All posts by Mantastic

I am Mantastic and Fantastic. I often play with myself, write guides, and make bad puns. Happy Puzzling!

Gemstone Princess Series: Next Generation for Damage Enhancement?

Introduction

The Gemstone Princess Series is a new pantheon that is only obtainable through their respective colour carnival/gala. They all feature unique damage enhancement multipliers that scale based upon specific awakenings on your team. This allows them to achieve significantly higher multipliers compared to other options. Unfortunately, they all lack an ultimate evolution and only have average awakenings for themselves. In this article, I wish to explore the viability of the Gemstone Princesses in both a sub and skill inheritance assistant role. Hopefully they all shine bright like a diamond.

Video commentary

Princesses at a glance

Each princess provides a damage enhancement based on the total number of a specific awakening for your entire team. Thus, Carat Carat will grant 1.3x per Skill Boost Skill Boost awakening. For example, if your team has 5 Skill Boosts in total, Carat will give you a 2.5x damage boost (0.3*5 + 1). However, many end game teams can come with 10 of their respective awakening and the boost jumps to 4x (0.3*10 + 1).

1+0.3*n where n is number of the respective awakenings

 SILK CARAT  CAMEO FACET  SHEEN
Silk
Enhnaced Fire Orb +light orb +heart
1.15x
Carat
Skill Boost
1 .3x
Cameo
Wood Row Dark row
1.3x
Facet
TPA
1.3x
Sheen
Time Extend
1.3x

Silk is the only exception to the multiplier formula as those awakenings are much more abundant. Thus, she becomes 1+0.15*n. Continue reading Gemstone Princess Series: Next Generation for Damage Enhancement?

500,000 Views & Advice for Starting a PAD Blog

Introduction

This is a two-part post in that I want to say thank you to all my readers for your continuous support in achieving over half a million site views along with providing some advice/guidance to players who wish to take the plunge into WordPress and start their own PAD blog.

500,000+ Views

When I first started Mantastic PAD in mid October of 2015, my goal was to create content that was accessible and entertaining for all Puzzle and Dragoners. I had around 200 views per day for the first two months with the vast majority of views coming from Facebook referrals (a large majority probably came from me constantly refreshing my page to see how the small changes I made turned out). My content was somewhat fragmented as I tried to jump all over the place as I had so much I wanted to write about. In addition, my writing style was not as polished nor was my direction as focused as it is today.

Despite a slow start, I stuck with writing and posting along with discovering what kind of content people wanted to read. As such, I was able to create articles and guides on popular topics and transitioned away from a blog-style format. This allowed me to devoted most of my focus to helping other players progress through the various dungeons as well as providing commentary/analysis on changes in the meta.

Blog Views
This image was taken on June 20th

As mentioned earlier, most of my initial views came from Facebook referrals as there is a large and established PAD community. Over time, I started to be picked up by search engines due to the increased site traffic and I currently experience the majority of my views from Google clicks. In addition, I experienced a sizeable influx of views from Reddit due to my inclusion in their Skill Inheritance Guide along with numerous Xiang Mei Xiang Mei discussion posts and I am thankful to everyone who references my work.

Advice for starting a PAD blog

Continue reading 500,000 Views & Advice for Starting a PAD Blog

Thank You Skill Inheritance

Introduction

I have cleared Arena 1 numerous times, but there is always an element of risk as I am using a non-ideal team. However, with the introduction of Skill Inheritance, my clear rates and consistency have significantly improved. This is because I am able to inherit a valuable skill on to both Lucifers Awoken Archdemon Lucifer to give their actives more value and allows for access to a wider range of subs. Furthermore, I am able to have access to a board changer that can be combo-ed with one of my other orb changers to produce a 2/3 dark board. The following 90 second video showcases how Skill Inheritance helps trivialise the Kali at the end of Arena by utilising actives I would normally not have access to.

Inheritance Setup

  • Awoken Lucifer 1 Awoken Archdemon Lucifer inherits Satsuki Baby Satsuki
  • Claire Dark Valk inherits Awoken Karin Awoken Karin
  • Awoken Lucifer 2 Awoken Archdemon Lucifer inherits Awoken Freyja Awoken Freyja

This allows me to remove Awoken Loki Awoken Loki from my team and replace him with Claire who has superior RCV and allows for easier stalling and the option of utilizing a 5 turn orb changer to hasten my runs. However, the key feature is being able to access a 2/3 dark board via Karin and Pandora Awoken Pandora as I lack both Akechi Akechi and Zuoh Ult Zuoh. This allows me to easily burst any floor and I have consistently one shot the Light Kali since.

Conclusion

Skill Inheritance is Fantastic for players who are lacking key subs and still wish to clear high end content. It also allows me to be more creative with team building and active management as I need to carefully plan for the inherited active. Also, thanks Momtastic for your Penta Lucifer with the damage enhance skill.

P.S. other resources on Lucifer or Arena:

Happy Puzzling!

Sherias, Baldin, Urd, Skuld, & Verdandi Monster Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


Sherias and Baldin are two new Godfest Exclusives and provide more diversification and utility for their respective teams. They are also capable of forming unique teams provided you have the correct subs with Sherias being one of the best starting rolls available. On the other hand, the Norns (Urd, Skuld, and Verdandi) make Fantastic subs on their respective mono colour teams due to their tri-colour board changer that also produces heart orbs. This can be used in conjunction with another orb changer or grant the opportunity to heal and deal damage on the same turn.

Sherias, Baldin, Urd, Skuld, & Verdandi

jjjjjjjjMonsterjjjjjjjjj  Notes
Sherias
Sherias
Dragon / God
Skill Boost Skill Lock Resist Time Extend
Healer Killer Devil killer
—-
All  Arrow Fire Water Green Light Dark + 1 turn haste
9 turn CD
Putting the Dragons back into Puzzle and Dragons is the newest Godfest Exclusive, Sherias! Featuring some incredible art work, this 5-star GFE comes equipped with double killer awakenings along with the staple utility of skill boost, skill bind resist, and time extend. Healer Healer Killer and Devil Devil killer Killer are quite powerful as it allows you to deal 3x damage against bosses with those typings and an incredible 9x if they have both. Sherias features another Light Kali Kali style active, but grants a single turn of haste for an additional 2 turns of cooldown. Whether the haste component is worthwhile will depend on how much haste you have on your other cards. The more haste you have at your disposal, the faster you can chain skills and cycle your actives.

Sherias is regarded as one of the strongest starting rolls for a new account due to their scaling leader skill. Dual Sherias leaders produce 4x damage for a 2 colour match and scales up to 5x for 5 colours. However, they also grant 2.5x ATK  for up to 7 connected water orbs. Thus, you are able to achieve 56.25x ATK with the ability to capitalise on water row Water Row subs. This will not make Sherias a top tier leader, but you have to potential to clear a reasonable amount of content. One thing you have to keep in mind is the only orb changers you can bring are heart breakers. Otherwise, you will not be able to fully proc your leader skill.

Outside of a leadership role, Sherias is valued for their board refresh active. Granted the only water-based rainbow leader is Umisachi & Yamasachi U&Y, Sherias can still make appearances on Sakuya Sakuya, Awoken Ra Ra, and Light Kali teams. However, with the introduction of Skill Inheritance, you can utilise Sherias’s active anyway you please.

I doubt GungHo is Sherias about creating more dragons over pretty girls, but Sherias is a fantastic monster to own for their leadership potential, sub utility, and skill inheritance flexibility. Just don’t call them Shirley.

Baldin
Baldin
Dragon / Machine
Skill Boost Skill Boost Skill Lock Resist
Skill Lock Resist physical killer God Killer
—-
50% damage reduction for 2 turns. 2x ATK for Dragon & Machine types for 2 turns
15  turn CD
At first there was Grodin, then the introduction of Blodin, and Rodin. Now we have come full circle with Baldin. Baldin may not have sculpted abs, but there is definitely something funky going on in their abdomen region. Regardless, Baldin is a new 6-star Godfest Exclusive that appears to have less relevancy with the current cards available today. Baldin’s awakenings are powerful as he features the rarely seen two Skill Bind Resistance Skill Lock Resist and if used as a leader, you only need to bring a single sub to achieve 100% immunity. Furthermore, the Physical physical killer and God God Killer killer awakenings allow him to deal 3x damage to those respective bosses.

Looking at the bald dragon’s active skill, he reduces damage taken by 50% for two turns along with 2 turns of 2x enhancement for Dragon and Machine types. This feels somewhat unusual as they are polar opposite style actives. When using a shield, you are trying to survive/stall through a difficult phase. Conversely, damage enhancement is used to sweep a stage.  As such, I am trying to think of any specific scenario where you need the two together. Thus, you will have to pay for an increased cooldown as you are able given the flexibility to use either component as needed.

Baldin forms a 2.25x HP / 14.06x ATK / 2.25x RCV team for fire attribute cards when you match both fire and dark orbs. This results in a very durable team that has some flexibility as all fire types benefit from the leader skill. You still wish to prioritise Dragons and Machines to capitalise on the 2x active burst. Thankfully, there are some options for viable fire cards with both Dragon and Machine types. Some examples include, but not limited to: Red Sonia Red Sonia, Gadius Gadius, Yamato Bankai Yamato, Tsukabki Tsubaki, Denebola Denebola, Antares Antares, Uriel Uriel, and Pure Red Puppeteer, Just be aware of actives that remove dark orbs. A sample team and clear using Baldin on the JP server can be found HERE.  In essence, the teams plays like a tank team and can stall through even the most challenging of floors.

As a sub, Baldin will most likely be used as a fire-type shielding option, but his enhancement component will largely go to waste.

Overall, Baldin has some uses, but will be challenging to construct an ideal team. Does he feel worthy of a 6-star GFE title? Maybe? We may need more options or possibly some more clears showcasing their potential. However, with tank teams such as Lucifer Awoken Archdemon Lucifer or I&I I&I / Ryune Ryune who have a much wider sub pool, Baldin may be overlooked for easier options.

 Urd
Urd
God / Attacker
TPA Skill Boost Enhnaced Fire Orb
Skill Lock Resist Enhnaced Fire Orb Skill Boost
+heart Enhnaced Fire Orb Time Extend
—-
All Arrow Fire Water Heart
9 turn CD
A sexy Librarian? Perhaps a seductive secretary. Regardless, Urd is enticing with her glasses and only her power/viability can rival her charm and good looks. Urd brings a lot of enhancement to the party through her triple fire and heart orb awakenings. This helps add additional damage and increases your healing potential. Row teams (including Raoh Raoh) can benefit from the enhanced awakenings as you start to see increased damage returns after achieving 10 row enhances. Due to the fact that many cards bring 2+ fire rows, you should be able to hit that magic number 10 and begin prioritising enhanced orbs. As such, Urd can find a place on all high end fire teams including Awoken Shiva Shiva, Shiva Dragon Shiva D, Gadius Gadius, and Raoh. This flexibility makes her an ideal target for plus egg investment as she can be used between so many different teams.

Looking at Urd’s active, she has one of the most desirable board changers as she generates both fire and heart orbs. This allows you to heal and deal damage or be combo-ed with another orb changer to create a 2/3 fire board. Furthermore, you are able to use her active as an assistant for skill inheritance on both fire and water teams. Most notable combo with water is with Andromeda Bankai Andro to create a 2/3 water. 1/3 heart board.

As a leader, Urd is okay as she grants 3.3x ATK for fire types and boosting HP and RCV by 1.35x if they have the water sub type. This can be problematic as most cards will not benefit from the additional bonuses. Many players will thus pair up with Awoken Shiva as his playstyle is quite similar to Urd’s.

Overall, Urd is a highly desired card for both a sub and as an assistant for skill inheritance.

 Skuld
Skuld ult evo
God / Physical
TPA Skill Boost blue + orb
Skill Lock Resist Enhanced Wood Orb blue + orb
+heart TPA Time Extend
—-
All Arrow Water Green Heart
9 turn CD
Skuld has received a resurgence in popularity the past few months due to her leader skill receiving a buff and new monsters coming into power. With both her Physical typing, she can find a home on Blue Sonia Blue Sonia teams if you lack a heart maker. Furthermore, her heart generating active allows her to be utilised by Lakshmi Awoken Lakshimi while her TPA and orb enhance awakenings give her a position as a Rukia Rukai Kuchiki. Finally, her overall utility grants Skuld a spot on I&I I&I / Ryune Ryune and future Sumire Ult Sumire teams. The God typing does allow her to be used on Neptune Dragon Neptune Dragon teams; however, it may be challenging to have sufficient water orbs and there are better options. In short, her versatility is unrivaled and makes a great addition to any water box. Looking forward, Skuld will be very desired for You Yu You Yu teams.

Even without any row enhance awakenings, her dual orb blue + orb enhance and utility based awakenings provide damage diversity and her active can be used in conjunction with any heart breaker to form a 2/3 water board.

As a leader, Skuld forms a modest 27.56x team as a 5o1e playstyle and should be able to clear modest content due to your enhanced RCV for water/wood types.

The main dr

Overall, Skuld is a versatile water card who should be a splashing success to your monster box. Lastly, her tri-colour board changer is powerful for skill inheritance as it allows you to heal and deal damage at the same time for water and wood teams.

Verdandi
Verd
God / Balance
TPA Skill Boost Enhanced Wood Orb
Skill Lock Resist Enhanced Wood Orb +heart
Skill Boost Enhanced Wood Orb Time Extend
—-
All Arrow Fire Green Heart
9 turn CD
Verdandi is the last of the Norns and is one of the strongest board changers available for mono wood teams. Generally speaking, any tri-colour board changer than can generate hearts is superior to those who  cannot. This is because you are creating 2 valuable orbs and heart breakers are the most common orb changer to wombo combo for a 2/3 primary colour board. As such, Verdandi is a Fantastic option for your Awoken Bastet Bastet and future Kaede Ult Kaede teams when you wish to focus on TPA. Even though Verdandi does not possess any rows Wood Row, she can still be effectively used on their teams as you wish to prioritise orb enhances after achieving 10 row awakenings and can be used on Sylvie Sylvie Freyja Awoken Freyja.

Looking at Verdandi’s awakenings, the three wood orb enhances ensure 60% of all wood orbs appear with a plus while the enhanced heart provide a modest increase to your healing output. They may not be as flashy as rows or multiple Two Prong Attacks, but they contribute to your overall output.

As a leader, Verdandi forms a 10.89x ATK team for wood monsters while providing 2.25x HP for fire cards. However, you may be hard pressed to find numerous wood cards with the fire sub attribute and a 10.89x TPA team is lackluster in today’s meta. Wood (would, couldn’t resist) mostly be used as an early game lead.

Overall, Verdandi is a solid mono wood sub who provides a healthy mix of enhancement and utility to your team. She will become even more valuable on the future Ultimate Kaede teams.

Happy Puzzling!

Cosmic Getaway Godfest: Greco-Roman 2, Mechanical 1 & 2, and Hero Gods Review and Analysis

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.


The Cosmic Getaway Godfest introduces the new Godfest Exclusive cards Sherias Sherias and Baldin Baldin. These two formidable dragons bring both stunning art and new utility for a variety of teams. I will be creating a separate posting detailing their uses so stay tuned/check back over the weekend. Outside of the two new cards, the featured gods and select GFE will appear at a 3x rate. It is a shame GungHo is featuring the newly Awoken Greco-Roman 2 gods with the lacklustre Mechanical 2 series. However, day 2 is more promising as the Mechanical 1 is gaining more viability on mono colour teams and the Hero pantheon are still the heros that their name implies.

Water Gala of the Tides Water
jjj
Day 1
Greco-Roman 2 Mechanical 2
Awoken Ares A Hermes Awoken Artemis Awoken Apollo Awoken Persephone Denebola Acubens Algedi Alcyone Hamal
jjj
Day 2
Hero Mechanical 1
Bankai Yamato Bankai Andro Bankai Perseus Wukong bankai Awoken Pandora Antares Alrescha Spica Pollux Castor

Day 1:

The Greco-Roman 2 are renown for their double orb changer active that converts two different elements into their primary colour. This is fantastic for teams who wish to flood the board with their desired colour and generally is best on row based teams. With the introduction of their awoken evolutions, players now have a tough decision to make as each evolution offers different benefits.

On the other hand, the Mechanical 2 series are one of the newer pantheons and feature monsters who have a hard time fitting in due to a lack of synergy. Only Hamal Hamal can be effectively used at the moment and it would be best to avoid rolling for this pantheon until more cards are released or the jammer meta is more solidified. Lastly, none of the Mechanical 2 Gods have an ultimate evolution and may not for some time.
Continue reading Cosmic Getaway Godfest: Greco-Roman 2, Mechanical 1 & 2, and Hero Gods Review and Analysis

Second Live Streaming at 6pm PST

My second stream via Twitch goes live tonight (Thursday, June 16) at 6pm PST. You can catch me at:

https://www.twitch.tv/mantasticpad

Looking forward to seeing you all there tonight.I am going to try and adhere to a Monday & Thursday 6pm PST streaming schedule. I will only stream for 2-3 hours at a time; however, I will try my best to interact with my viewers. So please drop by to ask any questions you may have as your queries are probably shared by other players.

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Happy Puzzling!

P.S. New Shirt =D

Deal With it Shirt

Purple Plum Virtue, Xin Hua – New 300k MP Monster Review and Analysis

Introduction

Xin Hua (XH), or Plum, is the second of the Four Gentlemen series 300k MP monsters to be released and has been met with extreme controversy due to her horribly limited sub pool and and a complete dependency on Skill Inheritance. Xin Hua has less viability than Xiang Mei Xiang Mei due to no health multiplier and an even smaller sub pool. Furthermore, Xin Hua lacks both a dual typing and sub colour which may seem strange; however, this appears to be the trend for the 4 Gentlemen series and you are banking on their leadership potential to compensate.

Xin Hua
Xin Hua
Balance
4,496 HP / 1.714 ATK / 599 RCV
992 Total
Skill Boost Time Extend Skill Lock Resist Dark row TPA physical killer

Active Skill:
Question Orb  Arrow Dark
Question Orb  Arrow Heart
1 turn haste
7 turn CD

Leader Skill:
1.5x ATK / 1.5x RCV for Balance type. 2.5x ATK when clearing 5 connected heal orbs. Max 7.5x (10+ orbs)

126.56x ATK / 2.25x RCV Balance types

Xin Hua Scaling
# heal orbs 5  6 7 8 9 10
Multiplier 14x 27.7x 45.6x 68x 95x 126.56x

Arena 2 Clear

The following video is to showcase Xin Hua’s play style and how she is capable of clearing the challenging Arena 2:

From the video, it becomes apparent that Xin Hua hits incredibly hard but is very reliant on using dupes of herself to ensure a system-like team and a constant stream of heart/dark orbs. Continue reading Purple Plum Virtue, Xin Hua – New 300k MP Monster Review and Analysis

Debut Live Stream at 6pm PST!

The day of reckoning, I mean streaming is upon us! Come watch as I play with myself as a special form of live entertainment. My stream will primarily consist of Mantastic and Fantastic partnering up to tackle the various Mythic Plus coop dungeons along with my Puntastic commentary. I will be talking to myself as I always do, but at least now there will be an audience who can benefit from my ramblings. I hope to be as informative as I am entertaining and looking forward to my debut stream.

I hope to see you all on Twitch tonight (June 14th) at 6pm PST!

https://www.twitch.tv/mantasticpad

 

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Also, take a guess at what I will be wearing =D

Mantastic Shirt

Happy Puzzling!

Summer PAD Academy REM Analysis and Review

Introduction & Overview

School’s out and summer is in full swing. Does that mean beaches, sunshine, and lazy afternoons? Maybe for most people, but we have Puzzle and Dragons to play! Furthermore, GungHo is spoiling us with some of our favourite characters dressed up in fancy school girl/boy uniforms. The Summer PAD Academy REM features a diverse array of cards that are not only pleasing to the eye, but powerful as well.

Summer PAD Academy REM
 8 Star base Summer Kali Summer Sakuya
 7 Star base Summer Athena Summer Lucifer Summer Isis
 5 Star base Summer Sasuke Summer Theurgia
 4 Star base 2816 Summer Snowwhite Summer Thumbelina Summer Cinderella Summer Sleeping Beauty

8 Star Rolls

Continue reading Summer PAD Academy REM Analysis and Review

Metalit Mondays: New Meta for Ranking Up?

Note: All values are doubled during half stamina as every run is twice as efficient.

Introduction

After years of hating Mondays with the rest of the population, GungHo has finally acknowledged the existence of Mondays through the new Monday Dungeon! Unlike the other weekday dungeons, Monday will grant a sizeable amount of rank experience instead of evolution materials and will grant lower rank players the opportunity to rank up very fast and efficiently. However, before attempting any dungeon to farm/play repeatedly, always make sure your clear rate is nearly 100% and investigate the dungeon prior to entering.

Monday Dungeon comes in two difficulty levels:

Legend

  • 60,000-63,000 rank experience (1,230 / stamina) – 50 stamina
  • 6 floors
    • Floor 1-3 provide 2-5 turns of stalling and about 355k HP
    • Floor 4 has up to 1.2M HP and give a few turns before killing you
    • Floor 5 has low-HP, 433k defence monsters that can be easily bypassed with poison (eg. Lilith Lilith) or true damage (eg. Ra Ra)
    • Boss Floor: 300k defence & 840k HP. Requires sizeable burst to kill

Continue reading Metalit Mondays: New Meta for Ranking Up?