would allow your team to deal their full damage immediately, no stalling or dancing required. This will perhaps be more valuable in the Special Descend Rush dungeon or Ultimate Descend Rush where Linthia appears under much more dangerous circumstances.

Furthermore, by being able to remove awoken skill binds may be a foreshadowing of more bosses who possess this dangerous ability. We cannot know what the next wave of mechanics has in store, but it is wise to be prepared ahead of time to try and stay as close to the meta when it arrives.

Conclusion

Green Odin and Odin Dragon have been given a new purpose with their latest buff. By being able to accomplish something on one else can do warrants your time and investment. There may very well be a new wave of monsters who can also achieve the same effect, but it never hurts to be prepared early. However, due to their current niche uses as subs, Green Odin may become a more favourable bind clear assistant or as a means to upgrade an existing active.

Happy Puzzling!

Gremory & Ronove Overview and Sample Team Building

Introduction

The Island Luau Godfest comes in tandem with the release of two new Godfest Exclusives: Gremory Gremory and Ronove Ronove. Both these leaders bring a new twist to the heart-cross patterns and are capable of clearing end game content. The purpose of this post is to quickly summarize and theory craft teams for these two new top tier leaders.

Just keep in mind that the heart cross shield/additional multiplier carries over on a floor sweep. This means it will protect you from preemptive strikes but also retains the additional multiplier if there is no preemptive of any kind.

Gremory at a glance

Gremory
Gremory
Devil / Balance
4,602 HP / 1,701 ATK / 600 RCV
1,000 Total
Skill Boost Time Extend Skill Lock Resist Dark row Bind Immune Bind Immune

Active Skill:
Question Orb  Arrow Heart
Question Orb  Arrow Dark
2 turns bind clear
6 turn CD

Leader Skill:
2x ATK Devils & Balance on turn skill used. 6x ATK & 35% damage reduction with heart cross
144x ATK / 57.75% damage reduction

36x ATK with heart cross and no active

Pros:

  • Active has great synergy with leader skill on a 6 turn CD
  • 1,000 weighted stats
  • 144x ATK with heart cross and active skill
  • Some damage control with either 4x, 36x, or 144x ATK
  • Very easy 144x ATK
  • Can effectively stack dark rows Dark row
  • Leaders are bind immune and can clear binds
  • Devils and balance cards have a large pool to draw from
  • Modest uses as a sub and one of the few bind clearing dark cards
  • 56.75% damage reduction effectively means over 2x HP/RCV
  • Very pretty with her hood on

Cons:

Continue reading Gremory & Ronove Overview and Sample Team Building

Island Luau Godfest: Indian 1, Three Kingdoms, 4x Select GFE Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


Introduction

The Island Luau Godfest comes right before the PAD Island REM and presents players with a tough decision of where to spend their hard earned magic stones. To further entice players to roll this godfest, GungHo has combined a 4x GFE event alongside the release of Gremory Gremory and Ronove Ronove. Where you decide to spend your stones depends on your monster box and goals along with how desirable PAD Island is for you.

Green Forest Gala Cameo
jjj
Day 1
Indian 1 GFE
Shiva Awoken Lakshimi Awoken Parv Awoken Indra Awoken Vritra Red Sonia Blue Sonia Green Sonia Kali Dark Kali
Ult Tsubaki Ult Sumire Ult Kaede Kanna Baby Satsuki
Urd Skuld ult evo Verd Fenrir Viz Fenrir
Baldin Balboa Gremory Ronove
jjj
Day 2
Three Kingdoms GFE
A Cao Cao A Sun Quan A Liu Bei Awoken DQXQ A Lu Bu rodin Blodin Green Odin Metatron dtron
Red Sonia Blue Sonia Green Sonia Ult Zuoh Ilm
Gadius Typhon Ryune Saria Sylvie
Eschamali Scheat Australis Sherias Roots Sherias
Baldin Balboa Gremory Ronove

Day 1:

The Indian 1 Pantheon finally has all their Awoken evolutions; however, many of them are starting to fall out of the meta due to the speed of powercreep. Furthermore, Shiva Shiva, Lakshmi Awoken Lakshimi, and Parvati Awoken Parv only come into their full power with their awoken forms and will be quite weak beforehand. Thankfully, Indra Awoken Indra and Vritra Awoken Vritra have some value (albeit niche) on several teams prior to awoken evolutions. The main drawback of the Indian 1 is the delay between their uses on pull and acquiring their awoken evolution.

Continue reading Island Luau Godfest: Indian 1, Three Kingdoms, 4x Select GFE Review and Analysis

PAD Island REM Analysis and Review

Introduction & Overview

Let’s go to the beach, each. Let’s go get a wave eh. Poor singing aside, summer is in full swing and GungHo has decided to spoil their fans by releasing one of the most exciting Collab REMs to date. Like the June Bride REM,  the PAD Island REM features a diverse array of monsters that are valuable at both the 8-star level as well as 4-star tier. Their power combined with festively drawn artwork and beach-wear attire is simply Myraculous. The prizes of this REM include Bikini Eschamali Beach Escha, Summyr Beach Myr, Goemon B Goemon, and Navi B Navi. However, nearly every single card in this REM brings something to this beach party and is well worth several rolls, even if just for the silver eggs. Overall, this collab promises to be a Splashing success.

As a side note, they missed the glorious opportunity to have a topless Lifeguard Odin. Antonio could have had a new Halloween costume.

Antonio Odin

June Bride REM
 8 Star base Beach Myr Beach Escha B Claire
 7 Star base B Meta B Sonia B Pandora
 6 Star base summer urd B Chester Meimei B Lakshmi
 5 Star base B Kurone B Fuu
 4 Star base B Awilda B Goemon B Navi Armadel

Video Commentary

Naration of this article in my Mantastic voice. I don’t read word for word and is more so a summary so reading is still a good idea!

8 Star Rolls

Continue reading PAD Island REM Analysis and Review

Beach Myr – Worth the 500,000 Monster Points? Review and Analysis

Introduction

GH Boss: “We need to increase revenue, think of an idea!”

GH Peon: “Recolour Myr,  make her prettier, less Lolli, and 500K MP?”

GH Boss: “What a Myraculous idea! 5 magic stone pay raise, go roll yourself a new silver egg!”

Perhaps this played out differently than my imagination, but it is akin to the trend of making an Eschamali in every colour. It has already been well established that Light Myr Miru is one of the top tier leads and is capable of clearing any dungeon Puzzle and Dragons has to offer (you can see my Arena 3 clear/video HERE). 49x ATK may not sound that impressive; however, when paired with a 75% damage reduction shield and the ability to stack row enhances, you are capable of delivering lethal damage while benefiting from 4x HP/RCV when forming a heart cross.

Unfortuantely, Beach Myr Beach Myr is an 8-star Collab roll or 500,000 Monster Points and is a colour swap of the 100% farmable Light Myr. With such a steep price tag for what essentially amounts to something you can acquire through a lot of hard work and dedication, is it really worth the cost? If you wish to read more about Light Myr, feel free to check out my discussion HERE. If you wish to read my full PAD Island review, please check out my next article HERE.

Mantastic video comparison

Here is me discussing my article in my Mantastic Voice. Simply another medium to absorb the information:

Beach Myr at a glance

Beach Myr
Beach Myr

Dragon / Machine / God
4,380 HP / 1,710 ATK / 660 RCV
1,000 Total
Bind Immune Bind Immune Skill Lock Resist TPA Water Row blue + orb blue + orb blue + orb Skill Boost

Active Skill:
Question Orb  Arrow Heart (except from Water)
Freely move orbs for 7 seconds
7 turn CD

Leader Skill:
7x ATK & 50% damage reduction when matching 5 hearts in a cross formation. Extends time to move orbs by 2 seconds.
49x ATK / 75% damage reduction

  • Damage and shield carry over on a sweep and persist if no preemptive
  • You can touch and hold a heart orb after using Myr’s active to cancel the change the world effect without triggering an enemy’s turn

Sample gameplay

Beach Myr has a unique playstyle and is one of the few leaders to utilize the heart-cross formation to deal damage. Furthermore, the extensive additional time to move orbs allows you to fully set up your board. Light Miru has been heavily utilized by the Japanese player base and Beach Myr is also capable of Myraculous clears.

Solo Arena 3:

Solo Arena 2:

You can do your own searching via
休息の狙撃手・ミル
Continue reading Beach Myr – Worth the 500,000 Monster Points? Review and Analysis

Ruroni Kenshin Collab REM Analysis and Review

Introduction & Overview

Heart-crosses are now a thing whether you like it or are cross about it. However, GungHo has decided to branch out and start creating leader skills that are reliant on colour-crosses to deal damage. This has led to the highest multipliers in the game; however, can overwhelming damage compensate for a lack of survivability? Furthermore, how powerful are the non-6 star rolls? Outside of the colour cross theme at the top, the lower end monsters offer numerous True Damage options to truly let your button teams shine. To top it off, all the following monsters qualify as assistants for Skill Inheritance due to evolving into a 5-star form.

Ruroni Kenshin Collab REM
 6 Star base Kenshin Saito
 5 Star base Aoshi Sanosuke Sojiro
 4 Star base Kamiya Kaoru Misao  Megumi Kamatari Yahiko

Video Overview

I am trying something new here by summerizing all the rolls from the Kenshin Collab via a YouTube video to give you another medium to learn all about your favourite cards and may become a trend moving forward for other Collab/Godfests/major Monster Analysis articles.

6 Star Rolls

Continue reading Ruroni Kenshin Collab REM Analysis and Review

[Video] Wadatsumi Top 2% Score

Introduction

I managed to record my top 2% ranking score by using Sumire Ult Sumire paired with You Yu You Yu. I am not sure if I will be able to achieve a top 1% score this time, but this was one of my first few attempts and do have room for improvement.

Video

I could min-max better, but this is still a solid performance:

Mantastic Wada

Points to improve upon

When using You Yu as either your friend or your own leader, you need to keep in mind his Balance Killer Balance killer awakening and how he will deal 3x damage to the final boss. Furthermore, you are forced to combo on Wadatsumi any way. Thus, you should be trying to hit the damage cap there instead of on floors with the fire bosses. As such, you can then sweep the easier floors with fewer combos/actives and improve your speed. I decided to swap out my plus-less Skuld for my +297 I&I I&I to provide 2x damage and assist in hitting the 40 million required.

Fantastic Score

I decided to use Yomi Dragon Yomi Dragon for Fantastic due to a less ideal Sumire / You Yu pairing. Furthermore, Fantastic has an Eschamali Eschamali and Goetia Goetia for the numerous dark orb enhances. 36x ATK is still respectable, but it requires more effort to hit the damage cap and I brought Oku Oku to ensure I could hit 40 million on the second floor as I lack a Haku Haku / Akechi Akechi combo.

Fantastic Wada

That was perhaps a bit too much damage and it did cost me additional time.

Conclusion

5 orb, 1 enhance reigns supreme in this ranking tournament due to the removal of Shiva Dragon Shiva D and the fire absorption. I am uncertain if I could achieve another crown this time around as the lack of consistency for both teams hinders my performance. Sometimes I wish I had bought You Yu just for easy ranking crowns.

Let me know what you are using and how well you are scoring.

Happy Puzzling!

[Video] Myr VS Arena 3, Floors 17+

Introduction

Following up on my first Arena 3 clear this morning, I decided to record my subsequent playthrough and boy was it Myraculous. Myr Miru is my current favourite team to play and I feel a strong attachment in my heart, although that could be the heart crosses talking. Regardless, Myr has 49x ATK and a 75% damage reduction shield when matching a heart cross and can stack either TPA TPA or Light Rows Light Row while heavily benefiting from numerous enhanced light orb +light orb awakenings. Sidenote, have you ever seen a more Mantastic face before?

Video

This had to be one of the most challenging end floor spawns I have ever encountered and it was quite Myracle I am still alive to tell the tale. Despite the long playtime, it is actually quite exciting to watch and I hope it is both entertaining as well as informative:

Noteworthy Screenshots

I guess a too long, didn’t watch version. They kind of spoil the excitement of the video. Continue reading [Video] Myr VS Arena 3, Floors 17+

Wadatsumi Ranking Tournament Strategies and Planning

Introduction

Wadatsumi Tournament is the next installment in the ranking dungeon series and offers players a chance to acquire 10,000 Monster Points and various coloured Py. The goal of these tournaments is to “test” our skill by imposing a scoring system to determine your percentile ranking. We may not be chasing gold medals and the podium in Rio, but we are still champions and some of us will even walk away with a shiny new hat.

In these ranking dungeons, we are scored based on 3 criteria:

  1. Average combos made: 5,000 points per combo
  2. Time Remaining: 500 points per second remaining
  3. Maximum damage: up to 10,000 points if you hit 40 million.

Sidenote, I have the best Photoshop skills.

Dungeon overview

 Floor  Monster HP Comments
 1 828
830
335,558

558,892
2,319 preemptive

All orbs go dark preemptive
 2 1103 522,847 -1 second to move orbs for 5 turns
 3 897 647,400
 4 1090 2,570,174 **10 turn Fire absorb!**
 5 890 1,495,573 3,536 preemptive
Question Orb Arrow Jammer
 6 975 1,715,047 9,086 preemptive
Question Orb Arrow Heart
 7 1961 2,867,566 6,516  preemptive
8 1307 2,349,173 Must make 5 or more combos

Total preemptive damage: 21,457
Do not use a fire team

Dungeon summary

  • 8 floors favours speed over combos
  • All floors have a significant amount of health (cannot button) but can 1 combo kill with certain teams
  • No floor has over 3 million HP
  • Fire absorb means no fire teams.
  • Water teams have no typing disadvantage
  • No Predras Fire PreDRA
  • 5 turn actives can be used more than once
  • Total preemptive damage: 21,457. Please make sure you heal enough

Continue reading Wadatsumi Ranking Tournament Strategies and Planning

A Puzzle and Dragons Myracle

Introduction

After my dissapointing 5x GFE Godfest, I was left a little sad by my lack of REM luck. Thankfully, GungHo had introduced Myr Miru to North America and she has proven to be one of the strongest leaders in the game while being completely farmable. If you wish to read more about team building, please check out my article HERE. If you want some sample clears of how to farm her without MP Dragons, please click HERE. I had already cleared Arena 2 with DQXQ Awoken DQXQ but was still at the mercy to RNG for certain floor spawns (Ilsix being the most noteworthy) and had maybe a 50% clear rate. However, after using Myr a few times (and actually practicing the heart-cross mechanics), I was able to essentially farm Arena 2 and the only deaths would occur form human error. As such, I decided to test my luck and fingering skills in Arena 3 where something truly Myraculous occurred.

Team and explanation

When deciding which subs to bring for any challenging encounter, you want to maximize their value by striking a balance between active synergy, awakenings, and base stats. Through Skill Inheritance, you are able to further customize your team to your liking by bringing ideal bodies who can then inherit a stronger active. Of course, you have to use what you are given and it can make for some interesting team compositions.

For my latent choices, the Recovery RCV Latent and HP Imp HP have 4x the value on Myr teams due to the 75% damage reduction shield.

Mantastic’s Team
Card Inherit Latents Comments
Miru Gadius Imp HP Imp HP RCV Latent
RCV Latent Skill delay resist
Gadius combos with DQXQ and acts as a board changer
Awoken DQXQ Awoken DQXQ RCV Latent RCV Latent RCV Latent
RCV Latent RCV Latent
Protects against skill delays
DQXQ LL  Fire resist Water Red Wood resist
Light reduction Dark Reduction
Recover bind Bind Clear awakening helps remove binds from the team
Saria Imp HP Imp HP Imp HP
Imp HP Imp HP
Board changer and combos with Wedding Akechi W Akechi
Awoken Apollo Dark Reduction Dark Reduction Dark ReductionDark Reduction Dark Reduction Best remaining light card. Can overwrite skyfall debuffs.

Can combo with other heart makers to producs damage

Continue reading A Puzzle and Dragons Myracle