Tag Archives: Puzzle and Dragons

Player’s Choice Godfest June 2016: Review and Analysis

Introduction

Player’s Choice Godfest is one of the most anticipated times of the year for all Puzzle and Dragoners. It is a time where the community collectively votes for the most popular gods and is a great way to help populate your monster box with numerous strong cards. In my previous post, I compared PCGF and 4x Godfest Exclusive (GFE) events and came to the conclusion that it is better to roll PCGF for newer accounts/players missing numerous key cards.

Which Godfest to roll?
PCGF 4x GFE
Frequency 2 times per year  Random
Benefits
who?
  • New accounts/less developed boxes
  • Great way to fill in the numerous gaps in your monster box
  • Those who are not chasing MP or 6* GFE
  • Veteran players
  • Focus is MP and 6* GFE
  • Those with very developed monster boxes

However, with the promise of 4x rates for all the featured monsters, my approach needs some tweaking. Due to not knowing the true rates of any godfest, we cannot do any mathematical comparisons; however, the 4x rates should imply the featured GFE (and most importantly 6* GFE) are at a similar hit rate. You may still get less MP per stone spent as numerous non-GFE are also featured, but if you are chasing the featured 6-stars AND the other featured gods, this may be the best time to roll. Furthermore, each monster comes out with a +50 to a random stat and this will help you achieve +297 faster. However, take these predictions with a grain of salt as I do not know the rates and can only guess.

In addition, all of these monsters qualify for Skill Inheritance so please do not hastily sell or feed them off without taking a moment to think if they can benefit your various teams. I also strongly encourage you to read my Advanced Strategies post on Skill Inheritance to gain a better understanding on how to make the most of your active skills.

Lastly, if you wish to read about virtually any other REM monster not listed below, please refer to my Master List which will direct you to the appropriate page.

Overview of featured Gods

The voting for North America was done rather well as we managed to include nearly all the top tier cards while having some forethought into voting in cards that will become relevant with the release of the 4 Gentlemen 300k MP cards and new Awoken evolutions.

Top Voted Monsters in Descending Order 
Eschamali
Dark Kali
Scheat Awoken Yomi Isis
rodin Awoken Pandora Awoken Archdemon Lucifer Gadius Ilm
Skuld ult evo Uriel Indra row Shiva Sakuya
Susano Awoken Oorochi Ryune Kali Blue Sonia
Akechi Awoken DQXQ Haku I&I Raphael

Some things that jump out: Continue reading Player’s Choice Godfest June 2016: Review and Analysis

[Video] Challenge 10 “Solo” Blonia Clear

Question of the day: Does it count as a solo clear if you are the only person playing? Even if it is your two accounts? Regardless, here is another video of me playing with myself in this Challenge 10 series:

Everyone is +297 and max skilled. One rainbow resist per team.Blue Sonia Bankai Andro Ryune BL Hermes I&I Blue Sonia
BL Hermes Awoken Oorochi Blodin Mori Motanari

This dungeon was almost made for Blue Sonia as her entire team consists of Dragon / Physical monsters and made it a lot easier to clear as my entire team was benefiting from a 50% increase to all stats. One of the most important aspects of Blue Sonia teams is the ability to heal large amounts of health due to a 6.25x RCV multiplier. This allows for easy stalling and was vital for my strategy as I needed to recharge Orochi for the final boss. Even though my matching wasn’t flawless, I was still able to scrape out a victory and only had to do one attempt.

I find that it is best to wait out the awakening bind on Linthia before using your delay as you can then have an uninterrupted 5 turns to kill her without having to deal with any execution mechanics. In addition, you should try to keep your heart orbs away from the outside columns as she has a high chance to remove them.

I also cleared challenge 9 with the same team, but sadly forgot to record.

Ch9 clear

What did you use to clear this series of challenge dungeons?

Happy Puzzling!

Fantastic Rank 500 Box Tour

Today has been an exceptionally Fantastic day as I hit rank 500 on my second account as well as Mantastic unlocking 300 max stamina shortly after. To mark this grand occasion, I did a video recording Fantastic’s box that showcases the teams I run along with my plus egg distribution and next pad goals. I am fortunate that I have two high end accounts as I always have a partner ready to go for coop and I could rank up exceptionally fast if I was motivated due to the half stamina costs to enter.

Also, go me on finishing a Scarlet Scarlet icon system =D It does not really have any uses aside from novelty and I will record some game play in a future video so you can see what hours of time farming can produce. If you want to learn more about how I have been farming Scarlet, please check out my post and video dedicated to her HERE.

I have been (im)patiently saving stones for a very long time now and dearly hope a 4x GFE comes soon as I need more things to work on. For more reading as to why I am waiting for 4x GFE over PCGF, please read this article HERE.

I will include various screenshots in case you do not wish to sit through the video and simply want the highlight reel: Continue reading Fantastic Rank 500 Box Tour

Skill Transfer: Advanced Strategies

Introduction

In my previous post where I thoroughly analyse Skill Inheritance and its uses, I give a large disclaimer at the bottom that reads as follows:

What do I do with this/how do I choose what to inherit?

This is a horribly loaded question and is probably on the forefront of most player's minds. Sadly, there is no perfect answer as skill inheritance will be used to fill the voids in your team when facing specific dungeons/mechanics. If you need a bind clearing active, you select a bind immune card, go to the list of bind removing actives, and inherit. If you need a board changer, same logic applies, but you can choose your least valuable active to use as a base. You need to systematically go through the list of assistance subs I provided above and find what you have at your disposal and determine if you need to bring those for that specific encounter.

And this is true for the most part as it is very challenging to give specific examples of what to do as everyone has a different team with varying shortcomings. Skill transfer is deigned to help address holes/flaws in your team’s roster as a means to tackle harder content without sacrificing subs who provide ideal awakenings, typing, or colour coverage. However, after more digging and research, I came across three helpful links (here, here, and here) which are all in Japanese, but the pictures help me gain a general understanding of the current meta in JP. As such, If anyone can link me to other sites such as these, it would be greatly appreciated as I have no idea how to navigate around. I will use these as a rough template paired with my own knowledge/point of view to give some specific examples of how to make the most of your active skills.

Video and Example Inheritance Options

Stand out assistance monsters

There are of course all the popular options you are very familiar with, but these are less common and immensely powerful cards you may have idling away in your monster box.

Jewel Princesses

The Jewel Princesses are fantastic for skill inheritance due to their amazingly high multiplier for damage enhancement. They grant  enhancement based on unique criteria such as specific awakenings so do not let their colours deceive you. Unlike the Norse Gods, they only boost damage for a single turn, but their enhancement is far greater.

 Silk Carat  Cameo Facet  Sheen
Silk
Enhnaced Fire Orb +light orb +heart
 Carat
Skill Boost
 Cameo
Wood Row Dark row
Facet
TPA
 Sheen
Time Extend

Continue reading Skill Transfer: Advanced Strategies

Skill Inheritance: Impressions and Strategies

Introduction

Skill Inheritance is finally going live in North America and is one of the most anticipated features to come to Puzzle and Dragons. The goal of this post is to help transfer my knowledge to you on how Skill Inheritance works, when to use it, and advanced strategies to get the most value from your actives. Skill inheritance (or transfer) will allow you to link two different monsters together as a means to have access to additional active skills.  The base monster can be used as normal, but your linked monster (assistant) cannot be sold or used on your teams. The base monster will still retain their normal active on their regular cooldown, but will also be able to use another monster’s active at a longer cooldown (base monster’s cooldown + assistant monster’s cooldown). Furthermore, if the second skill is charged, you cannot use the your base monster’s skill. Using a skill at any time will reset both skills and must wait again to use either. This restriction can be problematic if you select a high priority monster as your base.

The following chart illustrates which active you can use and on which turn when having Awoken Isis Isis as your base monster and Dark Kali Dark Kali as the assistant.

 1  2 3  4  5  6  7  8  9 10
Isis Isis Isis Isis Isis Isis Isis Dark Kali

In this example, you will still have your regular bind clearing ability from Isis on a 3-turn cooldown, but have the option of waiting 10 turns for the board refresh (and making the bind clear unusable). This means that you can use Isis on turns 3-9, but be forced to use Dark Kali on turn 10 and above. Using an active at any time will immediately reset you back to the beginning of this cycle.

How to transfer skills

You can use any 5+ star REM (or collab REM) monster as the assistant onto a card of your choice (the base does not have to be an REM monster). In order to do so, you will require a new material called Tan. These Tan will be available through a special 50 stamina dungeon (or MP shop), but the colour you receive is random and will require you to run numerous times to acquire the correct combination. You can cancel the transfer at any time, but will not have your TAN or gold refunded. Continue reading Skill Inheritance: Impressions and Strategies

Version 9.03 Major Buffs and Notable Changes

Version 9.03 is finally live and brings a tidal wave of changes and buffs to all aspects of Puzzle and Dragons. With this post, I wish to summarize the most important and notable changes that will be made. A separate article dedicated solely to Skill Inheritance is also available as I wish to focus on the other aspects coming with 9.03. This is not the complete patch notes, only the parts that I feel are meaningful.

Additional Awakenings:

Minerva Neptune Awoken Ceres Venus Awoken Hades Greco-Roman 1 + Skill Lock Resist

The Greco-Roman 1 Pantheon is one of the oldest and was designed to tackle significantly older content that had different mechanics. They finally have been given a skill bind resist Skill Lock Resist awakening to help alleviate the burden of achieving 100% immunity. This will hopefully give them more play time as their actives are situationally useful and can be subbed in as need without fear of having your skills locked.

Awoken Hino Awoken Hino + Skill Lock Resist

Awoken Hino has been a fearsome triple two-prong attack TPA fire sub who would burn through monsters on Awoken Shiva Shiva teams. With the added skill bind resist, Hino now becomes a nearly staple sub as he now offers everything you could want on a fire sub.

Leader Skill Changes

Skuld ult evo Skuld -> 27.56x ATK

Skuld has been seeing more potential as a sub on Rukia Rukai Kuchiki teams, but was often neglected as a leader. However, she now gains an added component to her leader skill if you match 5 orbs with 1 enhanced (5o1e) to peak at 27.56x ATK and 4x RCV for water/wood cards. This may not be game-breaking, but gives players an option to begin using water TPA TPA cards again such as U&Y U&Y, Nut Nut, and Orochi Awoken Oorochi.

rodin Blodin Green Odin Odins gain 1.5x ATK for clearing 4+ connected orbs

This mostly applies to Red and Blue Odin as they already feature a 1.5x HP / 2.5x ATK multiplier and this additional damage pushes them up to 3.75x ATK.  This means you can use them as a pseudo replacement for Raoh Raoh and Ryune Ryune when paired with Freyr Freyr and I&I I&I to form a 1.5x HP / 12.19x ATK / 2.5x RCV team.

Metatron Light Metatron gains unconditional multiplier

Light Metatron is now an unconditional 1.82x HP / 12.25x ATK leader for healer type monsters. She is also the butt end of numerous jokes on receiving so many micro buffs in hopes of giving her more relevance. Thankfully, this buff is valid, but she will still most likely be passed over for other options.

Kali Light Kali becomes 56.25x ATK (36 -> 56.25)

Probably one of the most significant buffs this patch as Light Kali now achieves 56.25x ATK (up from 36x) at 6+ combos while matching Fire, Water, Light, and Dark orbs. This dramatically increases her consistency and viability as she is superior to Sakuya Sakuya‘s damage output provided you cannot achieve 8+ combos every turn. Furthermore, Light Kali has one of the most powerful actives as she guarantees an activate-able board. Continue reading Version 9.03 Major Buffs and Notable Changes

Red, Blue, Green Sonia, Gadius and Typhon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Sonias are reknown as the pioneers of bicolour board changers and forming high recovery teams. Due to the nature of their active, they tend to excel on row based teams as you are almost certain to have two unique rows of your primary colour and have the potential to unleash explosive burst damage. On the other hand, Gadius and Typhon have a more utility based active that can generate heart orbs and can be comboed with other orb changers for critical damage. Unfortuantely, only Blue Sonia and Gadius see action in the current meta and the others will remain placeholders for more ideal cards.

Sonias, Gadius, & Typhon

jjjjjjjjMonsterjjjjjjjjj  Notes
Red Sonia
Red Sonia
Dragon  / Devil
Fire Row Dark row Bind Clear awakening
Skill Boost Skill Boost Time Extend
—-
All  Arrow Fire Dark
12 turn CD
Red Sonia (aka Ronia) was once the most popular leader in Puzzle and Dragons as she could be successfully paired with Lu Bu Lu Bu to form a 1.35x HP / 9x ATK / 2.5x RCV devil team that was capable of clearing all the content PAD had to offer. Then came the rise of rainbow teams and numerous shifts in the meta to find Red Sonia outclassed by other tank leads who grant a larger health and attack multiplier. Furthermore, Red Sonia is off colour when paired with Lu Bu and this hurts your overall damage in the long run. Don’t get me wrong, Red Sonia is still powerful and capable of clearing all the early/mid game content and even has a chance at some harder dungeons, but you will eventually gain better options. She will mostly be used to help you acquire the materials needed for your various awoken evolutions. Sonia has now been buffed to 3.75x ATK (thus Lu Bu plus Sonia is now 11.25x), but this probably not enough to tackle high end content.

Team building Red Sonia is quite straight forward as you have numerous options for devils from both a farmable and REM point of view and your teams may look similar to Awoken Pandora Awoken Pandora.

As a sub, Red Sonia has potential on Raoh Raoh as he utilizes fire rows and devils. Otherwise, she can make appearances on other mono fire teams and on dark based devil teams as her active does generate numerous dark orbs.

Overall, Red Sonia is a useful roll and will be an asset for those starting out as she makes the game quite easy.

Blue Sonia
Blue Sonia
Dragon / Physical
Water Row blue + orb Dark row
Bind Clear awakening Skill Boost Skill Boost
Skill Lock Resist Time Extend Water Row
—-
All  Arrow Water Dark
12 turn CD
Blue Sonia (aka Blonia) has gone through various waves of popularity since her release as her main diminishing factor was a shallow sub pool. However, her ultimate evolution proved to be a splashing success as she is able to utilize physical and dragon subs along with an increasing her attack multiplier to 14.06x. You also benefit from 6.25x RCV which means you can essentially heal back to full health from minimal heart matching and combos. Furthermore, Blue Sonia has an incredible amount of base HP (5,780 at max level) and her teams will surpass 30k health with proper investment. You should also use your HP Latent Tamadras Imp HP on her as they will yield a significant amount of bonus health.

Blue Sonia teams are essentially a tank team that has the highest recovery multiplier and are somewhat immortal provided you can survive each attack. This is further amplified in coop where your naturally high health is further augmented and your sky-high recovery (my team has ~18k from a single heart orb match) allows for easy stalling. If you wish to check out some of my gameplay in coop with Blue Sonia, refer to my previous post in challenge dungeons or Mythic Plus Scarlet. Viable sub options for her team include, but not limited to I&I I&I, Ryune Ryune, Blue Odin Blodin, Andromeda Bankai Andro, B/L Hermes BL Hermes, Karin Awoken Karin, Orochi Awoken Oorochi, and Mori  Mori Motanari.

Blonia teams are capable of clearing almost all the content in Puzzle and Dragons and she is starting to regain popularity as players realize her potential. Looking at Blonia as a sub, she can find a home on I&I I&I / Ryune Ryune as a massive HP stick and powerful board changer. She is less effective on other mono water teams due to no god typing or heart generation, but can still be used in a pinch.

Overall, Blue Sonia is a fantastic monster to own and I hope she continues to gain popularity as a leader. Do not sell for 50k Monster Points.

Sidenote, I am in love with her art as she combines the colour blue, dragons, and a pretty girl.

Green Sonia
Green Sonia
Dragon / Balance
Wood Row Enhanced Wood Orb Dark row
Bind Clear awakening Skill Boost Skill Boost
Skill Lock Resist Time Extend Wood Row
—-
 All Arrow Green Dark
12 turn CD
Green Sonia (Gronia) received the same buffs as her prettier and stronger cousin, Blue Sonia and has an amazing 899 weighted stats. Gronia now forms a 14.06x ATK / 6.25x RCV team for both Dragons and Balance types, which should increase her sub pool potential. Unfortunately, her options are less diverse than Blonia as she has less access to rows and fewer damage enhancement options aside from Delgado Delgado who only helps balance types (and has poor stats and awakenings) and the new Jewel Princess Cameo Cameo. Cameo is a much stronger option as she enhances 1.3x based on the number of wood and dark row enhancements. This can lead to spectacular damage and she has respectable awakenings. In addition, Gronia has a healthy access to bind clearing options as she can use Odin Green Odin and Ceres Awoken Ceres. However, many players do not lead with Green Sonia as her team building is quite frustrating unless you have multiple Perseus Bankai Perseus as he is your best access to wood row Wood Row awakenings.

Green Sonia has powerful sub potential on Sylvie Sylvie Freyja Awoken Freyja teams as her powerful and diverse awakenings combined with her amazing active can help your team achieve new levels of prowess.

Overall, Green Sonia still feels lacking as her leadership potential is marred by a shallow sub pool and does not seem very exciting for a 6-star godfest exclusive.

Gadius
Gadius
Dragon / Healer
Fire Row Bind Clear awakening Enhnaced Fire Orb
Time Extend Fire Row Bind Immune
Bind Immune Devil killer
—-
All Arrow Fire Light Dark Heart
+ 1 turn haste
10 turn CD
Gadius has been propelled back into the spotlight with the introduction of Xiang Mei Xiang Mei who is the first of the Four Gentlemen series 300k MP monsters. Xiang Mei has an incredibly restrictive sub pool as she can only use fire healers who do not remove heart orbs. As such, Gadius is an irreplaceable sub due to his powerful active and healer typing. Gadius can also make appearances on other mono fire teams including Awoken Shiva Shiva and Yamato Bankai Yamato due to his heart generating active and ability to combo well with numerous other monsters. However, Uriel Uriel has the greatest potential for active pairing as you will create a 50% board of fire and 50% enhanced heart orbs. Gadius can also be utilized as a pseudo bind clearer due to his bind immunity, bind recovery Bind Clear awakening awakening, and active that has a chance to spawn 6+ heart orbs. This is fantastic as you do not need to sacrifice an entire sub slot to a dedicated bind clearer and have access to more firepower. Furthermore, his devil killer Devil killer awakening is a powerful means to deal 3x more damage to devil type bosses.

Moving away from a sub role, Gadius will become a powerful (and fun to play) leader when his leader skill is buffed to 42.25x ATK as he can capitalize upon numerous fire rows Fire RowGranted you need to sacrifice some board space for heart orbs, but his output will be tremendous and will feel like a budget/fragile Xiang Mei with a deeper sub pool.

The main downsides to Gadius as a whole are a lack of both skill boost Skill Boost and skill bind resist Skill Lock Resist awakenings. This can cause issues with having actives ready by turn 1 or achieving 100% bind immunity. These problems become less dangerous in coop as you have a partner to help provide those awakenings, but restricts using more than one per team.

Overall, Gadius is mandatory if you plan on using Xiang Mei, but outside of that, he is more of a novelty/option for mono fire teams. His leadership potential is respectable, but not game breaking in today’s meta.

Typhon
Typhon
Dragon / Balance
TPA Bind Clear awakening Skill Boost
Time Extend Skill Lock Resist Dark row
Bind Immune Bind Immune Devil killer
—-
All Arrow Fire Water Dark Heart
+ 1 turn haste
10 turn CD
Typhon is an often forgotten 6-star godfest exclusive as he does not have a clearly defined role in today’s meta. From a leadership perspective, he is similar to Gadius as he is heart orb reliant and can scale up to 42.25x ATK. However, without a survivability component to his leader skill, he will falter in higher end content. Regardless, he can still form an competent team due to the depth of dark subs available and the synergy they bring. Fantastic subs include, but are not limited to Yomi Dragon Yomi Dragon, Pandora Awoken Pandora, Akechi Akechi, and any other orb changer that does not remove heart orbs. By stacking numerous dark rows Dark rowyou can unleash spectacular damage (just think of how hard Pandora hits at 25x). Furthermore, both your leaders are bind immune and this helps alleviate some constraints when team building.

Moving away from a leadership role, you would think Typhon could be a stellar sub as his active is essentially like Haku Haku with heart orbs (which is great) and has a healthy mixture of awakenings including the valuable recover bind Bind Clear awakeningUnfortunately, Typhon has the bizarre Dragon and Balance typing which excludes him from the top tier dark teams such as Pandora Awoken Pandora, Lucifer Awoken Archdemon Lucifer, and Yomi Dragon Yomi Dragon. This leaves him for Awoken Yomi Awoken Yomi and Anubis Awoken Anubis who are both strong, but have issues with consistency. However, with the eventual release of Awoken Persephone Awoken Persephone, Typhon may gain more usage as he is a favourable board change for her dark / water requirements. Finally, some argue that with the release of Xin Hua Xin Hua, Typhon’s balance typing comes into play, but her team is even more outrageous than Xiang Mei Xiang Mei and will probably see few players running her.

It is disappointing that 6-star godfest exclusive has limited uses as a sub simply because his typing is wrong and prevents Typhon from being used on the various top tier teams. Hopefully he will either gain a third typing or a new powerful dark leader will emerge. You can still use him as a leader as his scaling multiplier allows for easier activation. But for the most part, just be patient and admire his sculpted abs.

Happy Puzzling!

[Video] Awoken Lucifer VS Arena 1 Floors 17-21

Today I took a break from plus egg farming and revisited my old friend, Arena 1. I have cleared Arena numerous times when it was a technical dungeon and have a strong understanding of how each floor works and what kind of damage is required to successfully clear. I was also fortunate my friend visited today and I was able to record on Mantastic. With their help (and more powerful laptop) the audio came out sounding quite amazing for my standards. Perhaps if they visit more often I will be able to produce higher quality videos in the future. I only began recording on floor 17 after I had finished stalling for my actives as the previous 16 floors are more straight forward (and it was also at that time I got their laptop).

 

 All max-skilled and +297
A Lucifer
Awoken Archdemon Lucifer

Fire resistWater RedWood resist
Light reductionDark Reduction
A Pandora
Awoken Pandora

Fire resistFire resistFire resist
Fire resistFire resist
A Haku
Haku
Dark ReductionDark ReductionDark Reduction
Dark ReductionDark Reduction
A Loki
Awoken Loki

Fire resistWater RedWood resist
Light reductionDark Reduction
Yomi D
Yomi Dragon

Dark ReductionDark ReductionDark Reduction
CaptureCapture
A Lucifer
Awoken Archdemon Lucifer
Fire resistWater RedWood resist
Light reductionDark Reduction

Continue reading [Video] Awoken Lucifer VS Arena 1 Floors 17-21

Egyptian 1 Pantheon Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Egyptian 1 pantheon features a diverse array of powerful monsters who both excel in leadership and new found sub potential with the advent of more challenging dungeons. Many make stellar leaders for a beginning player as they will teach you how to combo and manage your colours/orbs efficiently and transition into powerhouses with their awoken forms. Overall, a strong pantheon to roll for.

Egyptian 1

jjjjjjjjMonsterjjjjjjjjj  Notes
 Horus
Horus
Devil / God
Enhnaced Fire Orb Enhnaced Fire Orb Skill Boost
Skill Lock Resist Skill Boost Time Extend
Skill Lock Resist TPA
—-
Fire Arrow  Enhnaced Fire Orb + extend time to move orbs by 2 seconds
4 turn CD
Horus is a flaming hot chicken who is jokingly referred to as KFC or other poultry puns. Jokes aside, Horus is an underrated leader who is capable of forming a 45.56x ATK / 2.25x RCV rainbow team. What makes Horus unique is the ability control his damage and recovery through active usage. Most rainbow teams do not have a built in RCV multiplier and is one of the main reasons they falter in higher tier content.

Perhaps the reason why Horus is not as popular in today’s meta is due to the fact that 45.46x ATK on a rainbow team is not very game breaking (thanks Ra Dragon Ra Dragon) as you are unable to stack rows and may have limited access to TPA subs. In addition, Horus’s active skill is rather lacklustre and will mostly be used to trigger the additional damage component from your leader skill. On the bright side, Horus has double skill bind resist Skill Lock Resist awakenings and will alleviate team building constraints when trying to achieve 100% immunity.

Horus is seldom seen as a sub due to a underwhelming active as there are stronger damage enhancement options available.

Overall, Horus is still a powerful leader and is capable of clearing high end content with the right investment, player skill, and luck. He is also a fantastic leader for those who are just starting out as you will be forced to improve your comboing and orb matching skills.

Isis
Isis
Devil / God
blue + orb blue + orb Bind Immune
Bind Immune Time Extend Skill Lock Resist
Water Row Skill Boost
—-
Reduce damage by 15%, 2 turn bind clear
3 turn CD
Isis is one of the most sought after cards in Puzzle and Dragons due to her incredible utility, active, skill inheritance potential, colour coverage, and beauty. It is sometimes challenging to find a sub who can cover both water and wood while being useful (others that come to mind are Sun Quan Sun Quan and Orochi Awoken Oorochi). However, neither of those offer the same degree of defensive utility as Isis along with a quick charging active. With an active that takes only 3 turns to recharge, Isis makes an amazing base monster for inheriting a skill. This way you can have the colour coverage and option of bind clearing along with an inherited active for only an additional 3 turns of cooldown.

Isis is naturally at home on mono water teams as she offers some offensive capabilities, but perhaps her most popular use is on Ra Dragon Ra Dragon (or other rainbow) teams. If you have a Dark Kali Dark Kali, your team is essentially bind immune as you your colour activation requirements will always be met. Furthermore, you can clear binds from other subs with Isis’s active.

Sub potential aside, Isis makes a wonderful leader for new accounts as she will help teach you the basics of comboing along with colour management.

Overall, Isis is one of the strongest and most versatile monsters available and is worth pursuing and investing in.

Bastet
Bastet
Devil / Balance
Poison resist Time Extend Poison resist
Skill Lock Resist Skill Boost Time Extend
TPA Enhanced Wood Orb
—-
Mass attack for 3 turns + 2s to move orbs
5 turn CD
Best Cat, I mean Bastet, is still a powerful lead despite what various JP tier lists report. She has not become weak, only that newer and flashier cards have been released (thinking of the next round of 300k MP cards). Granted 36x ATK may seem lacklustre, but you have to remember that wood has some fantastic sub options for a mono colour TPA TPA teams. Outstanding subs include, but not limited to Vishnu Vishnu (sometimes x2), Meimei MeiMei, Sylvie Sylvie, Kaede Kaede, Liu Bei Liu Bei, and Verdandi Verd. With ample access to wood orb generation and enhanced skyfalls, you can unleash incredible burst damage that is capable of sweeping most high level content. Furthermore, you are able to control your damage through combos made, electing to match TPA, and active usage as a component of your leader skill is tied to using skills.

The main downsides of using Bastet are no HP or RCV multiplier, a weak active, a reliance on using actives to trigger her full multipliers (think skill delays or locked actives), and a higher skill cap to use. However, with the introduction of skill inheritance, you will be able to inherit a powerful and useful active onto your two leaders.

Overall, Best Cat is a wonderful leader who will have players saying mee-wow at your burst damage and cuteness potential.

Ra
Ra
Devil / God
Bind Immune Bind Immune Skill Lock Resist
Blind Resist Time Extend Skill Boost
Skill Boost +light orb
—-
77,777 true damage to all enemies + 3s to move orbs
7 turn CD
Ra Ra Ra Ra Ra, Ra Ra Ra Ra. Something something P-p-poker face. Bad singing aside, Awoken Ra is still a powerhouse leader who offers 100x damage for only matching fire, water, wood, light, dark, and using an active skill. This is quite a low skill cap for 100x damage and upon his release, completely shattered the meta as he simply overpowered all the content put before him. However, with the advent of 300k MP cards and more ridiculous dungeon mechanics, Awoken Ra has lost his godly status, but is still capable of clearing end game content.

As a leader, Ra is bind immune and has the ability to control his damage through active skill usage. You can deal 4x, 25x, or 100x damage and this can be useful when you need to control your output. The main factors that are hindering his supremacy is a lacklustre active, vulnerability to skill delays (as you cannot trigger 100x damage), reliance on repeated active usage to sweep floors, and not being a pretty girl.

With the advent of push button farming and bosses with high defence and low HP, Ra’s active has found some more uses as it can be used to sweep these floors. On a push button team, he can be used for clearing the smaller floors and his two skill boosts Skill Boost will come in handy. When dealing with floors such as 10 million defence PreDRAs Fire PreDRA, the true damage nuke becomes invaluable and may be used for skill inheritance.

Overall, Ra is still a great monster and should not be discredited because newer and flashing cards have been released. You also want to keep dupes for skill inheritance or push button farming.

Anubis
Awoken Anubis
Devil / God
Bind Immune Bind Immune Time Extend
Auto heal Time Extend Skill Lock Resist
Skill Boost Auto heal
—-
Green Jammer Poison
Arrow Dark
+
4 turn counterattack
8 turn CD
The one true Doge has been heralded as the king of damage output (discrediting the even more unreliable Fenrir Fenrir) at the risk of an incredibly high skill/luck cap. Awoken Anubis can achieve 400x ATK at 12 combos and only begins to generate a multiplier at 9 combos. The average board may not even allow you to create 9 combos due to uneven orb distribution and causes you to rely on skyfalls for damage as the maximum matches you can generate from a regular board is 10 combos. Furthermore, there are very few players who can consistently hit 8+ combos and even those still need to pray to RNG-esus for additional skyfalls. Building upon the reliance of skyfalls for triggering damage, you have almost no reliable way to control your damage outside of using an active and matching under 9 combos for 4x damage. However, if you are able to maximize the board on a consistent basis, you will be greatly rewarded.

Looking at Anubis as a sub, he can find a home on numerous mono dark teams and his active can be quite powerful as a pseudo board refresh substitute. You generally use full board changers to remove excessive jammer or poison orbs and with his revamped active, Anubis can fulfil that role. His main drawback as a sub is an underwhelming active if you are not removing jammer or poison orbs. This is because an 8-turn cooldown for a single orb change is poor value when you could use something like Grisar Grisar who is 7 turns with haste. Furthermore, Anubis lacks any offensive awakenings and this will bring down your overall damage.

Overall, Anubis is an okay card to own as his leadership potential is marred by luck/inconsistency while his sub usage is most limited to a budget jammer/poison orb removal.

Happy Puzzling!

Dark & Light Kali, Eschamali, Scheat, and Australis Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Kalis and Mechanical GFE are some of the most powerful and desired monsters in Puzzle and Dragons. All five posses amazing actives and unique sets of awakenings. They are some of the best cards for their respective roles and all are worthy of the Godfest Exclusive title.

Kalis & Mechanical GFE

jjjjjjjjMonsterjjjjjjjjj  Notes
 Light Kali
Kali
God / Healer
TPA Skill Boost Time Extend
TPA Skill Lock Resist Skill Boost
—-
All  Arrow Fire Water Green Light Dark
7 turn CD
Light Kali is one of the prettiest and most desired monsters in Puzzle and Dragons. She combines style and grace along with powerful awakenings and one of the strongest actives in the game. Her leadership potential is modest and will be augmented to 56.25x with a future buff in the near future at 6 combos and fire, water, light, and dark matches. What sets her apart from other rainbow leads is her ability to create an ideal board with her active and gives you the opportunity to utilize other subs to counter the various dungeon mechanics. Light Kali’s main downside as a lead is her vulnerability to binds and even with 56.26x ATK, her damage is not that spectacular in today’s meta (but much more consistent than Awoken Sakuya Sakuya if unable to achieve 8+ combos every turn). For a more detailed discussion, please read my Light Kali Team Building Guide.

Leadership potential aside, Light Kali is one of the most coveted subs due to her invaluable board change. Being able to change the board every 7 turns is amazing for rainbow teams and is the safest way to prevent orb troll and premature death. Light Kali can be found on both Awoken Ra Ra, Sakuya Sakuya, and DQXQ Awoken DQXQ teams for both the board refresh and fire coverage. In fact, many players will run 2 Light Kalis due to her synergistic awakenings and light as her primary attribute.

Kali’s main diminishing factor is a lack of bind immunity and inability to spawn heart orbs. This prevents her from being used on Ra Dragon Ra Dragon teams. Furthermore, there will be situations where you need to refresh the board, heal, and deal lethal damage and this cannot be done via Light Kali’s active.

Overall an amazing card to own and do not sell away any dupes as she is fantastic for Skill Inheritance.

Dark Kali
Dark Kali
God / Dragon
Skill Boost Bind Immune Time Extend
Bind Immune Skill Boost Time Extend
TPA Skill Lock Resist Bind Clear awakening
—-
All  Arrow Fire Water Green Light Dark Heart
7 turn CD
Blazing Goddess of Power, Kali is one of the most coveted monsters in the game and shines brightest on rainbow teams. Her ability create at least 3 of each element and heart orbs allows for a guaranteed activation on all rainbow teams. There will be times where you need to refresh the board, heal, and deal lethal damage on the same turn, and Dark Kali allows you to do this. Furthermore, you can use her active in conjunction with another orb changer to create a more favourable board for certain rainbow teams who do not requires all 6 elements.

Dark Kali has become somewhat a staple sub on Ra Dragon Ra Dragon teams and many players run two. She provides both dark and fire coverage while providing bind immunity, skill bind resist Skill Lock Resistand recover bind Bind Clear awakening awakening. Through the recover bind awakening, Dark Kali can act as a pseudo bind clearer and her active may generate 6 heart orbs. Other teams she can make an appearance are Awoken Ra Ra, Sakuya Sakuya, Sephiroth Sephiroth (even without ideal typing), Light Kali Kali, and essentially any other rainbow team.

The main drawbacks of Dark Kali is that she is one of the rarest monsters in PAD as she is a 6-star GFE. This can prove challenging for most players to acquire one, let alone two for your favourite rainbow team. Your best bet is to wait for a 4x GFE event and pray you get lucky.

Eschamali
Eschamali
Machine / God
Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance
Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance
Dark Orb Enhance Skill Lock Resist Skill Boost
—-
Green Jammer Poison
Heart Arrow Dark
+
4 turn skyfall
10 turn CD
GH Employee: How many Dark Orb Enhance should we give Eschamali ?
GH Boss: Yes
jjj
No, the 7 dark orb enhance Dark Orb Enhance awakenings are not a typo and those make Eschamali one of the best dark monsters in the game. She can single handedly ensure every dark orb that appears is already enhanced and her active pushes the envelope of power creep as she combines both a double orb changer, poison/jammer removal, and enhanced skyfall on only a 10 turn cooldown. Furthermore, the enhanced skyfalls synergize perfectly with her dark orb awakenings to ensure massive additional damage. Eschamali can act as a pseudo board refresh when faced with numerous poison and jammer orbs as she will convert all of them into dark and arguably replaces Haku Haku on mono dark teams.Due to her power and utility, Eschamali can be found on every mono dark including, but not limited to Awoken Lucifer Awoken Archdemon Lucifer, Yomi Dragon Yomi Dragon, Dark Metatron dtron, Awoken Haku Haku, and Awoken Yomi Awoken Yomi. The only mainstream team she is not used on is Awoken Pandora Awoken Pandora due to no devil typing. Even without any row enhance Dark row awakenings, Eschamli can still be used on row based teams due to diminishing returns when having 10+ row awakenings. At that point, you begin to prioritize orb enhance. Overall an incredible monster to own and will be popular for years to come. The only real fault you can find in Eschamali is that she is a new 6-star godfest exclusive and thus very rare and hard to obtain. However, if you are lucky enough to pull her, your dark box potential will sky-rocket immensely. I want need her….GH please.
Scheat
Scheat
Machine / God
TPA TPA TPA
TPA TPA Skill Boost
—-
Light Jammer Poison
Heart Arrow Water
+
4 turn skyfall
10 turn CD
Holy Scheat, 5 two prong attack TPA awakenings! Scheat is another 6-star Godfest Exlusive and offers very high base stats, incredibly powerful active, combined with insane burst potential through two prong attacks. Her active converts light, hearts, jammer, and poison orbs to water orbs as well as increasing the skyfall chance of water orbs by 15% for 4 turns on a 10 turn cooldown. She essentially combines the actives of several monsters into one and greatly eases team building strain in terms of active management. By removing jammer and poison orbs, you can save a full board active and the enhnaced skyfall mechanic can overwrite other skyfall abilities created by certain bosses. Scheat‘s base stats are powerful when matching two prong attacks, but her 653 attack falls flat when matching rows. However, she is still a great candidate for the attack latent Imp ATK Tamadras as a means to further augment her TPA potential.

Water two prong attack teams are still not as popular as their row based cousin, and perhaps the best team fit for Scheat is Rukia Rukai Kuchiki.  As a side note, a lack of skill bind resist Skill Lock Resist can impose restrictions in team building if you wish to achieve 100% immunity.

Overall, Scheat is a fun card to own, but may remain a sleeping powerhouse due to a lack of viable teams she can sub on.

Australis
Australis
Machine / God
Wood Row Wood Row Wood Row
Wood Row Wood Row
—-
Light Jammer Poison
Heart Arrow Green
+
4 turn skyfall
10 turn CD
Upon first inspection, I thought Australis was a girl. Maybe it was those thighs, but regardless, Australis is pushing the idea that wood row based teams are viable by bringing a walloping 5 Wood Row and no other awakenings.  Australis can function on is a Sylvie Sylvie / Freyja Awoken Freyja as Awoken Astaroth Astaroth cannot use machine or god types. Row based teams benefit heavily from large scale orb changers as you want to make at least 2 rows when trying to burst a boss down and Australis will almost guarantee 2 unique rows worth of wood orbs. Building upon that, you can also use him on Bankai Perseus Bankai Perseus teams as his double skill bind resist and diverse awakenings help make up for Australis.

Stat distribution wise, he is quite evenly spread and has 780 weighted when max level. Unfortunately, you need to be careful using him as a sub because she offers no SBR Skill Lock Resist, skill boosts Skill Boost , or time extend Time Extend awakenings. This forces you to bring subs who provide these awakenings as you do not wish to become skill locked nor have to stall for too long for actives.

Overall, Australis is a valuable sub for wood row teams, but will require planning to safely accommodate on teams due to a lack of diverse awakenings.

Happy Puzzling!