Tag Archives: Mantastic Puzzle and Dragons

Thank You Skill Inheritance

Introduction

I have cleared Arena 1 numerous times, but there is always an element of risk as I am using a non-ideal team. However, with the introduction of Skill Inheritance, my clear rates and consistency have significantly improved. This is because I am able to inherit a valuable skill on to both Lucifers Awoken Archdemon Lucifer to give their actives more value and allows for access to a wider range of subs. Furthermore, I am able to have access to a board changer that can be combo-ed with one of my other orb changers to produce a 2/3 dark board. The following 90 second video showcases how Skill Inheritance helps trivialise the Kali at the end of Arena by utilising actives I would normally not have access to.

Inheritance Setup

  • Awoken Lucifer 1 Awoken Archdemon Lucifer inherits Satsuki Baby Satsuki
  • Claire Dark Valk inherits Awoken Karin Awoken Karin
  • Awoken Lucifer 2 Awoken Archdemon Lucifer inherits Awoken Freyja Awoken Freyja

This allows me to remove Awoken Loki Awoken Loki from my team and replace him with Claire who has superior RCV and allows for easier stalling and the option of utilizing a 5 turn orb changer to hasten my runs. However, the key feature is being able to access a 2/3 dark board via Karin and Pandora Awoken Pandora as I lack both Akechi Akechi and Zuoh Ult Zuoh. This allows me to easily burst any floor and I have consistently one shot the Light Kali since.

Conclusion

Skill Inheritance is Fantastic for players who are lacking key subs and still wish to clear high end content. It also allows me to be more creative with team building and active management as I need to carefully plan for the inherited active. Also, thanks Momtastic for your Penta Lucifer with the damage enhance skill.

P.S. other resources on Lucifer or Arena:

Happy Puzzling!

Sherias, Baldin, Urd, Skuld, & Verdandi Monster Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


Sherias and Baldin are two new Godfest Exclusives and provide more diversification and utility for their respective teams. They are also capable of forming unique teams provided you have the correct subs with Sherias being one of the best starting rolls available. On the other hand, the Norns (Urd, Skuld, and Verdandi) make Fantastic subs on their respective mono colour teams due to their tri-colour board changer that also produces heart orbs. This can be used in conjunction with another orb changer or grant the opportunity to heal and deal damage on the same turn.

Sherias, Baldin, Urd, Skuld, & Verdandi

jjjjjjjjMonsterjjjjjjjjj  Notes
Sherias
Sherias
Dragon / God
Skill Boost Skill Lock Resist Time Extend
Healer Killer Devil killer
—-
All  Arrow Fire Water Green Light Dark + 1 turn haste
9 turn CD
Putting the Dragons back into Puzzle and Dragons is the newest Godfest Exclusive, Sherias! Featuring some incredible art work, this 5-star GFE comes equipped with double killer awakenings along with the staple utility of skill boost, skill bind resist, and time extend. Healer Healer Killer and Devil Devil killer Killer are quite powerful as it allows you to deal 3x damage against bosses with those typings and an incredible 9x if they have both. Sherias features another Light Kali Kali style active, but grants a single turn of haste for an additional 2 turns of cooldown. Whether the haste component is worthwhile will depend on how much haste you have on your other cards. The more haste you have at your disposal, the faster you can chain skills and cycle your actives.

Sherias is regarded as one of the strongest starting rolls for a new account due to their scaling leader skill. Dual Sherias leaders produce 4x damage for a 2 colour match and scales up to 5x for 5 colours. However, they also grant 2.5x ATK  for up to 7 connected water orbs. Thus, you are able to achieve 56.25x ATK with the ability to capitalise on water row Water Row subs. This will not make Sherias a top tier leader, but you have to potential to clear a reasonable amount of content. One thing you have to keep in mind is the only orb changers you can bring are heart breakers. Otherwise, you will not be able to fully proc your leader skill.

Outside of a leadership role, Sherias is valued for their board refresh active. Granted the only water-based rainbow leader is Umisachi & Yamasachi U&Y, Sherias can still make appearances on Sakuya Sakuya, Awoken Ra Ra, and Light Kali teams. However, with the introduction of Skill Inheritance, you can utilise Sherias’s active anyway you please.

I doubt GungHo is Sherias about creating more dragons over pretty girls, but Sherias is a fantastic monster to own for their leadership potential, sub utility, and skill inheritance flexibility. Just don’t call them Shirley.

Baldin
Baldin
Dragon / Machine
Skill Boost Skill Boost Skill Lock Resist
Skill Lock Resist physical killer God Killer
—-
50% damage reduction for 2 turns. 2x ATK for Dragon & Machine types for 2 turns
15  turn CD
At first there was Grodin, then the introduction of Blodin, and Rodin. Now we have come full circle with Baldin. Baldin may not have sculpted abs, but there is definitely something funky going on in their abdomen region. Regardless, Baldin is a new 6-star Godfest Exclusive that appears to have less relevancy with the current cards available today. Baldin’s awakenings are powerful as he features the rarely seen two Skill Bind Resistance Skill Lock Resist and if used as a leader, you only need to bring a single sub to achieve 100% immunity. Furthermore, the Physical physical killer and God God Killer killer awakenings allow him to deal 3x damage to those respective bosses.

Looking at the bald dragon’s active skill, he reduces damage taken by 50% for two turns along with 2 turns of 2x enhancement for Dragon and Machine types. This feels somewhat unusual as they are polar opposite style actives. When using a shield, you are trying to survive/stall through a difficult phase. Conversely, damage enhancement is used to sweep a stage.  As such, I am trying to think of any specific scenario where you need the two together. Thus, you will have to pay for an increased cooldown as you are able given the flexibility to use either component as needed.

Baldin forms a 2.25x HP / 14.06x ATK / 2.25x RCV team for fire attribute cards when you match both fire and dark orbs. This results in a very durable team that has some flexibility as all fire types benefit from the leader skill. You still wish to prioritise Dragons and Machines to capitalise on the 2x active burst. Thankfully, there are some options for viable fire cards with both Dragon and Machine types. Some examples include, but not limited to: Red Sonia Red Sonia, Gadius Gadius, Yamato Bankai Yamato, Tsukabki Tsubaki, Denebola Denebola, Antares Antares, Uriel Uriel, and Pure Red Puppeteer, Just be aware of actives that remove dark orbs. A sample team and clear using Baldin on the JP server can be found HERE.  In essence, the teams plays like a tank team and can stall through even the most challenging of floors.

As a sub, Baldin will most likely be used as a fire-type shielding option, but his enhancement component will largely go to waste.

Overall, Baldin has some uses, but will be challenging to construct an ideal team. Does he feel worthy of a 6-star GFE title? Maybe? We may need more options or possibly some more clears showcasing their potential. However, with tank teams such as Lucifer Awoken Archdemon Lucifer or I&I I&I / Ryune Ryune who have a much wider sub pool, Baldin may be overlooked for easier options.

 Urd
Urd
God / Attacker
TPA Skill Boost Enhnaced Fire Orb
Skill Lock Resist Enhnaced Fire Orb Skill Boost
+heart Enhnaced Fire Orb Time Extend
—-
All Arrow Fire Water Heart
9 turn CD
A sexy Librarian? Perhaps a seductive secretary. Regardless, Urd is enticing with her glasses and only her power/viability can rival her charm and good looks. Urd brings a lot of enhancement to the party through her triple fire and heart orb awakenings. This helps add additional damage and increases your healing potential. Row teams (including Raoh Raoh) can benefit from the enhanced awakenings as you start to see increased damage returns after achieving 10 row enhances. Due to the fact that many cards bring 2+ fire rows, you should be able to hit that magic number 10 and begin prioritising enhanced orbs. As such, Urd can find a place on all high end fire teams including Awoken Shiva Shiva, Shiva Dragon Shiva D, Gadius Gadius, and Raoh. This flexibility makes her an ideal target for plus egg investment as she can be used between so many different teams.

Looking at Urd’s active, she has one of the most desirable board changers as she generates both fire and heart orbs. This allows you to heal and deal damage or be combo-ed with another orb changer to create a 2/3 fire board. Furthermore, you are able to use her active as an assistant for skill inheritance on both fire and water teams. Most notable combo with water is with Andromeda Bankai Andro to create a 2/3 water. 1/3 heart board.

As a leader, Urd is okay as she grants 3.3x ATK for fire types and boosting HP and RCV by 1.35x if they have the water sub type. This can be problematic as most cards will not benefit from the additional bonuses. Many players will thus pair up with Awoken Shiva as his playstyle is quite similar to Urd’s.

Overall, Urd is a highly desired card for both a sub and as an assistant for skill inheritance.

 Skuld
Skuld ult evo
God / Physical
TPA Skill Boost blue + orb
Skill Lock Resist Enhanced Wood Orb blue + orb
+heart TPA Time Extend
—-
All Arrow Water Green Heart
9 turn CD
Skuld has received a resurgence in popularity the past few months due to her leader skill receiving a buff and new monsters coming into power. With both her Physical typing, she can find a home on Blue Sonia Blue Sonia teams if you lack a heart maker. Furthermore, her heart generating active allows her to be utilised by Lakshmi Awoken Lakshimi while her TPA and orb enhance awakenings give her a position as a Rukia Rukai Kuchiki. Finally, her overall utility grants Skuld a spot on I&I I&I / Ryune Ryune and future Sumire Ult Sumire teams. The God typing does allow her to be used on Neptune Dragon Neptune Dragon teams; however, it may be challenging to have sufficient water orbs and there are better options. In short, her versatility is unrivaled and makes a great addition to any water box. Looking forward, Skuld will be very desired for You Yu You Yu teams.

Even without any row enhance awakenings, her dual orb blue + orb enhance and utility based awakenings provide damage diversity and her active can be used in conjunction with any heart breaker to form a 2/3 water board.

As a leader, Skuld forms a modest 27.56x team as a 5o1e playstyle and should be able to clear modest content due to your enhanced RCV for water/wood types.

The main dr

Overall, Skuld is a versatile water card who should be a splashing success to your monster box. Lastly, her tri-colour board changer is powerful for skill inheritance as it allows you to heal and deal damage at the same time for water and wood teams.

Verdandi
Verd
God / Balance
TPA Skill Boost Enhanced Wood Orb
Skill Lock Resist Enhanced Wood Orb +heart
Skill Boost Enhanced Wood Orb Time Extend
—-
All Arrow Fire Green Heart
9 turn CD
Verdandi is the last of the Norns and is one of the strongest board changers available for mono wood teams. Generally speaking, any tri-colour board changer than can generate hearts is superior to those who  cannot. This is because you are creating 2 valuable orbs and heart breakers are the most common orb changer to wombo combo for a 2/3 primary colour board. As such, Verdandi is a Fantastic option for your Awoken Bastet Bastet and future Kaede Ult Kaede teams when you wish to focus on TPA. Even though Verdandi does not possess any rows Wood Row, she can still be effectively used on their teams as you wish to prioritise orb enhances after achieving 10 row awakenings and can be used on Sylvie Sylvie Freyja Awoken Freyja.

Looking at Verdandi’s awakenings, the three wood orb enhances ensure 60% of all wood orbs appear with a plus while the enhanced heart provide a modest increase to your healing output. They may not be as flashy as rows or multiple Two Prong Attacks, but they contribute to your overall output.

As a leader, Verdandi forms a 10.89x ATK team for wood monsters while providing 2.25x HP for fire cards. However, you may be hard pressed to find numerous wood cards with the fire sub attribute and a 10.89x TPA team is lackluster in today’s meta. Wood (would, couldn’t resist) mostly be used as an early game lead.

Overall, Verdandi is a solid mono wood sub who provides a healthy mix of enhancement and utility to your team. She will become even more valuable on the future Ultimate Kaede teams.

Happy Puzzling!

Cosmic Getaway Godfest: Greco-Roman 2, Mechanical 1 & 2, and Hero Gods Review and Analysis

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.


The Cosmic Getaway Godfest introduces the new Godfest Exclusive cards Sherias Sherias and Baldin Baldin. These two formidable dragons bring both stunning art and new utility for a variety of teams. I will be creating a separate posting detailing their uses so stay tuned/check back over the weekend. Outside of the two new cards, the featured gods and select GFE will appear at a 3x rate. It is a shame GungHo is featuring the newly Awoken Greco-Roman 2 gods with the lacklustre Mechanical 2 series. However, day 2 is more promising as the Mechanical 1 is gaining more viability on mono colour teams and the Hero pantheon are still the heros that their name implies.

Water Gala of the Tides Water
jjj
Day 1
Greco-Roman 2 Mechanical 2
Awoken Ares A Hermes Awoken Artemis Awoken Apollo Awoken Persephone Denebola Acubens Algedi Alcyone Hamal
jjj
Day 2
Hero Mechanical 1
Bankai Yamato Bankai Andro Bankai Perseus Wukong bankai Awoken Pandora Antares Alrescha Spica Pollux Castor

Day 1:

The Greco-Roman 2 are renown for their double orb changer active that converts two different elements into their primary colour. This is fantastic for teams who wish to flood the board with their desired colour and generally is best on row based teams. With the introduction of their awoken evolutions, players now have a tough decision to make as each evolution offers different benefits.

On the other hand, the Mechanical 2 series are one of the newer pantheons and feature monsters who have a hard time fitting in due to a lack of synergy. Only Hamal Hamal can be effectively used at the moment and it would be best to avoid rolling for this pantheon until more cards are released or the jammer meta is more solidified. Lastly, none of the Mechanical 2 Gods have an ultimate evolution and may not for some time.
Continue reading Cosmic Getaway Godfest: Greco-Roman 2, Mechanical 1 & 2, and Hero Gods Review and Analysis

Purple Plum Virtue, Xin Hua – New 300k MP Monster Review and Analysis

Introduction

Xin Hua (XH), or Plum, is the second of the Four Gentlemen series 300k MP monsters to be released and has been met with extreme controversy due to her horribly limited sub pool and and a complete dependency on Skill Inheritance. Xin Hua has less viability than Xiang Mei Xiang Mei due to no health multiplier and an even smaller sub pool. Furthermore, Xin Hua lacks both a dual typing and sub colour which may seem strange; however, this appears to be the trend for the 4 Gentlemen series and you are banking on their leadership potential to compensate.

Xin Hua
Xin Hua
Balance
4,496 HP / 1.714 ATK / 599 RCV
992 Total
Skill Boost Time Extend Skill Lock Resist Dark row TPA physical killer

Active Skill:
Question Orb  Arrow Dark
Question Orb  Arrow Heart
1 turn haste
7 turn CD

Leader Skill:
1.5x ATK / 1.5x RCV for Balance type. 2.5x ATK when clearing 5 connected heal orbs. Max 7.5x (10+ orbs)

126.56x ATK / 2.25x RCV Balance types

Xin Hua Scaling
# heal orbs 5  6 7 8 9 10
Multiplier 14x 27.7x 45.6x 68x 95x 126.56x

Arena 2 Clear

The following video is to showcase Xin Hua’s play style and how she is capable of clearing the challenging Arena 2:

From the video, it becomes apparent that Xin Hua hits incredibly hard but is very reliant on using dupes of herself to ensure a system-like team and a constant stream of heart/dark orbs. Continue reading Purple Plum Virtue, Xin Hua – New 300k MP Monster Review and Analysis

Debut Live Stream at 6pm PST!

The day of reckoning, I mean streaming is upon us! Come watch as I play with myself as a special form of live entertainment. My stream will primarily consist of Mantastic and Fantastic partnering up to tackle the various Mythic Plus coop dungeons along with my Puntastic commentary. I will be talking to myself as I always do, but at least now there will be an audience who can benefit from my ramblings. I hope to be as informative as I am entertaining and looking forward to my debut stream.

I hope to see you all on Twitch tonight (June 14th) at 6pm PST!

https://www.twitch.tv/mantasticpad

 

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Also, take a guess at what I will be wearing =D

Mantastic Shirt

Happy Puzzling!

Summer PAD Academy REM Analysis and Review

Introduction & Overview

School’s out and summer is in full swing. Does that mean beaches, sunshine, and lazy afternoons? Maybe for most people, but we have Puzzle and Dragons to play! Furthermore, GungHo is spoiling us with some of our favourite characters dressed up in fancy school girl/boy uniforms. The Summer PAD Academy REM features a diverse array of cards that are not only pleasing to the eye, but powerful as well.

Summer PAD Academy REM
 8 Star base Summer Kali Summer Sakuya
 7 Star base Summer Athena Summer Lucifer Summer Isis
 5 Star base Summer Sasuke Summer Theurgia
 4 Star base 2816 Summer Snowwhite Summer Thumbelina Summer Cinderella Summer Sleeping Beauty

8 Star Rolls

Continue reading Summer PAD Academy REM Analysis and Review

Metalit Mondays: New Meta for Ranking Up?

Note: All values are doubled during half stamina as every run is twice as efficient.

Introduction

After years of hating Mondays with the rest of the population, GungHo has finally acknowledged the existence of Mondays through the new Monday Dungeon! Unlike the other weekday dungeons, Monday will grant a sizeable amount of rank experience instead of evolution materials and will grant lower rank players the opportunity to rank up very fast and efficiently. However, before attempting any dungeon to farm/play repeatedly, always make sure your clear rate is nearly 100% and investigate the dungeon prior to entering.

Monday Dungeon comes in two difficulty levels:

Legend

  • 60,000-63,000 rank experience (1,230 / stamina) – 50 stamina
  • 6 floors
    • Floor 1-3 provide 2-5 turns of stalling and about 355k HP
    • Floor 4 has up to 1.2M HP and give a few turns before killing you
    • Floor 5 has low-HP, 433k defence monsters that can be easily bypassed with poison (eg. Lilith Lilith) or true damage (eg. Ra Ra)
    • Boss Floor: 300k defence & 840k HP. Requires sizeable burst to kill

Continue reading Metalit Mondays: New Meta for Ranking Up?

Egyptian 2 Pantheon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Egyptian 2 pantheon is in an awkward place in today’s meta. They are a relatively new pantheon, but old enough to not have kept pace with the rate of powercreep. Furthermore, none of these cards have an awoken evolution (and probably will not for some time) and this further diminishes their value. Relatively speaking, they make reasonable subs for their respective teams, but may be outclassed by other options.

Egyptian 2

jjjjjjjjMonsterjjjjjjjjj  Notes
Set
Set
God / Attacker
Enhnaced Fire Orb Skill Boost Enhanced Wood Orb
Enhnaced Fire Orb TPA TPA
TPA +heart
—-
Heart Arrow Fire
1.5x ATK Fire att. for 2 turns
11 turn CD
Ding dong. No, that was not the doorbell, but was Set’s triple dong awakenings! For those who avoid the internet (wise choice), the dong awakening sometimes refers to the Two Prong Attack TPA and is Set’s signature aspect. With 3 TPA awakenings, he has the potential for massive burst damage. As such, Set can find a warm welcoming from Awoken Shiva Shiva where his burst potential and damage enhancement active are highly desired. One Fantastic aspect of Set’s active is being able to augment your damage for two turns as well as a heart to fire orb changer. This allows you to conserve actives as you can use Set on the second to last floor with no other orb changer to sweep and then proceed into the boss with the second turn of enhancement.

In addition to Awoken Shiva, Set can be utilised on Shiva Dragon Shiva D teams due to his God typing. This allows Set to be your go to choice for damage enhancement as Awoken Freyr Freyr lacks a god typing. In addition, you can use Set on Raoh Raoh teams due to his Attacker typing if you need the burst. Unfortunately, fire is lacking a solid end game lead and this is the main drawback of Set as you will struggle to find an ideal home for pushing current content. Furthermore, Set is also lacking a Skill Bind Resist Skill Lock Resist awakening and may place constraints on your team when trying to achieve 100% immunity.

For beginning players, Set is a strong leader as he will teach you the ways of comboing and basic orb management.

Overall, Set is a solid sub for mono fire teams because your damage enhancement will carry over for two turns. This will help conserve your actives towards the end of a dungeon and ensures you are all set for any encounter.

Nut
Nut
God / Physical
blue + orb TPA Time Extend
blue + orb TPA blue + orb
blue + orb +heart
—-
L Column  Arrow Water
4  turn CD
I am going a little nuts over Nut’s artwork and the whole galaxy theme combined with masks and mystery set my heart all aflutter. I actually have her as my desktop’s wallpaper. Regardless, Nut is an interesting water monster who is starting to see more gameplay with the resurgence of water TPA through Rukia Rukai Kuchiki. However, even without any water row Water Row awakenings, Nut can still be utilised due to her 4 water orb enhance blue + orb awakenings. She ensures 80% of all water orbs that appear come with an enhance and is a fantastic way to add additional damage to your team. Her God and Physical typing allows them to fully benefit from Neptune Dragon Neptune Dragon and Blue Sonia Blue Sonia‘s leader skill. In addition, you can use Nut on I&I I&I / Ryune Ryune as a means to frequently proc your leader skill via a 4 turn active.

Looking at Nut’s active, you are able to generate 1-5 additional water orbs on a 4 turn cooldown. What makes this unique compared to other orb changers is that she will spawn the orbs in a fixed location regardless of what is already there. This means you can use Nut as a way to improve an already strong board after a full board changer or to override poison/jammer orbs. Furthermore, the column that is generated can easily be converted into a TPA match by moving a water orb from the bottom or top.

The main drawback of using Nut is a lack of SBR Skill Lock Resist which could place constraints on team building in order to achieve 100% immunity.

Overall, Nut is a solid water sub and although she may not be a source of healthy fat/protein, she can strengthen your team’s output via her 4 water orb enhances.

Osiris
Osiris

God / Balance
Enhanced Wood Orb TPA Time Extend
Enhanced Wood Orb TPA Enhanced Wood Orb
Enhanced Wood Orb+heart
—-
R Column  Arrow Green
4  turn CD
Osiris was designed as the wood counterpart to Nut as he shares the same style of awakenings and active. He also features his wonderful pet, Medjedra, along with stunning art work. Unfortunately, Osiris is seldom seen on many mono wood teams due to the sheer abundance of TPA-oriented subs. Despite the fact that teams like Bastet Bastet thrive on additional orb enhances, you may not be able to as easily accommodate Osiris on your team due to a lack of SBR  Skill Lock Resist. In terms of a quick orb changer, most players would elect to use Vishnu Vishnu instead due to the additional Two Prong Attack, SBR, and enhanced skyfall mechanic.

Another factor that is hurting Osiris’s viability is a slow decline of wood TPA teams. They have actually become stronger since the inception of Awoken Bastet due to additional subs and skill inheritance. However, their improvement has not kept pace with the current rate of powercreep and players are beginning to shift away from wood teams.

One thing to keep in mind with Osiris is that he forms a modest 1.82x HP / 12.25x ATK / 1.82x RCV team that can be used to clear early-mid game descends. Only problem is finding friends who use him.

Overall, Osiris is still a strong card, but the teams where he shines have not kept pace with powercreep and his own lack of an awoken evolution dampens his own power. On the bright side, Medjedra still loves him.

Hathor
Hathor
God / Healer
+light orb Skill Boost blue + orb
+light orb +light orb +light orb
Skill Lock Resist Time Extend
—-
25% gravity
13 turn CD
Got Milk? Hathor certainly does! She brings joy and overflowing jugs all rolled into one pretty girl in Puzzle and Waifus. It is a shame Hathor was released very late into the game and could not shine bright in the meta as 25x rainbow leads began to go out of style. She is capable of forming a 1.82x HP / 20.25x ATK / 1.82x RCV rainbow team that requires 5/6 elements to trigger activation. This would have made her stronger than the first few evolutions of Sakuya, but the game shifted away from rainbow leads before Hathor could develop a following. Presently, Hathor is mostly a pretty box cheerleaders and potential candidate for skill inheritance as gravity assistant. She could also be used as a mono light sub for gravity, but is relatively eclipsed by Awoken Sakuya Sakuya in that department.

Hathor is still lacking a Bankai or Awoken evolution and either one may be able to resurrect her viability as a tank rainbow team with a higher multiplier could be viable in the current meta.

Overall, Hathor is a potential assistant as a gravity through skill inheritance and requires a major buff or evolution to gain relevance as a leader.

Nephthys
Nephthys
God / Devil
Dark Orb Enhance Skill Boost Enhnaced Fire Orb
Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance
+heart Skill Lock Resist
—-
Dark Arrow Dark Orb Enhance
1.5x Dark ATK for 2 turns
8 turn CD
Nephthys is an adorkable card in Puzzle and Dragons as she combines cute with a touch of ebil. She also follows the relative trend of the Egyptian 2 pantheon by featuring 4 enhanced orb awakenings and being largely outclassed by other options for her respective role. Even with the buff to her active skill to allow 2 turns of damage enhancement, she will still feel inferior to Loki Awoken Loki or other damage boosters. Unlike Set, Nephthys only enhances dark orbs (instead of generating extra orbs) and still requires another orb changer to deal damage. Furthermore, if you are planning to use her active on the second to last floor (as your second turn of damage carries over), you will have wasted the majority of your burst due to the orb enhancement. Thus, you would probably need to use Nephthys on the boss itself and negating the two turn enhancement buff. This may seem a little nit-picky; however, it becomes crucial to min/max at higher levels and you need to be careful of what actives/subs you bring to the party.

Looking beyond Nephthys’s active, her God and Devil typing allow her to be utilised on all the popular dark teams: Yomi Dragon Yomi Dragon, Awoken Lucifer Awoken Archdemon Lucifer, and Awoken Pandora Awoken Pandora. The 4 enhanced dark orb Dark Orb Enhance add a sizeable damage increase and ensure 80% of all spawned orbs come with an enhance. Furthermore, by being able to enhance dark orbs with her active, you can correct badly spawned full board changers for Yomi Dragon.

Nephthys is also capable of forming a modestly strong 1.82x HP / 9x ATK / 1.82x RCV rainbow team that only requires you to match 3 elements. This may not seem that powerful, but you have access to numerous (and powerful) dark subs and you can prioritise rows along with having a 50% uptime on the 1.5x ATK buff from her active with max skilled leaders. You may not be able to find friends, but it is an interesting point to consider and there are numerous clears of higher end content with Nephthys floating around the internet.

Overall, Nephthys is a reasonable dark team enhancer, but may be outclassed by other options.

Happy Puzzling!

Mantastic Will Be Streaming Soon!

As the title implies, I will begin to venture into the realm of Puzzle and Dragons streaming. This way, you can be entertained by me playing with myself in real time! My stream will probably consist of playing through various coop dungeons with my second account, Fantastic, and hopefully showcasing fun to play, but somewhat unpopular leads.

To help everyone prepare for my momentous streaming debut on Tuesday, June 14 at 6pm PST, I encourage you to follow me on Twitch as this will also deliver a notification when I go live along with my other social media platforms:

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 FB icon Facebook   twitter Twitter  YT YouTube   Twitch Twitch

I am quite excited as this will be an opportunity to provide another medium of entertainment and puzzling knowledge to my readers. It will also help put a face to the mysterious Mantastic entity along with the realisation that my corny jokes and puns carry over into my speech. It may also make reading my articles more entertaining as you will begin to read them in my Mantastic voice.

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I would probably get more views if I was a pretty girl like her…

Hopefully you are as excited as I am and I look forward to seeing all of you on Tuesday, June 14 at 6pm PST.

Happy Puzzling!

 

P.S. The pretty girl is the brains and talent behind my overlay design

Odins, Ilm, & Zuoh Monster Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Odin are some of the oldest monsters in Puzzle and Dragons that have been receiving numerous small buffs to try and regain their viability. On the other hand, Ilm and Zuoh are two newer Godfest Exclusives who are powerful options for their respective teams due to their full board changers.

Odins, Ilm, & Zuoh

jjjjjjjjMonsterjjjjjjjjj  Notes
Red Odin
rodin
God / Attacker
Skill Boost Fire Row Fire Row
Skill Boost Skill Boost Fire Row
Bind Immune Bind Immune Fire Row
—-
50x Dark damage to all enemies. 10x ATK poison
15 turn CD
Red Odin (Rodin) is considered by many to be a staple sub on push button teams. However, with the introduction of skill inheritance, his dependency is slightly lowered if you are willing to invest in a high skill boost base monster. However, Red Odin performs the job so well and can make farming a breeze. Unfortunately, his uses beyond a farming sub are slim as his active will only be situationally useful to bypass high defence monsters via poison. You can also inherit his skill which does make him one of the few poison cards that can be used as an assistant.

In an effort to increase his viability, Red Odin has received various buffs to his leader skill and now provides 2x HP and 3.75x ATK. This is reasonable and can make as a pseudo tank team lead. Unfortunately, his active is relatively weak and would require an inheritance to have more viability.

Overall, Red Odin is a luxury card who will not see much use for the average player. Just remember, being able to farm an easy dungeon fast does not increase the drop rates, only the speed in which you can clear (and burn stones).

Blue Odin
Blodin
God / Physical
Skill Boost Water Row Water Row
Skill Boost Skill Boost Water Row
TPA TPA TPA
—-
50x ATK damage & 15% heal. Enhance water & dark orbs
6  turn CD
Blue Odin (Blodin) has outrageously sculpted thighs that are threatening to burst through his skin-tight pants. Looks aside, the magical spear Odin posses an outstanding 894 weighed stats along with a wonderful mix of offensive awakenings to satisfy any mono water team. Granted you rarely wish to mix rows with TPA awakenings and thus he only has six valid awakenings. Unfortunately, he lacks any form of utility and skill bind resistance Skill Lock Resist which could place constraints on team building to help achieve 100% immunity.

Blue Odin’s active has undergone numerous micro-buffs with a reduction to 6 turns with latest patch. Unfortunately, the dual enhancement for water and dark goes mostly to waste and only adds additional turns to the cooldown. However, at only 6 turns, you can use Odin as a base for skill inheritance as his awakenings and base stats are quite strong. Furthermore, you should not discredit the healing component tied to his active. At max level and +297, he will restore 13,395 health and has functioned as an emergency heal on my Blue Sonia Blue Sonia team.

Blue Odin can have an appearance on any mono water team due to his God and Physical typing which includes, but not limited to Blue Sonia, Neptune Dragon Neptune Dragon, I&I I&I / Ryune Ryune, Lakshmi Awoken Lakshimi, and Rukia Rukai Kuchiki. As stated above, you can use Blue Odin as your base for skill inheritance as he has a low base cooldown along with high stats and 3 skill boost Skill Boost awakenings.

Overall, Blue Odin is regaining favour as a 6-star GFE due to numerous active buffs and skill inheritance.

 Green Odin
Green Odin
God / Balance
Skill Boost Bind Immune Bind Immune
Skill Boost Auto heal Auto heal
Auto heal Auto heal
—-
50x ATK damage & 15% heal. 5 turns bind clear
9  turn CD
Like Blue Odin Blodin, Green Odin (Grodin) has been receiving numerous micro-buffs to his active and is finally blessed with a truly powerful bind clear. If full leveled and +297, he will restore just under 14k health along with removing 5 turns of binds. This is quite potent and although you will rarely need to remove 5 turns, it is a helpful option to have available for skill inheritance. The main reason Odin is not selected as a sub on most teams is his lack of offensive awakenings and no SBR Skill Lock Resist or recover bind Bind Clear awakening utility. Thus, his only purpose would be bind clearing which is becoming less important due to unbindable leads.

In addition to his active skill receiving improvements, Grodin’s leader skill has also been upgraded to grant up to 3.5x ATK when clearing 4-8 connected wood orbs and an 80% damage reduction shield on the first attack when HP is full. This is not game-breaking, but at least allows for modestly faster clears if tackling a descend with no multi-hit components. His favourite pairing would be Awoken Ama Amate who also has an ATK multiplier in addition to large autohealing component to her leader skill.

Overall, Green Odin is still a lacklustre 5-star GFE as the dependency on bind clearing is at an all time low and will most likely be regulated to being an assistant through skill inheritance.

Ilm
Ilm
Devil / Attacker
TPA Skill Boost Time Extend
Light Row Skill Boost Skill Lock Resist
—-
All Arrow Fire Light
12 turn CD
Ilm is essentially a Light/Fire Sonia without an ultimate evolution. This automatically diminishes their value as they only have 6 awakenings (which is low for a 6-star GFE) and I was somewhat surprised to see them in the PCGF. However, it just shows how popular Saria Saria / Thor Thor  and Machine Zeus Awoken Zeus teams are as Ilm can almost always produce 2+ rows through their active. You are of course running the risk of a horrible orb-trolled board which cannot correct via orb changers due to only light and fire orbs being generated. I would prefer to run a tri-colour board changer as you can combo with another sub to pretty much guarantee a burst heavy board. Regardless, you can still effectively utilise Ilm on your mono light row teams and the promise of a future ultimate evolution should address their lack of awakenings.

Ilm’s leadership potential is for the most part impractical as a 36x lead is not game breaking considering you have to match two different colours and have no HP or RCV multiplier. However, you can use Ilm as a fantastic Tsubaki Tsubaki sub (if you can find friends who use them) as you generate their two needed colours and can achieve a higher multiplier.

Overall, Ilm is a potent mono light sub and their active can be transferred to both fire and light teams.

Zuoh
Ult Zuoh
Devil / Physical
TPA Skill Boost Dark row
Wood Row Time Extend Skill Lock Resist
Dark row Dragon Killer
—-
All  Arrow Fire Green Dark
8 turn CD
Zuoh has fantastic artwork that truly captures the demonic beast within. He has a relatively new ultimate evolution that gave him a significant boost to his damage output through an additional row and Dragon Killer Dark row awakening. The Dragon Killer is exceptionally valuable in Ultimate Arena when facing the Dark Kali as it helps you push her out of the >65% danger zone. In addition to his offensive capabilities, he has a healthy mix of defensive utility and is a boon to all dark row-based/devil teams. You can find Zuoh making an appearance on Lucifer Awoken Archdemon Lucifer, Pandora Awoken Pandora, and Dark Metatron dtron as they all focus on dark rows and Zuoh can be beautifully combo-ed with Akechi Akechi, Hanzo Hanzo, and Pandora to form a 2/3 dark board for explosive damage.

The main drawback of using Zuoh as a sub is his 0 base RCV that can place constraints on recovering when stalling. Awoken Pandora teams already have naturally low RCV due to their two leaders and Zuoh can further complicate the problem unless you have heavy plus egg investment.

Zuoh can also be used as a leader and form a “Meimei System” by using multiple Awoken Meimeis MeiMei to continuously chain his leader skill activation. However, the team is fragile as there is no HP or RCV multiplier and you have no defensive utility.

Overall, Zuoh is a powerful dark row team sub and his offensive capabilities and his active allows for incredible burst damage when combo-ed with another orb changer.

Happy Puzzling!