May Mornings Godfest Analysis and Breakdown

Unfortunately this Godfest was announced very late last night and caused my analysis to be delayed. When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. Lastly, for a more detailed team building help, please refer to my full list HERE.

Green Forest Gala Green
jjj
Day 1
Indian 1 Indian 2
Shiva Awoken Lakshimi Awoken Parv Indra row Vitra Krishna Sarasvati Vishnu Ganesha Durga
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Day 2
Archdemon Japanese 2
Belial Amon Astaroth Baal Awoken Archdemon Lucifer Ame U&Y Kush Izanagi Oku

Day 1:

Day one is a large disappointment as the Indian 2 pantheon is currently very lackluster as none of them have awoken evolutions and aside from Vishnu Vishnu, is terribly weak and in need of a revamp or buff. Indian 1 has some strong leaders with Awoken Shiva Shiva, Lakshmi Awoken Lakshimi, and Parvati Awoken Parv but all have nearly no sub potential. Indra Indra would be the most widely used sub from the pantheon, but is only situationally useful and should ideally have his awoken evolution made by now. Even if chasing a specific card, I would strongly advise you to not roll this day.

India 1
jjjjjjjjMonsterjjjjjjjjj  Notes
 Shiva
Shiva
Attacker / Devil
Time Extend Skill Boost TPA
TPA Skill Boost Enhnaced Fire Orb
Skill Lock Resist Time Extend
—-
Heart Fire Arrow Enhnaced Fire Orb +heart
Reduce enemy defence 75%
7 turn CD
Awoken Shiva is one of the hottest leads in Puzzle and Dragons as he forms a powerful 20.25x ATK / 2.25x RCV team that is two prong  TPA reliant. Furthermore, his sub pool has no type restrictions other than they must have the fire attribute. This allows for great flexibility with team building along with compensating for fire’s normally low RCV. I enjoy Awoken Shiva’s playstyle as he combines speed and power and can clear high level content due to amazing burst potential. If you wish to read about how to properly construct a Shiva team, please refer to my Team Building Guide.

Unfortunately, Awoken Shiva does falter in the highest level content as his active is relatively weak and his damage output is heavily gated by active usage and may run out of steam mid dungeon. However, do not let this discourage you as he is capable of clearing Challenge 9s and some 10s with the right team and investment. You will also be able to find a huge number of friends due to his popularity.

Lastly, his sub potential is quite low as there are better options for a fire orb enhancer.

 Lakshmi
Awoken Lakshimi
Physical / God
Skill Boost Auto heal Bind Clear awakening
Time Extend blue + orb Skill Lock Resist
TPA Water Row
—-
4 Question Orb Arrow Heart + 25x ATK heal
8 turn CD
Awoken Lakshmi is an often overlooked water powerhouse as she forms an incredible 39x ATK / 2.25x RCV team that is focuses around water rows Water Row . For comparison sake, most other row leaders range from 10.25-25x ATK. Granted you have to match 6 connected heart orbs to do so (in any shape), but the augmented recovery and built in bind recovery Bind Clear awakening from the your leaders help alleviate team building stress. Your subs ideally need to generate both heart and water orbs and some noteworthy ones include, but are not limited to, Andromeda Bankai Andro, Ryune Ryune, Sumire Sumire, and Gabriel Gabriel.

With a built in heal and heart orb generating active, you can stall for actives with ease and the naturally high base HP on water type monsters allows you to survive attacks that most other non-HP multiplied teams could not. Furthermore, you are able to control your damage output by choosing how many heart orbs to match. This is becoming more vital with the advent of bosses with specific damage absorption shields. Lastly, her awakenings are all over the place and perhaps when her design phase they gave up and just gave her a little of everything.

Lakshmi’s main drawbacks are a difficulty finding friends along with almost no sub potential herself.

 Parvati
Awoken Parv
Balance / Devil
Poison resist Enhanced Wood Orb TPA
Auto heal TPA Skill Boost
Bind Immune Bind Immune
—-
Water Arrow Heart
Green Heart Arrow Enhanced Wood Orb +heart
5 turn CD
Awoken Parvati is another 39x ATK / 2.25x RCV leader who is also reliant on heart orb matching for damage. She is essentially the wood version of Lakshmi Awoken Lakshimi , but focuses on Two Prong Attacks TPA to deal lethal damage. This is fantastic as most of the strongest wood subs are TPA oriented and many have 3 of those awakenings. Furthermore, the bind immunity eases team building as you may not need to bring a bind clearing sub. Unfortunately, she lacks a recover bind Bind Clear awakening awakening to help the rest of her team. In addition, with her scaling multiplier, you can control your damage and also elect to not trigger two prong attacks to handle floors with specific damage absorptions.

There is not too much else to say for Parvati as she is a powerful lead who is capable of clearing Arena 1. Her main drawback is her lack of popularity as her leader skill requires some thinking to proc and many people are opting for more mindless/higher output leads.

On the bright side, her two tigers are both cute and majestic.

Indra
Indra row
Dragon / Balance
Time Extend Skill Lock Resist Skill Boost
Skill Lock Resist Light Row Light Row
—-
75% damage reduction for 3 turns
15 turn CD
It is strange how Indra is still lacking an Awoken Evolution as the fire, water, and wood monsters in his pantheon received theirs ages ago. This does put a damper on his viability as he does not have the same power potential as other monsters. Regardless, his 75% damage reduction shield is amazing as you can essentially survive any attack for 3 turns. Granted the cooldown is very long, but will save you during critical phases.

One of his evolutions provides 2 light rows Light Row and allows Indra to participate on some of the newer teams if you need the shielding. His other evolution,  Indra , has god typing which has made him nearly a staple sub on Ra Dragon Ra Dragon teams due to his 2 skill lock resist Skill Lock Resist awakenings. I used to use Indra for that feature when my various teams were less developed as it allowed me to achieve 100% immunity with ease. Lastly, many rainbow teams will use him for the shield as they lack an HP modifier.

Overall, Indra is a vital sub on certain teams, but does not have too many uses for the average player. Perhaps with his Awoken evolution will we have something more meaningful.

Vritra
Vitra
Dragon / Devil
Dark row Skill Boost Dark row
Skill Lock Resist Skill Boost Dark row
—-
Varying damage to all enemies, 1.5x dark ATK
9 turn CD
Vritra appears to have amazing awakenings and upon first glance, but his active is far too weak to be utilized. Dark has numerous options for enhancing their damage via Loki Awoken Loki , Neph Nephthys , and Oku Oku who all provide more burst potential/utility as their secondary effect does not deal small damage. As such, Vritra and his amazing art is regulated to push button teams who wish to farm a dungeon quickly by pressing an active to sweep a floor. Although with the awakenings buff, his other evolution posses the God Killer God Killer awakening and may have a bit more uses on non-button teams.

The HP reset is usually a bad thing, but on teams such as Dark Metatron dtron, it can be a lifesaver if you are unexpectedly healed too much.

Hopefully with an Awoken evolution Vritra will become more useful than a button team sub.

Continue reading May Mornings Godfest Analysis and Breakdown

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[Video] 10x Descend Monster Points Analysis and Scarlet – Mythical Plus

10x Monster Points can now be generated from descend boss drops during special events. That means what used to be 10 Monster Points now becomes 100. This may seem insignificant considering that an MP Dragon costs 300,000; but remember, every raindrop raises the sea. And that raindrop becomes a thunderstorm when repeatedly farming the same dungeon over and over again. For Mantastic and Fantastic, it means Scarlet Descended – Mythical Plus as I want to have a Scarlet System (about 55% complete on Mantastic) and it has an amazingly high Monster Point drop rate as you can have up to 802 per run if you sell all the drops. This is quite fantastic considering it only costs 25 stamina and awards 46-49k rank experience per clear. I also wish to examine the viability of farming Monster Points from descends (vs PreDRA Infestation) as well as comparing 100 MP vs +1 selling.

Scarlet is a very challenging dungeon to beat, let alone consistently farm and I wish to share how I have been doing so by doing coop with my second account:

Scarlet team

Blue Sonia BL Hermes BL Hermes Blodin Mori Motanari Blue Sonia
Bankai Andro Ryune Bane I&I

Playing with myself has never felt so good nor satisfying and it took a few trial runs in the Legend Plus difficulty to determine the needed HP to survive DQ Hera’s preemptive without a shielding sub. Continue reading [Video] 10x Descend Monster Points Analysis and Scarlet – Mythical Plus

Awoken Apollo vs L/W vs L/F: Analysis and Comparison

Apollo follows the trend of the Greco-Roman pantheon by having multiple evolution paths that strongly reward players for keeping duplicates. Each form of Apollo offers different benefits and I wish to explore each in further detail to help you decide who is best for your monster box and teams. If you missed my Hermes comparison, please refer to my previous post HERE.

At a glance

AWOKEN
Awoken Apollo
L/B
Apollo (blue)
L/R
L.R Apollo
Type  Healer / Attacker  God / Attacker  God / Physical
Stats  818 Total
2758/1853/516
 775 Total
2558/1823/466
 791 Total
3358/1453/496
Active Dark Heart Arrow Light
2 turn light skyfall
8 turn CD
Dark Heart Arrow Light
8 turn CD
Dark Heart Arrow Light
8 turn CD
Leader
Skill
1.5x HP / ATK / RCV Light,  2.5x
ATK match L/G
1.5x HP / ATK / RCV Light 1.5x HP/ATK/RCV
Light & Fire
Awakenings +heart +heart TPA Skill Boost
+light orb TPA +light orb Skill Lock Resist
+heart +heart TPA Skill Boost
TPA Light Row Light Row
+heart +heart TPA Skill Boost
Devil killer Skill Lock Resist
Fits on
which
teams?
Awoken Apollo Apollo
Sakuya Sakuya
Amate Healers
Saria Saria
Thor Thor
2824 Superman
Awoken DQXQ DQXQ
Linka Linka
Sakuya Sakuya
Saria Saria
Thor Thor
2824 Super
Awoken DQXQ DQXQ
Wukong bankai Wukong
Sakuya Sakuya
2824 Superman
Awoken DQXQ DQXQ
A horny
majestic
unicorn?
I am so fabulous I’m Ezreal Why GungHo, just why….

Awoken Apollo Awoken Apollo

Awoken Apollo is the newest evolution into the Greco-Roman family and offers fantastic weighted stats, a powerful active, and outrageous artwork that combines a fierce wolf, dainty flowers, and a freaking unicorn horn. Continue reading Awoken Apollo vs L/W vs L/F: Analysis and Comparison

My Crowning Achievement!

Most people love Fridays and this Friday was extra special because I got my first Ranking Dungeon Crown! I have constantly floated around 2-4% in all the previous ranking dungeons as I lack the ideal teams required for 1%. It has generally been both Shiva Shiva D and Ra Ra Dragon Dragon dominating the charts; however, with the Athena Ranking dungeon, I only had to compete against Shiva Dragons Shiva D which removed some of my competition. The dungeon also favoured brute speed over combos and this plays into one of my strengths as I am able to manipulate orbs quickly and plan my path with minimal thinking.

Dtron 102k

What perhaps makes this victory sweeter is that I used a somewhat unconventional team and had to be quite creative in order to compete with an unconditional 25x multiplier. You can read more about the strategy I used HERE.

Crown rank

Hopefully everyone else is having a Fantastic Friday and I cannot stop saying “I have a hat / I have a crown” while mimicking a hat placing action to anyone I encounter in the real world (which is thankfully very few people). I am now regretting my initial starter dragon choice as blue is my favourite colour and wonder if I could change it somehow…

Happy Puzzling!

Byakko Haku: Which Waifu is Best for You?

Keeping with the theme of analysing monsters with numerous viable evolution paths, Haku is the next card to be put under the microscope. With the advent of the awakenings buff, all 3 of her final forms can now be used to great success on various teams and I wish to examine who fits best and where.

At a glance

Haku DD Haku  D.R Haku
Type  God / Healer  God / Devil  God / Dragon
Stats  810 Total
3193/1441/609
 737 Total
3293/1741/179
 736 Total
3353/1491/309
Active All  Arrow Fire Water Dark
+ haste
9 turn CD
 All  Arrow Fire Water Dark
9 turn CD
 All  Arrow Fire Water Dark
9 turn CD
Leader
Skill
12.25x, match 3
of RBDH. 51%
dmg reduction vs RBD
12.25x, match 3 of RBD 12.25x, match 3
of RBDH
Awakenings Dark Orb Enhance Dark Orb Enhance blue + orb TPA
Skill Lock Resist TPA Skill Boost Time Extend
Dark Orb Enhance Enhnaced Fire Orb blue + orb Dark row
Dark row TPA Skill Boost
Dark Orb Enhance Enhnaced Fire Orb blue + orb Dark row
God Killer Dragon Killer
Fits on
which
teams?
Yomi Dragon Yomi D
Castor Castor
Awoken Yomi A Yomi
Awoken Archdemon Lucifer A Luci
Awoken Pandora A Pandora
Awoken Archdemon Lucifer A Luci
Red Sonia Sonia
Awoken Archdemon Lucifer A Luci
Orb troll
on boss
floor?
Without a doubt For sure 10/10 will make
3 dark orbs

Awoken Haku Haku

Continue reading Byakko Haku: Which Waifu is Best for You?

Batman V Superman Collab REM Review and Analysis

Introduction

It’s a bird! It’s a plane! Oh wait, it actually IS Superman! And what is that? What is that sound? Na Na Na Na Na Na BatREM! BatREM! Well maybe it is more of a DC-REM / BvS REM, but BatREM has a nicer ring to it when introducing the second main character. Regardless, all the monsters from this Collab machine qualify for Skill Inheritance and are sure to awaken nostalgia in many of their fans. As a fair warning, all the monsters have different rates of being rolled so it may be challenging to roll some of the golden 5-star monsters. With that being said, Superman 2824 and Batman Armoured Batman are powerful cards to own and can be incorporated into many teams with ease. Furthermore, with the buff to Batman’s leader skill and popularity of heart cross teams, he has gained significant value.

Batlog BvS Collab REM Rolls 2834
jjjjjjjjj5-star base formjjjjjjjjj 4-star base form
 2824 Armoured Batman 1678 2825 Aquaman 1682 1686 1684

Video Commentary

—-video goes here—-
Continue reading Batman V Superman Collab REM Review and Analysis

PAX East Godfest Analysis and Pantheon Breakdown

My breakdown and analysis of all the featured pantheons for the PAX East godfest. For a more detailed team building help, please refer to my full list HERE.

Light Heaven’s Gala Light
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Day 1
Greco-Roman 2 Three Kingdoms
Ares Hermes Awoken Artemis Apollo (blue) Persephone Cao Cao Sun Quan Liu Bei DQXQ LL Lu Bu
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Day 2
Greco-Roman 1 Hero
Minerva Neptune Awoken Ceres Venus Awoken Hades Bankai Yamato Bankai Andro Bankai Perseus Wukong bankai Awoken Pandora

Day 1:

Day 1 features some of the most powerful subs in Puzzle and Dragons who bring a mixture of utility and sheer power in their actives and awakenings. The Greco-Roman 2 all have amazing double orb changer that convert 2 other orbs into their primary colour. Furthermore, their entire pantheon is in the process of receiving Awoken Evolutions which push their base stats and actives into new territory by granting them an enhanced skyfall mechanic for 2 turns. Furthermore, all of the Greco-Roman 2 monsters have 2+ viable evolution paths so their flexibility is unsurpassed. The Three Kingdoms have more diversified actives that fulfil many roles and with the new awakenings buff, some have 2 viable evolutions. In addition, DQ DQXQ LL will be reunited with her sister to form a newly announced Awoken evolution that caps at 100x damage. Overall a great day to roll if you are looking to bolster your mono colour teams.

Greco-Roman 2
jjjjjjjjMonsterjjjjjjjjj  Notes
 Ares
Ares
God / Physical
TPA Skill Boost Blind Resist
Fire Row Skill Lock Resist Fire Row
Fire Row

Heart Water Arrow Fire
8 turn CD
Ares is one hot fire team sub and was once crowned the title of highest ATK base stats in the game. However, time has seen his place shifted around to his current form of a fire row Fire Row powerhouse. Furthermore, with his god typing, he makes an incredible Shiva Dragon Shiva D sub. Unfortunately, Ares is unable to be as well utilized on other top fire teams such as Awoken Shiva Shiva or Gadius Gadius as he will either create too many fire orbs and prevent sufficient combos or remove heart orbs.

On the bright side for Awoken Shiva Shiva teams, Ares just had an Awoken Evolution announced (no icon yet). This will grant him Devil / Attacker typing and causing him to become TPA TPA oriented with massive base attack and an enhanced fire skyfall active in conjunction with double orb change. This is also great news for Raoh teams as the double orb change helps flood the board with fire orbs. Unfortunately, this will remove his presence on Shiva Dragon Shiva D teams so exercise caution before committing. I will also do his own special post comparing his evolutions at a later date.

Hermes
Hermes
God / Attacker
Skill Lock Resist Skill Boost
Skill Boost
Water Row TPA Water Row
Water Row
—-
BL Hermes
God / Physical
Skill Lock Resist Skill Boost
Skill Boost
Water Row Devil killer Water Row

Green Heart Arrow Water
8 turn CD
—-
Awoken Hermes
Awoken Hermes
Devil / Attacker
Skill Lock Resist Skill Boost Skill Boost
Water Row Water Row TPA
blue + orb blue + orb
—-
Green Heart Arrow Water + 2 turn water skyfall
8 turn CD
Hermes is one of the few monsters that has 3 unique and powerful options for evolution trees (which I will be covering in a more extensive post). The decision of which evolution boils down to the type of leader you are using.

  • B/D Hermes is best on Neptune Dragon Neptune Dragon teams
  • B/L  BL Hermes is a physical Blue Sonia Blue Sonia sub (or Neptune Dragon Neptune Dragon )
  • Awoken Awoken Hermes for every other water team except for Neptune Dragon Neptune Dragon and Blue Sonia Blue Sonia

Regardless of which evolution path you choose, all the Hermi (Hermeses?) are outstanding mono water team subs on row Water Row based teams as his active overflows the board with your desired water orbs and can be combo-ed with nearly every full board changer to generate a 2/3 water board.

Awoken Artemis
Awoken Artemis
Attacker/ Devil
TPA Skill Boost Blind Resist
Wood Row Enhanced Wood Orb Skill Lock Resist
 TPA
Enhanced Wood Orb
—-
Fire Heart Arrow Green + 2 turn wood skyfall
8 turn CD
—-
Artemis
God / Attacker
TPA Skill Boost Blind Resist
Wood Row Skill Lock Resist Wood Row
Wood Row
—-
Fire Heart Arrow Green
8 turn CD
Artemis is still in an awkward position even with her branched evolution tree. Her double orb changer is similar to Australis Australis and Liu Bei Liu Bei , but she cannot as easily be placed on any team as both those counterparts do their job better.

Australis Australis has 5 Wood Row awakenings and a more powerful active as her skyfall buff lasts for 4 turns. Liu Bei Liu Bei has 3 TPA TPA awakenings and by default hits harder (maybe the skyfall mechanic negates this). Regardless, playing Artemis on a TPA oriented combo team such as Awoken Bastet Bastet is problematic due to overflowing the board with too many wood orbs and potentially causing you to be unable to form 7+ combos required for full leader skill activation. You can arguably use Awoken Artemis Awoken Artemis as a leader on her own to form a 4x HP / 16x ATK team but must work around awkwardly matching water and wood orbs.

However, one thing Awoken Artemis Awoken Artemis shines at is being an Awoken Astaroth Astaroth sub as her team is normally quite restrictive in their sub choices.

For further reading as to which Artemis evolution is best for you, please read my full analysis HERE.

 

Apollo
Apollo (blue)
God / Attacker
+heart +heart TPA
Skill Boost TPA Light Row
Light Row
—-
Heart Dark  Arrow Light
8 turn CD
—-
Awoken Apollo
Awoken Apollo
Healer / Attacker
+heart +heart TPA
Skill Boost +light orb TPA
Skill Lock Resist +light orb
—-
Heart Dark  Arrow Light + 2 turn light skyfall
8 turn CD
L/B Apollo Apollo (blue) is a fantastic light row Light Row sub for Saria Saria / Thor Thor teams as his active floods the board with numerous light orbs and almost always ensures you can manufacture 2 unique rows. Furthermore, his dual orb changing capabilities allow him to combo with most full board changers. Unfortunately, a lack of SBR Skill Lock Resist or time extend Time Extend diminish his utility value.

On the other hand, Awoken Apollo Awoken Apollo is quite the horny and majestic unicorn (seriously, his art is just mind-boggling) and appears to have less synergy with most teams as he lost his row enhances. The strange part of the entire Greco-Roman pantheon’s active favours row formation due to flooding the board with their respective colour. Regardless, Awoken Apollo gains the healer typing and opens options to be used on Awoken Ama Amate , Light Metatron Metatron , and Light Zhuge Liang Light Zhuge Liang teams. In addition, the new wood typing means Awoken Sakuya Sakuya teams do not need to bring a wood sub and may ease team building. Of course, the overflow of light orbs may make it problematic to adequately combo, but can be used after Light Kali Kali ‘s active to ensure a more combo friendly board. Furthermore, the enhanced skyfall mechanic may add lethal amounts of additional damage.

Persephone
Persephone
God / Healer
+heart +heart TPA
Skill Boost TPA Dark row
Dark row
—-
D.R Persephone
God / Devil
+heart +heart TPA
Skill Boost God Killer Skill Lock Resist

—-

Heart Light Arrow Dark
8 turn CD
—-
Persephone was far prettier in her dark/fire D.R Persephone form and is only evolved to dark/wood because of the additional awakenings and most notably 2 Dark row . In addition, the 2 +heart awakenings add significant increase to healing that should not be overlooked. Furthermore, the enhanced heal orbs will be converted into enhanced dark orbs. Row based teams love actives that can flood the board with dark orbs and Persephone is an amazing candidate. Main drawback are a lack of Skill Lock Resist awakening and may place constraints on team building along with no devil typing. This changes with the D.R Persephone evolution at the cost of 2 Dark row and TPA .

However, Awoken Persephone (no icon at the moment) was just announced in JP and brings yet another tough decision to make in terms of viable evolution paths. I will be making a special follow up post at a future date with her pros and cons, but I will just leave you with her becoming Attacker / Devil typing and being orb enhance Dark Orb Enhance and TPA TPA reliant.

Continue reading PAX East Godfest Analysis and Pantheon Breakdown