Blue Sonia is the first of what is presumed to be Mega Awoken evolutions for 6-star Godfest Exclusives (GFE). While most meta leaders tend to recycle the same pool of subs, Blue Sonia utlizes a completely different set of cards along with a interesting twist on Tank-oriented teams.
This article will summarize my thoughts and rationale for building a Blue Sonia team. However, team building is more about countering the dungeon mechanics and somewhat removes the notion of “perfect set ups.” As such, I find it best to understand how each sub functions as well as Blue Sonia’s strengths and weaknesses.
–video coming soon–
Blue Sonia at a glance
Active: Bind Recovery for 3 turns. Removes lock status on orbs. Change all orbs to Water & Dark orbs (15 turn CD)
Leader Skill: Dragon type cards HP x1.5, ATK x1.5, RCV x1.5. Increases time limit of orb movement by 2 seconds. All attribute cards ATK x5, 25% all damage reduction when attacking with Water and Dark combos at the same time
Awakenings: Continue reading Team Building for Blue Sonia