Tag Archives: Puzzle and Dragons

PAD X, Ana Descended Snowglobe Challenge with Awoken Sakuya and Super Gravities

Introduction

The Light Snowglobe that mysteriously appeared in your mailbox is meant to be used on your team for a solo clear of Ana Descended over the course of the weekend. There are many different ways to approach this challenge and thankfully, it was significantly eaiser than Liberty Geist so newer players should have more wiggle room for error. Just note you must complete the dungeon with a Blanc Snowglobe on your team before Sunday on any difficulty in solo mode.

Video clear

Strategy used

Ana Descended is a relatively easy dungeon and has many different avenues for a successful completion. I could have easily used a tank or heart cross leader (which I did on Fantastic), but instead, I decided to use a more old-school strategy that focused on using gravities to bypass the 50% resolve.

Outside of the 50% resolve, Ana Descended has no dangerous mechanics and offers numerous floors for stalling. This meant my Awoken Sakuya team could easily stall for actives with the recovery badge in order to have everything ready in time for the final boss.

Heart cross/tank teams may feel more safe due to the inherit durability, but it can be cumbersome to deal with the resolve and I actually took less time with my gravity team.

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Conclusion

Do not fuse away your Light Snowglobe as you may lose out on your chance to earn an additional 3 if you are able to successfully clear Ana Descended with one on your team.

I used both the heart-cross and gravity team and  were equally effective. What did you use to overcome this challenge?

Happy Puzzling!

Solo Challenge 10 with Sarasvati (7×6 Board)

Introduction

Challenge Dungeons 29 is another opportunity for players to test their puzzling skills along with creativity to overcome a new set of obstacles for valuable rewards. For this Challenge 10, I decided to clear it solo to showcase how a glass-cannon leader with the proper planning and skyfall luck can succeed.

Video clear

Dungeon commentary

I do not have a fully skilled up Amon Amon and was part of the reason I entered Coop as it would allow me to have sufficient skill boosts along with saving 50 stamina. If he had been skilled up, there would have been no need to enter via coop. If you disconnect from multiplayer, you do not receive the Quest Badge bonus (which is somewhat irrelevant as you would be choosing the +5% attack).

The reason I bring Amon is to utilize his counterattack mechanic to bypass Zeus/Hera’s resolve ability as they will strike you with a 90% health cut which is immediately counterattacked to kill them. This produces a safer run as you no longer have to worry about that floor.

Aside from the counterattack ability, my subs were mostly chosen for their orb changing capabilities to ensure I have enough Water-power (not firepower) to drown each floor. It is also beneficial to use a water team as the Blue Puppeteer will produce water orbs for free.

Finally, I used Andromeda to ensure my sub attributes do not heal the various encounters due to their colour absorptions.

Conclusion

This Challenge 10 is easily manageable with a non-light or dark glass cannon team as all the floors have high health values along with low mechanics.

What did you use to clear Challenge 10?

Happy Puzzling!

Batman Collab REM Review and Analysis

Introduction

What is that sound? Na Na Na Na Na Na BatREM! BatREM! The Batman Collab returns to Puzzle and Dragons along with various buffs to some of your favourite characters. In addition, the BatREM introduces the Tamazo X Batman character!

Batlog Batman Collab REM Rolls Batlog
jjjjjjjjj5-star base formjjjjjjjjj 4-star base form
D.W Batman D.L Batman 678 2136 674 672 3164

Video Commentary

Five star rolls

Batman + S. Gloves Act FB
D.L Batman
Physical / Devil
4,103 HP / 1,398 ATK / 52 RCV
Dark Orb Enhance +light orb Dark row Bind Immune Light Row Skill Boost Skill Boost Bind Immune

Active Skill:
2 turns delay
2 turn bind clear
9 turn Cooldown

Leader Skill:
Light Attribute 3.5x ATK when HP is over 80%

Impressions

Batman + S Gloves has been upgraded by gaining full bind immunity as well as gaining 2 turns of bind clear alongside his two turns of delay. This provides an interesting combination as it adds an unique dimension to bind clearing options as you now have the potential to delay the boss at the same time. The Devil typing allows  Batman + S Gloves to be used on all the top tier dark teams as a valuable utility sub.

One other aspect to keep in mind with Batman + S Gloves is his ability to be used as an assistant via Skill Inheritance. This means you can gain his unique and powerful active on any card you desire. However, one major downside I could foresee with Batman + S Gloves is not having enough turns on his bind removal as many bosses possess stronger binding moves. Continue reading Batman Collab REM Review and Analysis

Spice of Life Godfest: Eygptian 1, Mechanical 1, Arch Demons, and Sengoku Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


Introduction

The Spice of Life Godfest promises to warm your heart with a dash of Nutmeg and Six-Star Godfest Exclusives. The weather outside may be frightful, but our rolls will be delightful. Day 1 features the iconic Egyptian 1 and the newer Mechanical 1 series while Day 2 offers the Arch Demons and new ultimately evolved Sengoku series. In addition, each day features a varying array of Godfest Exclusives.

Water Gala of Tides Carat
—-



Day 1
Egyptian 1 Mechanical 1
Horus Isis Bastet Ra Awoken Anubis 3054 Alrescha 3058 3060 3062
GFE
Red Sonia Blue Sonia Green Sonia Metatron dtron Eschamali Scheat Australis
Ult Zuoh Ilm Gadius Typhon Ryune Saria Sylvie Sherias Roots
Sherias Fenrir Viz Fenrir Baldin Balboa Gremory Ronove 2991
2993 2997




Day 2
Arch Demons Sengoku
Belial Amon Astaroth Baal Awoken Archdemon Lucifer 3101 3103 3105 3107 d-d-akechi
GFE
rodin Blodin Green Odin Metatron dtron Kali Dark Kali Urd
Skuld ult evo Verd Ult Tsubaki Ult Sumire Ult Kaede Kanna Baby Satsuki Ult Zuoh
Ilm Sherias Roots Sherias Baldin Balboa Gremory Ronove 2991
2993 2997

Video commentary

Day 1:

Day 1 features the old, but iconic Egyptian 1 pantheon who has received several new evolutions through the PAD Cross collaboration. Unfortunately, these evolutions do not bring them back to their former glory days of power and simply offer a more viable alternative than their current Awoken Evolution. You can read more about the PAD Cross review HERE. On the other hand, Awoken Isis Isis is still one of the most desired cards while Awoken Ra Ra remains a push-button staple.

On the other hand, the Mechanical 1 series is relatively new and has also received powerful ultimate evolutions. These new evolutions attempt to categorize them as better subs or leaders, but 95% of the time, the evolution with the God Killer God Killer awakening will be superior unless you need the sub colour for a specific team. Sadly, the Mechanical 1 series are a bunch of heart breakers in heart-cross meta which does diminish their overall value.

The featured Godfest Exclusives may feel lackluster as they do not include Kaede Ult Kaede or Dark Kali Dark Kali who are both somewhat instrumental to some of the top tier teams.
Continue reading Spice of Life Godfest: Eygptian 1, Mechanical 1, Arch Demons, and Sengoku Review and Analysis

[Video] Special Descend Rush – Annihilation vs Sarasvati

Introduction

Version 9.4.2 has been released and one of the wonderful additions was Descend Challenges/Quests. Completing these will allow you to access various rushes via multiplayer on a permanent basis. These can be cleared again for an additional stone along with having easy access to these lucrative dungeons. I decided to take my Sarasvati 3069 team for a spin in Special Descend Rush – Annihilation due to the easy access to delay cards, ability to override skyfalls, ability to avoid the final floor binds, and being able to deal spectacular damage with a single active.

Video clear

Team I used

I did not use any inherits and latents are largely irrelevant for Sarasvati in this setting. Everyone is max skill and +297.

3069 Bankai Andro BL Hermes Ryune Blue Sonia 3069
Blue Sonia Mori Motanari Awoken Oorochi A Sun Quan

One nice benefit of using Sarasvati is the lower team cost on herself and the non-GFE subs as they are able to level up significantly faster which can greatly aid in the later floors, especially Linthia. I also forgot how to dual-colour combo solve for some strange reason.

In all honesty, that run could have been significantly smoother and I am confident I could min-max it better to reduce the level of risk as there are no surprises as each floor is a fixed spawn (unlike Arena).

Conclusion

Special Descend Rush – Annihilation is an exciting, albeit challenging dungeon to clear. It is not feasible to run on a regular basis as the drop rate is depressingly low; however, some people may wish to repeatedly play for the massive rank experience it rewards upon completion.

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I dearly hope I can hold all of these drops with the 80 additional box space 😉

Happy Puzzling!

+80 Box Space, I mean Version 9.4.2 Update Review

Introduction

Upon waking up today, thousands of Puzzle and Dragoners were greeted with an additional 80 box space and team cost that came with the 9.4.2 update. In this article, I wish to highlight all the noteworthy changes along with how I feel they will impact our PAD life.

You should always refer to the official patch notes as I may gloss over certain updates etc. This can be found HERE.

Video Commentary

New evolutions

9.4.2 comes with new split evolutions for Spica, Mitsunari, and Akechi that better defines them as either leaders or subs.

Spica

3058 3057

Unless you love the art work or in desperate need for the sub colour, the Wood/Water Spica 3058 is the strongest option as she comes with a wonderful God Killer God Killer and dual Skill Boost Skill Boost awakenings. Spica may have new found usage (despite the Heart Cross meta) as a sub for Machine Athena 3074 due to her Machine typing. She is also phenomenally pretty.

Mitsunari

3105 mitsuaria-evo

Mitsunari is an often forgotten card as he struggled to find a team to call home. Even his leader form of Wood/Dark is lackluster due to the active skill clause. Thus, we lose the mask and bring 4 wood row Wood Row awakenings with an active that converts the whole board to wood, dark, and heart orbs along with 2 turns of haste on a 13 turn cooldown. This can be useful as either an inherit for mono wood or dark teams or as a stellar sub on wood teams that are row based.

One interesting option for using Mitsunari is on Awoken Liu Bei A Liu Bei teams if you are struggling to farm up numerous Dios Ult Zeus Dios as a Mitsunari + Liu Bei active results in a full board of wood orbs. However, this does take more time due to pressing an additional button and going through the haste animation. Conversely, you can also use Mitsunari as a means to help overcome combo shields with his tri-colour board active.

Akechi

d-d-akechi 3110

Akechi is regarded as one of the strongest dark cards in the game due to his overwhelming active that forms dark and heart orbs along with enhancing all dark orbs. This combines two mechanics into one and allowed for spectacular burst damage when used in conjunction with Haku Haku. In addition, it also means you can save a sub slot as you combine an enhance and orb change. Unfortunately, Akechi’s own base stats and awakenings were lackluster until his new ultimate evolution!

Most players will have already evolved him into his D/D d-d-akechi as he now brings a spectacular 4 dark row Dark row awakenings and 750 base stats. Amusingly, the other Akechi evolution allows him to achieve 64x ATK with a 5o1e and dark+light match. However, this is impractical as your choices of board refreshes are limited and you are almost always better of going with the D/D evolution. Continue reading +80 Box Space, I mean Version 9.4.2 Update Review

Changes I have made to my Myr team and Upcoming Buff Impressions

Introduction

For those who have been following my website or regular Twitch streams, it becomes apparent that I have a certain soft spot for the Myraculous Myr Miru. I use her to clear all current content including Arena 3 and most recently, Machine Athena. Furthermore, she will be receiving a leader skill buff to 59.29x ATK in the very near future which will augment her already impressive damage output. As such, I wish to use this article to discuss how the buff will impact her capabilities as well as going over my current team set up and discussing the changes I have made since her release.

Video commentary

Relevant articles

These are other relevant articles I have written about Myr and will reference their content here. If you have not already read them, I strongly advise you to do so as it will give you a better base for understanding how Myr works.

Leader skill buff impressions

Myr is scheduled for a leader skill upgrade that will change her from a 49x ATK lead to a 59.29x ATK while retaining her 75% damage reduction shield. To compensate for the leader skill change, her second evolution will be buffed to the same stats as her final form and will cap out at 49x ATK. In all honesty, this buff was unnecessary as there are countless other cards who actually need the buff, but it can be hard to complain when she is my favourite card/leader. Even though this is a buff in most situations, the higher multiplier can be troublesome when facing damage absorption shields.

A lack of damage control

Myr has always struggled with damage control Continue reading Changes I have made to my Myr team and Upcoming Buff Impressions

[Video] Machine Athena Descended VS Myr

Introduction

Machine Athena Descended was released alongside of the Skill Up rotation in the previous maintenance. As with any new content that is released, I am always eager to play as it provides new challenges and mechanics to overcome. These can require either careful planning or pretty puzzling to overcome. Most of the Annihilation tier content is catered around coop and it is possible to clear solo. However, I have neither the proper cards nor latents to do so and multiplayer also helps bridge the shortfall of my non-optimal teams. In addition, I do enjoy playing with myself through my Mantastic and Fantastic accounts.

Video clear

I was successful in clearing Machine Athena on my third attempt with the final two being done on stream. Due to the nature of streaming and my attempts to interact with my viewers along with my over zealousness to stall, it is quite long, but worth watching to learn about the new darkness mechanic along with how to deal with the later floors.

Team line up

Myr is capable of clearing Machine Athena solo; however, it requires cards that I do not own (such as a delay on Mantastic) along with numerous skill delay resists to minimize the risk from all the preemptives in the dungeon. You also require a shielding sub to survive Athena’s <50% attack.

Mantastic’s Team
Card Inherit Latents Comments
Miru Sylvie Imp HP Imp HP RCV Latent
RCV Latent Skill delay resist
Sylvie may not combo with anyone, but her active is very powerful
Awoken DQXQ Awoken DQXQ RCV Latent RCV Latent RCV Latent
RCV Latent RCV Latent
Protects against skill delays
DQXQ LL Fire resist Water Red Wood resist
Light reduction Dark Reduction
Recover bind Bind Clear awakening helps remove binds from the team
Venus Saria RCV Latent RCV Latent Auto heal
Auto heal Auto heal
Board changer and combos with Wedding Akechi W Akechi.

Using Venus for superior stats

Awoken Apollo Gadius Dark Reduction Dark Reduction Dark ReductionDark Reduction Dark Reduction Best remaining light card. Can overwrite skyfall debuffs.

Gadius helps offer new utility and skill delay protection.

Can combo with other heart makers to produce damage

Continue reading [Video] Machine Athena Descended VS Myr

How to Cascade Better: A Mantastic Guide

Introduction

Many people have asked me to make a combo/orb matching guide and your voices have been heard! Perhaps this will be the first in a series of videos dedicated to orb matching techniques. I am well aware that other notable community members have created helpful videos and I wish to try and something different by incorporating both a written and video guide to help convey my thoughts.

Just keep in mind that every player has their own orb matching playstyle and my techniques are based from my own experience and opinions. There are many ways to tackle a board and I simply wish to share my own knowledge to hopefully improve your own puzzling skills.

Video guide

As this is a guide on how to improve your matching skills, a large component will be done via video format but I will do my best to incorporate screenshots below for the various techniques I wish to highlight.

What are Cascades?

Cascade is a term used to describe a type of orb match in which you remove a different set of orbs to cause others to fall into place to trigger an additional combo. This differs from Skyfalls as these are planned matches that you manufacture from careful planning. Skyfalls occur by luck (although you can “help” them along) as new orb(s) fall into place to trigger additional combo(s). I categorize Cascades into three categories:

  • Line
  • Staircase
  • Elevator

A skilled player will utilize these formations to varying degrees and although you may not be able to use all of them every turn, it is wise to at least be aware of how they work and incorporate them as needed.

These will take time to master and you may wish to spend time in Endless Corridors practicing until they become second nature.

Why are Cascades important?

Cascades are used to help form matches that Continue reading How to Cascade Better: A Mantastic Guide

Fist of the North Star Collab Review and Analysis

Introduction

“In the midst of the post-apocalyptic wasteland, Kenshiro struggles to keep moving forward: to seek revenge against the man that betrayed him, and to find his lost love, Yuria. Fortunately for him, he encounters allies: strong warriors and friends in the form of Toki, Rin, and Fudo! His epic unfolds by discovering the true nature of those that face him–by battling with his fists!” – GungHo North America

I am not familiar with this Anime and am left wondering why the protagonist is less rare than his long lost love. Regardless, the Fist of the North Star (FotNS) Collab as a very hand-on feel with all these flying fists. Hopefully, you will not require a fist-full of magic stones to acquire all the cards you desire!

Video commentary

Overview of the Collab REM

 

Fist of the North Star REM
Six Star Rolls Five Star Rolls
yuria Raoh toki kenshiro
Four Star Rolls
 1875 huey nano rei juza rihaku fudo shin shew thouzer juda

Every card in this Collab qualifies as an assistant through Skill Inheritance due to all the four stars having an evolution.

Six Star Rolls

Yuria
yuria
 Healer
2,685 HP / 1,255 ATK / 704 RCV
754 Total
Light Row +heart Skill Boost Skill Lock Resist Time Extend

Active Skill:
Question Orb  Arrow Heart
3 turn heart skyfall
6 turn CD

Leader Skill:
1.5x ATK with 1 heal combo. 2.5x ATK with 2+ heal combos. 2x ATK with 4 connected light, max 3x at 6+ connected light
56.25x ATK

Heart Pros Heart
Poison Cons Poison
  • Skyfall active
  • Scaling 56.25x ATK LS
  • Thigh Highs
  • Available for 250k MP
  • Low value as a sub
  • LS is outdated
  • Six star rarity
  • No light orb generation
Impressions

Continue reading Fist of the North Star Collab Review and Analysis