Tag Archives: Mantastic Puzzle and Dragons

I will miss you Arena 1 =(

Arena 1 will be removed this evening from its permanent slot as a technical dungeon and will be replaced by the even more ridiculous Arena 2. As such, I have been frantically trying to complete as many runs as possible before tonight’s maintenance and will hopefully have a Mantastic post ready by then that I have been working on for quite some time.

However, I just wanted to share my first 1-shot of the Kali boss through her 50% shield with my Awoken Lucifer Awoken Archdemon Lucifer team. It felt pretty amazing to hit over 30 million through a 50% damage reduction shield and I giggling for about 5 minutes after. The God Killer God Killer awakenings give my two leaders 3x the damage shown and you can somewhat see the 10 million hit in the image.

Kali 1 shot

For further reading on my arena strategy, feel free to read my pseudo guide HERE.

Happy Puzzling!

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[Video] Mantastic vs Tengu Strategy

No one likes low cost restricted dungeons and this round of Challenge Descends features Tengu. Low cost mostly gate keeps newer players as they have not had to grind through dungeons with farmable monsters as everything is sped up. As such, most people may lack a feasible team to tackle a 12 cost dungeon. Hopefully my first video attempt with Mantastic does not have horrible audio and my (muffled) walk through commentary aids players in their quest for a Water Snowglobe. Maybe watching it in mute may be less unpleasant…

I am still quite proud of my max skilled King Bubblie King Bubblie from my Physical Sakuya days and not having to wait for his active is a significant boost in power.

Let me know what you used to tackle this annoying dungeon in the comments below.

Tengu Reward

Happy Puzzling!

Awoken Lucifer vs Arena

This is by no means a full team building guide (one may come in the future for Awoken Archdemon Lucifer) and I simply wanted to showcase how I use Awoken Lucifer Awoken Archdemon Lucifer to clear Arena 1 with reasonable consistency.  Arena  is a gruelling 21 floors and requires a high end team along with careful planning and a little luck to clear successfully.  Furthermore, the floor spawns are drawn randomly from several fixed monsters and no two Arena runs will be the same. This also means it is possible to get horrible (or amazing) luck as challenging bosses may repeatedly spawn.

Arena DQ Hera
Such a scary pre-emptive

Awoken Archdemon Lucifer has the inherent advantage of producing a very durable team due to 1.82x HP/RCV along with 16.4x ATK to devil and god type monsters. This alleviates the need to bring any form of damage mitigation as you can survive the largest pre-emptive strike on floor 19 and the God Killer God Killer awakening helps burst through the final floors. However, to tackle Arena, Awoken Archdemon Lucifer teams require certain key subs/role fulfilment: Continue reading Awoken Lucifer vs Arena

One Shot Challenge Level 9 & 10 Cleared

This round of One Shot Challenges gives players the chance to obtain up to 10 magic stones along with random piis, jewels, and other helpful rewards. However, the higher end floors are played on a 7×6 board and this presents an extra challenge through absorption shields and having boss mechanics augments to compensate for the bigger board. 7×6 boards place a heavier emphasis on dealing massive amounts of damage due to having access to 42 orbs. However, even with the additional 12 orbs, we do not have additional time extend to fully utilize their potential.

Challenge 9 imposes the dreaded no awakenings restriction, but it is not as dangerous as it seems because the first floor only requires you to match jammers while the random pii Shynpy floor can be bypassed with poison or other nukes.

I used what could have been a fully farmable Sakuya Sakuya team for Mantastic and Awoken Yomi Awoken Yomi was mostly insurance for the final floor with the bonus movement time through their active. Echidna Echidna or any other delay is to make the fourth floor safer as you can ensure using active skills for the boss if needed. Continue reading One Shot Challenge Level 9 & 10 Cleared

Bankai Andromeda: Leadership Potential?

Bankai Andro Adored Starsea Goddess, Andromeda is an ultimate evolution of an ultimate evolution. These types of evolutions are often referred to as Bankai and grants the monster a third typing along with minor leader skill modifications. Only awoken evolutions change the active skill and you will not have to invest any further work into your Andromeda. Artwork wise, GungHo went backwards as they removed her beautiful dragons, gave her a silly pose, and has a pink heart floating around her head. I liked the Andro art more as it inspired awe and power along with capturing the Dragons aspect in Puzzle and Dragons. Regardless, this evolution grants Bankai Andro :

  • +1,000 health
  • Physical typing
  • Additional Water Row and TPA awakenings
  • Leader skill now scales up to 5x with 10 connected water orbs
  • Worse art and less appealing thumbnail

Unlike her dark sister Pandora Pandora , you do not have to choose which evolution tree is better and should evolve right away as Bankai Andro will probably not receive an awoken evolution any time soon. Continue reading Bankai Andromeda: Leadership Potential?

Awoken Idunn & Idunna and Ryune Team Building and Discussion Guide

Awoken Iduann&Iduanna (I&I)  I&I paired with Returning-Claw Blue Dragonbound, Ryune Ryune forms a powerful 2x HP / 14.06x ATK / 2.5x RCV tank team that is capable of clearing end game content. Mono-colour tank teams have made a resurgence in popularity because they are capable of absorbing massive attacks and thus not need to bring any form of damage mitigation, able to recover large amount of health due to the 2.5x recovery multiplier, and ability to deal lethal damage by stacking row enhance Water Row awakenings along with built in damage enhancement from I&I . You will not see the spectacularly high numbers every turn that rainbow teams can produce, but instead are able to consciously control your damage as you are active reliant for damage output. Do note that just because your starting multiplier is only 14.06x, you can still burst like other high end leads because you are able to stack a single colour for damage along with specific actives and awakenings.

Lastly, I would like to thank Qrr for his screenshots and insight on their playstyle and mastery. Feel free to add his hypermaxed I&I .

Qrr Friend

Pros:

Farmable Monster Points and PreDRA Infestation

Mythical-Plus coop dungeons grant us the opportunity to farm a guaranteed PreDRA Fire PreDRA (aka 500 MP) for 50 stamina opens up the potential to slowly reach the 300k Monster Point goal needed to buy a MP Dragon. Furthermore, with the introduction of PreDRA Infestation, all players have the chance to acquire Latent Tamadras and modest amounts of Monster Points. As such, I want to analyse these 2 mediums separately to better explain my thoughts. I am going to make the assumption that your average REM roll is worth 5,000 MP (thus each stone = 1,000).

PreDRA Infestation is a new hourly dungeon that gives players an easy way to farm Latent Tamadras and Monster Points. The dungeon is split into 99 and 50 stamina difficulties and both have their pros and cons.

 50 stamina (2 runs)  99 stamina (1 run)
Floors  8  5
PreDRAs Fire PreDRA  6  3
Latent
Tamadras Dark Resist
 2  2
Damage
from Latent
Tamadra
 7,080  10,370
Ideal team
health
 14,160+  20,740+

The ideal team health refers to how much is required to survive 2 consecutive hits from the Latent Tamadra with out healing. Continue reading Farmable Monster Points and PreDRA Infestation