The REMDra Fever “Ranking” Dungeons continue this Friday as the 7×6 iteration will become available. This is yet another chance to players to grind for a Crown by simply hitting the cap of 999,999 points. With that being said, it will take numerous runs to achieve but there are ways to bolster your score to save time, stamina, and mental sanity. Generally speaking, the 7×6 dungeon will take less effort overall as it is much easier to achieve a higher combo count.
As with all REMDra Fever events, the dungeon is quite lucrative to run over and over again as it only costs 30 stamina and offers valuable drops. Furthermore, any number of players can achieve a Crown and is not only given to the first X number of players to hit 999,999.
This article will explain the rules for REMDra Fever and how to maximize your score potential.
Today marks arrival of the Spring Forward Super Godfest which features surprisingly appetizing rates as the Pantheon ratio has been greatly reduced to make room for five former 5-star GFE along with Guan Yu and Zhuge Liang.
All of these cards feature new evolutions along with the debut of three 7* GFE: Jiraiya , Grandis , and Yuri (full review can be found HERE).
What makes this Godfest special is that it actually features the former 5-star GFE who have been absent from a Godfest for over a year. As such, it is possible many newer players have never acquired them and their brand new evolutions are quite valuable. Furthermore, the chance for any 6/7* GFE is 37.5% whereas Pantheons are only 41.5% as the ex-GFE with Zhuge Liang and Guan Yu account for 21% of the rolls.
As such, there is a strong likelihood players will be able to roll something of value, especially if they are lacking the former 5* GFE and this event is worth rolling in for most players.
Video commentary
–video coming soon–
Rolling distribution
With disclosed rolling rates, players are able to make a fully informed decision before gambling away their Magic Stones in any event. For the most part, Super Godfests have a baseline of 1/3 GFE and 2/3 Pantheons and it is mostly a matter of lining up an event that features cards and collateral benefits you want. Continue reading Spring Forward Super Godfest→
Starting on April 16th, all North American players will receive a special Spring Forward Medal which they can use to trade for one of three new Godfest Exclusives who will debut in a special and lucrative Super Godfest.
This is wonderful news overall as all players will be able to acquire one of these new 7* Godfest Exclusive for free and the best part is, you can choose your prize. Furthermore, each card will contain a special Orb Skin.
As such, the decision of picking between Jiraiya , Grandis , or Yuri may be a difficult one to make but rest assured, you do not have to rush to make a decision. In fact, if none of the three are ideal/perfect choices for you right now, it is best to wait as none of these cards have Weapon Assists which will most likely happen in the future as all other 7* GFE have one.
Thus, waiting until their Weapon Assists are revealed may be the best course of action for the majority of players as you can then make a fully informed decision for your Spring Forward Medal.
With that being said, this article will highlight the strengths and weaknesses of each card to help illustrate how they can be used.
Late last night, GungHo released new evolutions for numerous older cards as Reincarnated, Super Reincarnated, and Pixel forms. As a whole, it is always a delight to see buffs come to some of our first monsters and for the most part, these are significant upgrades.
This is because many of these cards have been completely reworked and feature the newer awakenings along with the potential to help other cards Transform.
As such, pursuing these evolutions may be beneficial for some players but at the same time, one should be aware of the resource cost, especially for Super Reincarnated cards. With that being said, I am quite exciting for these new forms as they are older cards which means I actually own at least 1 copy of everything but the MP Dragons, Guan Yu, and Kanna.
Regardless, this article will explore the new evolutions for the variuos cards to provide some insight on their new value.
I will be using Miru Bot on Discord for the images that show each cards in greater detail as it presents all the information while saving me a significant amounts of time.
The REMDra Fever “Ranking” Dungeon returns to North America once again and comes at a wonderful time. This is because this dungeon diverts away from the traditional Ranking Tournament format via a cumulative score. As such, players can grind for a Crown by simply hitting the cap of 999,999 points. With that being said, it will take numerous runs to achieve but there are ways to bolster your score to save time, stamina, and mental sanity.
Furthermore, the dungeon is quite lucrative to run over and over again as it only costs 30 stamina and offers valuable drops. In addition, any number of players can achieve a Crown and is not only given to the first X number of players to hit 999,999. Finally, no Dark orbs will be present which will inflate our combo count and hasten our journey to 999,999 points.
This article will explain the rules for REMDra Fever and how to maximize your score potential.
Alt. Arena 3 remains one of the best dungeons to farm on a regular basis due to the Rank EXP, Pys, Killers, and satisfaction of clearing the second hardest dungeon in the game.
Despite being in the game for a modest period of time, AA3 can still be unforgiving to an unprepared player as failing to bring a key Resist or flubbing a kill board could result in an unfortunate ending.
With this in mind, I wish to share my Alice x Fasca team as she is the current hot new leader. As a whole, this team is able to address all relevant mechanics within this dungeon with relative ease along with a natural 7×6 board and potential for Auto Follow Up Damage.
Furthermore, this team is combo-based as neither leader requires multiple linked orbs to proc their multipliers. Thus, if you enjoy this type of play style, Alice and Faska may become one of your favourite teams.
With this in mind, I wish to explore how I built my own team along with addressing the major hurdles that can be found in Alt. Arena 3.
Video clear
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Notable Alt. Arena 3 mechanics
Alt. Arena 3 is currently the second hardest dungeon available in North America and may push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.
The Sword Art Online (SAO) Collab will be making a return around 15 months since its last appearance in North America. This time gap has granted all of the cards valuable buffs along with three new additions to the rolling pool.
Sadly, this event still remains top-heavy due to the fact that the 5-star cards range from okay to horrible due to no Weapon Assists and terribly low Weighted stats. Thankfully, due to the 5 Magic Stone cost, the Monster Exchange rates are significantly cheaper.
As such, doing your free roll and then trading for Alice might be the best course of action for many players as she can function as a fantastic leader pairing for Fasca while also being well poised to act as a sub for future Transforming teams.
This article will outline the pros and cons for each card within the Sword Art Online Collab to give players a better understanding of what each card can do.
Video commentary
—video coming soon—
Overview
Sword Art Online Pros & Cons – April 3, 2020
Pros
Cons
5-Stone Egg Machine
Cheaper Monster Exchange rates
Alice is valuable and easy to acquire
No need to roll due to Monster Exchange
Free roll, stop, maybe Monster Exchange
Voice awakenings
82.5% chance for a weak 5-star
No Weapon Assist
Terrible Weighted stats
Top heavy event
Low Weighted stats all around due to 5-Stone cost
Sword Art Online REM
6 Star base
(2.5% each, 17.5% total)
5 Star base
(82.5% total)
Sword Art Online Rankings – April 3, 2020
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Colosseum 2 is currently the hardest dungeon available in the game as it features truly outrageous spawns along with all cards starting at level 1 in a rogue-style dungeon.
This means that higher Team Cost cards will level up more slowly along with Super Awakenings being disabled until the card reaches level 100 or higher. This can place numerous hurdles for Team Building and can make it difficult for Transforming teams to function as it will be harder to have sufficient Skill Boosts.
As a whole, I do not feel it is worth playing Colosseum 2 due to the significant difficulty jump from Alt. Arena 3 (AA3) and mediocre rewards. While the Latent TAMADRA (Extra Slot) drop is nice, GungHo has given out many of them for free (maybe 13 so far?) along with few viable spots to take advantage of them.
Regardless, I wish to explore how I built my own team along with addressing the major hurdles that can be found in Colosseum 2.
Video clear
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Notable Colosseum 2 mechanics
Colosseum 2 is currently the hardest dungeon available in North America and will push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.
Alt. Arena 3 is one of the most lucrative dungeons to farm and is considered the second hardest dungeon in the game at this point in time. As such, being able to clear this dungeon will provide a wonderful Rank EXP, Pys, and satisfaction.
Over time we have acquired numerous different leaders who can tackle this dungeon and while it is possible to secure a clear with a wide variety of teams, being able to consistently farm Alt Arena 3 is valuable overall.
For myself, I have used a wide variety of teams and have found that Lampeid (Lamp) paired with Fasca to be a wonderfully strong team. This pairing combines the two strongest Leader Skill mechanics of Auto Follow Up Damage and 7×6 along with enough powerful subs to handle this dungeon with relative ease. Furthermore, there is copious amounts of movement time along with strong multipliers in all metrics.
While Lamp does require 6+ Water orbs to function, this should be quite doable on 7×6 and not having to worry about Resolve greatly improves any Row-based team.
With this in mind, I wish to explore how I built my own team along with addressing the major hurdles that can be found in Alt. Arena 3.
Video clear
—
Notable Alt. Arena 3 mechanics
Alt. Arena 3 is currently the second hardest dungeon available in North America and may push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.
In a surprise announcement late Thursday night, the Sacred Relic Dragon Saga Rare Egg Machine will be debuting in North America starting on Friday, March 27 and is home to only Transforming cards.
As mentioned in my previous articles, GungHo will be pushing the Transform meta as these cards are stronger compared to previously available options due to the Skill Boost hurdle that is required. As such, many team compositions are drastically changing in order to accommodate these new and powerful cards.
Furthermore, we will now have a more diverse set of Transforming cards in this event as some are all-or-nothing (like Yugi ) or those that provide Skill Boosts/Effective Skill Boosts and then Transform into something powerful (like Fortress Dragon ). I want to stress that cards who help you Transform and then Transform themselves are particularly powerful because they no longer have “wasteful” Skill Boosts any more.
In regards to the Sacred Relic Dragon Saga series, this is a brand new GungHo-owned even which means it should return on a regular basis (like Dragonbound & Dragon Caller (DBDC)) which means there is no “rush” to roll these cards.
With that being said, this is a debut event which mean the first several rolls should be unique for the most part. Furthermore, these cards are also at the height of their power which tends to be the case for any first-time event as it would not make sense to release cards who are already outdated.
One other nice aspect to this Rare Egg Machine event is that because all cards can Transform, there is no Limit Break/Super Awakenings. Thus, these cards have a lower investment cost compared to most other monsters. Sadly, this also means duplicates are lackluster as none of these cards have a Weapon Assist nor can they be inherited.
Regardless, this article will summarize each card’s strengths and weaknesses to give you a better understanding of what is in store within this event.